From a27b427b1fffb1f66d082ceb33372d35ce9697d6 Mon Sep 17 00:00:00 2001
From: Tae Hong Ahn <33810422+taehong99@users.noreply.github.com>
Date: Sat, 15 Apr 2023 18:25:10 -0400
Subject: update set_smooth_group description
fixes https://github.com/godotengine/godot/issues/74452
(cherry picked from commit 5a775ac08cfe02dc8015768bdf69e9e59d85030f)
---
doc/classes/SurfaceTool.xml | 1 +
1 file changed, 1 insertion(+)
diff --git a/doc/classes/SurfaceTool.xml b/doc/classes/SurfaceTool.xml
index 5b567dbc28..9eb3dba731 100644
--- a/doc/classes/SurfaceTool.xml
+++ b/doc/classes/SurfaceTool.xml
@@ -242,6 +242,7 @@
Specifies the smooth group to use for the [i]next[/i] vertex. If this is never called, all vertices will have the default smooth group of [code]0[/code] and will be smoothed with adjacent vertices of the same group. To produce a mesh with flat normals, set the smooth group to [code]-1[/code].
+ [b]Note:[/b] This function actually takes an [code]uint32_t[/code], so C# users should use [code]uint32.MaxValue[/code] instead of [code]-1[/code] to produce a mesh with flat normals.
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