From b01065b9a425e5a1306b111f6d8a581227192db4 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Tue, 25 Jan 2022 19:22:37 +0300 Subject: Prevent checking of global uniform type outside the editor --- servers/rendering/shader_language.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index f16f66544a..59f9b0c808 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -7799,7 +7799,7 @@ Error ShaderLanguage::_parse_shader(const Map &p_funct } if (uniform) { - if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL) { + if (uniform_scope == ShaderNode::Uniform::SCOPE_GLOBAL && Engine::get_singleton()->is_editor_hint()) { // Type checking for global uniforms is not allowed outside the editor. //validate global uniform DataType gvtype = global_var_get_type_func(name); if (gvtype == TYPE_MAX) { -- cgit v1.2.3