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authorAndreas Haas <liu.gam3@gmail.com>2016-10-15 17:55:15 +0200
committerAndreas Haas <liu.gam3@gmail.com>2016-10-15 17:55:15 +0200
commitfa502b7ccc1859b7d75dac841036eda6bff5210d (patch)
treee64183fce64935d1f0517bb01bd8f0fb690ce035
parenteb8d19ba740c11acf0f26080405fc5cd827a2d41 (diff)
Allow whitespace in Gamepad mappings.
Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse correctly. Consider the following mapping as an example: "_test_guid_, test controller, a:b0, b:b1, leftx:a0 ,"
-rw-r--r--main/input_default.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp
index 92f4a6fb72..c60fcd2243 100644
--- a/main/input_default.cpp
+++ b/main/input_default.cpp
@@ -1050,8 +1050,8 @@ void InputDefault::parse_mapping(String p_mapping) {
if (entry[idx] == "")
continue;
- String from = entry[idx].get_slice(":", 1);
- String to = entry[idx].get_slice(":", 0);
+ String from = entry[idx].get_slice(":", 1).replace(" ", "");
+ String to = entry[idx].get_slice(":", 0).replace(" ", "");
JoyEvent to_event = _find_to_event(to);
if (to_event.type == -1)