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authorRémi Verschelde <rverschelde@gmail.com>2022-03-09 13:56:14 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-03-09 13:59:03 +0100
commit9b05f29894cfcc477c2963fda3618a87458bd890 (patch)
tree5e7be05f0399e4bfb6f79da872f8771fb7ddd29e
parentaf77395f90ad4eccfadd95c433cf46c6118e05c4 (diff)
Remove unused GDNative code
This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports).
-rw-r--r--doc/classes/AudioStreamGenerator.xml2
-rw-r--r--doc/classes/AudioStreamGeneratorPlayback.xml4
-rw-r--r--doc/classes/EditorVCSInterface.xml2
-rw-r--r--doc/classes/Variant.xml1
-rw-r--r--doc/classes/VideoStreamPlayer.xml4
-rw-r--r--doc/classes/XRInterface.xml2
-rw-r--r--drivers/unix/os_unix.cpp4
-rw-r--r--main/main.cpp14
-rw-r--r--misc/dist/linux/godot.63
-rw-r--r--misc/dist/shell/_godot.zsh-completion1
-rw-r--r--misc/dist/shell/godot.bash-completion1
-rw-r--r--misc/dist/shell/godot.fish1
-rw-r--r--modules/gdnative/SCsub30
-rw-r--r--modules/gdnative/android/android_gdn.cpp86
-rw-r--r--modules/gdnative/config.py20
-rw-r--r--modules/gdnative/doc_classes/GDNative.xml33
-rw-r--r--modules/gdnative/doc_classes/GDNativeLibrary.xml48
-rw-r--r--modules/gdnative/doc_classes/NativeScript.xml55
-rw-r--r--modules/gdnative/doc_classes/PluginScript.xml17
-rw-r--r--modules/gdnative/doc_classes/VideoStreamGDNative.xml27
-rw-r--r--modules/gdnative/gdnative.cpp583
-rw-r--r--modules/gdnative/gdnative.h184
-rw-r--r--modules/gdnative/gdnative/aabb.cpp52
-rw-r--r--modules/gdnative/gdnative/array.cpp66
-rw-r--r--modules/gdnative/gdnative/basis.cpp61
-rw-r--r--modules/gdnative/gdnative/callable.cpp57
-rw-r--r--modules/gdnative/gdnative/color.cpp61
-rw-r--r--modules/gdnative/gdnative/dictionary.cpp67
-rw-r--r--modules/gdnative/gdnative/gdnative.cpp193
-rw-r--r--modules/gdnative/gdnative/node_path.cpp56
-rw-r--r--modules/gdnative/gdnative/packed_arrays.cpp320
-rw-r--r--modules/gdnative/gdnative/plane.cpp52
-rw-r--r--modules/gdnative/gdnative/quaternion.cpp61
-rw-r--r--modules/gdnative/gdnative/rect2.cpp62
-rw-r--r--modules/gdnative/gdnative/rid.cpp52
-rw-r--r--modules/gdnative/gdnative/signal.cpp57
-rw-r--r--modules/gdnative/gdnative/string.cpp171
-rw-r--r--modules/gdnative/gdnative/string_name.cpp62
-rw-r--r--modules/gdnative/gdnative/transform2d.cpp62
-rw-r--r--modules/gdnative/gdnative/transform_3d.cpp51
-rw-r--r--modules/gdnative/gdnative/variant.cpp1273
-rw-r--r--modules/gdnative/gdnative/vector2.cpp82
-rw-r--r--modules/gdnative/gdnative/vector3.cpp82
-rw-r--r--modules/gdnative/gdnative_api.json5108
-rw-r--r--modules/gdnative/gdnative_builders.py263
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.cpp420
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.h119
-rw-r--r--modules/gdnative/gdnative_library_singleton_editor.cpp213
-rw-r--r--modules/gdnative/gdnative_library_singleton_editor.h62
-rw-r--r--modules/gdnative/icons/GDNativeLibrary.svg1
-rw-r--r--modules/gdnative/icons/NativeScript.svg1
-rw-r--r--modules/gdnative/include/android/godot_android.h56
-rw-r--r--modules/gdnative/include/gdnative/aabb.h58
-rw-r--r--modules/gdnative/include/gdnative/array.h62
-rw-r--r--modules/gdnative/include/gdnative/basis.h60
-rw-r--r--modules/gdnative/include/gdnative/callable.h60
-rw-r--r--modules/gdnative/include/gdnative/color.h61
-rw-r--r--modules/gdnative/include/gdnative/dictionary.h62
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h287
-rw-r--r--modules/gdnative/include/gdnative/math_defs.h66
-rw-r--r--modules/gdnative/include/gdnative/node_path.h59
-rw-r--r--modules/gdnative/include/gdnative/packed_arrays.h255
-rw-r--r--modules/gdnative/include/gdnative/plane.h58
-rw-r--r--modules/gdnative/include/gdnative/quaternion.h60
-rw-r--r--modules/gdnative/include/gdnative/rect2.h69
-rw-r--r--modules/gdnative/include/gdnative/rid.h58
-rw-r--r--modules/gdnative/include/gdnative/signal.h60
-rw-r--r--modules/gdnative/include/gdnative/string.h89
-rw-r--r--modules/gdnative/include/gdnative/string_name.h62
-rw-r--r--modules/gdnative/include/gdnative/transform2d.h60
-rw-r--r--modules/gdnative/include/gdnative/transform_3d.h60
-rw-r--r--modules/gdnative/include/gdnative/variant.h425
-rw-r--r--modules/gdnative/include/gdnative/variant_struct.h53
-rw-r--r--modules/gdnative/include/gdnative/vector2.h73
-rw-r--r--modules/gdnative/include/gdnative/vector3.h73
-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h233
-rw-r--r--modules/gdnative/include/pluginscript/godot_pluginscript.h171
-rw-r--r--modules/gdnative/include/videodecoder/godot_videodecoder.h75
-rw-r--r--modules/gdnative/nativescript/SCsub9
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp948
-rw-r--r--modules/gdnative/nativescript/api_generator.h40
-rw-r--r--modules/gdnative/nativescript/godot_nativescript.cpp344
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp1777
-rw-r--r--modules/gdnative/nativescript/nativescript.h393
-rw-r--r--modules/gdnative/nativescript/register_types.cpp71
-rw-r--r--modules/gdnative/nativescript/register_types.h37
-rw-r--r--modules/gdnative/pluginscript/SCsub6
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.cpp140
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.h82
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.cpp459
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.h138
-rw-r--r--modules/gdnative/pluginscript/pluginscript_loader.cpp114
-rw-r--r--modules/gdnative/pluginscript/pluginscript_loader.h62
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp510
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.h146
-rw-r--r--modules/gdnative/pluginscript/register_types.cpp121
-rw-r--r--modules/gdnative/pluginscript/register_types.h37
-rw-r--r--modules/gdnative/register_types.cpp360
-rw-r--r--modules/gdnative/register_types.h37
-rw-r--r--modules/gdnative/tests/test_variant.h205
-rw-r--r--modules/gdnative/videodecoder/SCsub9
-rw-r--r--modules/gdnative/videodecoder/register_types.cpp48
-rw-r--r--modules/gdnative/videodecoder/register_types.h37
-rw-r--r--modules/gdnative/videodecoder/video_stream_gdnative.cpp389
-rw-r--r--modules/gdnative/videodecoder/video_stream_gdnative.h205
-rw-r--r--modules/theora/video_stream_theora.cpp2
-rw-r--r--platform/android/java/nativeSrcsConfigs/CMakeLists.txt3
-rw-r--r--servers/camera/camera_feed.cpp2
-rw-r--r--servers/xr/xr_interface.h2
-rw-r--r--tests/SCsub4
110 files changed, 13 insertions, 19798 deletions
diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml
index 78a1ed7c51..c8f081215d 100644
--- a/doc/classes/AudioStreamGenerator.xml
+++ b/doc/classes/AudioStreamGenerator.xml
@@ -6,7 +6,7 @@
<description>
This audio stream does not play back sounds, but expects a script to generate audio data for it instead. See also [AudioStreamGeneratorPlayback].
See also [AudioEffectSpectrumAnalyzer] for performing real-time audio spectrum analysis.
- [b]Note:[/b] Due to performance constraints, this class is best used from C# or from a compiled language via GDNative. If you still want to use this class from GDScript, consider using a lower [member mix_rate] such as 11,025 Hz or 22,050 Hz.
+ [b]Note:[/b] Due to performance constraints, this class is best used from C# or from a compiled language via GDExtension. If you still want to use this class from GDScript, consider using a lower [member mix_rate] such as 11,025 Hz or 22,050 Hz.
</description>
<tutorials>
<link title="Audio Generator Demo">https://godotengine.org/asset-library/asset/526</link>
diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml
index 1cd82026a0..06c285bff7 100644
--- a/doc/classes/AudioStreamGeneratorPlayback.xml
+++ b/doc/classes/AudioStreamGeneratorPlayback.xml
@@ -39,14 +39,14 @@
<return type="bool" />
<argument index="0" name="frames" type="PackedVector2Array" />
<description>
- Pushes several audio data frames to the buffer. This is usually more efficient than [method push_frame] in C# and compiled languages via GDNative, but [method push_buffer] may be [i]less[/i] efficient in GDScript.
+ Pushes several audio data frames to the buffer. This is usually more efficient than [method push_frame] in C# and compiled languages via GDExtension, but [method push_buffer] may be [i]less[/i] efficient in GDScript.
</description>
</method>
<method name="push_frame">
<return type="bool" />
<argument index="0" name="frame" type="Vector2" />
<description>
- Pushes a single audio data frame to the buffer. This is usually less efficient than [method push_buffer] in C# and compiled languages via GDNative, but [method push_frame] may be [i]more[/i] efficient in GDScript.
+ Pushes a single audio data frame to the buffer. This is usually less efficient than [method push_buffer] in C# and compiled languages via GDExtension, but [method push_frame] may be [i]more[/i] efficient in GDScript.
</description>
</method>
</methods>
diff --git a/doc/classes/EditorVCSInterface.xml b/doc/classes/EditorVCSInterface.xml
index b78b027fa8..0215d81a4e 100644
--- a/doc/classes/EditorVCSInterface.xml
+++ b/doc/classes/EditorVCSInterface.xml
@@ -4,7 +4,7 @@
Version Control System (VCS) interface which reads and writes to the local VCS in use.
</brief_description>
<description>
- Used by the editor to display VCS extracted information in the editor. The implementation of this API is included in VCS addons, which are essentially GDNative plugins that need to be put into the project folder. These VCS addons are scripts which are attached (on demand) to the object instance of [code]EditorVCSInterface[/code]. All the functions listed below, instead of performing the task themselves, they call the internally defined functions in the VCS addons to provide a plug-n-play experience.
+ Used by the editor to display VCS extracted information in the editor. The implementation of this API is included in VCS addons, which are essentially GDExtension plugins that need to be put into the project folder. These VCS addons are scripts which are attached (on demand) to the object instance of [code]EditorVCSInterface[/code]. All the functions listed below, instead of performing the task themselves, they call the internally defined functions in the VCS addons to provide a plug-n-play experience.
</description>
<tutorials>
</tutorials>
diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml
index f2104d77ab..0d6fcd0ef5 100644
--- a/doc/classes/Variant.xml
+++ b/doc/classes/Variant.xml
@@ -25,7 +25,6 @@
- GDScript automatically wrap values in them. It keeps all data in plain Variants by default and then optionally enforces custom static typing rules on variable types.
- VisualScript tracks properties inside Variants as well, but it also uses static typing. The GUI interface enforces that properties have a particular type that doesn't change over time.
- C# is statically typed, but uses the Mono [code]object[/code] type in place of Godot's Variant class when it needs to represent a dynamic value. [code]object[/code] is the Mono runtime's equivalent of the same concept.
- - The statically-typed language NativeScript C++ does not define a built-in Variant-like class. Godot's GDNative bindings provide their own godot::Variant class for users; Any point at which the C++ code starts interacting with the Godot runtime is a place where you might have to start wrapping data inside Variant objects.
The global [method @GlobalScope.typeof] function returns the enumerated value of the Variant type stored in the current variable (see [enum Variant.Type]).
[codeblocks]
[gdscript]
diff --git a/doc/classes/VideoStreamPlayer.xml b/doc/classes/VideoStreamPlayer.xml
index 033e1ecd29..092a754a39 100644
--- a/doc/classes/VideoStreamPlayer.xml
+++ b/doc/classes/VideoStreamPlayer.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
Control node for playing video streams using [VideoStream] resources.
- Supported video formats are [url=https://www.theora.org/]Ogg Theora[/url] ([code].ogv[/code], [VideoStreamTheora]) and any format exposed via a GDNative plugin using [VideoStreamGDNative].
+ Supported video formats are [url=https://www.theora.org/]Ogg Theora[/url] ([code].ogv[/code], [VideoStreamTheora]) and any format exposed via a GDExtension plugin.
[b]Note:[/b] Due to a bug, VideoStreamPlayer does not support localization remapping yet.
[b]Warning:[/b] On HTML5, video playback [i]will[/i] perform poorly due to missing architecture-specific assembly optimizations.
</description>
@@ -69,7 +69,7 @@
</member>
<member name="stream_position" type="float" setter="set_stream_position" getter="get_stream_position">
The current position of the stream, in seconds.
- [b]Note:[/b] Changing this value won't have any effect as seeking is not implemented yet, except in video formats implemented by a GDNative add-on.
+ [b]Note:[/b] Changing this value won't have any effect as seeking is not implemented yet, except in video formats implemented by a GDExtension add-on.
</member>
<member name="volume" type="float" setter="set_volume" getter="get_volume">
Audio volume as a linear value.
diff --git a/doc/classes/XRInterface.xml b/doc/classes/XRInterface.xml
index 623e4f5fbc..0f4159cbbf 100644
--- a/doc/classes/XRInterface.xml
+++ b/doc/classes/XRInterface.xml
@@ -4,7 +4,7 @@
Base class for an XR interface implementation.
</brief_description>
<description>
- This class needs to be implemented to make an AR or VR platform available to Godot and these should be implemented as C++ modules or GDNative modules (note that for GDNative the subclass XRScriptInterface should be used). Part of the interface is exposed to GDScript so you can detect, enable and configure an AR or VR platform.
+ This class needs to be implemented to make an AR or VR platform available to Godot and these should be implemented as C++ modules or GDExtension modules. Part of the interface is exposed to GDScript so you can detect, enable and configure an AR or VR platform.
Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through [XRServer].
</description>
<tutorials>
diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp
index 088525647c..3b5e1bf91d 100644
--- a/drivers/unix/os_unix.cpp
+++ b/drivers/unix/os_unix.cpp
@@ -439,12 +439,12 @@ Error OS_Unix::open_dynamic_library(const String p_path, void *&p_library_handle
}
if (!FileAccess::exists(path)) {
- //this code exists so gdnative can load .so files from within the executable path
+ // This code exists so GDExtension can load .so files from within the executable path.
path = get_executable_path().get_base_dir().plus_file(p_path.get_file());
}
if (!FileAccess::exists(path)) {
- //this code exists so gdnative can load .so files from a standard unix location
+ // This code exists so GDExtension can load .so files from a standard unix location.
path = get_executable_path().get_base_dir().plus_file("../lib").plus_file(p_path.get_file());
}
diff --git a/main/main.cpp b/main/main.cpp
index da79020bac..97794ece1a 100644
--- a/main/main.cpp
+++ b/main/main.cpp
@@ -371,11 +371,6 @@ void Main::print_help(const char *p_binary) {
OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n");
OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n");
OS::get_singleton()->print(" --dump-extension-api Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder.\n");
-#ifdef DEBUG_METHODS_ENABLED
- // TODO: Should be removed together with nativescript eventually.
- OS::get_singleton()->print(" --gdnative-generate-json-api <path> Generate JSON dump of the Godot API for GDNative bindings and save it on the file specified in <path>.\n");
- OS::get_singleton()->print(" --gdnative-generate-json-builtin-api <path> Generate JSON dump of the Godot API of the builtin Variant types and utility functions for GDNative bindings and save it on the file specified in <path>.\n");
-#endif
#ifdef TESTS_ENABLED
OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n");
#endif
@@ -946,15 +941,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
auto_build_solutions = true;
editor = true;
cmdline_tool = true;
-#ifdef DEBUG_METHODS_ENABLED
- } else if (I->get() == "--gdnative-generate-json-api" || I->get() == "--gdnative-generate-json-builtin-api") {
- // Register as an editor instance to use low-end fallback if relevant.
- editor = true;
- cmdline_tool = true;
- // We still pass it to the main arguments since the argument handling itself is not done in this function,
- // it's done in nativescript init code.
- main_args.push_back(I->get());
-#endif
} else if (I->get() == "--dump-extension-api") {
// Register as an editor instance to use low-end fallback if relevant.
editor = true;
diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6
index 3e5bdefdce..07e2a389a7 100644
--- a/misc/dist/linux/godot.6
+++ b/misc/dist/linux/godot.6
@@ -150,9 +150,6 @@ Disallow dumping the base types (used with \fB\-\-doctool\fR).
\fB\-\-build\-solutions\fR
Build the scripting solutions (e.g. for C# projects). Implies \-\-editor and requires a valid project to edit.
.TP
-\fB\-\-gdnative\-generate\-json\-api\fR
-Generate JSON dump of the Godot API for GDNative bindings.
-.TP
\fB\-\-test\fR <test>
Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'ordered_hash_map', 'astar').
.SH FILES
diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion
index 9d42f4fe05..8548b18cb0 100644
--- a/misc/dist/shell/_godot.zsh-completion
+++ b/misc/dist/shell/_godot.zsh-completion
@@ -70,5 +70,4 @@ _arguments \
'--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory:_dirs' \
'--no-docbase[disallow dumping the base types (used with --doctool)]' \
'--build-solutions[build the scripting solutions (e.g. for C# projects)]' \
- '--gdnative-generate-json-api[generate JSON dump of the Godot API for GDNative bindings]' \
'--test[run a unit test]:unit test name'
diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion
index eeee538aba..56bf23a268 100644
--- a/misc/dist/shell/godot.bash-completion
+++ b/misc/dist/shell/godot.bash-completion
@@ -73,7 +73,6 @@ _complete_godot_options() {
--doctool
--no-docbase
--build-solutions
---gdnative-generate-json-api
--test
" -- "$1"))
}
diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish
index 79df2de7f0..6aa3f38f1f 100644
--- a/misc/dist/shell/godot.fish
+++ b/misc/dist/shell/godot.fish
@@ -84,5 +84,4 @@ complete -c godot -l export-pack -d "Same as --export, but only export the game
complete -c godot -l doctool -d "Dump the engine API reference to the given path in XML format, merging if existing files are found" -r
complete -c godot -l no-docbase -d "Disallow dumping the base types (used with --doctool)"
complete -c godot -l build-solutions -d "Build the scripting solutions (e.g. for C# projects)"
-complete -c godot -l gdnative-generate-json-api -d "Generate JSON dump of the Godot API for GDNative bindings"
complete -c godot -l test -d "Run a unit test" -x
diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub
deleted file mode 100644
index f7f21a433e..0000000000
--- a/modules/gdnative/SCsub
+++ /dev/null
@@ -1,30 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-Import("env_modules")
-
-env_gdnative = env_modules.Clone()
-env_gdnative.add_source_files(env.modules_sources, "gdnative.cpp")
-env_gdnative.add_source_files(env.modules_sources, "register_types.cpp")
-env_gdnative.add_source_files(env.modules_sources, "android/*.cpp")
-env_gdnative.add_source_files(env.modules_sources, "gdnative/*.cpp")
-env_gdnative.add_source_files(env.modules_sources, "nativescript/*.cpp")
-env_gdnative.add_source_files(env.modules_sources, "gdnative_library_singleton_editor.cpp")
-env_gdnative.add_source_files(env.modules_sources, "gdnative_library_editor_plugin.cpp")
-
-env_gdnative.Prepend(CPPPATH=["#modules/gdnative/include/"])
-
-Export("env_gdnative")
-
-SConscript("pluginscript/SCsub")
-SConscript("videodecoder/SCsub")
-
-
-import gdnative_builders
-
-_, gensource = env_gdnative.CommandNoCache(
- ["include/gdnative_api_struct.gen.h", "gdnative_api_struct.gen.cpp"],
- "gdnative_api.json",
- env.Run(gdnative_builders.build_gdnative_api_struct, "Generating GDNative API."),
-)
-env_gdnative.add_source_files(env.modules_sources, [gensource])
diff --git a/modules/gdnative/android/android_gdn.cpp b/modules/gdnative/android/android_gdn.cpp
deleted file mode 100644
index 7411fc4031..0000000000
--- a/modules/gdnative/android/android_gdn.cpp
+++ /dev/null
@@ -1,86 +0,0 @@
-/*************************************************************************/
-/* android_gdn.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "modules/gdnative/gdnative.h"
-
-// Code by Paritosh97 with minor tweaks by Mux213
-// These entry points are only for the android platform and are simple stubs in all others.
-
-#ifdef __ANDROID__
-#include "platform/android/java_godot_wrapper.h"
-#include "platform/android/os_android.h"
-#include "platform/android/thread_jandroid.h"
-#else
-#define JNIEnv void
-#define jobject void *
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-JNIEnv *GDAPI godot_android_get_env() {
-#ifdef __ANDROID__
- return get_jni_env();
-#else
- return nullptr;
-#endif
-}
-
-jobject GDAPI godot_android_get_activity() {
-#ifdef __ANDROID__
- OS_Android *os_android = (OS_Android *)OS::get_singleton();
- return os_android->get_godot_java()->get_activity();
-#else
- return nullptr;
-#endif
-}
-
-jobject GDAPI godot_android_get_surface() {
-#ifdef __ANDROID__
- OS_Android *os_android = (OS_Android *)OS::get_singleton();
- return os_android->get_godot_java()->get_surface();
-#else
- return nullptr;
-#endif
-}
-
-bool GDAPI godot_android_is_activity_resumed() {
-#ifdef __ANDROID__
- OS_Android *os_android = (OS_Android *)OS::get_singleton();
- return os_android->get_godot_java()->is_activity_resumed();
-#else
- return false;
-#endif
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py
deleted file mode 100644
index 026a84a70f..0000000000
--- a/modules/gdnative/config.py
+++ /dev/null
@@ -1,20 +0,0 @@
-def can_build(env, platform):
- return True
-
-
-def configure(env):
- pass
-
-
-def get_doc_classes():
- return [
- "GDNative",
- "GDNativeLibrary",
- "NativeScript",
- "PluginScript",
- "VideoStreamGDNative",
- ]
-
-
-def get_doc_path():
- return "doc_classes"
diff --git a/modules/gdnative/doc_classes/GDNative.xml b/modules/gdnative/doc_classes/GDNative.xml
deleted file mode 100644
index 405365ad68..0000000000
--- a/modules/gdnative/doc_classes/GDNative.xml
+++ /dev/null
@@ -1,33 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GDNative" inherits="RefCounted" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="call_native">
- <return type="Variant" />
- <argument index="0" name="calling_type" type="StringName" />
- <argument index="1" name="procedure_name" type="StringName" />
- <argument index="2" name="arguments" type="Array" />
- <description>
- </description>
- </method>
- <method name="initialize">
- <return type="bool" />
- <description>
- </description>
- </method>
- <method name="terminate">
- <return type="bool" />
- <description>
- </description>
- </method>
- </methods>
- <members>
- <member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library">
- </member>
- </members>
-</class>
diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml
deleted file mode 100644
index 66811467fc..0000000000
--- a/modules/gdnative/doc_classes/GDNativeLibrary.xml
+++ /dev/null
@@ -1,48 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GDNativeLibrary" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
- <brief_description>
- An external library containing functions or script classes to use in Godot.
- </brief_description>
- <description>
- A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as XRInterfaceGDNative. The library must be compiled for each platform and architecture that the project will run on.
- </description>
- <tutorials>
- <link title="GDNative C example">$DOCS_URL/tutorials/scripting/gdnative/gdnative_c_example.html</link>
- <link title="GDNative C++ example">$DOCS_URL/tutorials/scripting/gdnative/gdnative_cpp_example.html</link>
- </tutorials>
- <methods>
- <method name="get_current_dependencies" qualifiers="const">
- <return type="PackedStringArray" />
- <description>
- Returns paths to all dependency libraries for the current platform and architecture.
- </description>
- </method>
- <method name="get_current_library_path" qualifiers="const">
- <return type="String" />
- <description>
- Returns the path to the dynamic library file for the current platform and architecture.
- </description>
- </method>
- </methods>
- <members>
- <member name="config_file" type="ConfigFile" setter="set_config_file" getter="get_config_file">
- This resource in INI-style [ConfigFile] format, as in [code].gdnlib[/code] files.
- </member>
- <member name="load_once" type="bool" setter="set_load_once" getter="should_load_once" default="true">
- If [code]true[/code], Godot loads only one copy of the library and each script that references the library will share static data like static or global variables.
- If [code]false[/code], Godot loads a separate copy of the library into memory for each script that references it.
- </member>
- <member name="reloadable" type="bool" setter="set_reloadable" getter="is_reloadable" default="true">
- If [code]true[/code], the editor will temporarily unload the library whenever the user switches away from the editor window, allowing the user to recompile the library without restarting Godot.
- [b]Note:[/b] If the library defines tool scripts that run inside the editor, [code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash.
- </member>
- <member name="singleton" type="bool" setter="set_singleton" getter="is_singleton" default="false">
- If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]{prefix}gdnative_singleton[/code] after initializing the library (where [code]{prefix}[/code] is the value of [member symbol_prefix]). The library remains loaded as long as Godot is running.
- [b]Note:[/b] A singleton library cannot be [member reloadable].
- </member>
- <member name="symbol_prefix" type="String" setter="set_symbol_prefix" getter="get_symbol_prefix" default="&quot;godot_&quot;">
- The prefix this library's entry point functions begin with. For example, a GDNativeLibrary would declare its [code]gdnative_init[/code] function as [code]godot_gdnative_init[/code] by default.
- On platforms that require statically linking libraries (currently only iOS), each library must have a different [code]symbol_prefix[/code].
