From c03e7c2dde10c0981ae9db39e4e6a7a40838b3db Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Fri, 10 Sep 2021 22:10:43 +0200 Subject: Enable Pixel Snap by default in the 2D editor Since this avoids accidentally placing 2D nodes at subpixel positions, this results in more crisp visuals by default, even when pixel snapping is disabled in the project settings. --- editor/plugins/canvas_item_editor_plugin.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index d96cc1cd18..f11e51960c 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5204,7 +5204,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { snap_rotation = false; snap_scale = false; snap_relative = false; - snap_pixel = false; + // Enable pixel snapping even if pixel snap rendering is disabled in the Project Settings. + // This results in crisper visuals by preventing 2D nodes from being placed at subpixel coordinates. + snap_pixel = true; snap_target[0] = SNAP_TARGET_NONE; snap_target[1] = SNAP_TARGET_NONE; -- cgit v1.2.3