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author | Yuri Roubinsky <chaosus89@gmail.com> | 2022-01-25 21:36:02 +0300 |
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committer | GitHub <noreply@github.com> | 2022-01-25 21:36:02 +0300 |
commit | b82cb79c4e92718c7dca6a501ee2fd876ad1c999 (patch) | |
tree | f643daf63eb02e251d48633c1fd196e1c577366e | |
parent | ee7c555665b70fc32b56455fa7876ee3987cde9a (diff) | |
parent | b01065b9a425e5a1306b111f6d8a581227192db4 (diff) |
Merge pull request #57207 from Chaosus/fix_global_uniforms
-rw-r--r-- | servers/rendering/shader_language.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index f16f66544a..59f9b0c808 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -7799,7 +7799,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct } if (uniform) { - if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) { + if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) { // Type checking for global uniforms is not allowed outside the editor. //validate global uniform DataType gvtype = global_var_get_type_func(name); if (gvtype == TYPE_MAX) { |