- </member>
- </members>
-</class>
diff --git a/modules/gdnative/doc_classes/NativeScript.xml b/modules/gdnative/doc_classes/NativeScript.xml
deleted file mode 100644
index b752b66f7e..0000000000
--- a/modules/gdnative/doc_classes/NativeScript.xml
+++ /dev/null
@@ -1,55 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="NativeScript" inherits="Script" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_class_documentation" qualifiers="const">
- <return type="String" />
- <description>
- Returns the documentation string that was previously set with [code]godot_nativescript_set_class_documentation[/code].
- </description>
- </method>
- <method name="get_method_documentation" qualifiers="const">
- <return type="String" />
- <argument index="0" name="method" type="StringName" />
- <description>
- Returns the documentation string that was previously set with [code]godot_nativescript_set_method_documentation[/code].
- </description>
- </method>
- <method name="get_property_documentation" qualifiers="const">
- <return type="String" />
- <argument index="0" name="path" type="StringName" />
- <description>
- Returns the documentation string that was previously set with [code]godot_nativescript_set_property_documentation[/code].
- </description>
- </method>
- <method name="get_signal_documentation" qualifiers="const">
- <return type="String" />
- <argument index="0" name="signal_name" type="StringName" />
- <description>
- Returns the documentation string that was previously set with [code]godot_nativescript_set_signal_documentation[/code].
- </description>
- </method>
- <method name="new" qualifiers="vararg">
- <return type="Variant" />
- <description>
- Constructs a new object of the base type with a script of this type already attached.
- [b]Note:[/b] Any arguments passed to this function will be ignored and not passed to the native constructor function. This will change with in a future API extension.
- </description>
- </method>
- </methods>
- <members>
- <member name="class_name" type="String" setter="set_class_name" getter="get_class_name" default="&quot;&quot;">
- </member>
- <member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library">
- </member>
- <member name="script_class_icon_path" type="String" setter="set_script_class_icon_path" getter="get_script_class_icon_path" default="&quot;&quot;">
- </member>
- <member name="script_class_name" type="String" setter="set_script_class_name" getter="get_script_class_name" default="&quot;&quot;">
- </member>
- </members>
-</class>
diff --git a/modules/gdnative/doc_classes/PluginScript.xml b/modules/gdnative/doc_classes/PluginScript.xml
deleted file mode 100644
index 1fe6d95d3b..0000000000
--- a/modules/gdnative/doc_classes/PluginScript.xml
+++ /dev/null
@@ -1,17 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="PluginScript" inherits="Script" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
- <brief_description>
- </brief_description>
- <description>
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="new" qualifiers="vararg">
- <return type="Variant" />
- <description>
- Returns a new instance of the script.
- </description>
- </method>
- </methods>
-</class>
diff --git a/modules/gdnative/doc_classes/VideoStreamGDNative.xml b/modules/gdnative/doc_classes/VideoStreamGDNative.xml
deleted file mode 100644
index 2b27556fab..0000000000
--- a/modules/gdnative/doc_classes/VideoStreamGDNative.xml
+++ /dev/null
@@ -1,27 +0,0 @@
-<?xml version="1.0" encoding="UTF-8" ?>
-<class name="VideoStreamGDNative" inherits="VideoStream" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
- <brief_description>
- [VideoStream] resource for for video formats implemented via GDNative.
- </brief_description>
- <description>
- [VideoStream] resource for for video formats implemented via GDNative.
- It can be used via [url=https://github.com/KidRigger/godot-videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg.org]FFmpeg[/url] library.
- </description>
- <tutorials>
- </tutorials>
- <methods>
- <method name="get_file">
- <return type="String" />
- <description>
- Returns the video file handled by this [VideoStreamGDNative].
- </description>
- </method>
- <method name="set_file">
- <return type="void" />
- <argument index="0" name="file" type="String" />
- <description>
- Sets the video file that this [VideoStreamGDNative] resource handles. The supported extensions depend on the GDNative plugins used to expose video formats.
- </description>
- </method>
- </methods>
-</class>
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
deleted file mode 100644
index 3950ce1ade..0000000000
--- a/modules/gdnative/gdnative.cpp
+++ /dev/null
@@ -1,583 +0,0 @@
-/*************************************************************************/
-/* gdnative.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative.h"
-
-#include "core/config/project_settings.h"
-#include "core/core_constants.h"
-#include "core/io/dir_access.h"
-#include "core/io/file_access.h"
-#include "core/io/file_access_encrypted.h"
-#include "core/os/os.h"
-
-#include "scene/main/scene_tree.h"
-
-static const String init_symbol = "gdnative_init";
-static const String terminate_symbol = "gdnative_terminate";
-static const String default_symbol_prefix = "godot_";
-static const bool default_singleton = false;
-static const bool default_load_once = true;
-static const bool default_reloadable = true;
-
-// Defined in gdnative_api_struct.gen.cpp
-extern const godot_gdnative_core_api_struct api_struct;
-
-Map<String, Vector<Ref<GDNative>>> GDNativeLibrary::loaded_libraries;
-
-GDNativeLibrary::GDNativeLibrary() {
- config_file.instantiate();
-
- symbol_prefix = default_symbol_prefix;
- load_once = default_load_once;
- singleton = default_singleton;
- reloadable = default_reloadable;
-}
-
-GDNativeLibrary::~GDNativeLibrary() {
-}
-
-bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_property) {
- String name = p_name;
-
- if (name.begins_with("entry/")) {
- String key = name.substr(6, name.length() - 6);
-
- config_file->set_value("entry", key, p_property);
-
- set_config_file(config_file);
-
- return true;
- }
-
- if (name.begins_with("dependency/")) {
- String key = name.substr(11, name.length() - 11);
-
- config_file->set_value("dependencies", key, p_property);
-
- set_config_file(config_file);
-
- return true;
- }
-
- return false;
-}
-
-bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_property) const {
- String name = p_name;
-
- if (name.begins_with("entry/")) {
- String key = name.substr(6, name.length() - 6);
-
- r_property = config_file->get_value("entry", key);
-
- return true;
- }
-
- if (name.begins_with("dependency/")) {
- String key = name.substr(11, name.length() - 11);
-
- r_property = config_file->get_value("dependencies", key);
-
- return true;
- }
-
- return false;
-}
-
-void GDNativeLibrary::reset_state() {
- config_file.instantiate();
- current_library_path = "";
- current_dependencies.clear();
- symbol_prefix = default_symbol_prefix;
- load_once = default_load_once;
- singleton = default_singleton;
- reloadable = default_reloadable;
-}
-
-void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
- // set entries
- List<String> entry_key_list;
-
- if (config_file->has_section("entry")) {
- config_file->get_section_keys("entry", &entry_key_list);
- }
-
- for (const String &key : entry_key_list) {
- PropertyInfo prop;
-
- prop.type = Variant::STRING;
- prop.name = "entry/" + key;
-
- p_list->push_back(prop);
- }
-
- // set dependencies
- List<String> dependency_key_list;
-
- if (config_file->has_section("dependencies")) {
- config_file->get_section_keys("dependencies", &dependency_key_list);
- }
-
- for (const String &key : dependency_key_list) {
- PropertyInfo prop;
-
- prop.type = Variant::STRING;
- prop.name = "dependency/" + key;
-
- p_list->push_back(prop);
- }
-}
-
-void GDNativeLibrary::set_config_file(Ref<ConfigFile> p_config_file) {
- ERR_FAIL_COND(p_config_file.is_null());
-
- set_singleton(p_config_file->get_value("general", "singleton", default_singleton));
- set_load_once(p_config_file->get_value("general", "load_once", default_load_once));
- set_symbol_prefix(p_config_file->get_value("general", "symbol_prefix", default_symbol_prefix));
- set_reloadable(p_config_file->get_value("general", "reloadable", default_reloadable));
-
- String entry_lib_path;
- {
- List<String> entry_keys;
-
- if (p_config_file->has_section("entry")) {
- p_config_file->get_section_keys("entry", &entry_keys);
- }
-
- for (const String &key : entry_keys) {
- Vector<String> tags = key.split(".");
-
- bool skip = false;
- for (int i = 0; i < tags.size(); i++) {
- bool has_feature = OS::get_singleton()->has_feature(tags[i]);
-
- if (!has_feature) {
- skip = true;
- break;
- }
- }
-
- if (skip) {
- continue;
- }
-
- entry_lib_path = p_config_file->get_value("entry", key);
- break;
- }
- }
-
- Vector<String> dependency_paths;
- {
- List<String> dependency_keys;
-
- if (p_config_file->has_section("dependencies")) {
- p_config_file->get_section_keys("dependencies", &dependency_keys);
- }
-
- for (const String &key : dependency_keys) {
- Vector<String> tags = key.split(".");
-
- bool skip = false;
- for (int i = 0; i < tags.size(); i++) {
- bool has_feature = OS::get_singleton()->has_feature(tags[i]);
-
- if (!has_feature) {
- skip = true;
- break;
- }
- }
-
- if (skip) {
- continue;
- }
-
- dependency_paths = p_config_file->get_value("dependencies", key);
- break;
- }
- }
-
- current_library_path = entry_lib_path;
- current_dependencies = dependency_paths;
-}
-
-void GDNativeLibrary::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_config_file"), &GDNativeLibrary::get_config_file);
- ClassDB::bind_method(D_METHOD("set_config_file", "config_file"), &GDNativeLibrary::set_config_file);
-
- ClassDB::bind_method(D_METHOD("get_current_library_path"), &GDNativeLibrary::get_current_library_path);
- ClassDB::bind_method(D_METHOD("get_current_dependencies"), &GDNativeLibrary::get_current_dependencies);
-
- ClassDB::bind_method(D_METHOD("should_load_once"), &GDNativeLibrary::should_load_once);
- ClassDB::bind_method(D_METHOD("is_singleton"), &GDNativeLibrary::is_singleton);
- ClassDB::bind_method(D_METHOD("get_symbol_prefix"), &GDNativeLibrary::get_symbol_prefix);
- ClassDB::bind_method(D_METHOD("is_reloadable"), &GDNativeLibrary::is_reloadable);
-
- ClassDB::bind_method(D_METHOD("set_load_once", "load_once"), &GDNativeLibrary::set_load_once);
- ClassDB::bind_method(D_METHOD("set_singleton", "singleton"), &GDNativeLibrary::set_singleton);
- ClassDB::bind_method(D_METHOD("set_symbol_prefix", "symbol_prefix"), &GDNativeLibrary::set_symbol_prefix);
- ClassDB::bind_method(D_METHOD("set_reloadable", "reloadable"), &GDNativeLibrary::set_reloadable);
-
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "config_file", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile", PROPERTY_USAGE_NONE), "set_config_file", "get_config_file");
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "load_once"), "set_load_once", "should_load_once");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "singleton"), "set_singleton", "is_singleton");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "symbol_prefix"), "set_symbol_prefix", "get_symbol_prefix");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reloadable"), "set_reloadable", "is_reloadable");
-}
-
-GDNative::GDNative() {
- native_handle = nullptr;
- initialized = false;
-}
-
-GDNative::~GDNative() {
-}
-
-void GDNative::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_library", "library"), &GDNative::set_library);
- ClassDB::bind_method(D_METHOD("get_library"), &GDNative::get_library);
-
- ClassDB::bind_method(D_METHOD("initialize"), &GDNative::initialize);
- ClassDB::bind_method(D_METHOD("terminate"), &GDNative::terminate);
-
- ClassDB::bind_method(D_METHOD("call_native", "calling_type", "procedure_name", "arguments"), &GDNative::call_native);
-
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
-}
-
-void GDNative::set_library(Ref<GDNativeLibrary> p_library) {
- ERR_FAIL_COND_MSG(library.is_valid(), "Tried to change library of GDNative when it is already set.");
- library = p_library;
-}
-
-Ref<GDNativeLibrary> GDNative::get_library() const {
- return library;
-}
-
-extern "C" void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have);
-extern "C" void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what);
-
-bool GDNative::initialize() {
- if (library.is_null()) {
- ERR_PRINT("No library set, can't initialize GDNative object");
- return false;
- }
-
- String lib_path = library->get_current_library_path();
- if (lib_path.is_empty()) {
- ERR_PRINT("No library set for this platform");
- return false;
- }
-#ifdef IPHONE_ENABLED
- // On iOS we use static linking by default.
- String path = "";
-
- // On iOS dylibs is not allowed, but can be replaced with .framework or .xcframework.
- // If they are used, we can run dlopen on them.
- // They should be located under Frameworks directory, so we need to replace library path.
- if (!lib_path.ends_with(".a")) {
- path = ProjectSettings::get_singleton()->globalize_path(lib_path);
-
- if (!FileAccess::exists(path)) {
- String lib_name = lib_path.get_basename().get_file();
- String framework_path_format = "Frameworks/$name.framework/$name";
-
- Dictionary format_dict;
- format_dict["name"] = lib_name;
- String framework_path = framework_path_format.format(format_dict, "$_");
-
- path = OS::get_singleton()->get_executable_path().get_base_dir().plus_file(framework_path);
- }
- }
-#elif defined(ANDROID_ENABLED)
- // On Android dynamic libraries are located separately from resource assets,
- // we should pass library name to dlopen(). The library name is flattened
- // during export.
- String path = lib_path.get_file();
-#elif defined(UWP_ENABLED)
- // On UWP we use a relative path from the app
- String path = lib_path.replace("res://", "");
-#elif defined(OSX_ENABLED)
- // On OSX the exported libraries are located under the Frameworks directory.
- // So we need to replace the library path.
- String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
-
- if (!da->file_exists(path) && !da->dir_exists(path)) {
- path = OS::get_singleton()->get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(lib_path.get_file());
- }
-
- if (da->dir_exists(path)) { // Target library is a ".framework", add library base name to the path.
- path = path.plus_file(path.get_file().get_basename());
- }
-
- memdelete(da);
-
-#else
- String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
-#endif
-
- if (library->should_load_once()) {
- if (GDNativeLibrary::loaded_libraries.has(lib_path)) {
- // already loaded. Don't load again.
- // copy some of the stuff instead
- this->native_handle = GDNativeLibrary::loaded_libraries[lib_path][0]->native_handle;
- initialized = true;
- return true;
- }
- }
-
- Error err = OS::get_singleton()->open_dynamic_library(path, native_handle, true);
- if (err != OK) {
- return false;
- }
-
- void *library_init;
-
- // we cheat here a little bit. you saw nothing
- initialized = true;
-
- err = get_symbol(library->get_symbol_prefix() + init_symbol, library_init, false);
-
- initialized = false;
-
- if (err || !library_init) {
- OS::get_singleton()->close_dynamic_library(native_handle);
- native_handle = nullptr;
- ERR_PRINT("Failed to obtain " + library->get_symbol_prefix() + "gdnative_init symbol");
- return false;
- }
-
- godot_gdnative_init_fn library_init_fpointer;
- library_init_fpointer = (godot_gdnative_init_fn)library_init;
-
- static uint64_t core_api_hash = 0;
- static uint64_t editor_api_hash = 0;
- static uint64_t no_api_hash = 0;
-
- if (!(core_api_hash || editor_api_hash || no_api_hash)) {
- core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
- editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
- no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
- }
-
- godot_gdnative_init_options options;
-
- options.api_struct = &api_struct;
- options.in_editor = Engine::get_singleton()->is_editor_hint();
- options.core_api_hash = core_api_hash;
- options.editor_api_hash = editor_api_hash;
- options.no_api_hash = no_api_hash;
- options.report_version_mismatch = &_gdnative_report_version_mismatch;
- options.report_loading_error = &_gdnative_report_loading_error;
- options.gd_native_library = (godot_object *)(get_library().ptr());
- options.active_library_path = (godot_string *)&path;
-
- library_init_fpointer(&options);
-
- initialized = true;
-
- if (library->should_load_once() && !GDNativeLibrary::loaded_libraries.has(lib_path)) {
- Vector<Ref<GDNative>> gdnatives;
- gdnatives.resize(1);
- gdnatives.write[0] = Ref<GDNative>(this);
- GDNativeLibrary::loaded_libraries.insert(lib_path, gdnatives);
- }
-
- return true;
-}
-
-bool GDNative::terminate() {
- if (!initialized) {
- ERR_PRINT("No valid library handle, can't terminate GDNative object");
- return false;
- }
-
- if (library->should_load_once()) {
- Vector<Ref<GDNative>> *gdnatives = &GDNativeLibrary::loaded_libraries[library->get_current_library_path()];
- if (gdnatives->size() > 1) {
- // there are other GDNative's still using this library, so we actually don't terminate
- gdnatives->erase(Ref<GDNative>(this));
- initialized = false;
- return true;
- } else if (gdnatives->size() == 1) {
- // we're the last one, terminate!
- gdnatives->clear();
- // whew this looks scary, but all it does is remove the entry completely
- GDNativeLibrary::loaded_libraries.erase(GDNativeLibrary::loaded_libraries.find(library->get_current_library_path()));
- }
- }
-
- void *library_terminate;
- Error error = get_symbol(library->get_symbol_prefix() + terminate_symbol, library_terminate);
- if (error || !library_terminate) {
- OS::get_singleton()->close_dynamic_library(native_handle);
- native_handle = nullptr;
- initialized = false;
- return true;
- }
-
- godot_gdnative_terminate_fn library_terminate_pointer;
- library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate;
-
- godot_gdnative_terminate_options options;
- options.in_editor = Engine::get_singleton()->is_editor_hint();
-
- library_terminate_pointer(&options);
-
- initialized = false;
-
- // GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
-
- OS::get_singleton()->close_dynamic_library(native_handle);
- native_handle = nullptr;
-
- return true;
-}
-
-bool GDNative::is_initialized() const {
- return initialized;
-}
-
-void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, native_call_cb p_callback) {
- native_calls.insert(p_call_type, p_callback);
-}
-
-Vector<StringName> GDNativeCallRegistry::get_native_call_types() {
- Vector<StringName> call_types;
- call_types.resize(native_calls.size());
-
- size_t idx = 0;
- for (Map<StringName, native_call_cb>::Element *E = native_calls.front(); E; E = E->next(), idx++) {
- call_types.write[idx] = E->key();
- }
-
- return call_types;
-}
-
-Variant GDNative::call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments) {
- Map<StringName, native_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_calls.find(p_native_call_type);
- if (!E) {
- ERR_PRINT((String("No handler for native call type \"" + p_native_call_type) + "\" found").utf8().get_data());
- return Variant();
- }
-
- void *procedure_handle;
-
- Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
- native_handle,
- p_procedure_name,
- procedure_handle);
-
- if (err != OK || procedure_handle == nullptr) {
- return Variant();
- }
-
- godot_variant result = E->get()(procedure_handle, (godot_array *)&p_arguments);
-
- Variant res = *(Variant *)&result;
- godot_variant_destroy(&result);
- return res;
-}
-
-Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional) const {
- if (!initialized) {
- ERR_PRINT("No valid library handle, can't get symbol from GDNative object");
- return ERR_CANT_OPEN;
- }
-
- Error result = OS::get_singleton()->get_dynamic_library_symbol_handle(
- native_handle,
- p_procedure_name,
- r_handle,
- p_optional);
-
- return result;
-}
-
-RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- Ref<GDNativeLibrary> lib;
- lib.instantiate();
-
- Ref<ConfigFile> config = lib->get_config_file();
-
- Error err = config->load(p_path);
-
- if (r_error) {
- *r_error = err;
- }
-
- lib->set_config_file(config);
-
- return lib;
-}
-
-void GDNativeLibraryResourceLoader::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("gdnlib");
-}
-
-bool GDNativeLibraryResourceLoader::handles_type(const String &p_type) const {
- return p_type == "GDNativeLibrary";
-}
-
-String GDNativeLibraryResourceLoader::get_resource_type(const String &p_path) const {
- String el = p_path.get_extension().to_lower();
- if (el == "gdnlib") {
- return "GDNativeLibrary";
- }
- return "";
-}
-
-Error GDNativeLibraryResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
- Ref<GDNativeLibrary> lib = p_resource;
-
- if (lib.is_null()) {
- return ERR_INVALID_DATA;
- }
-
- Ref<ConfigFile> config = lib->get_config_file();
-
- config->set_value("general", "singleton", lib->is_singleton());
- config->set_value("general", "load_once", lib->should_load_once());
- config->set_value("general", "symbol_prefix", lib->get_symbol_prefix());
- config->set_value("general", "reloadable", lib->is_reloadable());
-
- return config->save(p_path);
-}
-
-bool GDNativeLibraryResourceSaver::recognize(const RES &p_resource) const {
- return Object::cast_to<GDNativeLibrary>(*p_resource) != nullptr;
-}
-
-void GDNativeLibraryResourceSaver::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
- if (Object::cast_to<GDNativeLibrary>(*p_resource) != nullptr) {
- p_extensions->push_back("gdnlib");
- }
-}
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
deleted file mode 100644
index 8facd43743..0000000000
--- a/modules/gdnative/gdnative.h
+++ /dev/null
@@ -1,184 +0,0 @@
-/*************************************************************************/
-/* gdnative.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GDNATIVE_H
-#define GDNATIVE_H
-
-#include "core/io/resource.h"
-#include "core/io/resource_loader.h"
-#include "core/io/resource_saver.h"
-#include "core/os/thread_safe.h"
-
-#include "gdnative/gdnative.h"
-#include "gdnative_api_struct.gen.h"
-
-#include "core/io/config_file.h"
-
-class GDNativeLibraryResourceLoader;
-class GDNative;
-
-class GDNativeLibrary : public Resource {
- GDCLASS(GDNativeLibrary, Resource);
-
- static Map<String, Vector<Ref<GDNative>>> loaded_libraries;
-
- friend class GDNativeLibraryResourceLoader;
- friend class GDNative;
-
- Ref<ConfigFile> config_file;
-
- String current_library_path;
- Vector<String> current_dependencies;
-
- bool singleton;
- bool load_once;
- String symbol_prefix;
- bool reloadable;
-
-public:
- virtual void reset_state() override;
-
- GDNativeLibrary();
- ~GDNativeLibrary();
-
- virtual bool _set(const StringName &p_name, const Variant &p_property);
- virtual bool _get(const StringName &p_name, Variant &r_property) const;
- virtual void _get_property_list(List<PropertyInfo> *p_list) const;
-
- _FORCE_INLINE_ Ref<ConfigFile> get_config_file() { return config_file; }
-
- void set_config_file(Ref<ConfigFile> p_config_file);
-
- // things that change per-platform
- // so there are no setters for this
- _FORCE_INLINE_ String get_current_library_path() const {
- return current_library_path;
- }
- _FORCE_INLINE_ Vector<String> get_current_dependencies() const {
- return current_dependencies;
- }
-
- // things that are a property of the library itself, not platform specific
- _FORCE_INLINE_ bool should_load_once() const {
- return load_once;
- }
- _FORCE_INLINE_ bool is_singleton() const {
- return singleton;
- }
- _FORCE_INLINE_ String get_symbol_prefix() const {
- return symbol_prefix;
- }
-
- _FORCE_INLINE_ bool is_reloadable() const {
- return reloadable;
- }
-
- _FORCE_INLINE_ void set_load_once(bool p_load_once) {
- config_file->set_value("general", "load_once", p_load_once);
- load_once = p_load_once;
- }
- _FORCE_INLINE_ void set_singleton(bool p_singleton) {
- config_file->set_value("general", "singleton", p_singleton);
- singleton = p_singleton;
- }
- _FORCE_INLINE_ void set_symbol_prefix(String p_symbol_prefix) {
- config_file->set_value("general", "symbol_prefix", p_symbol_prefix);
- symbol_prefix = p_symbol_prefix;
- }
-
- _FORCE_INLINE_ void set_reloadable(bool p_reloadable) {
- config_file->set_value("general", "reloadable", p_reloadable);
- reloadable = p_reloadable;
- }
-
- static void _bind_methods();
-};
-
-struct GDNativeCallRegistry {
- static GDNativeCallRegistry *singleton;
-
- inline static GDNativeCallRegistry *get_singleton() {
- return singleton;
- }
-
- inline GDNativeCallRegistry() :
- native_calls() {}
-
- Map<StringName, native_call_cb> native_calls;
-
- void register_native_call_type(StringName p_call_type, native_call_cb p_callback);
-
- Vector<StringName> get_native_call_types();
-};
-
-class GDNative : public RefCounted {
- GDCLASS(GDNative, RefCounted);
-
- Ref<GDNativeLibrary> library;
-
- void *native_handle;
-
- bool initialized;
-
-public:
- GDNative();
- ~GDNative();
-
- static void _bind_methods();
-
- void set_library(Ref<GDNativeLibrary> p_library);
- Ref<GDNativeLibrary> get_library() const;
-
- bool is_initialized() const;
-
- bool initialize();
- bool terminate();
-
- Variant call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments = Array());
-
- Error get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional = true) const;
-};
-
-class GDNativeLibraryResourceLoader : public ResourceFormatLoader {
-public:
- virtual RES load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
-
-class GDNativeLibraryResourceSaver : public ResourceFormatSaver {
-public:
- virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags);
- virtual bool recognize(const RES &p_resource) const;
- virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
-};
-
-#endif // GDNATIVE_H
diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp
deleted file mode 100644
index b8909433cc..0000000000
--- a/modules/gdnative/gdnative/aabb.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-/*************************************************************************/
-/* aabb.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/aabb.h"
-
-#include "core/math/aabb.h"
-#include "core/os/memory.h"
-
-static_assert(sizeof(godot_aabb) == sizeof(AABB), "AABB size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_aabb_new(godot_aabb *p_self) {
- memnew_placement(p_self, AABB);
-}
-
-void GDAPI godot_aabb_new_copy(godot_aabb *r_dest, const godot_aabb *p_src) {
- memnew_placement(r_dest, AABB(*(AABB *)p_src));
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp
deleted file mode 100644
index 31063e43c1..0000000000
--- a/modules/gdnative/gdnative/array.cpp
+++ /dev/null
@@ -1,66 +0,0 @@
-/*************************************************************************/
-/* array.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/array.h"
-
-#include "core/os/memory.h"
-#include "core/variant/array.h"
-
-static_assert(sizeof(godot_array) == sizeof(Array), "Array size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_array_new(godot_array *p_self) {
- memnew_placement(p_self, Array);
-}
-
-void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) {
- memnew_placement(r_dest, Array(*(Array *)p_src));
-}
-
-void GDAPI godot_array_destroy(godot_array *p_self) {
- ((Array *)p_self)->~Array();
-}
-
-godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, godot_int p_index) {
- Array *self = (Array *)p_self;
- return (godot_variant *)&self->operator[](p_index);
-}
-
-const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, godot_int p_index) {
- const Array *self = (const Array *)p_self;
- return (const godot_variant *)&self->operator[](p_index);
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp
deleted file mode 100644
index af7f9a2399..0000000000
--- a/modules/gdnative/gdnative/basis.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-/*************************************************************************/
-/* basis.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/basis.h"
-
-#include "core/math/basis.h"
-
-static_assert(sizeof(godot_basis) == sizeof(Basis), "Basis size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_basis_new(godot_basis *p_self) {
- memnew_placement(p_self, Basis);
-}
-
-void GDAPI godot_basis_new_copy(godot_basis *r_dest, const godot_basis *p_src) {
- memnew_placement(r_dest, Basis(*(Basis *)p_src));
-}
-
-godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index) {
- Basis *self = (Basis *)p_self;
- return (godot_vector3 *)&self->operator[](p_index);
-}
-
-const godot_vector3 GDAPI *godot_basis_operator_index_const(const godot_basis *p_self, godot_int p_index) {
- const Basis *self = (const Basis *)p_self;
- return (const godot_vector3 *)&self->operator[](p_index);
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/callable.cpp b/modules/gdnative/gdnative/callable.cpp
deleted file mode 100644
index 7ae1038a13..0000000000
--- a/modules/gdnative/gdnative/callable.cpp
+++ /dev/null
@@ -1,57 +0,0 @@
-/*************************************************************************/
-/* callable.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/callable.h"
-
-#include "core/variant/callable.h"
-#include "core/variant/variant.h"
-
-static_assert(sizeof(godot_callable) == sizeof(Callable), "Callable size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_callable_new(godot_callable *p_self) {
- memnew_placement(p_self, Callable);
-}
-
-void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src) {
- memnew_placement(r_dest, Callable(*(Callable *)p_src));
-}
-
-void GDAPI godot_callable_destroy(godot_callable *p_self) {
- Callable *self = (Callable *)p_self;
- self->~Callable();
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp
deleted file mode 100644
index 8f13610b2c..0000000000
--- a/modules/gdnative/gdnative/color.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-/*************************************************************************/
-/* color.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/color.h"
-
-#include "core/math/color.h"
-
-static_assert(sizeof(godot_color) == sizeof(Color), "Color size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_color_new(godot_color *p_self) {
- memnew_placement(p_self, Color);
-}
-
-void GDAPI godot_color_new_copy(godot_color *r_dest, const godot_color *p_src) {
- memnew_placement(r_dest, Color(*(Color *)p_src));
-}
-
-float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index) {
- Color *self = (Color *)p_self;
- return (float *)&self->operator[](p_index);
-}
-
-const float GDAPI *godot_color_operator_index_const(const godot_color *p_self, godot_int p_index) {
- const Color *self = (const Color *)p_self;
- return (const float *)&self->operator[](p_index);
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp
deleted file mode 100644
index dea01dad43..0000000000
--- a/modules/gdnative/gdnative/dictionary.cpp
+++ /dev/null
@@ -1,67 +0,0 @@
-/*************************************************************************/
-/* dictionary.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/dictionary.h"
-
-#include "core/variant/dictionary.h"
-#include "core/variant/variant.h"
-
-static_assert(sizeof(godot_dictionary) == sizeof(Dictionary), "Dictionary size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_dictionary_new(godot_dictionary *p_self) {
- memnew_placement(p_self, Dictionary);
-}
-
-void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) {
- memnew_placement(r_dest, Dictionary(*(Dictionary *)p_src));
-}
-
-void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
- Dictionary *self = (Dictionary *)p_self;
- self->~Dictionary();
-}
-
-godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key) {
- Dictionary *self = (Dictionary *)p_self;
- return (godot_variant *)&self->operator[](*((const Variant *)p_key));
-}
-
-const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key) {
- const Dictionary *self = (const Dictionary *)p_self;
- return (const godot_variant *)&self->operator[](*((const Variant *)p_key));
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp
deleted file mode 100644
index 8ba41b3224..0000000000
--- a/modules/gdnative/gdnative/gdnative.cpp
+++ /dev/null
@@ -1,193 +0,0 @@
-/*************************************************************************/
-/* gdnative.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/gdnative.h"
-
-#include "core/config/engine.h"
-#include "core/core_constants.h"
-#include "core/error/error_macros.h"
-#include "core/object/class_db.h"
-#include "core/os/os.h"
-#include "core/variant/variant.h"
-
-#include "modules/gdnative/gdnative.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_object_destroy(godot_object *p_o) {
- memdelete((Object *)p_o);
-}
-
-// Singleton API
-
-godot_object GDAPI *godot_global_get_singleton(char *p_name) {
- return (godot_object *)Engine::get_singleton()->get_singleton_object(String(p_name));
-} // result shouldn't be freed
-
-// MethodBind API
-
-godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname) {
- MethodBind *mb = ClassDB::get_method(StringName(p_classname), StringName(p_methodname));
- // MethodBind *mb = ClassDB::get_method("Node", "get_name");
- return (godot_method_bind *)mb;
-}
-
-void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) {
- MethodBind *mb = (MethodBind *)p_method_bind;
- Object *o = (Object *)p_instance;
- mb->ptrcall(o, p_args, p_ret);
-}
-
-godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error) {
- MethodBind *mb = (MethodBind *)p_method_bind;
- Object *o = (Object *)p_instance;
- const Variant **args = (const Variant **)p_args;
-
- godot_variant ret;
- godot_variant_new_nil(&ret);
-
- Variant *ret_val = (Variant *)&ret;
-
- Callable::CallError r_error;
- *ret_val = mb->call(o, args, p_arg_count, r_error);
-
- if (p_call_error) {
- p_call_error->error = (godot_variant_call_error_error)r_error.error;
- p_call_error->argument = r_error.argument;
- p_call_error->expected = (godot_variant_type)r_error.expected;
- }
-
- return ret;
-}
-
-godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) {
- ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname));
- if (class_info) {
- return (godot_class_constructor)class_info->creation_func;
- }
- return nullptr;
-}
-
-godot_dictionary GDAPI godot_get_global_constants() {
- godot_dictionary constants;
- memnew_placement(&constants, Dictionary);
- Dictionary *p_constants = (Dictionary *)&constants;
- const int constants_count = CoreConstants::get_global_constant_count();
- for (int i = 0; i < constants_count; ++i) {
- const char *name = CoreConstants::get_global_constant_name(i);
- int value = CoreConstants::get_global_constant_value(i);
- (*p_constants)[name] = value;
- }
- return constants;
-}
-
-// System functions
-void GDAPI godot_register_native_call_type(const char *p_call_type, native_call_cb p_callback) {
- GDNativeCallRegistry::get_singleton()->register_native_call_type(StringName(p_call_type), p_callback);
-}
-
-void GDAPI *godot_alloc(int p_bytes) {
- return memalloc(p_bytes);
-}
-
-void GDAPI *godot_realloc(void *p_ptr, int p_bytes) {
- return memrealloc(p_ptr, p_bytes);
-}
-
-void GDAPI godot_free(void *p_ptr) {
- memfree(p_ptr);
-}
-
-// Helper print functions.
