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authorTae Hong Ahn <33810422+taehong99@users.noreply.github.com>2023-04-15 18:25:10 -0400
committerYuri Sizov <yuris@humnom.net>2023-04-24 17:03:55 +0200
commita27b427b1fffb1f66d082ceb33372d35ce9697d6 (patch)
tree53fe0658cf2daefac848653eb89421c55cb00ad7
parent9c1ea280927a1376cd31e1b0dfe7ca5abd12e693 (diff)
update set_smooth_group description
fixes https://github.com/godotengine/godot/issues/74452 (cherry picked from commit 5a775ac08cfe02dc8015768bdf69e9e59d85030f)
-rw-r--r--doc/classes/SurfaceTool.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 5b567dbc28..9eb3dba731 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -242,6 +242,7 @@
<param index="0" name="index" type="int" />
<description>
Specifies the smooth group to use for the [i]next[/i] vertex. If this is never called, all vertices will have the default smooth group of [code]0[/code] and will be smoothed with adjacent vertices of the same group. To produce a mesh with flat normals, set the smooth group to [code]-1[/code].
+ [b]Note:[/b] This function actually takes an [code]uint32_t[/code], so C# users should use [code]uint32.MaxValue[/code] instead of [code]-1[/code] to produce a mesh with flat normals.
</description>
</method>
<method name="set_tangent">