From deb2adf4bd2258bfcef7892e3672983711eed4ab Mon Sep 17 00:00:00 2001 From: Malcolm Nixon Date: Sat, 10 Dec 2022 10:08:01 -0500 Subject: Invalidate the previous index array after calling glBindVertexArray, as this call clears the GL_ELEMEMT_ARRAY_BUFFER when changing the state. Update rasterizer_scene_gles3.cpp Fix white-space to match godotengine checks. --- drivers/gles3/rasterizer_scene_gles3.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 247b89658a..b75fdf5f71 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -2210,10 +2210,13 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params, glBindVertexArray(vertex_array_gl); } prev_vertex_array_gl = vertex_array_gl; + + // Invalidate the previous index array + prev_index_array_gl = 0; } bool use_index_buffer = index_array_gl != 0; - if (prev_index_array_gl != index_array_gl || prev_vertex_array_gl != vertex_array_gl) { + if (prev_index_array_gl != index_array_gl) { if (index_array_gl != 0) { // Bind index each time so we can use LODs glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_array_gl); -- cgit v1.2.3