-void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line) {
- _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_ERROR);
-}
-void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line) {
- _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_WARNING);
-}
-void GDAPI godot_print_script_error(const char *p_description, const char *p_function, const char *p_file, int p_line) {
- _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_SCRIPT);
-}
-
-void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have) {
- String message = "Error loading GDNative file ";
- GDNativeLibrary *library = (GDNativeLibrary *)p_library;
-
- message += library->get_current_library_path() + ": Extension \"" + p_ext + "\" can't be loaded.\n";
-
- Dictionary versions;
- versions["have_major"] = p_have.major;
- versions["have_minor"] = p_have.minor;
- versions["want_major"] = p_want.major;
- versions["want_minor"] = p_want.minor;
-
- message += String("Got version {have_major}.{have_minor} but needs {want_major}.{want_minor}!").format(versions);
-
- _err_print_error("gdnative_init", library->get_current_library_path().utf8().ptr(), 0, message.utf8().ptr());
-}
-
-void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what) {
- String message = "Error loading GDNative file ";
- GDNativeLibrary *library = (GDNativeLibrary *)p_library;
-
- message += library->get_current_library_path() + ": " + p_what;
-
- _err_print_error("gdnative_init", library->get_current_library_path().utf8().ptr(), 0, message.utf8().ptr());
-}
-
-godot_object GDAPI *godot_instance_from_id(uint64_t p_instance_id) {
- return (godot_object *)ObjectDB::get_instance(ObjectID(p_instance_id));
-}
-
-void *godot_get_class_tag(const godot_string_name *p_class) {
- StringName class_name = *(StringName *)p_class;
- ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(class_name);
- return class_info ? class_info->class_ptr : nullptr;
-}
-
-godot_object *godot_object_cast_to(const godot_object *p_object, void *p_class_tag) {
- if (!p_object) {
- return nullptr;
- }
- Object *o = (Object *)p_object;
-
- return o->is_class_ptr(p_class_tag) ? (godot_object *)o : nullptr;
-}
-
-uint64_t GDAPI godot_object_get_instance_id(const godot_object *p_object) {
- const Object *o = (const Object *)p_object;
- return (uint64_t)o->get_instance_id();
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp
deleted file mode 100644
index 3db705f550..0000000000
--- a/modules/gdnative/gdnative/node_path.cpp
+++ /dev/null
@@ -1,56 +0,0 @@
-/*************************************************************************/
-/* node_path.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/node_path.h"
-
-#include "core/string/node_path.h"
-
-static_assert(sizeof(godot_node_path) == sizeof(NodePath), "NodePath size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_node_path_new(godot_node_path *p_self) {
- memnew_placement(p_self, NodePath);
-}
-
-void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) {
- memnew_placement(r_dest, NodePath(*(NodePath *)p_src));
-}
-
-void GDAPI godot_node_path_destroy(godot_node_path *p_self) {
- NodePath *self = (NodePath *)p_self;
- self->~NodePath();
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp
deleted file mode 100644
index 0c49694e0b..0000000000
--- a/modules/gdnative/gdnative/packed_arrays.cpp
+++ /dev/null
@@ -1,320 +0,0 @@
-/*************************************************************************/
-/* packed_arrays.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/packed_arrays.h"
-
-#include "core/variant/variant.h"
-
-#include "core/math/vector2i.h"
-#include "core/math/vector3i.h"
-
-static_assert(sizeof(godot_packed_byte_array) == sizeof(PackedByteArray), "PackedByteArray size mismatch");
-static_assert(sizeof(godot_packed_int32_array) == sizeof(PackedInt32Array), "PackedInt32Array size mismatch");
-static_assert(sizeof(godot_packed_int64_array) == sizeof(PackedInt64Array), "PackedInt64Array size mismatch");
-static_assert(sizeof(godot_packed_float32_array) == sizeof(PackedFloat32Array), "PackedFloat32Array size mismatch");
-static_assert(sizeof(godot_packed_float64_array) == sizeof(PackedFloat64Array), "PackedFloat64Array size mismatch");
-static_assert(sizeof(godot_packed_string_array) == sizeof(PackedStringArray), "PackedStringArray size mismatch");
-static_assert(sizeof(godot_packed_vector2_array) == sizeof(PackedVector2Array), "PackedVector2Array size mismatch");
-static_assert(sizeof(godot_packed_vector2i_array) == sizeof(Vector<Vector2i>), "Vector<Vector2i> size mismatch");
-static_assert(sizeof(godot_packed_vector3_array) == sizeof(PackedVector3Array), "PackedVector3Array size mismatch");
-static_assert(sizeof(godot_packed_vector3i_array) == sizeof(Vector<Vector3i>), "Vector<Vector3i> size mismatch");
-static_assert(sizeof(godot_packed_color_array) == sizeof(PackedColorArray), "PackedColorArray size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// byte
-
-void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self) {
- memnew_placement(p_self, PackedByteArray);
-}
-
-void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src) {
- memnew_placement(r_dest, PackedByteArray(*(PackedByteArray *)p_src));
-}
-
-void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) {
- ((PackedByteArray *)p_self)->~PackedByteArray();
-}
-
-uint8_t GDAPI *godot_packed_byte_array_operator_index(godot_packed_byte_array *p_self, godot_int p_index) {
- PackedByteArray *self = (PackedByteArray *)p_self;
- return (uint8_t *)&self->operator[](p_index);
-}
-
-const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_packed_byte_array *p_self, godot_int p_index) {
- const PackedByteArray *self = (const PackedByteArray *)p_self;
- return (const uint8_t *)&self->operator[](p_index);
-}
-
-// int32
-
-void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self) {
- memnew_placement(p_self, PackedInt32Array);
-}
-
-void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src) {
- memnew_placement(r_dest, PackedInt32Array(*(PackedInt32Array *)p_src));
-}
-
-void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self) {
- ((PackedInt32Array *)p_self)->~PackedInt32Array();
-}
-
-int32_t GDAPI *godot_packed_int32_array_operator_index(godot_packed_int32_array *p_self, godot_int p_index) {
- PackedInt32Array *self = (PackedInt32Array *)p_self;
- return (int32_t *)&self->operator[](p_index);
-}
-
-const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_packed_int32_array *p_self, godot_int p_index) {
- const PackedInt32Array *self = (const PackedInt32Array *)p_self;
- return (const int32_t *)&self->operator[](p_index);
-}
-
-// int64
-
-void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self) {
- memnew_placement(p_self, PackedInt64Array);
-}
-
-void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src) {
- memnew_placement(r_dest, PackedInt64Array(*(PackedInt64Array *)p_src));
-}
-
-void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self) {
- ((PackedInt64Array *)p_self)->~PackedInt64Array();
-}
-
-int64_t GDAPI *godot_packed_int64_array_operator_index(godot_packed_int64_array *p_self, godot_int p_index) {
- PackedInt64Array *self = (PackedInt64Array *)p_self;
- return (int64_t *)&self->operator[](p_index);
-}
-
-const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_packed_int64_array *p_self, godot_int p_index) {
- const PackedInt64Array *self = (const PackedInt64Array *)p_self;
- return (const int64_t *)&self->operator[](p_index);
-}
-
-// float32
-
-void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self) {
- memnew_placement(p_self, PackedFloat32Array);
-}
-
-void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src) {
- memnew_placement(r_dest, PackedFloat32Array(*(PackedFloat32Array *)p_src));
-}
-
-void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self) {
- ((PackedFloat32Array *)p_self)->~PackedFloat32Array();
-}
-
-float GDAPI *godot_packed_float32_array_operator_index(godot_packed_float32_array *p_self, godot_int p_index) {
- PackedFloat32Array *self = (PackedFloat32Array *)p_self;
- return (float *)&self->operator[](p_index);
-}
-
-const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_packed_float32_array *p_self, godot_int p_index) {
- const PackedFloat32Array *self = (const PackedFloat32Array *)p_self;
- return (const float *)&self->operator[](p_index);
-}
-
-// float64
-
-void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self) {
- memnew_placement(p_self, PackedFloat64Array);
-}
-
-void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src) {
- memnew_placement(r_dest, PackedFloat64Array(*(PackedFloat64Array *)p_src));
-}
-
-void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self) {
- ((PackedFloat64Array *)p_self)->~PackedFloat64Array();
-}
-
-double GDAPI *godot_packed_float64_array_operator_index(godot_packed_float64_array *p_self, godot_int p_index) {
- PackedFloat64Array *self = (PackedFloat64Array *)p_self;
- return (double *)&self->operator[](p_index);
-}
-
-const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_packed_float64_array *p_self, godot_int p_index) {
- const PackedFloat64Array *self = (const PackedFloat64Array *)p_self;
- return (const double *)&self->operator[](p_index);
-}
-
-// string
-
-void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self) {
- memnew_placement(p_self, PackedStringArray);
-}
-
-void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src) {
- memnew_placement(r_dest, PackedStringArray(*(PackedStringArray *)p_src));
-}
-
-void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self) {
- ((PackedStringArray *)p_self)->~PackedStringArray();
-}
-
-godot_string GDAPI *godot_packed_string_array_operator_index(godot_packed_string_array *p_self, godot_int p_index) {
- PackedStringArray *self = (PackedStringArray *)p_self;
- return (godot_string *)&self->operator[](p_index);
-}
-
-const godot_string GDAPI *godot_packed_string_array_operator_index_const(const godot_packed_string_array *p_self, godot_int p_index) {
- const PackedStringArray *self = (const PackedStringArray *)p_self;
- return (const godot_string *)&self->operator[](p_index);
-}
-
-// vector2
-
-void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self) {
- memnew_placement(p_self, PackedVector2Array);
-}
-
-void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src) {
- memnew_placement(r_dest, PackedVector2Array(*(PackedVector2Array *)p_src));
-}
-
-void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) {
- ((PackedVector2Array *)p_self)->~PackedVector2Array();
-}
-
-godot_vector2 GDAPI *godot_packed_vector2_array_operator_index(godot_packed_vector2_array *p_self, godot_int p_index) {
- PackedVector2Array *self = (PackedVector2Array *)p_self;
- return (godot_vector2 *)&self->operator[](p_index);
-}
-
-const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const godot_packed_vector2_array *p_self, godot_int p_index) {
- const PackedVector2Array *self = (const PackedVector2Array *)p_self;
- return (const godot_vector2 *)&self->operator[](p_index);
-}
-
-// vector2i
-
-void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self) {
- memnew_placement(p_self, Vector<Vector2i>);
-}
-
-void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src) {
- memnew_placement(r_dest, Vector<Vector2i>(*(Vector<Vector2i> *)p_src));
-}
-
-void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self) {
- ((Vector<Vector2i> *)p_self)->~Vector();
-}
-
-godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index(godot_packed_vector2i_array *p_self, godot_int p_index) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- return (godot_vector2i *)&self->operator[](p_index);
-}
-
-const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(const godot_packed_vector2i_array *p_self, godot_int p_index) {
- const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self;
- return (const godot_vector2i *)&self->operator[](p_index);
-}
-
-// vector3
-
-void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self) {
- memnew_placement(p_self, PackedVector3Array);
-}
-
-void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src) {
- memnew_placement(r_dest, PackedVector3Array(*(PackedVector3Array *)p_src));
-}
-
-void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) {
- ((PackedVector3Array *)p_self)->~PackedVector3Array();
-}
-
-godot_vector3 GDAPI *godot_packed_vector3_array_operator_index(godot_packed_vector3_array *p_self, godot_int p_index) {
- PackedVector3Array *self = (PackedVector3Array *)p_self;
- return (godot_vector3 *)&self->operator[](p_index);
-}
-
-const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const godot_packed_vector3_array *p_self, godot_int p_index) {
- const PackedVector3Array *self = (const PackedVector3Array *)p_self;
- return (const godot_vector3 *)&self->operator[](p_index);
-}
-
-// vector3i
-
-void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self) {
- memnew_placement(p_self, Vector<Vector3i>);
-}
-
-void GDAPI godot_packed_vector3i_array_new_copy(godot_packed_vector3i_array *r_dest, const godot_packed_vector3i_array *p_src) {
- memnew_placement(r_dest, Vector<Vector3i>(*(Vector<Vector3i> *)p_src));
-}
-
-void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self) {
- ((Vector<Vector3i> *)p_self)->~Vector();
-}
-
-godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index(godot_packed_vector3i_array *p_self, godot_int p_index) {
- Vector<Vector3i> *self = (Vector<Vector3i> *)p_self;
- return (godot_vector3i *)&self->operator[](p_index);
-}
-
-const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(const godot_packed_vector3i_array *p_self, godot_int p_index) {
- const Vector<Vector3i> *self = (const Vector<Vector3i> *)p_self;
- return (const godot_vector3i *)&self->operator[](p_index);
-}
-
-// color
-
-void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self) {
- memnew_placement(p_self, PackedColorArray);
-}
-
-void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src) {
- memnew_placement(r_dest, PackedColorArray(*(PackedColorArray *)p_src));
-}
-
-void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self) {
- ((PackedColorArray *)p_self)->~PackedColorArray();
-}
-
-godot_color GDAPI *godot_packed_color_array_operator_index(godot_packed_color_array *p_self, godot_int p_index) {
- PackedColorArray *self = (PackedColorArray *)p_self;
- return (godot_color *)&self->operator[](p_index);
-}
-
-const godot_color GDAPI *godot_packed_color_array_operator_index_const(const godot_packed_color_array *p_self, godot_int p_index) {
- const PackedColorArray *self = (const PackedColorArray *)p_self;
- return (const godot_color *)&self->operator[](p_index);
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp
deleted file mode 100644
index 41fa0da5db..0000000000
--- a/modules/gdnative/gdnative/plane.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-/*************************************************************************/
-/* plane.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/plane.h"
-
-#include "core/math/plane.h"
-#include "core/os/memory.h"
-
-static_assert(sizeof(godot_plane) == sizeof(Plane), "Plane size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_plane_new(godot_plane *p_self) {
- memnew_placement(p_self, Plane);
-}
-
-void GDAPI godot_plane_new_copy(godot_plane *r_dest, const godot_plane *p_src) {
- memnew_placement(r_dest, Plane(*(Plane *)p_src));
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/quaternion.cpp b/modules/gdnative/gdnative/quaternion.cpp
deleted file mode 100644
index b91e47e77e..0000000000
--- a/modules/gdnative/gdnative/quaternion.cpp
+++ /dev/null
@@ -1,61 +0,0 @@
-/*************************************************************************/
-/* quaternion.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/quaternion.h"
-
-#include "core/math/quaternion.h"
-
-static_assert(sizeof(godot_quaternion) == sizeof(Quaternion), "Quaternion size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_quaternion_new(godot_quaternion *p_self) {
- memnew_placement(p_self, Quaternion);
-}
-
-void GDAPI godot_quaternion_new_copy(godot_quaternion *r_dest, const godot_quaternion *p_src) {
- memnew_placement(r_dest, Quaternion(*(Quaternion *)p_src));
-}
-
-godot_real_t GDAPI *godot_quaternion_operator_index(godot_quaternion *p_self, godot_int p_index) {
- Quaternion *self = (Quaternion *)p_self;
- return (godot_real_t *)&self->operator[](p_index);
-}
-
-const godot_real_t GDAPI *godot_quaternion_operator_index_const(const godot_quaternion *p_self, godot_int p_index) {
- const Quaternion *self = (const Quaternion *)p_self;
- return (const godot_real_t *)&self->operator[](p_index);
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp
deleted file mode 100644
index 7e0ce76c26..0000000000
--- a/modules/gdnative/gdnative/rect2.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-/*************************************************************************/
-/* rect2.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/rect2.h"
-
-#include "core/math/rect2.h"
-#include "core/math/rect2i.h"
-#include "core/os/memory.h"
-
-static_assert(sizeof(godot_rect2) == sizeof(Rect2), "Rect2 size mismatch");
-static_assert(sizeof(godot_rect2i) == sizeof(Rect2i), "Rect2i size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_rect2_new(godot_rect2 *p_self) {
- memnew_placement(p_self, Rect2);
-}
-
-void GDAPI godot_rect2_new_copy(godot_rect2 *r_dest, const godot_rect2 *p_src) {
- memnew_placement(r_dest, Rect2(*(Rect2 *)p_src));
-}
-
-void GDAPI godot_rect2i_new(godot_rect2i *p_self) {
- memnew_placement(p_self, Rect2i);
-}
-
-void GDAPI godot_rect2i_new_copy(godot_rect2i *r_dest, const godot_rect2i *p_src) {
- memnew_placement(r_dest, Rect2i(*(Rect2i *)p_src));
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp
deleted file mode 100644
index b40fa7c2c6..0000000000
--- a/modules/gdnative/gdnative/rid.cpp
+++ /dev/null
@@ -1,52 +0,0 @@
-/*************************************************************************/
-/* rid.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/rid.h"
-
-#include "core/os/memory.h"
-#include "core/templates/rid.h"
-
-static_assert(sizeof(godot_rid) == sizeof(RID), "RID size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_rid_new(godot_rid *p_self) {
- memnew_placement(p_self, RID);
-}
-
-void GDAPI godot_rid_new_copy(godot_rid *r_dest, const godot_rid *p_src) {
- memnew_placement(r_dest, RID(*(RID *)p_src));
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/signal.cpp b/modules/gdnative/gdnative/signal.cpp
deleted file mode 100644
index 8293aed439..0000000000
--- a/modules/gdnative/gdnative/signal.cpp
+++ /dev/null
@@ -1,57 +0,0 @@
-/*************************************************************************/
-/* signal.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/signal.h"
-
-#include "core/variant/callable.h"
-#include "core/variant/variant.h"
-
-static_assert(sizeof(godot_signal) == sizeof(Signal), "Signal size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_signal_new(godot_signal *p_self) {
- memnew_placement(p_self, Signal);
-}
-
-void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src) {
- memnew_placement(r_dest, Signal(*(Signal *)p_src));
-}
-
-void GDAPI godot_signal_destroy(godot_signal *p_self) {
- Signal *self = (Signal *)p_self;
- self->~Signal();
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp
deleted file mode 100644
index 7a5d8c6703..0000000000
--- a/modules/gdnative/gdnative/string.cpp
+++ /dev/null
@@ -1,171 +0,0 @@
-/*************************************************************************/
-/* string.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/string.h"
-
-#include "core/string/ustring.h"
-
-static_assert(sizeof(godot_string) == sizeof(String), "String size mismatch");
-static_assert(sizeof(godot_char_type) == sizeof(char32_t), "char32_t size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_string_new(godot_string *r_dest) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
-}
-
-void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) {
- memnew_placement(r_dest, String(*(String *)p_src));
-}
-
-void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
- *dest = String(p_contents);
-}
-
-void GDAPI godot_string_new_with_utf8_chars(godot_string *r_dest, const char *p_contents) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
- dest->parse_utf8(p_contents);
-}
-
-void GDAPI godot_string_new_with_utf16_chars(godot_string *r_dest, const char16_t *p_contents) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
- dest->parse_utf16(p_contents);
-}
-
-void GDAPI godot_string_new_with_utf32_chars(godot_string *r_dest, const char32_t *p_contents) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
- *dest = String((const char32_t *)p_contents);
-}
-
-void GDAPI godot_string_new_with_wide_chars(godot_string *r_dest, const wchar_t *p_contents) {
- String *dest = (String *)r_dest;
- if (sizeof(wchar_t) == 2) {
- // wchar_t is 16 bit, parse.
