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authordeveloper <you@example.com>2021-08-16 23:10:57 +0200
committerdeveloper <you@example.com>2021-08-17 09:07:12 +0200
commitfd9267fd8d6c68ff0455a7313ba8fc89b11e3f8b (patch)
tree9de72c26698e7a78375780ab618587a4128075bb
parent84b11fbaa674b6e2341de534e93a981378a307ad (diff)
fixed the node not renaming when clicking elsewhere on the scene tree.
-rw-r--r--editor/scene_tree_editor.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 83b0203f32..e7ba80677d 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -1206,11 +1206,10 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
}
tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed));
- tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed), varray(), CONNECT_DEFERRED);
+ tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed));
tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected));
tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed));
tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items));
- //tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true);
error = memnew(AcceptDialog);
add_child(error);