From fd9267fd8d6c68ff0455a7313ba8fc89b11e3f8b Mon Sep 17 00:00:00 2001 From: developer Date: Mon, 16 Aug 2021 23:10:57 +0200 Subject: fixed the node not renaming when clicking elsewhere on the scene tree. --- editor/scene_tree_editor.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 83b0203f32..e7ba80677d 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -1206,11 +1206,10 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope } tree->connect("cell_selected", callable_mp(this, &SceneTreeEditor::_selected_changed)); - tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed), varray(), CONNECT_DEFERRED); + tree->connect("item_edited", callable_mp(this, &SceneTreeEditor::_renamed)); tree->connect("multi_selected", callable_mp(this, &SceneTreeEditor::_cell_multi_selected)); tree->connect("button_pressed", callable_mp(this, &SceneTreeEditor::_cell_button_pressed)); tree->connect("nothing_selected", callable_mp(this, &SceneTreeEditor::_deselect_items)); - //tree->connect("item_edited", this,"_renamed",Vector(),true); error = memnew(AcceptDialog); add_child(error); -- cgit v1.2.3