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author | MarianoGNU <marianognu.easyrpg@gmail.com> | 2015-10-19 15:26:00 -0300 |
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committer | MarianoGNU <marianognu.easyrpg@gmail.com> | 2015-10-19 15:26:00 -0300 |
commit | bf4bb3e17b731f1c726fef5e85fd9ea93b2acc3a (patch) | |
tree | b0424dbea2b8af0dd28e7242c445fb36457b846d | |
parent | 4345009a0eb1d2416316581d362795096e40768a (diff) |
Clamp filling angle instead of normalize
-rw-r--r-- | scene/gui/texture_progress.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index c92929d991..c8930add6e 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -233,11 +233,7 @@ float TextureProgress::get_radial_initial_angle() void TextureProgress::set_fill_degrees(float p_angle) { - while(p_angle>360) - p_angle-=360; - while (p_angle<0) - p_angle+=360; - rad_max_degrees=p_angle; + rad_max_degrees=CLAMP(p_angle,0,360); update(); } |