- memnew_placement(dest, String);
- dest->parse_utf16((const char16_t *)p_contents);
- } else {
- // wchar_t is 32 bit, copy.
- memnew_placement(dest, String);
- *dest = String((const char32_t *)p_contents);
- }
-}
-
-void GDAPI godot_string_new_with_latin1_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
- *dest = String(p_contents, p_size);
-}
-
-void GDAPI godot_string_new_with_utf8_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
- dest->parse_utf8(p_contents, p_size);
-}
-
-void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const char16_t *p_contents, const int p_size) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
- dest->parse_utf16(p_contents, p_size);
-}
-
-void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
- *dest = String((const char32_t *)p_contents, p_size);
-}
-
-void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size) {
- String *dest = (String *)r_dest;
- if (sizeof(wchar_t) == 2) {
- // wchar_t is 16 bit, parse.
- memnew_placement(dest, String);
- dest->parse_utf16((const char16_t *)p_contents, p_size);
- } else {
- // wchar_t is 32 bit, copy.
- memnew_placement(dest, String);
- *dest = String((const char32_t *)p_contents, p_size);
- }
-}
-
-const char GDAPI *godot_string_to_latin1_chars(const godot_string *p_self) {
- String *self = (String *)p_self;
- return self->ascii(true).get_data();
-}
-
-const char GDAPI *godot_string_to_utf8_chars(const godot_string *p_self) {
- String *self = (String *)p_self;
- return self->utf8().get_data();
-}
-
-const char16_t GDAPI *godot_string_to_utf16_chars(const godot_string *p_self) {
- String *self = (String *)p_self;
- return self->utf16().get_data();
-}
-
-const char32_t GDAPI *godot_string_to_utf32_chars(const godot_string *p_self) {
- String *self = (String *)p_self;
- return self->get_data();
-}
-
-const wchar_t GDAPI *godot_string_to_wide_chars(const godot_string *p_self) {
- String *self = (String *)p_self;
- if (sizeof(wchar_t) == 2) {
- return (const wchar_t *)self->utf16().get_data();
- } else {
- return (const wchar_t *)self->get_data();
- }
-}
-
-char32_t GDAPI *godot_string_operator_index(godot_string *p_self, godot_int p_index) {
- String *self = (String *)p_self;
- return self->ptrw();
-}
-
-const char32_t GDAPI *godot_string_operator_index_const(const godot_string *p_self, godot_int p_index) {
- const String *self = (const String *)p_self;
- return self->ptr();
-}
-
-void GDAPI godot_string_destroy(godot_string *p_self) {
- String *self = (String *)p_self;
- self->~String();
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp
deleted file mode 100644
index 0bdacd2e5d..0000000000
--- a/modules/gdnative/gdnative/string_name.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-/*************************************************************************/
-/* string_name.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/string_name.h"
-
-#include "core/string/string_name.h"
-
-static_assert(sizeof(godot_string_name) == sizeof(StringName), "StringName size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_string_name_new(godot_string_name *r_dest) {
- StringName *dest = (StringName *)r_dest;
- memnew_placement(dest, StringName);
-}
-
-void GDAPI godot_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src) {
- memnew_placement(r_dest, StringName(*(StringName *)p_src));
-}
-
-void GDAPI godot_string_name_new_with_latin1_chars(godot_string_name *r_dest, const char *p_contents) {
- StringName *dest = (StringName *)r_dest;
- memnew_placement(dest, StringName(p_contents));
-}
-
-void GDAPI godot_string_name_destroy(godot_string_name *p_self) {
- StringName *self = (StringName *)p_self;
- self->~StringName();
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp
deleted file mode 100644
index 7dc07024e5..0000000000
--- a/modules/gdnative/gdnative/transform2d.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-/*************************************************************************/
-/* transform2d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/transform2d.h"
-
-#include "core/math/transform_2d.h"
-#include "core/os/memory.h"
-
-static_assert(sizeof(godot_transform2d) == sizeof(Transform2D), "Transform2D size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_transform2d_new(godot_transform2d *p_self) {
- memnew_placement(p_self, Transform2D);
-}
-
-void GDAPI godot_transform2d_new_copy(godot_transform2d *r_dest, const godot_transform2d *p_src) {
- memnew_placement(r_dest, Transform2D(*(Transform2D *)p_src));
-}
-
-godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index) {
- Transform2D *self = (Transform2D *)p_self;
- return (godot_vector2 *)&self->operator[](p_index);
-}
-
-const godot_vector2 GDAPI *godot_transform2d_operator_index_const(const godot_transform2d *p_self, godot_int p_index) {
- const Transform2D *self = (const Transform2D *)p_self;
- return (const godot_vector2 *)&self->operator[](p_index);
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/transform_3d.cpp b/modules/gdnative/gdnative/transform_3d.cpp
deleted file mode 100644
index b47e8e69de..0000000000
--- a/modules/gdnative/gdnative/transform_3d.cpp
+++ /dev/null
@@ -1,51 +0,0 @@
-/*************************************************************************/
-/* transform_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/transform_3d.h"
-
-#include "core/math/transform_3d.h"
-
-static_assert(sizeof(godot_transform3d) == sizeof(Transform3D), "Transform3D size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_transform3d_new(godot_transform3d *p_self) {
- memnew_placement(p_self, Transform3D);
-}
-
-void GDAPI godot_transform3d_new_copy(godot_transform3d *r_dest, const godot_transform3d *p_src) {
- memnew_placement(r_dest, Transform3D(*(Transform3D *)p_src));
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
deleted file mode 100644
index 42fa77a174..0000000000
--- a/modules/gdnative/gdnative/variant.cpp
+++ /dev/null
@@ -1,1273 +0,0 @@
-/*************************************************************************/
-/* variant.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/variant.h"
-
-#include "core/object/ref_counted.h"
-#include "core/variant/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-static_assert(sizeof(godot_variant) == sizeof(Variant), "Variant size mismatch");
-
-// Workaround GCC ICE on armv7hl which was affected GCC 6.0 up to 8.0 (GH-16100).
-// It was fixed upstream in 8.1, and a fix was backported to 7.4.
-// This can be removed once no supported distro ships with versions older than 7.4.
-#if defined(__arm__) && defined(__GNUC__) && !defined(__clang__) && \
- (__GNUC__ == 6 || (__GNUC__ == 7 && __GNUC_MINOR__ < 4) || (__GNUC__ == 8 && __GNUC_MINOR__ < 1))
-#pragma GCC push_options
-#pragma GCC optimize("-O0")
-#endif
-
-#if defined(__arm__) && defined(__GNUC__) && !defined(__clang__) && \
- (__GNUC__ == 6 || (__GNUC__ == 7 && __GNUC_MINOR__ < 4) || (__GNUC__ == 8 && __GNUC_MINOR__ < 1))
-#pragma GCC pop_options
-#endif
-
-// Memory
-
-void GDAPI godot_variant_new_copy(godot_variant *p_dest, const godot_variant *p_src) {
- Variant *dest = (Variant *)p_dest;
- const Variant *src = (const Variant *)p_src;
- memnew_placement(dest, Variant(*src));
-}
-
-void GDAPI godot_variant_new_nil(godot_variant *r_dest) {
- Variant *dest = (Variant *)r_dest;
- memnew_placement(dest, Variant);
-}
-
-void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) {
- Variant *dest = (Variant *)r_dest;
- memnew_placement(dest, Variant(p_b));
-}
-
-void GDAPI godot_variant_new_int(godot_variant *r_dest, const godot_int p_i) {
- Variant *dest = (Variant *)r_dest;
- memnew_placement(dest, Variant(p_i));
-}
-
-void GDAPI godot_variant_new_float(godot_variant *r_dest, const godot_float p_r) {
- Variant *dest = (Variant *)r_dest;
- memnew_placement(dest, Variant(p_r));
-}
-
-void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) {
- Variant *dest = (Variant *)r_dest;
- const String *s = (const String *)p_s;
- memnew_placement(dest, Variant(*s));
-}
-
-void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s) {
- Variant *dest = (Variant *)r_dest;
- const StringName *s = (const StringName *)p_s;
- memnew_placement(dest, Variant(*s));
-}
-
-void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) {
- Variant *dest = (Variant *)r_dest;
- const Vector2 *v2 = (const Vector2 *)p_v2;
- memnew_placement(dest, Variant(*v2));
-}
-
-void GDAPI godot_variant_new_vector2i(godot_variant *r_dest, const godot_vector2i *p_v2) {
- Variant *dest = (Variant *)r_dest;
- const Vector2i *v2 = (const Vector2i *)p_v2;
- memnew_placement(dest, Variant(*v2));
-}
-
-void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) {
- Variant *dest = (Variant *)r_dest;
- const Rect2 *rect2 = (const Rect2 *)p_rect2;
- memnew_placement(dest, Variant(*rect2));
-}
-
-void GDAPI godot_variant_new_rect2i(godot_variant *r_dest, const godot_rect2i *p_rect2) {
- Variant *dest = (Variant *)r_dest;
- const Rect2i *rect2 = (const Rect2i *)p_rect2;
- memnew_placement(dest, Variant(*rect2));
-}
-
-void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) {
- Variant *dest = (Variant *)r_dest;
- const Vector3 *v3 = (const Vector3 *)p_v3;
- memnew_placement(dest, Variant(*v3));
-}
-
-void GDAPI godot_variant_new_vector3i(godot_variant *r_dest, const godot_vector3i *p_v3) {
- Variant *dest = (Variant *)r_dest;
- const Vector3i *v3 = (const Vector3i *)p_v3;
- memnew_placement(dest, Variant(*v3));
-}
-
-void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) {
- Variant *dest = (Variant *)r_dest;
- const Transform2D *t2d = (const Transform2D *)p_t2d;
- memnew_placement(dest, Variant(*t2d));
-}
-
-void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) {
- Variant *dest = (Variant *)r_dest;
- const Plane *plane = (const Plane *)p_plane;
- memnew_placement(dest, Variant(*plane));
-}
-
-void GDAPI godot_variant_new_quaternion(godot_variant *r_dest, const godot_quaternion *p_quaternion) {
- Variant *dest = (Variant *)r_dest;
- const Quaternion *quaternion = (const Quaternion *)p_quaternion;
- memnew_placement(dest, Variant(*quaternion));
-}
-
-void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) {
- Variant *dest = (Variant *)r_dest;
- const AABB *aabb = (const AABB *)p_aabb;
- memnew_placement(dest, Variant(*aabb));
-}
-
-void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
- Variant *dest = (Variant *)r_dest;
- const Basis *basis = (const Basis *)p_basis;
- memnew_placement(dest, Variant(*basis));
-}
-
-void GDAPI godot_variant_new_transform3d(godot_variant *r_dest, const godot_transform3d *p_trans) {
- Variant *dest = (Variant *)r_dest;
- const Transform3D *trans = (const Transform3D *)p_trans;
- memnew_placement(dest, Variant(*trans));
-}
-
-void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) {
- Variant *dest = (Variant *)r_dest;
- const Color *color = (const Color *)p_color;
- memnew_placement(dest, Variant(*color));
-}
-
-void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) {
- Variant *dest = (Variant *)r_dest;
- const NodePath *np = (const NodePath *)p_np;
- memnew_placement(dest, Variant(*np));
-}
-
-void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) {
- Variant *dest = (Variant *)r_dest;
- const RID *rid = (const RID *)p_rid;
- memnew_placement(dest, Variant(*rid));
-}
-
-void GDAPI godot_variant_new_callable(godot_variant *r_dest, const godot_callable *p_cb) {
- Variant *dest = (Variant *)r_dest;
- const Callable *cb = (const Callable *)p_cb;
- memnew_placement(dest, Variant(*cb));
-}
-
-void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p_signal) {
- Variant *dest = (Variant *)r_dest;
- const Signal *signal = (const Signal *)p_signal;
- memnew_placement(dest, Variant(*signal));
-}
-
-void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) {
- Variant *dest = (Variant *)r_dest;
- const Object *obj = (const Object *)p_obj;
- const RefCounted *ref_counted = Object::cast_to<RefCounted>(obj);
- REF ref;
- if (ref_counted) {
- ref = REF(ref_counted);
- }
- if (!ref.is_null()) {
- memnew_placement(dest, Variant(ref));
- } else {
-#if defined(DEBUG_METHODS_ENABLED)
- if (ref_counted) {
- ERR_PRINT("RefCounted object has 0 refcount in godot_variant_new_object - you lost it somewhere.");
- }
-#endif
- memnew_placement(dest, Variant(obj));
- }
-}
-
-void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) {
- Variant *dest = (Variant *)r_dest;
- const Dictionary *dict = (const Dictionary *)p_dict;
- memnew_placement(dest, Variant(*dict));
-}
-
-void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) {
- Variant *dest = (Variant *)r_dest;
- const Array *arr = (const Array *)p_arr;
- memnew_placement(dest, Variant(*arr));
-}
-
-void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba) {
- Variant *dest = (Variant *)r_dest;
- const PackedByteArray *pba = (const PackedByteArray *)p_pba;
- memnew_placement(dest, Variant(*pba));
-}
-
-void GDAPI godot_variant_new_packed_int32_array(godot_variant *r_dest, const godot_packed_int32_array *p_pia) {
- Variant *dest = (Variant *)r_dest;
- const PackedInt32Array *pia = (const PackedInt32Array *)p_pia;
- memnew_placement(dest, Variant(*pia));
-}
-
-void GDAPI godot_variant_new_packed_int64_array(godot_variant *r_dest, const godot_packed_int64_array *p_pia) {
- Variant *dest = (Variant *)r_dest;
- const PackedInt64Array *pia = (const PackedInt64Array *)p_pia;
- memnew_placement(dest, Variant(*pia));
-}
-
-void GDAPI godot_variant_new_packed_float32_array(godot_variant *r_dest, const godot_packed_float32_array *p_pra) {
- Variant *dest = (Variant *)r_dest;
- const PackedFloat32Array *pra = (const PackedFloat32Array *)p_pra;
- memnew_placement(dest, Variant(*pra));
-}
-
-void GDAPI godot_variant_new_packed_float64_array(godot_variant *r_dest, const godot_packed_float64_array *p_pra) {
- Variant *dest = (Variant *)r_dest;
- const PackedFloat64Array *pra = (const PackedFloat64Array *)p_pra;
- memnew_placement(dest, Variant(*pra));
-}
-
-void GDAPI godot_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa) {
- Variant *dest = (Variant *)r_dest;
- const PackedStringArray *psa = (const PackedStringArray *)p_psa;
- memnew_placement(dest, Variant(*psa));
-}
-
-void GDAPI godot_variant_new_packed_vector2_array(godot_variant *r_dest, const godot_packed_vector2_array *p_pv2a) {
- Variant *dest = (Variant *)r_dest;
- const PackedVector2Array *pv2a = (const PackedVector2Array *)p_pv2a;
- memnew_placement(dest, Variant(*pv2a));
-}
-
-void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const godot_packed_vector3_array *p_pv3a) {
- Variant *dest = (Variant *)r_dest;
- const PackedVector3Array *pv3a = (const PackedVector3Array *)p_pv3a;
- memnew_placement(dest, Variant(*pv3a));
-}
-
-void GDAPI godot_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca) {
- Variant *dest = (Variant *)r_dest;
- const PackedColorArray *pca = (const PackedColorArray *)p_pca;
- memnew_placement(dest, Variant(*pca));
-}
-
-godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return self->operator bool();
-}
-
-godot_int GDAPI godot_variant_as_int(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return self->operator int64_t();
-}
-
-godot_float GDAPI godot_variant_as_float(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return self->operator double();
-}
-
-godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) {
- godot_string raw_dest;
- const Variant *self = (const Variant *)p_self;
- String *dest = (String *)&raw_dest;
- memnew_placement(dest, String(self->operator String())); // operator = is overloaded by String
- return raw_dest;
-}
-
-godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self) {
- godot_string_name raw_dest;
- const Variant *self = (const Variant *)p_self;
- StringName *dest = (StringName *)&raw_dest;
- memnew_placement(dest, StringName(self->operator StringName())); // operator = is overloaded by StringName
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) {
- godot_vector2 raw_dest;
- const Variant *self = (const Variant *)p_self;
- Vector2 *dest = (Vector2 *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_vector2i GDAPI godot_variant_as_vector2i(const godot_variant *p_self) {
- godot_vector2i raw_dest;
- const Variant *self = (const Variant *)p_self;
- Vector2i *dest = (Vector2i *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) {
- godot_rect2 raw_dest;
- const Variant *self = (const Variant *)p_self;
- Rect2 *dest = (Rect2 *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_rect2i GDAPI godot_variant_as_rect2i(const godot_variant *p_self) {
- godot_rect2i raw_dest;
- const Variant *self = (const Variant *)p_self;
- Rect2i *dest = (Rect2i *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) {
- godot_vector3 raw_dest;
- const Variant *self = (const Variant *)p_self;
- Vector3 *dest = (Vector3 *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_vector3i GDAPI godot_variant_as_vector3i(const godot_variant *p_self) {
- godot_vector3i raw_dest;
- const Variant *self = (const Variant *)p_self;
- Vector3i *dest = (Vector3i *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self) {
- godot_transform2d raw_dest;
- const Variant *self = (const Variant *)p_self;
- Transform2D *dest = (Transform2D *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) {
- godot_plane raw_dest;
- const Variant *self = (const Variant *)p_self;
- Plane *dest = (Plane *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_quaternion GDAPI godot_variant_as_quaternion(const godot_variant *p_self) {
- godot_quaternion raw_dest;
- const Variant *self = (const Variant *)p_self;
- Quaternion *dest = (Quaternion *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self) {
- godot_aabb raw_dest;
- const Variant *self = (const Variant *)p_self;
- AABB *dest = (AABB *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) {
- godot_basis raw_dest;
- const Variant *self = (const Variant *)p_self;
- Basis *dest = (Basis *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_transform3d GDAPI godot_variant_as_transform3d(const godot_variant *p_self) {
- godot_transform3d raw_dest;
- const Variant *self = (const Variant *)p_self;
- Transform3D *dest = (Transform3D *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_color GDAPI godot_variant_as_color(const godot_variant *p_self) {
- godot_color raw_dest;
- const Variant *self = (const Variant *)p_self;
- Color *dest = (Color *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self) {
- godot_node_path raw_dest;
- const Variant *self = (const Variant *)p_self;
- NodePath *dest = (NodePath *)&raw_dest;
- memnew_placement(dest, NodePath(self->operator NodePath())); // operator = is overloaded by NodePath
- return raw_dest;
-}
-
-godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) {
- godot_rid raw_dest;
- const Variant *self = (const Variant *)p_self;
- RID *dest = (RID *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_callable GDAPI godot_variant_as_callable(const godot_variant *p_self) {
- godot_callable raw_dest;
- const Variant *self = (const Variant *)p_self;
- Callable *dest = (Callable *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_signal GDAPI godot_variant_as_signal(const godot_variant *p_self) {
- godot_signal raw_dest;
- const Variant *self = (const Variant *)p_self;
- Signal *dest = (Signal *)&raw_dest;
- *dest = *self;
- return raw_dest;
-}
-
-godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- Object *dest;
- dest = *self;
- return (godot_object *)dest;
-}
-
-godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self) {
- godot_dictionary raw_dest;
- const Variant *self = (const Variant *)p_self;
- Dictionary *dest = (Dictionary *)&raw_dest;
- memnew_placement(dest, Dictionary(self->operator Dictionary())); // operator = is overloaded by Dictionary
- return raw_dest;
-}
-
-godot_array GDAPI godot_variant_as_array(const godot_variant *p_self) {
- godot_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- Array *dest = (Array *)&raw_dest;
- memnew_placement(dest, Array(self->operator Array())); // operator = is overloaded by Array
- return raw_dest;
-}
-
-godot_packed_byte_array GDAPI godot_variant_as_packed_byte_array(const godot_variant *p_self) {
- godot_packed_byte_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PackedByteArray *dest = (PackedByteArray *)&raw_dest;
- memnew_placement(dest, PackedByteArray(self->operator PackedByteArray())); // operator = is overloaded by PackedByteArray
- *dest = *self;
- return raw_dest;
-}
-
-godot_packed_int32_array GDAPI godot_variant_as_packed_int32_array(const godot_variant *p_self) {
- godot_packed_int32_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PackedInt32Array *dest = (PackedInt32Array *)&raw_dest;
- memnew_placement(dest, PackedInt32Array(self->operator PackedInt32Array())); // operator = is overloaded by PackedInt32Array
- *dest = *self;
- return raw_dest;
-}
-
-godot_packed_int64_array GDAPI godot_variant_as_packed_int64_array(const godot_variant *p_self) {
- godot_packed_int64_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PackedInt64Array *dest = (PackedInt64Array *)&raw_dest;
- memnew_placement(dest, PackedInt64Array(self->operator PackedInt64Array())); // operator = is overloaded by PackedInt64Array
- *dest = *self;
- return raw_dest;
-}
-
-godot_packed_float32_array GDAPI godot_variant_as_packed_float32_array(const godot_variant *p_self) {
- godot_packed_float32_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PackedFloat32Array *dest = (PackedFloat32Array *)&raw_dest;
- memnew_placement(dest, PackedFloat32Array(self->operator PackedFloat32Array())); // operator = is overloaded by PackedFloat32Array
- *dest = *self;
- return raw_dest;
-}
-
-godot_packed_float64_array GDAPI godot_variant_as_packed_float64_array(const godot_variant *p_self) {
- godot_packed_float64_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PackedFloat64Array *dest = (PackedFloat64Array *)&raw_dest;
- memnew_placement(dest, PackedFloat64Array(self->operator PackedFloat64Array())); // operator = is overloaded by PackedFloat64Array
- *dest = *self;
- return raw_dest;
-}
-
-godot_packed_string_array GDAPI godot_variant_as_packed_string_array(const godot_variant *p_self) {
- godot_packed_string_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PackedStringArray *dest = (PackedStringArray *)&raw_dest;
- memnew_placement(dest, PackedStringArray(self->operator PackedStringArray())); // operator = is overloaded by PackedStringArray
- *dest = *self;
- return raw_dest;
-}
-
-godot_packed_vector2_array GDAPI godot_variant_as_packed_vector2_array(const godot_variant *p_self) {
- godot_packed_vector2_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PackedVector2Array *dest = (PackedVector2Array *)&raw_dest;
- memnew_placement(dest, PackedVector2Array(self->operator PackedVector2Array())); // operator = is overloaded by PackedVector2Array
- *dest = *self;
- return raw_dest;
-}
-
-godot_packed_vector3_array GDAPI godot_variant_as_packed_vector3_array(const godot_variant *p_self) {
- godot_packed_vector3_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PackedVector3Array *dest = (PackedVector3Array *)&raw_dest;
- memnew_placement(dest, PackedVector3Array(self->operator PackedVector3Array())); // operator = is overloaded by PackedVector3Array
- *dest = *self;
- return raw_dest;
-}
-
-godot_packed_color_array GDAPI godot_variant_as_packed_color_array(const godot_variant *p_self) {
- godot_packed_color_array raw_dest;
- const Variant *self = (const Variant *)p_self;
- PackedColorArray *dest = (PackedColorArray *)&raw_dest;
- memnew_placement(dest, PackedColorArray(self->operator PackedColorArray())); // operator = is overloaded by PackedColorArray
- *dest = *self;
- return raw_dest;
-}
-
-void GDAPI godot_variant_destroy(godot_variant *p_self) {
- Variant *self = (Variant *)p_self;
- self->~Variant();
-}
-
-// Dynamic interaction.
