From b7e6e50dd239ffc9f8c440bd5fe9b43c8dd550d5 Mon Sep 17 00:00:00 2001 From: bruvzg <7645683+bruvzg@users.noreply.github.com> Date: Wed, 24 Nov 2021 11:29:27 +0200 Subject: [macOS / iOS] Use non atomic operation to store facing bits on MoltenVK. --- servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl index 8e33610ae2..e4628b2d5a 100644 --- a/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl +++ b/servers/rendering/renderer_rd/shaders/scene_forward_clustered.glsl @@ -1757,7 +1757,11 @@ void main() { } } +#ifdef MOLTENVK_USED + imageStore(geom_facing_grid, grid_pos, uvec4(imageLoad(geom_facing_grid, grid_pos).r | facing_bits)); //store facing bits +#else imageAtomicOr(geom_facing_grid, grid_pos, facing_bits); //store facing bits +#endif if (length(emission) > 0.001) { float lumas[6]; -- cgit v1.2.3