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author | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2021-11-24 11:29:27 +0200 |
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committer | bruvzg <7645683+bruvzg@users.noreply.github.com> | 2021-11-25 12:43:45 +0200 |
commit | b7e6e50dd239ffc9f8c440bd5fe9b43c8dd550d5 (patch) | |
tree | d626203766bdab3cdbcf2de9cd27762355feb441 | |
parent | 4261fb324424765c8aab3885c58511cdc130240a (diff) |
[macOS / iOS] Use non atomic operation to store facing bits on MoltenVK.
-rw-r--r-- | servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index 8e33610ae2..e4628b2d5a 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -1757,7 +1757,11 @@ void main() { } } +#ifdef MOLTENVK_USED + imageStore(geom_facing_grid, grid_pos, uvec4(imageLoad(geom_facing_grid, grid_pos).r | facing_bits)); //store facing bits +#else imageAtomicOr(geom_facing_grid, grid_pos, facing_bits); //store facing bits +#endif if (length(emission) > 0.001) { float lumas[6]; |