-
-void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
- Variant *self = (Variant *)p_self;
- const StringName *method = (const StringName *)p_method;
- const Variant **args = (const Variant **)p_args;
- Variant ret;
- Callable::CallError error;
- self->call(*method, args, p_argcount, ret, error);
- memnew_placement(r_return, Variant(ret));
-
- if (r_error) {
- r_error->error = (godot_variant_call_error_error)error.error;
- r_error->argument = error.argument;
- r_error->expected = (godot_variant_type)error.expected;
- }
-}
-
-void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
- Variant *self = (Variant *)p_self;
- const StringName method(p_method);
- const Variant **args = (const Variant **)p_args;
- Variant ret;
- Callable::CallError error;
- self->call(method, args, p_argcount, ret, error);
- memnew_placement(r_return, Variant(ret));
-
- if (r_error) {
- r_error->error = (godot_variant_call_error_error)error.error;
- r_error->argument = error.argument;
- r_error->expected = (godot_variant_type)error.expected;
- }
-}
-
-void GDAPI godot_variant_call_static(godot_variant_type p_type, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
- Variant::Type type = (Variant::Type)p_type;
- const StringName *method = (const StringName *)p_method;
- const Variant **args = (const Variant **)p_args;
- Variant ret;
- Callable::CallError error;
- Variant::call_static(type, *method, args, p_argcount, ret, error);
- memnew_placement(r_return, Variant(ret));
-
- if (r_error) {
- r_error->error = (godot_variant_call_error_error)error.error;
- r_error->argument = error.argument;
- r_error->expected = (godot_variant_type)error.expected;
- }
-}
-
-void GDAPI godot_variant_call_static_with_cstring(godot_variant_type p_type, const char *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
- Variant::Type type = (Variant::Type)p_type;
- const StringName method(p_method);
- const Variant **args = (const Variant **)p_args;
- Variant ret;
- Callable::CallError error;
- Variant::call_static(type, method, args, p_argcount, ret, error);
- memnew_placement(r_return, Variant(ret));
-
- if (r_error) {
- r_error->error = (godot_variant_call_error_error)error.error;
- r_error->argument = error.argument;
- r_error->expected = (godot_variant_type)error.expected;
- }
-}
-
-void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid) {
- Variant::Operator op = (Variant::Operator)p_op;
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
- Variant *ret = (Variant *)r_return;
- Variant::evaluate(op, *a, *b, *ret, *r_valid);
-}
-
-void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid) {
- Variant *self = (Variant *)p_self;
- const Variant *key = (const Variant *)p_key;
- const Variant *value = (const Variant *)p_value;
-
- self->set(*key, *value, r_valid);
-}
-
-void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_key, const godot_variant *p_value, bool *r_valid) {
- Variant *self = (Variant *)p_self;
- const StringName *key = (const StringName *)p_key;
- const Variant *value = (const Variant *)p_value;
-
- self->set_named(*key, *value, *r_valid);
-}
-
-void GDAPI godot_variant_set_named_with_cstring(godot_variant *p_self, const char *p_key, const godot_variant *p_value, bool *r_valid) {
- Variant *self = (Variant *)p_self;
- const StringName key(p_key);
- const Variant *value = (const Variant *)p_value;
-
- self->set_named(key, *value, *r_valid);
-}
-
-void GDAPI godot_variant_set_keyed(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid) {
- Variant *self = (Variant *)p_self;
- const Variant *key = (const Variant *)p_key;
- const Variant *value = (const Variant *)p_value;
-
- self->set_keyed(*key, *value, *r_valid);
-}
-
-void GDAPI godot_variant_set_indexed(godot_variant *p_self, godot_int p_index, const godot_variant *p_value, bool *r_valid, bool *r_oob) {
- Variant *self = (Variant *)p_self;
- const Variant *value = (const Variant *)p_value;
-
- self->set_indexed(p_index, value, *r_valid, *r_oob);
-}
-
-godot_variant GDAPI godot_variant_get(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) {
- const Variant *self = (const Variant *)p_self;
- const Variant *key = (const Variant *)p_key;
- Variant ret;
-
- ret = self->get(*key, r_valid);
- godot_variant result;
- memnew_placement(&result, Variant(ret));
- return result;
-}
-
-godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const godot_string_name *p_key, bool *r_valid) {
- const Variant *self = (const Variant *)p_self;
- const StringName *key = (const StringName *)p_key;
- Variant ret;
-
- ret = self->get_named(*key, *r_valid);
- godot_variant result;
- memnew_placement(&result, Variant(ret));
- return result;
-}
-
-godot_variant GDAPI godot_variant_get_named_with_cstring(const godot_variant *p_self, const char *p_key, bool *r_valid) {
- const Variant *self = (const Variant *)p_self;
- const StringName *key = (const StringName *)p_key;
- Variant ret;
-
- ret = self->get_named(*key, *r_valid);
- godot_variant result;
- memnew_placement(&result, Variant(ret));
- return result;
-}
-
-godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) {
- const Variant *self = (const Variant *)p_self;
- const Variant *key = (const Variant *)p_key;
- Variant ret;
-
- ret = self->get_keyed(*key, *r_valid);
- godot_variant result;
- memnew_placement(&result, Variant(ret));
- return result;
-}
-
-godot_variant GDAPI godot_variant_get_indexed(const godot_variant *p_self, godot_int p_index, bool *r_valid, bool *r_oob) {
- const Variant *self = (const Variant *)p_self;
- Variant ret;
-
- ret = self->get_indexed(p_index, *r_valid, *r_oob);
- godot_variant result;
- memnew_placement(&result, Variant(ret));
- return result;
-}
-
-/// Iteration.
-bool GDAPI godot_variant_iter_init(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) {
- const Variant *self = (const Variant *)p_self;
- Variant *iter = (Variant *)r_iter;
-
- return self->iter_init(*iter, *r_valid);
-}
-
-bool GDAPI godot_variant_iter_next(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) {
- const Variant *self = (const Variant *)p_self;
- Variant *iter = (Variant *)r_iter;
-
- return self->iter_next(*iter, *r_valid);
-}
-
-godot_variant GDAPI godot_variant_iter_get(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) {
- const Variant *self = (const Variant *)p_self;
- Variant *iter = (Variant *)r_iter;
-
- Variant result = self->iter_next(*iter, *r_valid);
- godot_variant ret;
- memnew_placement(&ret, Variant(result));
- return ret;
-}
-
-/// Variant functions.
-godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) {
- const Variant *self = (const Variant *)p_self;
- const Variant *other = (const Variant *)p_other;
- return self->hash_compare(*other);
-}
-
-godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return self->booleanize();
-}
-
-void GDAPI godot_variant_blend(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst) {
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
- Variant *dst = (Variant *)r_dst;
- Variant::blend(*a, *b, p_c, *dst);
-}
-
-void GDAPI godot_variant_interpolate(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst) {
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
- Variant *dst = (Variant *)r_dst;
- Variant::interpolate(*a, *b, p_c, *dst);
-}
-
-godot_variant GDAPI godot_variant_duplicate(const godot_variant *p_self, godot_bool p_deep) {
- const Variant *self = (const Variant *)p_self;
- Variant result = self->duplicate(p_deep);
- godot_variant ret;
- memnew_placement(&ret, Variant(result));
- return ret;
-}
-
-godot_string GDAPI godot_variant_stringify(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- String result = *self;
- godot_string ret;
- memnew_placement(&ret, String(result));
- return ret;
-}
-
-// Discovery API
-
-/// Operators
-godot_validated_operator_evaluator GDAPI godot_variant_get_validated_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) {
- return (godot_validated_operator_evaluator)Variant::get_validated_operator_evaluator((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b);
-}
-
-godot_ptr_operator_evaluator GDAPI godot_variant_get_ptr_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) {
- return (godot_ptr_operator_evaluator)Variant::get_ptr_operator_evaluator((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b);
-}
-
-godot_variant_type GDAPI godot_variant_get_operator_return_type(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) {
- return (godot_variant_type)Variant::get_operator_return_type((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b);
-}
-
-godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_operator) {
- String op_name = Variant::get_operator_name((Variant::Operator)p_operator);
- godot_string ret;
- memnew_placement(&ret, String(op_name));
- return ret;
-}
-
-/// Built-in Methods
-
-bool GDAPI godot_variant_has_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) {
- return Variant::has_builtin_method((Variant::Type)p_type, *((const StringName *)p_method));
-}
-
-bool GDAPI godot_variant_has_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) {
- return Variant::has_builtin_method((Variant::Type)p_type, StringName(p_method));
-}
-
-godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) {
- return (godot_validated_builtin_method)Variant::get_validated_builtin_method((Variant::Type)p_type, *((const StringName *)p_method));
-}
-
-godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) {
- return (godot_validated_builtin_method)Variant::get_validated_builtin_method((Variant::Type)p_type, StringName(p_method));
-}
-
-godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) {
- return (godot_ptr_builtin_method)Variant::get_ptr_builtin_method((Variant::Type)p_type, *((const StringName *)p_method));
-}
-
-godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) {
- return (godot_ptr_builtin_method)Variant::get_ptr_builtin_method((Variant::Type)p_type, StringName(p_method));
-}
-
-int GDAPI godot_variant_get_builtin_method_argument_count(godot_variant_type p_type, const godot_string_name *p_method) {
- return Variant::get_builtin_method_argument_count((Variant::Type)p_type, *((const StringName *)p_method));
-}
-
-int GDAPI godot_variant_get_builtin_method_argument_count_with_cstring(godot_variant_type p_type, const char *p_method) {
- return Variant::get_builtin_method_argument_count((Variant::Type)p_type, StringName(p_method));
-}
-
-godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type(godot_variant_type p_type, const godot_string_name *p_method, int p_argument) {
- return (godot_variant_type)Variant::get_builtin_method_argument_type((Variant::Type)p_type, *((const StringName *)p_method), p_argument);
-}
-
-godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument) {
- return (godot_variant_type)Variant::get_builtin_method_argument_type((Variant::Type)p_type, StringName(p_method), p_argument);
-}
-
-godot_string GDAPI godot_variant_get_builtin_method_argument_name(godot_variant_type p_type, const godot_string_name *p_method, int p_argument) {
- String name = Variant::get_builtin_method_argument_name((Variant::Type)p_type, *((const StringName *)p_method), p_argument);
- return *(godot_string *)&name;
-}
-
-godot_string GDAPI godot_variant_get_builtin_method_argument_name_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument) {
- String name = Variant::get_builtin_method_argument_name((Variant::Type)p_type, StringName(p_method), p_argument);
- return *(godot_string *)&name;
-}
-
-bool GDAPI godot_variant_has_builtin_method_return_value(godot_variant_type p_type, const godot_string_name *p_method) {
- return Variant::has_builtin_method_return_value((Variant::Type)p_type, *((const StringName *)p_method));
-}
-
-bool GDAPI godot_variant_has_builtin_method_return_value_with_cstring(godot_variant_type p_type, const char *p_method) {
- return Variant::has_builtin_method_return_value((Variant::Type)p_type, StringName(p_method));
-}
-
-godot_variant_type GDAPI godot_variant_get_builtin_method_return_type(godot_variant_type p_type, const godot_string_name *p_method) {
- return (godot_variant_type)Variant::get_builtin_method_return_type((Variant::Type)p_type, *((const StringName *)p_method));
-}
-
-godot_variant_type GDAPI godot_variant_get_builtin_method_return_type_with_cstring(godot_variant_type p_type, const char *p_method) {
- return (godot_variant_type)Variant::get_builtin_method_return_type((Variant::Type)p_type, StringName(p_method));
-}
-
-bool GDAPI godot_variant_is_builtin_method_const(godot_variant_type p_type, const godot_string_name *p_method) {
- return Variant::is_builtin_method_const((Variant::Type)p_type, *((const StringName *)p_method));
-}
-
-bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type p_type, const char *p_method) {
- return Variant::is_builtin_method_const((Variant::Type)p_type, StringName(p_method));
-}
-
-bool GDAPI godot_variant_is_builtin_method_static(godot_variant_type p_type, const godot_string_name *p_method) {
- return Variant::is_builtin_method_static((Variant::Type)p_type, *((const StringName *)p_method));
-}
-
-bool GDAPI godot_variant_is_builtin_method_static_with_cstring(godot_variant_type p_type, const char *p_method) {
- return Variant::is_builtin_method_static((Variant::Type)p_type, StringName(p_method));
-}
-
-bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method) {
- return Variant::is_builtin_method_vararg((Variant::Type)p_type, *((const StringName *)p_method));
-}
-
-bool GDAPI godot_variant_is_builtin_method_vararg_with_cstring(godot_variant_type p_type, const char *p_method) {
- return Variant::is_builtin_method_vararg((Variant::Type)p_type, StringName(p_method));
-}
-
-int GDAPI godot_variant_get_builtin_method_count(godot_variant_type p_type) {
- return Variant::get_builtin_method_count((Variant::Type)p_type);
-}
-
-void GDAPI godot_variant_get_builtin_method_list(godot_variant_type p_type, godot_string_name *r_list) {
- List<StringName> list;
- Variant::get_builtin_method_list((Variant::Type)p_type, &list);
- int i = 0;
- for (const StringName &E : list) {
- memnew_placement(&r_list[i], StringName(E));
- }
-}
-
-/// Constructors
-
-int GDAPI godot_variant_get_constructor_count(godot_variant_type p_type) {
- return Variant::get_constructor_count((Variant::Type)p_type);
-}
-
-godot_validated_constructor GDAPI godot_variant_get_validated_constructor(godot_variant_type p_type, int p_constructor) {
- return (godot_validated_constructor)Variant::get_validated_constructor((Variant::Type)p_type, p_constructor);
-}
-
-godot_ptr_constructor GDAPI godot_variant_get_ptr_constructor(godot_variant_type p_type, int p_constructor) {
- return (godot_ptr_constructor)Variant::get_ptr_constructor((Variant::Type)p_type, p_constructor);
-}
-
-int GDAPI godot_variant_get_constructor_argument_count(godot_variant_type p_type, int p_constructor) {
- return Variant::get_constructor_argument_count((Variant::Type)p_type, p_constructor);
-}
-
-godot_variant_type GDAPI godot_variant_get_constructor_argument_type(godot_variant_type p_type, int p_constructor, int p_argument) {
- return (godot_variant_type)Variant::get_constructor_argument_type((Variant::Type)p_type, p_constructor, p_argument);
-}
-
-godot_string GDAPI godot_variant_get_constructor_argument_name(godot_variant_type p_type, int p_constructor, int p_argument) {
- String name = Variant::get_constructor_argument_name((Variant::Type)p_type, p_constructor, p_argument);
- godot_string ret;
- memnew_placement(&ret, String(name));
- return ret;
-}
-
-void GDAPI godot_variant_construct(godot_variant_type p_type, godot_variant *p_base, const godot_variant **p_args, int p_argcount, godot_variant_call_error *r_error) {
- Variant::construct((Variant::Type)p_type, *((Variant *)p_base), (const Variant **)p_args, p_argcount, *((Callable::CallError *)r_error));
-}
-
-/// Properties.
-godot_variant_type GDAPI godot_variant_get_member_type(godot_variant_type p_type, const godot_string_name *p_member) {
- return (godot_variant_type)Variant::get_member_type((Variant::Type)p_type, *((const StringName *)p_member));
-}
-
-godot_variant_type GDAPI godot_variant_get_member_type_with_cstring(godot_variant_type p_type, const char *p_member) {
- return (godot_variant_type)Variant::get_member_type((Variant::Type)p_type, StringName(p_member));
-}
-
-int GDAPI godot_variant_get_member_count(godot_variant_type p_type) {
- return Variant::get_member_count((Variant::Type)p_type);
-}
-
-void GDAPI godot_variant_get_member_list(godot_variant_type p_type, godot_string_name *r_list) {
- List<StringName> members;
- Variant::get_member_list((Variant::Type)p_type, &members);
- int i = 0;
- for (const StringName &E : members) {
- memnew_placement(&r_list[i++], StringName(E));
- }
-}
-
-godot_validated_setter GDAPI godot_variant_get_validated_setter(godot_variant_type p_type, const godot_string_name *p_member) {
- return (godot_validated_setter)Variant::get_member_validated_setter((Variant::Type)p_type, *((const StringName *)p_member));
-}
-
-godot_validated_setter GDAPI godot_variant_get_validated_setter_with_cstring(godot_variant_type p_type, const char *p_member) {
- return (godot_validated_setter)Variant::get_member_validated_setter((Variant::Type)p_type, StringName(p_member));
-}
-
-godot_validated_getter GDAPI godot_variant_get_validated_getter(godot_variant_type p_type, const godot_string_name *p_member) {
- return (godot_validated_getter)Variant::get_member_validated_getter((Variant::Type)p_type, *((const StringName *)p_member));
-}
-
-godot_validated_getter GDAPI godot_variant_get_validated_getter_with_cstring(godot_variant_type p_type, const char *p_member) {
- return (godot_validated_getter)Variant::get_member_validated_getter((Variant::Type)p_type, StringName(p_member));
-}
-
-godot_ptr_setter GDAPI godot_variant_get_ptr_setter(godot_variant_type p_type, const godot_string_name *p_member) {
- return (godot_ptr_setter)Variant::get_member_ptr_setter((Variant::Type)p_type, *((const StringName *)p_member));
-}
-
-godot_ptr_setter GDAPI godot_variant_get_ptr_setter_with_cstring(godot_variant_type p_type, const char *p_member) {
- return (godot_ptr_setter)Variant::get_member_ptr_setter((Variant::Type)p_type, StringName(p_member));
-}
-
-godot_ptr_getter GDAPI godot_variant_get_ptr_getter(godot_variant_type p_type, const godot_string_name *p_member) {
- return (godot_ptr_getter)Variant::get_member_ptr_getter((Variant::Type)p_type, *((const StringName *)p_member));
-}
-
-godot_ptr_getter GDAPI godot_variant_get_ptr_getter_with_cstring(godot_variant_type p_type, const char *p_member) {
- return (godot_ptr_getter)Variant::get_member_ptr_getter((Variant::Type)p_type, StringName(p_member));
-}
-
-/// Indexing.
-bool GDAPI godot_variant_has_indexing(godot_variant_type p_type) {
- return Variant::has_indexing((Variant::Type)p_type);
-}
-
-godot_variant_type GDAPI godot_variant_get_indexed_element_type(godot_variant_type p_type) {
- return (godot_variant_type)Variant::get_indexed_element_type((Variant::Type)p_type);
-}
-
-godot_validated_indexed_setter GDAPI godot_variant_get_validated_indexed_setter(godot_variant_type p_type) {
- return (godot_validated_indexed_setter)Variant::get_member_validated_indexed_setter((Variant::Type)p_type);
-}
-
-godot_validated_indexed_getter GDAPI godot_variant_get_validated_indexed_getter(godot_variant_type p_type) {
- return (godot_validated_indexed_getter)Variant::get_member_validated_indexed_getter((Variant::Type)p_type);
-}
-
-godot_ptr_indexed_setter GDAPI godot_variant_get_ptr_indexed_setter(godot_variant_type p_type) {
- return (godot_ptr_indexed_setter)Variant::get_member_ptr_indexed_setter((Variant::Type)p_type);
-}
-
-godot_ptr_indexed_getter GDAPI godot_variant_get_ptr_indexed_getter(godot_variant_type p_type) {
- return (godot_ptr_indexed_getter)Variant::get_member_ptr_indexed_getter((Variant::Type)p_type);
-}
-
-uint64_t GDAPI godot_variant_get_indexed_size(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return self->get_indexed_size();
-}
-
-/// Keying.
-bool GDAPI godot_variant_is_keyed(godot_variant_type p_type) {
- return Variant::is_keyed((Variant::Type)p_type);
-}
-
-godot_validated_keyed_setter GDAPI godot_variant_get_validated_keyed_setter(godot_variant_type p_type) {
- return (godot_validated_keyed_setter)Variant::get_member_validated_keyed_setter((Variant::Type)p_type);
-}
-
-godot_validated_keyed_getter GDAPI godot_variant_get_validated_keyed_getter(godot_variant_type p_type) {
- return (godot_validated_keyed_getter)Variant::get_member_validated_keyed_getter((Variant::Type)p_type);
-}
-
-godot_validated_keyed_checker GDAPI godot_variant_get_validated_keyed_checker(godot_variant_type p_type) {
- return (godot_validated_keyed_checker)Variant::get_member_validated_keyed_checker((Variant::Type)p_type);
-}
-
-godot_ptr_keyed_setter GDAPI godot_variant_get_ptr_keyed_setter(godot_variant_type p_type) {
- return (godot_ptr_keyed_setter)Variant::get_member_ptr_keyed_setter((Variant::Type)p_type);
-}
-
-godot_ptr_keyed_getter GDAPI godot_variant_get_ptr_keyed_getter(godot_variant_type p_type) {
- return (godot_ptr_keyed_getter)Variant::get_member_ptr_keyed_getter((Variant::Type)p_type);
-}
-
-godot_ptr_keyed_checker GDAPI godot_variant_get_ptr_keyed_checker(godot_variant_type p_type) {
- return (godot_ptr_keyed_checker)Variant::get_member_ptr_keyed_checker((Variant::Type)p_type);
-}
-
-/// Constants.
-int GDAPI godot_variant_get_constants_count(godot_variant_type p_type) {
- return Variant::get_constants_count_for_type((Variant::Type)p_type);
-}
-
-void GDAPI godot_variant_get_constants_list(godot_variant_type p_type, godot_string_name *r_list) {
- List<StringName> constants;
- int i = 0;
- Variant::get_constants_for_type((Variant::Type)p_type, &constants);
- for (const StringName &E : constants) {
- memnew_placement(&r_list[i++], StringName(E));
- }
-}
-
-bool GDAPI godot_variant_has_constant(godot_variant_type p_type, const godot_string_name *p_constant) {
- return Variant::has_constant((Variant::Type)p_type, *((const StringName *)p_constant));
-}
-
-bool GDAPI godot_variant_has_constant_with_cstring(godot_variant_type p_type, const char *p_constant) {
- return Variant::has_constant((Variant::Type)p_type, StringName(p_constant));
-}
-
-godot_variant GDAPI godot_variant_get_constant_value(godot_variant_type p_type, const godot_string_name *p_constant) {
- Variant constant = Variant::get_constant_value((Variant::Type)p_type, *((const StringName *)p_constant));
- godot_variant ret;
- memnew_placement(&ret, Variant(constant));
- return ret;
-}
-
-godot_variant GDAPI godot_variant_get_constant_value_with_cstring(godot_variant_type p_type, const char *p_constant) {
- Variant constant = Variant::get_constant_value((Variant::Type)p_type, StringName(p_constant));
- godot_variant ret;
- memnew_placement(&ret, Variant(constant));
- return ret;
-}
-
-/// Utilities.
-bool GDAPI godot_variant_has_utility_function(const godot_string_name *p_function) {
- return Variant::has_utility_function(*((const StringName *)p_function));
-}
-
-bool GDAPI godot_variant_has_utility_function_with_cstring(const char *p_function) {
- return Variant::has_utility_function(StringName(p_function));
-}
-
-void GDAPI godot_variant_call_utility_function(const godot_string_name *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error) {
- const StringName *function = (const StringName *)p_function;
- Variant *ret = (Variant *)r_ret;
- const Variant **args = (const Variant **)p_args;
- Callable::CallError error;
-
- Variant::call_utility_function(*function, ret, args, p_argument_count, error);
-
- if (r_error) {
- r_error->error = (godot_variant_call_error_error)error.error;
- r_error->argument = error.argument;
- r_error->expected = (godot_variant_type)error.expected;
- }
-}
-
-void GDAPI godot_variant_call_utility_function_with_cstring(const char *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error) {
- Variant *ret = (Variant *)r_ret;
- const Variant **args = (const Variant **)p_args;
- Callable::CallError error;
-
- Variant::call_utility_function(StringName(p_function), ret, args, p_argument_count, error);
-
- if (r_error) {
- r_error->error = (godot_variant_call_error_error)error.error;
- r_error->argument = error.argument;
- r_error->expected = (godot_variant_type)error.expected;
- }
-}
-
-godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function(const godot_string_name *p_function) {
- return (godot_ptr_utility_function)Variant::get_ptr_utility_function(*((const StringName *)p_function));
-}
-
-godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function_with_cstring(const char *p_function) {
- return (godot_ptr_utility_function)Variant::get_ptr_utility_function(StringName(p_function));
-}
-
-godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function(const godot_string_name *p_function) {
- return (godot_validated_utility_function)Variant::get_validated_utility_function(*((const StringName *)p_function));
-}
-
-godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function_with_cstring(const char *p_function) {
- return (godot_validated_utility_function)Variant::get_validated_utility_function(StringName(p_function));
-}
-
-godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type(const godot_string_name *p_function) {
- return (godot_variant_utility_function_type)Variant::get_utility_function_type(*((const StringName *)p_function));
-}
-
-godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type_with_cstring(const char *p_function) {
- return (godot_variant_utility_function_type)Variant::get_utility_function_type(StringName(p_function));
-}
-
-int GDAPI godot_variant_get_utility_function_argument_count(const godot_string_name *p_function) {
- return Variant::get_utility_function_argument_count(*((const StringName *)p_function));
-}
-
-int GDAPI godot_variant_get_utility_function_argument_count_with_cstring(const char *p_function) {
- return Variant::get_utility_function_argument_count(StringName(p_function));
-}
-
-godot_variant_type GDAPI godot_variant_get_utility_function_argument_type(const godot_string_name *p_function, int p_argument) {
- return (godot_variant_type)Variant::get_utility_function_argument_type(*((const StringName *)p_function), p_argument);
-}
-
-godot_variant_type GDAPI godot_variant_get_utility_function_argument_type_with_cstring(const char *p_function, int p_argument) {
- return (godot_variant_type)Variant::get_utility_function_argument_type(StringName(p_function), p_argument);
-}
-
-godot_string GDAPI godot_variant_get_utility_function_argument_name(const godot_string_name *p_function, int p_argument) {
- String argument_name = Variant::get_utility_function_argument_name(*((const StringName *)p_function), p_argument);
- godot_string ret;
- memnew_placement(&ret, String(argument_name));
- return ret;
-}
-
-godot_string GDAPI godot_variant_get_utility_function_argument_name_with_cstring(const char *p_function, int p_argument) {
- String argument_name = Variant::get_utility_function_argument_name(StringName(p_function), p_argument);
- godot_string ret;
- memnew_placement(&ret, String(argument_name));
- return ret;
-}
-
-bool GDAPI godot_variant_has_utility_function_return_value(const godot_string_name *p_function) {
- return Variant::has_utility_function_return_value(*((const StringName *)p_function));
-}
-
-bool GDAPI godot_variant_has_utility_function_return_value_with_cstring(const char *p_function) {
- return Variant::has_utility_function_return_value(StringName(p_function));
-}
-
-godot_variant_type GDAPI godot_variant_get_utility_function_return_type(const godot_string_name *p_function) {
- return (godot_variant_type)Variant::get_utility_function_return_type(*((const StringName *)p_function));
-}
-
-godot_variant_type GDAPI godot_variant_get_utility_function_return_type_with_cstring(const char *p_function) {
- return (godot_variant_type)Variant::get_utility_function_return_type(StringName(p_function));
-}
-
-bool GDAPI godot_variant_is_utility_function_vararg(const godot_string_name *p_function) {
- return Variant::is_utility_function_vararg(*((const StringName *)p_function));
-}
-
-bool GDAPI godot_variant_is_utility_function_vararg_with_cstring(const char *p_function) {
- return Variant::is_utility_function_vararg(StringName(p_function));
-}
-
-int GDAPI godot_variant_get_utility_function_count() {
- return Variant::get_utility_function_count();
-}
-
-void GDAPI godot_variant_get_utility_function_list(godot_string_name *r_functions) {
- List<StringName> functions;
- godot_string_name *func = r_functions;
- Variant::get_utility_function_list(&functions);
-
- for (const StringName &E : functions) {
- memnew_placement(func++, StringName(E));
- }
-}
-
-// Introspection.
