From bf4bb3e17b731f1c726fef5e85fd9ea93b2acc3a Mon Sep 17 00:00:00 2001 From: MarianoGNU Date: Mon, 19 Oct 2015 15:26:00 -0300 Subject: Clamp filling angle instead of normalize --- scene/gui/texture_progress.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index c92929d991..c8930add6e 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -233,11 +233,7 @@ float TextureProgress::get_radial_initial_angle() void TextureProgress::set_fill_degrees(float p_angle) { - while(p_angle>360) - p_angle-=360; - while (p_angle<0) - p_angle+=360; - rad_max_degrees=p_angle; + rad_max_degrees=CLAMP(p_angle,0,360); update(); } -- cgit v1.2.3