From 17a130cbd153be806c3e18c5d3098f256f050bda Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Thu, 2 Mar 2023 14:13:33 +0800 Subject: Fix "Convert Full Project" button not translated Also fixes a typo in the CHANGELOG. (cherry picked from commit e03bfd6f7fef1845dff544a3b0acb62d2af2b0ad) --- CHANGELOG.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'CHANGELOG.md') diff --git a/CHANGELOG.md b/CHANGELOG.md index 728434526f..008aa0db3e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -932,7 +932,7 @@ See the [release announcement](https://godotengine.org/article/godot-3-4-is-rele - Fix and clean disabled shapes handling in Godot physics servers ([GH-49845](https://github.com/godotengine/godot/pull/49845)). - Fix `KinematicBody` axis lock ([GH-45176](https://github.com/godotengine/godot/pull/45176)). - Don't override `KinematicCollision` reference when still in use in script ([GH-52955](https://github.com/godotengine/godot/pull/52955)). -- Fix ragdoll simulation when parent was readded to scene ([GH-48823](https://github.com/godotengine/godot/pull/48823)). +- Fix ragdoll simulation when parent was re-added to scene ([GH-48823](https://github.com/godotengine/godot/pull/48823)). - Ignore disabled shapes for mass property calculations ([GH-49699](https://github.com/godotengine/godot/pull/49699)). #### Porting -- cgit v1.2.3