-
-godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return (godot_variant_type)self->get_type();
-}
-
-bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string_name *p_method) {
- const Variant *self = (const Variant *)p_self;
- const StringName *method = (const StringName *)p_method;
- return self->has_method(*method);
-}
-
-bool GDAPI godot_variant_has_member(godot_variant_type p_type, const godot_string_name *p_member) {
- return Variant::has_member((Variant::Type)p_type, *((const StringName *)p_member));
-}
-
-bool GDAPI godot_variant_has_key(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) {
- const Variant *self = (const Variant *)p_self;
- const Variant *key = (const Variant *)p_key;
- return self->has_key(*key, *r_valid);
-}
-
-godot_string GDAPI godot_variant_get_type_name(godot_variant_type p_type) {
- String name = Variant::get_type_name((Variant::Type)p_type);
- godot_string ret;
- memnew_placement(&ret, String(name));
- return ret;
-}
-
-bool GDAPI godot_variant_can_convert(godot_variant_type p_from, godot_variant_type p_to) {
- return Variant::can_convert((Variant::Type)p_from, (Variant::Type)p_to);
-}
-
-bool GDAPI godot_variant_can_convert_strict(godot_variant_type p_from, godot_variant_type p_to) {
- return Variant::can_convert_strict((Variant::Type)p_from, (Variant::Type)p_to);
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp
deleted file mode 100644
index a8d4281d25..0000000000
--- a/modules/gdnative/gdnative/vector2.cpp
+++ /dev/null
@@ -1,82 +0,0 @@
-/*************************************************************************/
-/* vector2.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/vector2.h"
-
-#include "core/math/vector2.h"
-#include "core/math/vector2i.h"
-#include "core/os/memory.h"
-
-static_assert(sizeof(godot_vector2) == sizeof(Vector2), "Vector2 size mismatch");
-static_assert(sizeof(godot_vector2i) == sizeof(Vector2i), "Vector2i size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_vector2_new(godot_vector2 *p_self) {
- memnew_placement(p_self, Vector2);
-}
-
-void GDAPI godot_vector2_new_copy(godot_vector2 *r_dest, const godot_vector2 *p_src) {
- memnew_placement(r_dest, Vector2(*(Vector2 *)p_src));
-}
-
-void GDAPI godot_vector2i_new(godot_vector2i *p_self) {
- memnew_placement(p_self, Vector2i);
-}
-
-void GDAPI godot_vector2i_new_copy(godot_vector2i *r_dest, const godot_vector2i *p_src) {
- memnew_placement(r_dest, Vector2i(*(Vector2i *)p_src));
-}
-
-godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index) {
- Vector2 *self = (Vector2 *)p_self;
- return (godot_real_t *)&self->operator[](p_index);
-}
-
-const godot_real_t GDAPI *godot_vector2_operator_index_const(const godot_vector2 *p_self, godot_int p_index) {
- const Vector2 *self = (const Vector2 *)p_self;
- return (const godot_real_t *)&self->operator[](p_index);
-}
-
-int32_t GDAPI *godot_vector2i_operator_index(godot_vector2i *p_self, godot_int p_index) {
- Vector2i *self = (Vector2i *)p_self;
- return (int32_t *)&self->operator[](p_index);
-}
-
-const int32_t GDAPI *godot_vector2i_operator_index_const(const godot_vector2i *p_self, godot_int p_index) {
- const Vector2i *self = (const Vector2i *)p_self;
- return (const int32_t *)&self->operator[](p_index);
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp
deleted file mode 100644
index 37c88c3cca..0000000000
--- a/modules/gdnative/gdnative/vector3.cpp
+++ /dev/null
@@ -1,82 +0,0 @@
-/*************************************************************************/
-/* vector3.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative/vector3.h"
-
-#include "core/math/vector3.h"
-#include "core/math/vector3i.h"
-#include "core/os/memory.h"
-
-static_assert(sizeof(godot_vector3) == sizeof(Vector3), "Vector3 size mismatch");
-static_assert(sizeof(godot_vector3i) == sizeof(Vector3i), "Vector3i size mismatch");
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_vector3_new(godot_vector3 *p_self) {
- memnew_placement(p_self, Vector3);
-}
-
-void GDAPI godot_vector3_new_copy(godot_vector3 *r_dest, const godot_vector3 *p_src) {
- memnew_placement(r_dest, Vector3(*(Vector3 *)p_src));
-}
-
-void GDAPI godot_vector3i_new(godot_vector3i *p_self) {
- memnew_placement(p_self, Vector3i);
-}
-
-void GDAPI godot_vector3i_new_copy(godot_vector3i *r_dest, const godot_vector3i *p_src) {
- memnew_placement(r_dest, Vector3i(*(Vector3i *)p_src));
-}
-
-godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index) {
- Vector3 *self = (Vector3 *)p_self;
- return (godot_real_t *)&self->operator[](p_index);
-}
-
-const godot_real_t GDAPI *godot_vector3_operator_index_const(const godot_vector3 *p_self, godot_int p_index) {
- const Vector3 *self = (const Vector3 *)p_self;
- return (const godot_real_t *)&self->operator[](p_index);
-}
-
-int32_t GDAPI *godot_vector3i_operator_index(godot_vector3i *p_self, godot_int p_index) {
- Vector3i *self = (Vector3i *)p_self;
- return (int32_t *)&self->operator[](p_index);
-}
-
-const int32_t GDAPI *godot_vector3i_operator_index_const(const godot_vector3i *p_self, godot_int p_index) {
- const Vector3i *self = (const Vector3i *)p_self;
- return (const int32_t *)&self->operator[](p_index);
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
deleted file mode 100644
index cf1c7dc01f..0000000000
--- a/modules/gdnative/gdnative_api.json
+++ /dev/null
@@ -1,5108 +0,0 @@
-{
- "core": {
- "type": "CORE",
- "version": {
- "major": 4,
- "minor": 0
- },
- "next": null,
- "api": [
- {
- "name": "godot_object_destroy",
- "return_type": "void",
- "arguments": [
- [
- "godot_object *",
- "p_o"
- ]
- ]
- },
- {
- "name": "godot_global_get_singleton",
- "return_type": "godot_object *",
- "arguments": [
- [
- "char *",
- "p_name"
- ]
- ]
- },
- {
- "name": "godot_method_bind_get_method",
- "return_type": "godot_method_bind *",
- "arguments": [
- [
- "const char *",
- "p_classname"
- ],
- [
- "const char *",
- "p_methodname"
- ]
- ]
- },
- {
- "name": "godot_method_bind_ptrcall",
- "return_type": "void",
- "arguments": [
- [
- "godot_method_bind *",
- "p_method_bind"
- ],
- [
- "godot_object *",
- "p_instance"
- ],
- [
- "const void **",
- "p_args"
- ],
- [
- "void *",
- "p_ret"
- ]
- ]
- },
- {
- "name": "godot_method_bind_call",
- "return_type": "godot_variant",
- "arguments": [
- [
- "godot_method_bind *",
- "p_method_bind"
- ],
- [
- "godot_object *",
- "p_instance"
- ],
- [
- "const godot_variant **",
- "p_args"
- ],
- [
- "const int",
- "p_arg_count"
- ],
- [
- "godot_variant_call_error *",
- "p_call_error"
- ]
- ]
- },
- {
- "name": "godot_get_class_constructor",
- "return_type": "godot_class_constructor",
- "arguments": [
- [
- "const char *",
- "p_classname"
- ]
- ]
- },
- {
- "name": "godot_get_global_constants",
- "return_type": "godot_dictionary",
- "arguments": []
- },
- {
- "name": "godot_register_native_call_type",
- "return_type": "void",
- "arguments": [
- [
- "const char *",
- "call_type"
- ],
- [
- "native_call_cb",
- "p_callback"
- ]
- ]
- },
- {
- "name": "godot_alloc",
- "return_type": "void *",
- "arguments": [
- [
- "int",
- "p_bytes"
- ]
- ]
- },
- {
- "name": "godot_realloc",
- "return_type": "void *",
- "arguments": [
- [
- "void *",
- "p_ptr"
- ],
- [
- "int",
- "p_bytes"
- ]
- ]
- },
- {
- "name": "godot_free",
- "return_type": "void",
- "arguments": [
- [
- "void *",
- "p_ptr"
- ]
- ]
- },
- {
- "name": "godot_print_error",
- "return_type": "void",
- "arguments": [
- [
- "const char *",
- "p_description"
- ],
- [
- "const char *",
- "p_function"
- ],
- [
- "const char *",
- "p_file"
- ],
- [
- "int",
- "p_line"
- ]
- ]
- },
- {
- "name": "godot_print_warning",
- "return_type": "void",
- "arguments": [
- [
- "const char *",
- "p_description"
- ],
- [
- "const char *",
- "p_function"
- ],
- [
- "const char *",
- "p_file"
- ],
- [
- "int",
- "p_line"
- ]
- ]
- },
- {
- "name": "godot_print_script_error",
- "return_type": "void",
- "arguments": [
- [
- "const char *",
- "p_description"
- ],
- [
- "const char *",
- "p_function"
- ],
- [
- "const char *",
- "p_file"
- ],
- [
- "int",
- "p_line"
- ]
- ]
- },
- {
- "name": "godot_get_class_tag",
- "return_type": "void *",
- "arguments": [
- [
- "const godot_string_name *",
- "p_class"
- ]
- ]
- },
- {
- "name": "godot_object_cast_to",
- "return_type": "godot_object *",
- "arguments": [
- [
- "const godot_object *",
- "p_object"
- ],
- [
- "void *",
- "p_class_tag"
- ]
- ]
- },
- {
- "name": "godot_instance_from_id",
- "return_type": "godot_object *",
- "arguments": [
- [
- "uint64_t",
- "p_instance_id"
- ]
- ]
- },
- {
- "name": "godot_object_get_instance_id",
- "return_type": "uint64_t",
- "arguments": [
- [
- "const godot_object *",
- "p_object"
- ]
- ]
- },
- {
- "name": "godot_variant_new_copy",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_variant *",
- "p_src"
- ]
- ]
- },
- {
- "name": "godot_variant_new_nil",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ]
- ]
- },
- {
- "name": "godot_variant_new_bool",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_bool",
- "p_b"
- ]
- ]
- },
- {
- "name": "godot_variant_new_int",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const int64_t",
- "p_i"
- ]
- ]
- },
- {
- "name": "godot_variant_new_float",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const double",
- "p_f"
- ]
- ]
- },
- {
- "name": "godot_variant_new_string",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_string *",
- "p_s"
- ]
- ]
- },
- {
- "name": "godot_variant_new_string_name",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_string_name *",
- "p_s"
- ]
- ]
- },
- {
- "name": "godot_variant_new_vector2",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_vector2 *",
- "p_v2"
- ]
- ]
- },
- {
- "name": "godot_variant_new_vector2i",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_vector2i *",
- "p_v2"
- ]
- ]
- },
- {
- "name": "godot_variant_new_rect2",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_rect2 *",
- "p_rect2"
- ]
- ]
- },
- {
- "name": "godot_variant_new_rect2i",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_rect2i *",
- "p_rect2"
- ]
- ]
- },
- {
- "name": "godot_variant_new_vector3",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_vector3 *",
- "p_v3"
- ]
- ]
- },
- {
- "name": "godot_variant_new_vector3i",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_vector3i *",
- "p_v3"
- ]
- ]
- },
- {
- "name": "godot_variant_new_transform2d",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_transform2d *",
- "p_t2d"
- ]
- ]
- },
- {
- "name": "godot_variant_new_plane",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_plane *",
- "p_plane"
- ]
- ]
- },
- {
- "name": "godot_variant_new_quaternion",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_quaternion *",
- "p_quaternion"
- ]
- ]
- },
- {
- "name": "godot_variant_new_aabb",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_aabb *",
- "p_aabb"
- ]
- ]
- },
- {
- "name": "godot_variant_new_basis",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_basis *",
- "p_basis"
- ]
- ]
- },
- {
- "name": "godot_variant_new_transform3d",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_transform3d *",
- "p_trans"
- ]
- ]
- },
- {
- "name": "godot_variant_new_color",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_color *",
- "p_color"
- ]
- ]
- },
- {
- "name": "godot_variant_new_node_path",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_node_path *",
- "p_np"
- ]
- ]
- },
- {
- "name": "godot_variant_new_rid",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_rid *",
- "p_rid"
- ]
- ]
- },
- {
- "name": "godot_variant_new_object",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_object *",
- "p_obj"
- ]
- ]
- },
- {
- "name": "godot_variant_new_callable",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_callable *",
- "p_cb"
- ]
- ]
- },
- {
- "name": "godot_variant_new_signal",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_signal *",
- "p_signal"
- ]
- ]
- },
- {
- "name": "godot_variant_new_dictionary",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_dictionary *",
- "p_dict"
- ]
- ]
- },
- {
- "name": "godot_variant_new_array",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_array *",
- "p_arr"
- ]
- ]
- },
- {
- "name": "godot_variant_new_packed_byte_array",
- "return_type": "void",
- "arguments": [
- [
- "godot_variant *",
- "r_dest"
- ],
- [
- "const godot_packed_byte_array *",
- "p_pba"
- ]
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- },
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- },
- {
- "name": "godot_nativescript_register_instance_binding_data_functions",
- "return_type": "int",
- "arguments": [
- [
- "godot_nativescript_instance_binding_functions",
- "p_binding_functions"
- ]
- ]
- },
- {
- "name": "godot_nativescript_unregister_instance_binding_data_functions",
- "return_type": "void",
- "arguments": [
- [
- "int",
- "p_idx"
- ]
- ]
- },
- {
- "name": "godot_nativescript_get_instance_binding_data",
- "return_type": "void *",
- "arguments": [
- [
- "int",
- "p_idx"
- ],
- [
- "godot_object *",
- "p_object"
- ]
- ]
- },
- {
- "name": "godot_nativescript_profiling_add_data",
- "return_type": "void",
- "arguments": [
- [
- "const char *",
- "p_signature"
- ],
- [
- "uint64_t",
- "p_line"
- ]
- ]
- }
- ]
- },
- {
- "name": "pluginscript",
- "type": "PLUGINSCRIPT",
- "version": {
- "major": 1,
- "minor": 0
- },
- "next": null,
- "api": [
- {
- "name": "godot_pluginscript_register_language",
- "return_type": "void",
- "arguments": [
- [
- "const godot_pluginscript_language_desc *",
- "language_desc"
- ]
- ]
- }
- ]
- },
- {
- "name": "android",
- "type": "ANDROID",
- "version": {
- "major": 1,
- "minor": 1
- },
- "next": null,
- "api": [
- {
- "name": "godot_android_get_env",
- "return_type": "JNIEnv*",
- "arguments": []
- },
- {
- "name": "godot_android_get_activity",
- "return_type": "jobject",
- "arguments": []
- },
- {
- "name": "godot_android_get_surface",
- "return_type": "jobject",
- "arguments": []
- },
- {
- "name": "godot_android_is_activity_resumed",
- "return_type": "bool",
- "arguments": []
- }
- ]
- },
- {
- "name": "videodecoder",
- "type": "VIDEODECODER",
- "version": {
- "major": 0,
- "minor": 1
- },
- "next": null,
- "api": [
- {
- "name": "godot_videodecoder_file_read",
- "return_type": "godot_int",
- "arguments": [
- [
- "void *",
- "file_ptr"
- ],
- [
- "uint8_t *",
- "buf"
- ],
- [
- "int",
- "buf_size"
- ]
- ]
- },
- {
- "name": "godot_videodecoder_file_seek",
- "return_type": "int64_t",
- "arguments": [
- [
- "void *",
- "file_ptr"
- ],
- [
- "int64_t",
- "pos"
- ],
- [
- "int",
- "whence"
- ]
- ]
- },
- {
- "name": "godot_videodecoder_register_decoder",
- "return_type": "void",
- "arguments": [
- [
- "const godot_videodecoder_interface_gdnative *",
- "p_interface"
- ]
- ]
- }
- ]
- }
- ]
-}
diff --git a/modules/gdnative/gdnative_builders.py b/modules/gdnative/gdnative_builders.py
deleted file mode 100644
index 6c96e23426..0000000000
--- a/modules/gdnative/gdnative_builders.py
+++ /dev/null
@@ -1,263 +0,0 @@
-"""Functions used to generate source files during build time
-
-All such functions are invoked in a subprocess on Windows to prevent build flakiness.
-
-"""
-import json
-from platform_methods import subprocess_main
-
-
-def _spaced(e):
- return e if e[-1] == "*" else e + " "
-
-
-def _build_gdnative_api_struct_header(api):
- out = [
- "/* THIS FILE IS GENERATED DO NOT EDIT */",
- "#ifndef GODOT_GDNATIVE_API_STRUCT_H",
- "#define GODOT_GDNATIVE_API_STRUCT_H",
- "",
- "#include <gdnative/gdnative.h>",
- "#include <android/godot_android.h>",
- "#include <nativescript/godot_nativescript.h>",
- "#include <pluginscript/godot_pluginscript.h>",
- "#include <videodecoder/godot_videodecoder.h>",
- "",
- "#ifdef __cplusplus",
- 'extern "C" {',
- "#endif",
- "",
- "enum GDNATIVE_API_TYPES {",
- "\tGDNATIVE_" + api["core"]["type"] + ",",
- ]
-
- for ext in api["extensions"]:
- out += ["\tGDNATIVE_EXT_" + ext["type"] + ","]
-
- out += ["};", ""]
-
- def generate_extension_struct(name, ext, include_version=True):
- ret_val = []
- if ext["next"]:
- ret_val += generate_extension_struct(name, ext["next"])
-
- ret_val += [
- "typedef struct godot_gdnative_ext_"
- + name
- + ("" if not include_version else ("_{0}_{1}".format(ext["version"]["major"], ext["version"]["minor"])))
- + "_api_struct {",
- "\tunsigned int type;",
- "\tgodot_gdnative_api_version version;",
- "\tconst godot_gdnative_api_struct *next;",
- ]
-
- for funcdef in ext["api"]:
- args = ", ".join(["%s%s" % (_spaced(t), n) for t, n in funcdef["arguments"]])
- ret_val.append("\t%s(*%s)(%s);" % (_spaced(funcdef["return_type"]), funcdef["name"], args))
-
- ret_val += [
- "} godot_gdnative_ext_"
- + name
- + ("" if not include_version else ("_{0}_{1}".format(ext["version"]["major"], ext["version"]["minor"])))
- + "_api_struct;",
- "",
- ]
-
- return ret_val
-
- def generate_core_extension_struct(core):
- ret_val = []
- if core["next"]:
- ret_val += generate_core_extension_struct(core["next"])
-
- ret_val += [
- "typedef struct godot_gdnative_core_"
- + "{0}_{1}".format(core["version"]["major"], core["version"]["minor"])
- + "_api_struct {",
- "\tunsigned int type;",
- "\tgodot_gdnative_api_version version;",
- "\tconst godot_gdnative_api_struct *next;",
- ]
-
- for funcdef in core["api"]:
- args = ", ".join(["%s%s" % (_spaced(t), n) for t, n in funcdef["arguments"]])
- ret_val.append("\t%s(*%s)(%s);" % (_spaced(funcdef["return_type"]), funcdef["name"], args))
-
- ret_val += [
- "} godot_gdnative_core_"
- + "{0}_{1}".format(core["version"]["major"], core["version"]["minor"])
- + "_api_struct;",
- "",
- ]
-
- return ret_val
-
- for ext in api["extensions"]:
- name = ext["name"]
- out += generate_extension_struct(name, ext, False)
-
- if api["core"]["next"]:
- out += generate_core_extension_struct(api["core"]["next"])
-
- out += [
- "typedef struct godot_gdnative_core_api_struct {",
- "\tunsigned int type;",
- "\tgodot_gdnative_api_version version;",
- "\tconst godot_gdnative_api_struct *next;",
- "\tunsigned int num_extensions;",
- "\tconst godot_gdnative_api_struct **extensions;",
- ]
-
- for funcdef in api["core"]["api"]:
- args = ", ".join(["%s%s" % (_spaced(t), n) for t, n in funcdef["arguments"]])
- out.append("\t%s(*%s)(%s);" % (_spaced(funcdef["return_type"]), funcdef["name"], args))
-
- out += [
- "} godot_gdnative_core_api_struct;",
- "",
- "#ifdef __cplusplus",
- "}",
- "#endif",
- "",
- "#endif // GODOT_GDNATIVE_API_STRUCT_H",
- "",
- ]
- return "\n".join(out)
-
-
-def _build_gdnative_api_struct_source(api):
- out = ["/* THIS FILE IS GENERATED DO NOT EDIT */", "", "#include <gdnative_api_struct.gen.h>", ""]
-
- def get_extension_struct_name(name, ext, include_version=True):
- return (
- "godot_gdnative_ext_"
- + name
- + ("" if not include_version else ("_{0}_{1}".format(ext["version"]["major"], ext["version"]["minor"])))
- + "_api_struct"
- )
-
- def get_extension_struct_instance_name(name, ext, include_version=True):
- return (
- "api_extension_"
- + name
- + ("" if not include_version else ("_{0}_{1}".format(ext["version"]["major"], ext["version"]["minor"])))
- + "_struct"
- )
-
- def get_extension_struct_definition(name, ext, include_version=True):
-
- ret_val = []
-
- if ext["next"]:
- ret_val += get_extension_struct_definition(name, ext["next"])
-
- ret_val += [
- "extern const "
- + get_extension_struct_name(name, ext, include_version)
- + " "
- + get_extension_struct_instance_name(name, ext, include_version)
- + " = {",
- "\tGDNATIVE_EXT_" + ext["type"] + ",",
- "\t{" + str(ext["version"]["major"]) + ", " + str(ext["version"]["minor"]) + "},",
- "\t"
- + (
- "nullptr"
- if not ext["next"]
- else ("(const godot_gdnative_api_struct *)&" + get_extension_struct_instance_name(name, ext["next"]))
- )
- + ",",
- ]
-
- for funcdef in ext["api"]:
- ret_val.append("\t%s," % funcdef["name"])
-
- ret_val += ["};\n"]
-
- return ret_val
-
- def get_core_struct_definition(core):
- ret_val = []
-
- if core["next"]:
- ret_val += get_core_struct_definition(core["next"])
-
- ret_val += [
- "extern const godot_gdnative_core_"
- + "{0}_{1}_api_struct api_{0}_{1}".format(core["version"]["major"], core["version"]["minor"])
- + " = {",
- "\tGDNATIVE_" + core["type"] + ",",
- "\t{" + str(core["version"]["major"]) + ", " + str(core["version"]["minor"]) + "},",
- "\t"
- + (
- "nullptr"
- if not core["next"]
- else (
- "(const godot_gdnative_api_struct *)& api_{0}_{1}".format(
- core["next"]["version"]["major"], core["next"]["version"]["minor"]
- )
- )
- )
- + ",",
- ]
-
- for funcdef in core["api"]:
- ret_val.append("\t%s," % funcdef["name"])
-
- ret_val += ["};\n"]
-
- return ret_val
-
- for ext in api["extensions"]:
- name = ext["name"]
- out += get_extension_struct_definition(name, ext, False)
-
- out += ["", "const godot_gdnative_api_struct *gdnative_extensions_pointers[] = {"]
-
- for ext in api["extensions"]:
- name = ext["name"]
- out += ["\t(godot_gdnative_api_struct *)&api_extension_" + name + "_struct,"]
-
- out += ["};\n"]
-
- if api["core"]["next"]:
- out += get_core_struct_definition(api["core"]["next"])
-
- out += [
- "extern const godot_gdnative_core_api_struct api_struct = {",
- "\tGDNATIVE_" + api["core"]["type"] + ",",
- "\t{" + str(api["core"]["version"]["major"]) + ", " + str(api["core"]["version"]["minor"]) + "},",
- "\t"
- + (
- "nullptr, "
- if not api["core"]["next"]
- else (
- "(const godot_gdnative_api_struct *)& api_{0}_{1},".format(
- api["core"]["next"]["version"]["major"], api["core"]["next"]["version"]["minor"]
- )
- )
- ),
- "\t" + str(len(api["extensions"])) + ",",
- "\tgdnative_extensions_pointers,",
- ]
-
- for funcdef in api["core"]["api"]:
- out.append("\t%s," % funcdef["name"])
- out.append("};\n")
-
- return "\n".join(out)
-
-
-def build_gdnative_api_struct(target, source, env):
-
- with open(source[0], "r") as fd:
- api = json.load(fd)
-
- header, source = target
- with open(header, "w") as fd:
- fd.write(_build_gdnative_api_struct_header(api))
- with open(source, "w") as fd:
- fd.write(_build_gdnative_api_struct_source(api))
-
-
-if __name__ == "__main__":
- subprocess_main(globals())
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
deleted file mode 100644
index 66c8ab7b37..0000000000
--- a/modules/gdnative/gdnative_library_editor_plugin.cpp
+++ /dev/null
@@ -1,420 +0,0 @@
