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authorMarianoGNU <marianognu.easyrpg@gmail.com>2015-10-19 15:26:00 -0300
committerMarianoGNU <marianognu.easyrpg@gmail.com>2015-10-19 15:26:00 -0300
commitbf4bb3e17b731f1c726fef5e85fd9ea93b2acc3a (patch)
treeb0424dbea2b8af0dd28e7242c445fb36457b846d
parent4345009a0eb1d2416316581d362795096e40768a (diff)
Clamp filling angle instead of normalize
-rw-r--r--scene/gui/texture_progress.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index c92929d991..c8930add6e 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -233,11 +233,7 @@ float TextureProgress::get_radial_initial_angle()
void TextureProgress::set_fill_degrees(float p_angle)
{
- while(p_angle>360)
- p_angle-=360;
- while (p_angle<0)
- p_angle+=360;
- rad_max_degrees=p_angle;
+ rad_max_degrees=CLAMP(p_angle,0,360);
update();
}