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author | Malcolm Nixon <Malcolm.nixon@gmail.com> | 2022-12-10 10:08:01 -0500 |
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committer | Malcolm Nixon <Malcolm.nixon@gmail.com> | 2022-12-10 10:28:17 -0500 |
commit | deb2adf4bd2258bfcef7892e3672983711eed4ab (patch) | |
tree | fc364f8bfe00b9205d118f08c4a0bfe2484d2aad | |
parent | 1ac7e5a3343ef9f4ecc7c494f7212b7c718520c8 (diff) |
Invalidate the previous index array after calling glBindVertexArray, as this call clears the GL_ELEMEMT_ARRAY_BUFFER when changing the state.
Update rasterizer_scene_gles3.cpp
Fix white-space to match godotengine checks.
-rw-r--r-- | drivers/gles3/rasterizer_scene_gles3.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 247b89658a..b75fdf5f71 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2210,10 +2210,13 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, glBindVertexArray(vertex_array_gl); } prev_vertex_array_gl = vertex_array_gl; + + // Invalidate the previous index array + prev_index_array_gl = 0; } bool use_index_buffer = index_array_gl != 0; - if (prev_index_array_gl != index_array_gl || prev_vertex_array_gl != vertex_array_gl) { + if (prev_index_array_gl != index_array_gl) { if (index_array_gl != 0) { // Bind index each time so we can use LODs glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_array_gl); |