-/*************************************************************************/
-/* gdnative_library_editor_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef TOOLS_ENABLED
-
-#include "gdnative_library_editor_plugin.h"
-
-#include "editor/editor_file_dialog.h"
-#include "editor/editor_node.h"
-#include "editor/editor_scale.h"
-#include "gdnative.h"
-
-void GDNativeLibraryEditor::edit(Ref<GDNativeLibrary> p_library) {
- library = p_library;
- Ref<ConfigFile> config = p_library->get_config_file();
-
- for (KeyValue<String, NativePlatformConfig> &E : platforms) {
- for (List<String>::Element *it = E.value.entries.front(); it; it = it->next()) {
- String target = E.key + "." + it->get();
- TargetConfig ecfg;
- ecfg.library = config->get_value("entry", target, "");
- ecfg.dependencies = config->get_value("dependencies", target, Array());
- entry_configs[target] = ecfg;
- }
- }
-
- _update_tree();
-}
-
-void GDNativeLibraryEditor::_bind_methods() {
-}
-
-void GDNativeLibraryEditor::_update_tree() {
- tree->clear();
- TreeItem *root = tree->create_item();
-
- PopupMenu *filter_list = filter->get_popup();
- String text = "";
- for (int i = 0; i < filter_list->get_item_count(); i++) {
- if (!filter_list->is_item_checked(i)) {
- continue;
- }
- Map<String, NativePlatformConfig>::Element *E = platforms.find(filter_list->get_item_metadata(i));
- if (!text.is_empty()) {
- text += ", ";
- }
- text += E->get().name;
-
- TreeItem *platform = tree->create_item(root);
- platform->set_text(0, E->get().name);
- platform->set_metadata(0, E->get().library_extension);
-
- platform->set_custom_bg_color(0, get_theme_color(SNAME("prop_category"), SNAME("Editor")));
- platform->set_custom_bg_color(1, get_theme_color(SNAME("prop_category"), SNAME("Editor")));
- platform->set_custom_bg_color(2, get_theme_color(SNAME("prop_category"), SNAME("Editor")));
- platform->set_selectable(0, false);
- platform->set_expand_right(0, true);
-
- for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) {
- String target = E->key() + "." + it->get();
- TreeItem *bit = tree->create_item(platform);
-
- bit->set_text(0, it->get());
- bit->set_metadata(0, target);
- bit->set_selectable(0, false);
- bit->set_custom_bg_color(0, get_theme_color(SNAME("prop_subsection"), SNAME("Editor")));
-
- bit->add_button(1, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")), BUTTON_SELECT_LIBRARY, false, TTR("Select the dynamic library for this entry"));
- String file = entry_configs[target].library;
- if (!file.is_empty()) {
- bit->add_button(1, get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")), BUTTON_CLEAR_LIBRARY, false, TTR("Clear"));
- }
- bit->set_text(1, file);
-
- bit->add_button(2, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")), BUTTON_SELECT_DEPENDENCES, false, TTR("Select dependencies of the library for this entry"));
- Array files = entry_configs[target].dependencies;
- if (files.size()) {
- bit->add_button(2, get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")), BUTTON_CLEAR_DEPENDENCES, false, TTR("Clear"));
- }
- bit->set_text(2, Variant(files));
-
- bit->add_button(3, get_theme_icon(SNAME("MoveUp"), SNAME("EditorIcons")), BUTTON_MOVE_UP, false, TTR("Move Up"));
- bit->add_button(3, get_theme_icon(SNAME("MoveDown"), SNAME("EditorIcons")), BUTTON_MOVE_DOWN, false, TTR("Move Down"));
- bit->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_ERASE_ENTRY, false, TTR("Remove current entry"));
- }
-
- TreeItem *new_arch = tree->create_item(platform);
- new_arch->set_text(0, TTR("Double click to create a new entry"));
- new_arch->set_text_alignment(0, HORIZONTAL_ALIGNMENT_CENTER);
- new_arch->set_custom_color(0, get_theme_color(SNAME("accent_color"), SNAME("Editor")));
- new_arch->set_expand_right(0, true);
- new_arch->set_metadata(1, E->key());
-
- platform->set_collapsed(collapsed_items.find(E->get().name) != nullptr);
- }
- filter->set_text(text);
-}
-
-void GDNativeLibraryEditor::_on_item_button(Object *item, int column, int id) {
- String target = Object::cast_to<TreeItem>(item)->get_metadata(0);
- String platform = target.substr(0, target.find("."));
- String entry = target.substr(platform.length() + 1, target.length());
- String section = (id == BUTTON_SELECT_DEPENDENCES || id == BUTTON_CLEAR_DEPENDENCES) ? "dependencies" : "entry";
-
- if (id == BUTTON_SELECT_LIBRARY || id == BUTTON_SELECT_DEPENDENCES) {
- TreeItem *treeItem = Object::cast_to<TreeItem>(item)->get_parent();
- EditorFileDialog::FileMode mode = EditorFileDialog::FILE_MODE_OPEN_FILE;
- if (id == BUTTON_SELECT_DEPENDENCES) {
- mode = EditorFileDialog::FILE_MODE_OPEN_FILES;
- } else if (treeItem->get_text(0) == "iOS" || treeItem->get_text(0) == "macOS") {
- mode = EditorFileDialog::FILE_MODE_OPEN_ANY;
- }
-
- file_dialog->set_meta("target", target);
- file_dialog->set_meta("section", section);
- file_dialog->clear_filters();
-
- String filter_string = treeItem->get_metadata(0);
- Vector<String> filters = filter_string.split(",", false, 0);
- for (int i = 0; i < filters.size(); i++) {
- file_dialog->add_filter(filters[i]);
- }
-
- file_dialog->set_file_mode(mode);
- file_dialog->popup_file_dialog();
-
- } else if (id == BUTTON_CLEAR_LIBRARY) {
- _set_target_value(section, target, "");
- } else if (id == BUTTON_CLEAR_DEPENDENCES) {
- _set_target_value(section, target, Array());
- } else if (id == BUTTON_ERASE_ENTRY) {
- _erase_entry(platform, entry);
- } else if (id == BUTTON_MOVE_UP || id == BUTTON_MOVE_DOWN) {
- _move_entry(platform, entry, id);
- }
-}
-
-void GDNativeLibraryEditor::_on_library_selected(const String &file) {
- _set_target_value(file_dialog->get_meta("section"), file_dialog->get_meta("target"), file);
-}
-
-void GDNativeLibraryEditor::_on_dependencies_selected(const PackedStringArray &files) {
- _set_target_value(file_dialog->get_meta("section"), file_dialog->get_meta("target"), files);
-}
-
-void GDNativeLibraryEditor::_on_filter_selected(int index) {
- PopupMenu *filter_list = filter->get_popup();
- filter_list->set_item_checked(index, !filter_list->is_item_checked(index));
- _update_tree();
-}
-
-void GDNativeLibraryEditor::_on_item_collapsed(Object *p_item) {
- TreeItem *item = Object::cast_to<TreeItem>(p_item);
- String name = item->get_text(0);
-
- if (item->is_collapsed()) {
- collapsed_items.insert(name);
- } else if (Set<String>::Element *e = collapsed_items.find(name)) {
- collapsed_items.erase(e);
- }
-}
-
-void GDNativeLibraryEditor::_on_item_activated() {
- TreeItem *item = tree->get_selected();
- if (item && tree->get_selected_column() == 0 && item->get_metadata(0).get_type() == Variant::NIL) {
- new_architecture_dialog->set_meta("platform", item->get_metadata(1));
- new_architecture_dialog->popup_centered();
- }
-}
-
-void GDNativeLibraryEditor::_on_create_new_entry() {
- String platform = new_architecture_dialog->get_meta("platform");
- String entry = new_architecture_input->get_text().strip_edges();
- if (!entry.is_empty()) {
- platforms[platform].entries.push_back(entry);
- _update_tree();
- }
-}
-
-void GDNativeLibraryEditor::_set_target_value(const String &section, const String &target, Variant file) {
- if (section == "entry") {
- entry_configs[target].library = file;
- } else if (section == "dependencies") {
- entry_configs[target].dependencies = file;
- }
- _translate_to_config_file();
- _update_tree();
-}
-
-void GDNativeLibraryEditor::_erase_entry(const String &platform, const String &entry) {
- if (platforms.has(platform)) {
- if (List<String>::Element *E = platforms[platform].entries.find(entry)) {
- String target = platform + "." + entry;
-
- platforms[platform].entries.erase(E);
- _set_target_value("entry", target, "");
- _set_target_value("dependencies", target, Array());
- _translate_to_config_file();
- _update_tree();
- }
- }
-}
-
-void GDNativeLibraryEditor::_move_entry(const String &platform, const String &entry, int dir) {
- if (List<String>::Element *E = platforms[platform].entries.find(entry)) {
- if (E->prev() && dir == BUTTON_MOVE_UP) {
- platforms[platform].entries.insert_before(E->prev(), E->get());
- platforms[platform].entries.erase(E);
- } else if (E->next() && dir == BUTTON_MOVE_DOWN) {
- platforms[platform].entries.insert_after(E->next(), E->get());
- platforms[platform].entries.erase(E);
- }
- _translate_to_config_file();
- _update_tree();
- }
-}
-
-void GDNativeLibraryEditor::_translate_to_config_file() {
- if (!library.is_null()) {
- Ref<ConfigFile> config = library->get_config_file();
- config->erase_section("entry");
- config->erase_section("dependencies");
-
- for (KeyValue<String, NativePlatformConfig> &E : platforms) {
- for (List<String>::Element *it = E.value.entries.front(); it; it = it->next()) {
- String target = E.key + "." + it->get();
- if (entry_configs[target].library.is_empty() && entry_configs[target].dependencies.is_empty()) {
- continue;
- }
-
- config->set_value("entry", target, entry_configs[target].library);
- config->set_value("dependencies", target, entry_configs[target].dependencies);
- }
- }
-
- library->notify_property_list_changed();
- }
-}
-
-GDNativeLibraryEditor::GDNativeLibraryEditor() {
- { // Define platforms
- NativePlatformConfig platform_windows;
- platform_windows.name = "Windows";
- platform_windows.entries.push_back("64");
- platform_windows.entries.push_back("32");
- platform_windows.library_extension = "*.dll";
- platforms["Windows"] = platform_windows;
-
- NativePlatformConfig platform_linux;
- platform_linux.name = "Linux/X11";
- platform_linux.entries.push_back("64");
- platform_linux.entries.push_back("32");
- platform_linux.library_extension = "*.so";
- platforms["X11"] = platform_linux;
-
- NativePlatformConfig platform_osx;
- platform_osx.name = "macOS";
- platform_osx.entries.push_back("64");
- platform_osx.library_extension = "*.framework; Framework, *.dylib; Dynamic Library";
- platforms["macOS"] = platform_osx;
-
- NativePlatformConfig platform_haiku;
- platform_haiku.name = "Haiku";
- platform_haiku.entries.push_back("64");
- platform_haiku.entries.push_back("32");
- platform_haiku.library_extension = "*.so";
- platforms["Haiku"] = platform_haiku;
-
- NativePlatformConfig platform_uwp;
- platform_uwp.name = "UWP";
- platform_uwp.entries.push_back("arm");
- platform_uwp.entries.push_back("32");
- platform_uwp.entries.push_back("64");
- platform_uwp.library_extension = "*.dll";
- platforms["UWP"] = platform_uwp;
-
- NativePlatformConfig platform_android;
- platform_android.name = "Android";
- platform_android.entries.push_back("armeabi-v7a");
- platform_android.entries.push_back("arm64-v8a");
- platform_android.entries.push_back("x86");
- platform_android.entries.push_back("x86_64");
- platform_android.library_extension = "*.so";
- platforms["Android"] = platform_android;
-
- NativePlatformConfig platform_html5;
- platform_html5.name = "HTML5";
- platform_html5.entries.push_back("wasm32");
- platform_html5.library_extension = "*.wasm";
- platforms["HTML5"] = platform_html5;
-
- NativePlatformConfig platform_ios;
- platform_ios.name = "iOS";
- platform_ios.entries.push_back("arm64");
- platform_ios.entries.push_back("x86_64");
- // iOS can use both Static and Dynamic libraries.
- // Frameworks is actually a folder with files.
- platform_ios.library_extension = "*.framework; Framework, *.xcframework; Binary Framework, *.a; Static Library, *.dylib; Dynamic Library";
- platforms["iOS"] = platform_ios;
- }
-
- VBoxContainer *container = memnew(VBoxContainer);
- add_child(container);
- container->set_anchors_and_offsets_preset(PRESET_WIDE);
-
- HBoxContainer *hbox = memnew(HBoxContainer);
- container->add_child(hbox);
- Label *label = memnew(Label);
- label->set_text(TTR("Platform:"));
- hbox->add_child(label);
- filter = memnew(MenuButton);
- filter->set_h_size_flags(SIZE_EXPAND_FILL);
- filter->set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT);
- hbox->add_child(filter);
- PopupMenu *filter_list = filter->get_popup();
- filter_list->set_hide_on_checkable_item_selection(false);
-
- int idx = 0;
- for (const KeyValue<String, NativePlatformConfig> &E : platforms) {
- filter_list->add_check_item(E.value.name, idx);
- filter_list->set_item_metadata(idx, E.key);
- filter_list->set_item_checked(idx, true);
- idx += 1;
- }
- filter_list->connect("index_pressed", callable_mp(this, &GDNativeLibraryEditor::_on_filter_selected));
-
- tree = memnew(Tree);
- container->add_child(tree);
- tree->set_v_size_flags(SIZE_EXPAND_FILL);
- tree->set_hide_root(true);
- tree->set_column_titles_visible(true);
- tree->set_columns(4);
- tree->set_column_expand(0, false);
- tree->set_column_custom_minimum_width(0, int(200 * EDSCALE));
- tree->set_column_title(0, TTR("Platform"));
- tree->set_column_title(1, TTR("Dynamic Library"));
- tree->set_column_title(2, TTR("Dependencies"));
- tree->set_column_expand(3, false);
- tree->set_column_custom_minimum_width(3, int(110 * EDSCALE));
- tree->connect("button_pressed", callable_mp(this, &GDNativeLibraryEditor::_on_item_button));
- tree->connect("item_collapsed", callable_mp(this, &GDNativeLibraryEditor::_on_item_collapsed));
- tree->connect("item_activated", callable_mp(this, &GDNativeLibraryEditor::_on_item_activated));
-
- file_dialog = memnew(EditorFileDialog);
- file_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES);
- //file_dialog->set_resizable(true);
- add_child(file_dialog);
- file_dialog->connect("file_selected", callable_mp(this, &GDNativeLibraryEditor::_on_library_selected));
- file_dialog->connect("dir_selected", callable_mp(this, &GDNativeLibraryEditor::_on_library_selected));
- file_dialog->connect("files_selected", callable_mp(this, &GDNativeLibraryEditor::_on_dependencies_selected));
-
- new_architecture_dialog = memnew(ConfirmationDialog);
- add_child(new_architecture_dialog);
- new_architecture_dialog->set_title(TTR("Add an architecture entry"));
- new_architecture_input = memnew(LineEdit);
- new_architecture_dialog->add_child(new_architecture_input);
- // new_architecture_dialog->set_custom_minimum_size(Vector2(300, 80) * EDSCALE);
- new_architecture_input->set_anchors_and_offsets_preset(PRESET_HCENTER_WIDE, PRESET_MODE_MINSIZE, 5 * EDSCALE);
- new_architecture_dialog->get_ok_button()->connect("pressed", callable_mp(this, &GDNativeLibraryEditor::_on_create_new_entry));
-}
-
-void GDNativeLibraryEditorPlugin::edit(Object *p_node) {
- Ref<GDNativeLibrary> new_library = Object::cast_to<GDNativeLibrary>(p_node);
- if (new_library.is_valid()) {
- library_editor->edit(new_library);
- }
-}
-
-bool GDNativeLibraryEditorPlugin::handles(Object *p_node) const {
- return p_node->is_class("GDNativeLibrary");
-}
-
-void GDNativeLibraryEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- button->show();
- EditorNode::get_singleton()->make_bottom_panel_item_visible(library_editor);
-
- } else {
- if (library_editor->is_visible_in_tree()) {
- EditorNode::get_singleton()->hide_bottom_panel();
- }
- button->hide();
- }
-}
-
-GDNativeLibraryEditorPlugin::GDNativeLibraryEditorPlugin() {
- library_editor = memnew(GDNativeLibraryEditor);
- library_editor->set_custom_minimum_size(Size2(0, 250 * EDSCALE));
- button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("GDNativeLibrary"), library_editor);
- button->hide();
-}
-
-#endif
diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h
deleted file mode 100644
index 797695366c..0000000000
--- a/modules/gdnative/gdnative_library_editor_plugin.h
+++ /dev/null
@@ -1,119 +0,0 @@
-/*************************************************************************/
-/* gdnative_library_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GDNATIVE_LIBRARY_EDITOR_PLUGIN_H
-#define GDNATIVE_LIBRARY_EDITOR_PLUGIN_H
-
-#ifdef TOOLS_ENABLED
-
-#include "editor/editor_plugin.h"
-#include "gdnative.h"
-#include "scene/gui/control.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/tree.h"
-
-class EditorFileDialog;
-
-class GDNativeLibraryEditor : public Control {
- GDCLASS(GDNativeLibraryEditor, Control);
-
- struct NativePlatformConfig {
- String name;
- String library_extension;
- List<String> entries;
- };
-
- struct TargetConfig {
- String library;
- Array dependencies;
- };
-
- enum ItemButton {
- BUTTON_SELECT_LIBRARY,
- BUTTON_CLEAR_LIBRARY,
- BUTTON_SELECT_DEPENDENCES,
- BUTTON_CLEAR_DEPENDENCES,
- BUTTON_ERASE_ENTRY,
- BUTTON_MOVE_UP,
- BUTTON_MOVE_DOWN,
- };
-
- Tree *tree;
- MenuButton *filter;
- EditorFileDialog *file_dialog;
- ConfirmationDialog *new_architecture_dialog;
- LineEdit *new_architecture_input;
- Set<String> collapsed_items;
-
- String showing_platform;
- Ref<GDNativeLibrary> library;
- Map<String, NativePlatformConfig> platforms;
- Map<String, TargetConfig> entry_configs;
-
-protected:
- static void _bind_methods();
- void _update_tree();
- void _on_item_button(Object *item, int column, int id);
- void _on_library_selected(const String &file);
- void _on_dependencies_selected(const PackedStringArray &files);
- void _on_filter_selected(int id);
- void _on_item_collapsed(Object *p_item);
- void _on_item_activated();
- void _on_create_new_entry();
- void _set_target_value(const String &section, const String &target, Variant file);
- void _erase_entry(const String &platform, const String &entry);
- void _move_entry(const String &platform, const String &entry, int dir);
- void _translate_to_config_file();
-
-public:
- void edit(Ref<GDNativeLibrary> p_library);
-
- GDNativeLibraryEditor();
-};
-
-class GDNativeLibraryEditorPlugin : public EditorPlugin {
- GDCLASS(GDNativeLibraryEditorPlugin, EditorPlugin);
-
- GDNativeLibraryEditor *library_editor = nullptr;
- Button *button = nullptr;
-
-public:
- virtual String get_name() const override { return "GDNativeLibrary"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_node) override;
- virtual bool handles(Object *p_node) const override;
- virtual void make_visible(bool p_visible) override;
-
- GDNativeLibraryEditorPlugin();
-};
-
-#endif // TOOLS_ENABLED
-
-#endif // GDNATIVE_LIBRARY_EDITOR_PLUGIN_H
diff --git a/modules/gdnative/gdnative_library_singleton_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp
deleted file mode 100644
index ce1f41bdf1..0000000000
--- a/modules/gdnative/gdnative_library_singleton_editor.cpp
+++ /dev/null
@@ -1,213 +0,0 @@
-/*************************************************************************/
-/* gdnative_library_singleton_editor.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifdef TOOLS_ENABLED
-#include "gdnative_library_singleton_editor.h"
-#include "gdnative.h"
-
-#include "core/config/project_settings.h"
-#include "editor/editor_node.h"
-
-Set<String> GDNativeLibrarySingletonEditor::_find_singletons_recursive(EditorFileSystemDirectory *p_dir) {
- Set<String> file_paths;
-
- // check children
-
- for (int i = 0; i < p_dir->get_file_count(); i++) {
- String file_name = p_dir->get_file(i);
- String file_type = p_dir->get_file_type(i);
-
- if (file_type != "GDNativeLibrary") {
- continue;
- }
-
- Ref<GDNativeLibrary> lib = ResourceLoader::load(p_dir->get_file_path(i));
- if (lib.is_valid() && lib->is_singleton()) {
- file_paths.insert(p_dir->get_file_path(i));
- }
- }
-
- // check subdirectories
- for (int i = 0; i < p_dir->get_subdir_count(); i++) {
- Set<String> paths = _find_singletons_recursive(p_dir->get_subdir(i));
-
- for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
- file_paths.insert(E->get());
- }
- }
-
- return file_paths;
-}
-
-void GDNativeLibrarySingletonEditor::_discover_singletons() {
- EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->get_filesystem();
-
- Set<String> file_paths = _find_singletons_recursive(dir);
-
- bool changed = false;
- Array current_files;
- if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
- current_files = ProjectSettings::get_singleton()->get("gdnative/singletons");
- }
- Array files;
- for (Set<String>::Element *E = file_paths.front(); E; E = E->next()) {
- if (!current_files.has(E->get())) {
- changed = true;
- }
- files.append(E->get());
- }
-
- // Check for removed files
- if (!changed) {
- // Removed singleton
- for (int j = 0; j < current_files.size(); j++) {
- if (!files.has(current_files[j])) {
- changed = true;
- break;
- }
- }
- }
-
- if (changed) {
- ProjectSettings::get_singleton()->set("gdnative/singletons", files);
- _update_libraries(); // So singleton options (i.e. disabled) updates too
- ProjectSettings::get_singleton()->save();
- }
-}
-
-void GDNativeLibrarySingletonEditor::_update_libraries() {
- updating = true;
- libraries->clear();
- libraries->create_item(); // root item
-
- Array singletons;
- if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
- singletons = ProjectSettings::get_singleton()->get("gdnative/singletons");
- }
- Array singletons_disabled;
- if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons_disabled")) {
- singletons_disabled = ProjectSettings::get_singleton()->get("gdnative/singletons_disabled");
- }
-
- Array updated_disabled;
- for (int i = 0; i < singletons.size(); i++) {
- bool enabled = true;
- String path = singletons[i];
- if (singletons_disabled.has(path)) {
- enabled = false;
- updated_disabled.push_back(path);
- }
- TreeItem *ti = libraries->create_item(libraries->get_root());
- ti->set_text(0, path.get_file());
- ti->set_tooltip(0, path);
- ti->set_metadata(0, path);
- ti->set_cell_mode(1, TreeItem::CELL_MODE_RANGE);
- ti->set_text(1, "Disabled,Enabled");
- ti->set_range(1, enabled ? 1 : 0);
- ti->set_custom_color(1, enabled ? Color(0, 1, 0) : Color(1, 0, 0));
- ti->set_editable(1, true);
- }
-
- // The singletons list changed, we must update the settings
- if (updated_disabled.size() != singletons_disabled.size()) {
- ProjectSettings::get_singleton()->set("gdnative/singletons_disabled", updated_disabled);
- }
-
- updating = false;
-}
-
-void GDNativeLibrarySingletonEditor::_item_edited() {
- if (updating) {
- return;
- }
-
- TreeItem *item = libraries->get_edited();
- if (!item) {
- return;
- }
-
- bool enabled = item->get_range(1);
- String path = item->get_metadata(0);
-
- Array disabled_paths;
- Array undo_paths;
- if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons_disabled")) {
- disabled_paths = ProjectSettings::get_singleton()->get("gdnative/singletons_disabled");
- // Duplicate so redo works (not a reference)
- disabled_paths = disabled_paths.duplicate();
- // For undo, so we can reset the property.
