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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-07 13:30:19 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-07 13:30:19 +0200 |
commit | d6329c5f0899c9f42d254f8b8fcf6ca1ac30846a (patch) | |
tree | c7702ab8000b314a5f167c383d4bc758fb1bdecd | |
parent | a7f96e07d01f0b4f7ffb1eda829381d959b86e4e (diff) | |
parent | 18f7acf611a4a2adccac36fa8a611b5b630ddd36 (diff) |
Merge pull request #51357 from raulsntos/fix-51342
Fix Path3D initial forward calculation
-rw-r--r-- | scene/3d/path_3d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index 490cf5fe67..589135710f 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -120,7 +120,7 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used if (rotation_mode == ROTATION_ORIENTED) { - Vector3 forward = c->interpolate_baked(o_next, cubic); + Vector3 forward = c->interpolate_baked(o_next, cubic) - pos; // Try with the previous position if (forward.length_squared() < CMP_EPSILON2) { |