From fa502b7ccc1859b7d75dac841036eda6bff5210d Mon Sep 17 00:00:00 2001 From: Andreas Haas Date: Sat, 15 Oct 2016 17:55:15 +0200 Subject: Allow whitespace in Gamepad mappings. Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse correctly. Consider the following mapping as an example: "_test_guid_, test controller, a:b0, b:b1, leftx:a0 ," --- main/input_default.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/main/input_default.cpp b/main/input_default.cpp index 92f4a6fb72..c60fcd2243 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -1050,8 +1050,8 @@ void InputDefault::parse_mapping(String p_mapping) { if (entry[idx] == "") continue; - String from = entry[idx].get_slice(":", 1); - String to = entry[idx].get_slice(":", 0); + String from = entry[idx].get_slice(":", 1).replace(" ", ""); + String to = entry[idx].get_slice(":", 0).replace(" ", ""); JoyEvent to_event = _find_to_event(to); if (to_event.type == -1) -- cgit v1.2.3