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authorkobewi <kobewi4e@gmail.com>2021-12-23 22:19:50 +0100
committerkobewi <kobewi4e@gmail.com>2021-12-23 22:19:56 +0100
commitfe71a91de914e59f469ea0f8aefc782660e901fb (patch)
treeb04950a10993b76f2de9a68448eeb12011fe50b4
parent9d02cfa6b4509f46dc31cca5542ba31bb9b94ae4 (diff)
Move and rename Collapse/Expand All button
-rw-r--r--editor/scene_tree_dock.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 6ee9cc84e3..ecb5f38ac0 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -2709,6 +2709,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->add_icon_shortcut(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW);
menu->add_icon_shortcut(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANTIATE);
}
+ menu->add_icon_shortcut(get_theme_icon(SNAME("Collapse"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/expand_collapse_all"), TOOL_EXPAND_COLLAPSE);
menu->add_separator();
existing_script = selected->get_script();
@@ -2849,7 +2850,6 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
void SceneTreeDock::_open_tree_menu() {
menu->clear();
- menu->add_icon_shortcut(get_theme_icon(SNAME("Collapse"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/expand_collapse_all"), TOOL_EXPAND_COLLAPSE);
menu->add_check_item(TTR("Auto Expand to Selected"), TOOL_AUTO_EXPAND);
menu->set_item_checked(menu->get_item_idx_from_text(TTR("Auto Expand to Selected")), EditorSettings::get_singleton()->get("docks/scene_tree/auto_expand_to_selected"));
@@ -3248,7 +3248,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel
ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KeyModifierMask::CMD | Key::A);
ED_SHORTCUT("scene_tree/instance_scene", TTR("Instantiate Child Scene"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::A);
- ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse All"));
+ ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse Branch"));
ED_SHORTCUT("scene_tree/cut_node", TTR("Cut"), KeyModifierMask::CMD | Key::X);
ED_SHORTCUT("scene_tree/copy_node", TTR("Copy"), KeyModifierMask::CMD | Key::C);
ED_SHORTCUT("scene_tree/paste_node", TTR("Paste"), KeyModifierMask::CMD | Key::V);