diff options
author | developer <you@example.com> | 2021-08-16 23:10:57 +0200 |
---|---|---|
committer | developer <you@example.com> | 2021-08-17 09:07:12 +0200 |
commit | fd9267fd8d6c68ff0455a7313ba8fc89b11e3f8b (patch) | |
tree | 9de72c26698e7a78375780ab618587a4128075bb | |
parent | 84b11fbaa674b6e2341de534e93a981378a307ad (diff) |
fixed the node not renaming when clicking elsewhere on the scene tree.
-rw-r--r-- | editor/scene_tree_editor.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 83b0203f32..e7ba80677d 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -1206,11 +1206,10 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope } tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed)); - tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed), varray(), CONNECT_DEFERRED); + tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed)); tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected)); tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed)); tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items)); - //tree->connect("item_edited", this,"_renamed",Vector<Variant>(),true); error = memnew(AcceptDialog); add_child(error); |