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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-09-10 22:10:43 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-09-10 22:13:06 +0200 |
commit | c03e7c2dde10c0981ae9db39e4e6a7a40838b3db (patch) | |
tree | 16fef575e49c71f797e50e649f3b8c28e2a71beb | |
parent | 43e96e0c652cd2ed41a1b9dfb7989ff272607a88 (diff) |
Enable Pixel Snap by default in the 2D editor
Since this avoids accidentally placing 2D nodes at subpixel positions,
this results in more crisp visuals by default, even when pixel snapping
is disabled in the project settings.
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index d96cc1cd18..f11e51960c 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5204,7 +5204,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { snap_rotation = false; snap_scale = false; snap_relative = false; - snap_pixel = false; + // Enable pixel snapping even if pixel snap rendering is disabled in the Project Settings. + // This results in crisper visuals by preventing 2D nodes from being placed at subpixel coordinates. + snap_pixel = true; snap_target[0] = SNAP_TARGET_NONE; snap_target[1] = SNAP_TARGET_NONE; |