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authorRémi Verschelde <remi@verschelde.fr>2021-07-20 17:24:27 +0200
committerGitHub <noreply@github.com>2021-07-20 17:24:27 +0200
commitbb037de95c78946746579b6d36fce78cd9b24065 (patch)
tree54a4a3ed41fc0e3d389145b2f07701f1e6aa8dfe
parent67d3195c60da676e12e49f5911cc6ec1f37e55a6 (diff)
parent31a81562a8d516b8991a6c882186f2637baebc63 (diff)
Merge pull request #50649 from KoBeWi/🐛
Fix Change Node Type after Add Node Here
-rw-r--r--editor/scene_tree_dock.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index dad708612e..6d1deb86c6 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -544,6 +544,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
}
+ if (reset_create_dialog) {
+ create_dialog->set_base_type("Node");
+ reset_create_dialog = false;
+ }
+
Node *selected = scene_tree->get_selected();
if (!selected && !editor_selection->get_selected_node_list().is_empty()) {
selected = editor_selection->get_selected_node_list().front()->get();