From 31a81562a8d516b8991a6c882186f2637baebc63 Mon Sep 17 00:00:00 2001 From: kobewi Date: Tue, 20 Jul 2021 16:47:57 +0200 Subject: Fix Change Node Type after Add Node Here --- editor/scene_tree_dock.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index dad708612e..6d1deb86c6 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -544,6 +544,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { break; } + if (reset_create_dialog) { + create_dialog->set_base_type("Node"); + reset_create_dialog = false; + } + Node *selected = scene_tree->get_selected(); if (!selected && !editor_selection->get_selected_node_list().is_empty()) { selected = editor_selection->get_selected_node_list().front()->get(); -- cgit v1.2.3