- undo_paths = disabled_paths.duplicate();
- }
-
- if (enabled) {
- disabled_paths.erase(path);
- } else {
- if (disabled_paths.find(path) == -1) {
- disabled_paths.push_back(path);
- }
- }
-
- undo_redo->create_action(enabled ? TTR("Enabled GDNative Singleton") : TTR("Disabled GDNative Singleton"));
- undo_redo->add_do_property(ProjectSettings::get_singleton(), "gdnative/singletons_disabled", disabled_paths);
- undo_redo->add_do_method(this, "_update_libraries");
- undo_redo->add_undo_property(ProjectSettings::get_singleton(), "gdnative/singletons_disabled", undo_paths);
- undo_redo->add_undo_method(this, "_update_libraries");
- undo_redo->commit_action();
-}
-
-void GDNativeLibrarySingletonEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (is_visible_in_tree()) {
- _update_libraries();
- }
- } break;
- }
-}
-
-void GDNativeLibrarySingletonEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_libraries"), &GDNativeLibrarySingletonEditor::_update_libraries);
-}
-
-GDNativeLibrarySingletonEditor::GDNativeLibrarySingletonEditor() {
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
- libraries = memnew(Tree);
- libraries->set_columns(2);
- libraries->set_column_titles_visible(true);
- libraries->set_column_title(0, TTR("Library"));
- libraries->set_column_title(1, TTR("Status"));
- libraries->set_hide_root(true);
- add_margin_child(TTR("Libraries: "), libraries, true);
- updating = false;
- libraries->connect("item_edited", callable_mp(this, &GDNativeLibrarySingletonEditor::_item_edited));
- EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &GDNativeLibrarySingletonEditor::_discover_singletons));
-}
-
-#endif // TOOLS_ENABLED
diff --git a/modules/gdnative/gdnative_library_singleton_editor.h b/modules/gdnative/gdnative_library_singleton_editor.h
deleted file mode 100644
index 16155723bc..0000000000
--- a/modules/gdnative/gdnative_library_singleton_editor.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*************************************************************************/
-/* gdnative_library_singleton_editor.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GD_NATIVE_LIBRARY_EDITOR_H
-#define GD_NATIVE_LIBRARY_EDITOR_H
-
-#ifdef TOOLS_ENABLED
-#include "editor/editor_file_system.h"
-#include "editor/project_settings_editor.h"
-
-class GDNativeLibrarySingletonEditor : public VBoxContainer {
- GDCLASS(GDNativeLibrarySingletonEditor, VBoxContainer);
-
-private:
- Tree *libraries;
- UndoRedo *undo_redo;
-
- bool updating;
-
- static Set<String> _find_singletons_recursive(EditorFileSystemDirectory *p_dir);
-
-protected:
- void _notification(int p_what);
- static void _bind_methods();
-
- void _discover_singletons();
- void _item_edited();
- void _update_libraries();
-
-public:
- GDNativeLibrarySingletonEditor();
-};
-
-#endif
-#endif // GD_NATIVE_LIBRARY_EDITOR_H
diff --git a/modules/gdnative/icons/GDNativeLibrary.svg b/modules/gdnative/icons/GDNativeLibrary.svg
deleted file mode 100644
index 0ddfd4e6f2..0000000000
--- a/modules/gdnative/icons/GDNativeLibrary.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2l2.2578.56445a5 5 0 0 0 .2793.6875l-1.1934 1.9902 1.4141 1.4141 1.9941-1.1953a5 5 0 0 0 .68555.28516l.5625 2.2539v-5.2695a2 2 0 0 1 -1-1.7305 2 2 0 0 1 1-1.7285v-.27148h1 4.5762a5 5 0 0 0 -.11328-.25195l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2zm2 7v1 5 1h5c.55228 0 1-.4477 1-1v-5c0-.5523-.44772-1-1-1v4l-1-1-1 1v-4z" fill="#e0e0e0"/></svg>
diff --git a/modules/gdnative/icons/NativeScript.svg b/modules/gdnative/icons/NativeScript.svg
deleted file mode 100644
index 2224b36b29..0000000000
--- a/modules/gdnative/icons/NativeScript.svg
+++ /dev/null
@@ -1 +0,0 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625h3v1 1h2v-.95117a2 2 0 0 1 0-.048828 2 2 0 0 1 2-2 2 2 0 0 1 2 2v1h5v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2zm-6 7v4 4h2a3 3 0 0 0 3-3 3 3 0 0 0 -3-3v-2zm6 0v2h2v-2zm3 2v6h2v-4a1 1 0 0 1 1 1v3h2v-3a3 3 0 0 0 -3-3zm-7 2a1 1 0 0 1 1 1 1 1 0 0 1 -1 1zm4 0v4h2v-4z" fill="#e0e0e0"/></svg>
diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h
deleted file mode 100644
index 859a85ae1e..0000000000
--- a/modules/gdnative/include/android/godot_android.h
+++ /dev/null
@@ -1,56 +0,0 @@
-/*************************************************************************/
-/* godot_android.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_ANDROID_GDN_H
-#define GODOT_ANDROID_GDN_H
-
-#include <gdnative/gdnative.h>
-
-#ifdef __ANDROID__
-#include <jni.h>
-#else
-#define JNIEnv void
-#define jobject void *
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-JNIEnv *GDAPI godot_android_get_env();
-jobject GDAPI godot_android_get_activity();
-jobject GDAPI godot_android_get_surface();
-bool GDAPI godot_android_is_activity_resumed();
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* !GODOT_ANDROID_GDN_H */
diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h
deleted file mode 100644
index 67818f61c8..0000000000
--- a/modules/gdnative/include/gdnative/aabb.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/*************************************************************************/
-/* aabb.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_AABB_H
-#define GODOT_AABB_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <gdnative/math_defs.h>
-
-#define GODOT_AABB_SIZE (sizeof(godot_real_t) * 6)
-
-#ifndef GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_AABB_SIZE];
-} godot_aabb;
-#endif
-
-#include <gdnative/gdnative.h>
-
-void GDAPI godot_aabb_new(godot_aabb *p_self);
-void GDAPI godot_aabb_new_copy(godot_aabb *r_dest, const godot_aabb *p_src);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_AABB_H
diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h
deleted file mode 100644
index cee641a7c5..0000000000
--- a/modules/gdnative/include/gdnative/array.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*************************************************************************/
-/* array.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_ARRAY_H
-#define GODOT_ARRAY_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_ARRAY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_ARRAY_SIZE];
-} godot_array;
-#endif
-
-#include <gdnative/gdnative.h>
-#include <gdnative/variant_struct.h>
-
-void GDAPI godot_array_new(godot_array *p_self);
-void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
-void GDAPI godot_array_destroy(godot_array *p_self);
-godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, godot_int p_index);
-const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, godot_int p_index);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_ARRAY_H
diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h
deleted file mode 100644
index 50c9aa6408..0000000000
--- a/modules/gdnative/include/gdnative/basis.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*************************************************************************/
-/* basis.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_BASIS_H
-#define GODOT_BASIS_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <gdnative/math_defs.h>
-
-#define GODOT_BASIS_SIZE (sizeof(godot_real_t) * 9)
-
-#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_BASIS_SIZE];
-} godot_basis;
-#endif
-
-#include <gdnative/gdnative.h>
-
-void GDAPI godot_basis_new(godot_basis *p_self);
-void GDAPI godot_basis_new_copy(godot_basis *r_dest, const godot_basis *p_src);
-godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index);
-const godot_vector3 GDAPI *godot_basis_operator_index_const(const godot_basis *p_self, godot_int p_index);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_BASIS_H
diff --git a/modules/gdnative/include/gdnative/callable.h b/modules/gdnative/include/gdnative/callable.h
deleted file mode 100644
index db068d2ac7..0000000000
--- a/modules/gdnative/include/gdnative/callable.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*************************************************************************/
-/* callable.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_CALLABLE_H
-#define GODOT_CALLABLE_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-// Alignment hardcoded in `core/variant/callable.h`.
-#define GODOT_CALLABLE_SIZE (16)
-
-#ifndef GODOT_CORE_API_GODOT_CALLABLE_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_CALLABLE_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_CALLABLE_SIZE];
-} godot_callable;
-#endif
-
-#include <gdnative/gdnative.h>
-
-void GDAPI godot_callable_new(godot_callable *p_self);
-void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src);
-void GDAPI godot_callable_destroy(godot_callable *p_self);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h
deleted file mode 100644
index 2d64a323f9..0000000000
--- a/modules/gdnative/include/gdnative/color.h
+++ /dev/null
@@ -1,61 +0,0 @@
-/*************************************************************************/
-/* color.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_COLOR_H
-#define GODOT_COLOR_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <gdnative/math_defs.h>
-
-// Colors should always use 32-bit floats, so don't use real_t here.
-#define GODOT_COLOR_SIZE (sizeof(float) * 4)
-
-#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_COLOR_SIZE];
-} godot_color;
-#endif
-
-#include <gdnative/gdnative.h>
-
-void GDAPI godot_color_new(godot_color *p_self);
-void GDAPI godot_color_new_copy(godot_color *r_dest, const godot_color *p_src);
-float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index);
-const float GDAPI *godot_color_operator_index_const(const godot_color *p_self, godot_int p_index);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_COLOR_H
diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h
deleted file mode 100644
index 4219753f71..0000000000
--- a/modules/gdnative/include/gdnative/dictionary.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*************************************************************************/
-/* dictionary.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_DICTIONARY_H
-#define GODOT_DICTIONARY_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_DICTIONARY_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE];
-} godot_dictionary;
-#endif
-
-#include <gdnative/gdnative.h>
-#include <gdnative/variant_struct.h>
-
-void GDAPI godot_dictionary_new(godot_dictionary *p_self);
-void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
-void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
-godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
-const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_DICTIONARY_H
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
deleted file mode 100644
index b46a00c185..0000000000
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ /dev/null
@@ -1,287 +0,0 @@
-/*************************************************************************/
-/* gdnative.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_GDNATIVE_H
-#define GODOT_GDNATIVE_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#if defined(_WIN32) || defined(__ANDROID__)
-#define GDCALLINGCONV
-#define GDAPI GDCALLINGCONV
-#elif defined(__APPLE__)
-#include "TargetConditionals.h"
-#if TARGET_OS_IPHONE
-#define GDCALLINGCONV __attribute__((visibility("default")))
-#define GDAPI GDCALLINGCONV
-#elif TARGET_OS_MAC
-#define GDCALLINGCONV __attribute__((sysv_abi))
-#define GDAPI GDCALLINGCONV
-#endif
-#else // !_WIN32 && !__APPLE__
-#define GDCALLINGCONV __attribute__((sysv_abi))
-#define GDAPI GDCALLINGCONV
-#endif
-
-// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
-#ifdef __GNUC__
-#define GDN_EXPORT __attribute__((visibility("default")))
-#elif defined(_WIN32)
-#define GDN_EXPORT __declspec(dllexport)
-#else
-#define GDN_EXPORT
-#endif
-
-#include <stdbool.h>
-#include <stdint.h>
-
-////// Error
-
-typedef enum {
- GODOT_OK, // (0)
- GODOT_FAILED, ///< Generic fail error
- GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
- GODOT_ERR_UNCONFIGURED, ///< The object being used hasn't been properly set up yet
- GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
- GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
- GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
- GODOT_ERR_FILE_NOT_FOUND,
- GODOT_ERR_FILE_BAD_DRIVE,
- GODOT_ERR_FILE_BAD_PATH,
- GODOT_ERR_FILE_NO_PERMISSION, // (10)
- GODOT_ERR_FILE_ALREADY_IN_USE,
- GODOT_ERR_FILE_CANT_OPEN,
- GODOT_ERR_FILE_CANT_WRITE,
- GODOT_ERR_FILE_CANT_READ,
- GODOT_ERR_FILE_UNRECOGNIZED, // (15)
- GODOT_ERR_FILE_CORRUPT,
- GODOT_ERR_FILE_MISSING_DEPENDENCIES,
- GODOT_ERR_FILE_EOF,
- GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file
- GODOT_ERR_CANT_CREATE, // (20)
- GODOT_ERR_QUERY_FAILED,
- GODOT_ERR_ALREADY_IN_USE,
- GODOT_ERR_LOCKED, ///< resource is locked
- GODOT_ERR_TIMEOUT,
- GODOT_ERR_CANT_CONNECT, // (25)
- GODOT_ERR_CANT_RESOLVE,
- GODOT_ERR_CONNECTION_ERROR,
- GODOT_ERR_CANT_ACQUIRE_RESOURCE,
- GODOT_ERR_CANT_FORK,
- GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30)
- GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
- GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists
- GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
- GODOT_ERR_DATABASE_CANT_READ, ///< database is full
- GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35)
- GODOT_ERR_COMPILATION_FAILED,
- GODOT_ERR_METHOD_NOT_FOUND,
- GODOT_ERR_LINK_FAILED,
- GODOT_ERR_SCRIPT_FAILED,
- GODOT_ERR_CYCLIC_LINK, // (40)
- GODOT_ERR_INVALID_DECLARATION,
- GODOT_ERR_DUPLICATE_SYMBOL,
- GODOT_ERR_PARSE_ERROR,
- GODOT_ERR_BUSY,
- GODOT_ERR_SKIP, // (45)
- GODOT_ERR_HELP, ///< user requested help!!
- GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
- GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
-} godot_error;
-
-/////// Object (forward declared)
-typedef void godot_object;
-
-/////// String
-
-#include <gdnative/string.h>
-
-/////// String name
-
-#include <gdnative/string_name.h>
-
-////// Vector2 & Vector2i
-
-#include <gdnative/vector2.h>
-
-////// Rect2 & Rect2i
-
-#include <gdnative/rect2.h>
-
-////// Vector3 & Vector3i
-
-#include <gdnative/vector3.h>
-
-////// Transform2D
-
-#include <gdnative/transform2d.h>
-
-/////// Plane
-
-#include <gdnative/plane.h>
-
-/////// Quaternion
-
-#include <gdnative/quaternion.h>
-
-/////// AABB
-
-#include <gdnative/aabb.h>
-
-/////// Basis
-
-#include <gdnative/basis.h>
-
-/////// Transform3D
-
-#include <gdnative/transform_3d.h>
-
-/////// Color
-
-#include <gdnative/color.h>
-
-/////// NodePath
-
-#include <gdnative/node_path.h>
-
-/////// RID
-
-#include <gdnative/rid.h>
-
-/////// Callable & Signal
-
-#include <gdnative/callable.h>
-
-/////// Dictionary
-
-#include <gdnative/dictionary.h>
-
-/////// Array
-
-#include <gdnative/array.h>
-
-// single API file for Packed*Array
-#include <gdnative/packed_arrays.h>
-
-void GDAPI godot_object_destroy(godot_object *p_o);
-
-////// Variant
-
-#include <gdnative/variant.h>
-
-////// Singleton API
-
-godot_object GDAPI *godot_global_get_singleton(char *p_name); // Result shouldn't be freed.
-
-////// MethodBind API
-
-typedef struct {
- uint8_t _dont_touch_that[1]; // TODO
-} godot_method_bind;
-
-godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
-void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
-godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
-////// Script API
-
-typedef struct godot_gdnative_api_version {
- unsigned int major;
- unsigned int minor;
-} godot_gdnative_api_version;
-
-typedef struct godot_gdnative_api_struct godot_gdnative_api_struct;
-
-struct godot_gdnative_api_struct {
- unsigned int type;
- godot_gdnative_api_version version;
- const godot_gdnative_api_struct *next;
-};
-
-#define GDNATIVE_VERSION_COMPATIBLE(want, have) (want.major == have.major && want.minor <= have.minor)
-
-typedef struct {
- godot_bool in_editor;
- uint64_t core_api_hash;
- uint64_t editor_api_hash;
- uint64_t no_api_hash;
- void (*report_version_mismatch)(const godot_object *p_library, const char *p_what, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have);
- void (*report_loading_error)(const godot_object *p_library, const char *p_what);
- godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized
- const struct godot_gdnative_core_api_struct *api_struct;
- const godot_string *active_library_path;
-} godot_gdnative_init_options;
-
-typedef struct {
- godot_bool in_editor;
-} godot_gdnative_terminate_options;
-
-// Calling convention?
-typedef godot_object *(*godot_class_constructor)();
-
-godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname);
-
-godot_dictionary GDAPI godot_get_global_constants();
-
-////// GDNative procedure types
-typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *);
-typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *);
-typedef godot_variant (*godot_gdnative_procedure_fn)(godot_array *);
-
-////// System Functions
-
-typedef godot_variant (*native_call_cb)(void *, godot_array *);
-void GDAPI godot_register_native_call_type(const char *p_call_type, native_call_cb p_callback);
-
-//using these will help Godot track how much memory is in use in debug mode
-void GDAPI *godot_alloc(int p_bytes);
-void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
-void GDAPI godot_free(void *p_ptr);
-
-// Helper print functions.
-void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
-void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
-void GDAPI godot_print_script_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
-
-//tags used for safe dynamic casting
-void GDAPI *godot_get_class_tag(const godot_string_name *p_class);
-godot_object GDAPI *godot_object_cast_to(const godot_object *p_object, void *p_class_tag);
-
-// equivalent of GDScript's instance_from_id
-godot_object GDAPI *godot_instance_from_id(uint64_t p_instance_id);
-
-uint64_t GDAPI godot_object_get_instance_id(const godot_object *p_object);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_GDNATIVE_H
diff --git a/modules/gdnative/include/gdnative/math_defs.h b/modules/gdnative/include/gdnative/math_defs.h
deleted file mode 100644
index dee027527e..0000000000
--- a/modules/gdnative/include/gdnative/math_defs.h
+++ /dev/null
@@ -1,66 +0,0 @@
-/*************************************************************************/
-/* math_defs.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_GDNATIVE_MATH_DEFS_H
-#define GODOT_GDNATIVE_MATH_DEFS_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdbool.h>
-#include <stdint.h>
-
-////// bool
-
-typedef bool godot_bool;
-
-#define GODOT_TRUE 1
-#define GODOT_FALSE 0
-
-/////// int
-
-typedef int64_t godot_int;
-
-/////// float
-
-typedef double godot_float;
-
-#ifdef REAL_T_IS_DOUBLE
-typedef double godot_real_t;
-#else
-typedef float godot_real_t;
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_C_H
diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h
deleted file mode 100644
index 46b693dcf6..0000000000
--- a/modules/gdnative/include/gdnative/node_path.h
+++ /dev/null
@@ -1,59 +0,0 @@
-/*************************************************************************/
-/* node_path.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_NODE_PATH_H
-#define GODOT_NODE_PATH_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_NODE_PATH_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE];
-} godot_node_path;
-#endif
-
-#include <gdnative/gdnative.h>
-
-void GDAPI godot_node_path_new(godot_node_path *p_self);
-void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
-void GDAPI godot_node_path_destroy(godot_node_path *p_self);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_NODE_PATH_H
diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h
deleted file mode 100644
index f4935ee0dc..0000000000
--- a/modules/gdnative/include/gdnative/packed_arrays.h
+++ /dev/null
@@ -1,255 +0,0 @@
-/*************************************************************************/
-/* packed_arrays.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_PACKED_ARRAYS_H
-#define GODOT_PACKED_ARRAYS_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-/////// PackedByteArray
-
-#define GODOT_PACKED_BYTE_ARRAY_SIZE (2 * sizeof(void *))
-
-#ifndef GODOT_CORE_API_GODOT_PACKED_BYTE_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_PACKED_BYTE_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_PACKED_BYTE_ARRAY_SIZE];
-} godot_packed_byte_array;
-#endif
-
-/////// PackedInt32Array
-
-#define GODOT_PACKED_INT32_ARRAY_SIZE (2 * sizeof(void *))
-
-#ifndef GODOT_CORE_API_GODOT_PACKED_INT32_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_PACKED_INT32_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_PACKED_INT32_ARRAY_SIZE];
-} godot_packed_int32_array;
-#endif
-
-/////// PackedInt64Array
-
-#define GODOT_PACKED_INT64_ARRAY_SIZE (2 * sizeof(void *))
-
-#ifndef GODOT_CORE_API_GODOT_PACKED_INT64_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_PACKED_INT64_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_PACKED_INT64_ARRAY_SIZE];
-} godot_packed_int64_array;
-#endif
-
-/////// PackedFloat32Array
-
-#define GODOT_PACKED_FLOAT32_ARRAY_SIZE (2 * sizeof(void *))
-
-#ifndef GODOT_CORE_API_GODOT_PACKED_FLOAT32_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_PACKED_FLOAT32_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_PACKED_FLOAT32_ARRAY_SIZE];
-} godot_packed_float32_array;
-#endif
-
-/////// PackedFloat64Array
-
-#define GODOT_PACKED_FLOAT64_ARRAY_SIZE (2 * sizeof(void *))
-
-#ifndef GODOT_CORE_API_GODOT_PACKED_FLOAT64_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_PACKED_FLOAT64_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_PACKED_FLOAT64_ARRAY_SIZE];
-} godot_packed_float64_array;
-#endif
-
-/////// PackedStringArray
-
-#define GODOT_PACKED_STRING_ARRAY_SIZE (2 * sizeof(void *))
-
-#ifndef GODOT_CORE_API_GODOT_PACKED_STRING_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_PACKED_STRING_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_PACKED_STRING_ARRAY_SIZE];
-} godot_packed_string_array;
-#endif
-
-/////// PackedVector2Array
-
-#define GODOT_PACKED_VECTOR2_ARRAY_SIZE (2 * sizeof(void *))
-
-#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR2_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_PACKED_VECTOR2_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_PACKED_VECTOR2_ARRAY_SIZE];
-} godot_packed_vector2_array;
-#endif
-
-/////// PackedVector2iArray
-
-#define GODOT_PACKED_VECTOR2I_ARRAY_SIZE (2 * sizeof(void *))
-
-#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR2I_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_PACKED_VECTOR2I_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_PACKED_VECTOR2I_ARRAY_SIZE];
-} godot_packed_vector2i_array;
-#endif
-
-/////// PackedVector3Array
-
-#define GODOT_PACKED_VECTOR3_ARRAY_SIZE (2 * sizeof(void *))
-
-#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR3_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_PACKED_VECTOR3_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_PACKED_VECTOR3_ARRAY_SIZE];
-} godot_packed_vector3_array;
-#endif
-
-/////// PackedVector3iArray
-
-#define GODOT_PACKED_VECTOR3I_ARRAY_SIZE (2 * sizeof(void *))
-
-#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR3I_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_PACKED_VECTOR3I_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_PACKED_VECTOR3I_ARRAY_SIZE];
-} godot_packed_vector3i_array;
-#endif
-
-/////// PackedColorArray
-
-#define GODOT_PACKED_COLOR_ARRAY_SIZE (2 * sizeof(void *))
-
-#ifndef GODOT_CORE_API_GODOT_PACKED_COLOR_ARRAY_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_PACKED_COLOR_ARRAY_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_PACKED_COLOR_ARRAY_SIZE];
-} godot_packed_color_array;
-#endif
-
-#include <gdnative/gdnative.h>
-
-// Byte.
-
-void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self);
-void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src);
-void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self);
-uint8_t GDAPI *godot_packed_byte_array_operator_index(godot_packed_byte_array *p_self, godot_int p_index);
-const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_packed_byte_array *p_self, godot_int p_index);
-
-// Int32.
-
-void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self);
-void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src);
-void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self);
-int32_t GDAPI *godot_packed_int32_array_operator_index(godot_packed_int32_array *p_self, godot_int p_index);
-const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_packed_int32_array *p_self, godot_int p_index);
-
-// Int64.
-
-void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self);
-void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src);
-void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self);
-int64_t GDAPI *godot_packed_int64_array_operator_index(godot_packed_int64_array *p_self, godot_int p_index);
-const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_packed_int64_array *p_self, godot_int p_index);
-
-// Float32.
-
-void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self);
-void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src);
-void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self);
-float GDAPI *godot_packed_float32_array_operator_index(godot_packed_float32_array *p_self, godot_int p_index);
-const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_packed_float32_array *p_self, godot_int p_index);
-
-// Float64.
-
-void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self);
-void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src);
-void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self);
-double GDAPI *godot_packed_float64_array_operator_index(godot_packed_float64_array *p_self, godot_int p_index);
-const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_packed_float64_array *p_self, godot_int p_index);
-
-// String.
-
-void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self);
-void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src);
-void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self);
-godot_string GDAPI *godot_packed_string_array_operator_index(godot_packed_string_array *p_self, godot_int p_index);
-const godot_string GDAPI *godot_packed_string_array_operator_index_const(const godot_packed_string_array *p_self, godot_int p_index);
-
-// Vector2.
-
-void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self);
-void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src);
-void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self);
-godot_vector2 GDAPI *godot_packed_vector2_array_operator_index(godot_packed_vector2_array *p_self, godot_int p_index);
-const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const godot_packed_vector2_array *p_self, godot_int p_index);
-
-// Vector2i.
-
-void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self);
-void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src);
-void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self);
-godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index(godot_packed_vector2i_array *p_self, godot_int p_index);
-const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(const godot_packed_vector2i_array *p_self, godot_int p_index);
-
-// Vector3.
-
-void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self);
-void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src);
-void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self);
-godot_vector3 GDAPI *godot_packed_vector3_array_operator_index(godot_packed_vector3_array *p_self, godot_int p_index);
-const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const godot_packed_vector3_array *p_self, godot_int p_index);
-
-// Vector3i.
-
-void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self);
-void GDAPI godot_packed_vector3i_array_new_copy(godot_packed_vector3i_array *r_dest, const godot_packed_vector3i_array *p_src);
-void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self);
-godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index(godot_packed_vector3i_array *p_self, godot_int p_index);
-const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(const godot_packed_vector3i_array *p_self, godot_int p_index);
-
-// Color.
-
-void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self);
-void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src);
-void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self);
-godot_color GDAPI *godot_packed_color_array_operator_index(godot_packed_color_array *p_self, godot_int p_index);
-const godot_color GDAPI *godot_packed_color_array_operator_index_const(const godot_packed_color_array *p_self, godot_int p_index);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_PACKED_ARRAYS_H
diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h
deleted file mode 100644
index e8f4f13b99..0000000000
--- a/modules/gdnative/include/gdnative/plane.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/*************************************************************************/
-/* plane.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_PLANE_H
-#define GODOT_PLANE_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <gdnative/math_defs.h>
-
-#define GODOT_PLANE_SIZE (sizeof(godot_real_t) * 4)
-
-#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_PLANE_SIZE];
-} godot_plane;
-#endif
-
-#include <gdnative/gdnative.h>
-
-void GDAPI godot_plane_new(godot_plane *p_self);
-void GDAPI godot_plane_new_copy(godot_plane *r_dest, const godot_plane *p_src);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_PLANE_H
diff --git a/modules/gdnative/include/gdnative/quaternion.h b/modules/gdnative/include/gdnative/quaternion.h
deleted file mode 100644
index 80e99c3a7c..0000000000
--- a/modules/gdnative/include/gdnative/quaternion.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*************************************************************************/
-/* quaternion.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_QUATERNION_H
-#define GODOT_QUATERNION_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <gdnative/math_defs.h>
-
-#define GODOT_QUATERNION_SIZE (sizeof(godot_real_t) * 4)
-
-#ifndef GODOT_CORE_API_GODOT_QUATERNION_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_QUATERNION_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_QUATERNION_SIZE];
-} godot_quaternion;
-#endif
-
-#include <gdnative/gdnative.h>
-
-void GDAPI godot_quaternion_new(godot_quaternion *p_self);
-void GDAPI godot_quaternion_new_copy(godot_quaternion *r_dest, const godot_quaternion *p_src);
-godot_real_t GDAPI *godot_quaternion_operator_index(godot_quaternion *p_self, godot_int p_index);
-const godot_real_t GDAPI *godot_quaternion_operator_index_const(const godot_quaternion *p_self, godot_int p_index);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_QUATERNION_H
diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h
deleted file mode 100644
index a901537fc4..0000000000
--- a/modules/gdnative/include/gdnative/rect2.h
+++ /dev/null
@@ -1,69 +0,0 @@
-/*************************************************************************/
-/* rect2.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_RECT2_H
-#define GODOT_RECT2_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <gdnative/math_defs.h>
-
-#define GODOT_RECT2_SIZE (sizeof(godot_real_t) * 4)
-
-#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
-typedef struct godot_rect2 {
- uint8_t _dont_touch_that[GODOT_RECT2_SIZE];
-} godot_rect2;
-#endif
-
-#define GODOT_RECT2I_SIZE (sizeof(int32_t) * 4)
-
-#ifndef GODOT_CORE_API_GODOT_RECT2I_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_RECT2I_TYPE_DEFINED
-typedef struct godot_rect2i {
- uint8_t _dont_touch_that[GODOT_RECT2I_SIZE];
-} godot_rect2i;
-#endif
-
-#include <gdnative/gdnative.h>
-
-void GDAPI godot_rect2_new(godot_rect2 *p_self);
-void GDAPI godot_rect2_new_copy(godot_rect2 *r_dest, const godot_rect2 *p_src);
-void GDAPI godot_rect2i_new(godot_rect2i *p_self);
-void GDAPI godot_rect2i_new_copy(godot_rect2i *r_dest, const godot_rect2i *p_src);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_RECT2_H
diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h
deleted file mode 100644
index f3013f36f0..0000000000
--- a/modules/gdnative/include/gdnative/rid.h
+++ /dev/null
@@ -1,58 +0,0 @@
-/*************************************************************************/
-/* rid.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_RID_H
-#define GODOT_RID_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_RID_SIZE sizeof(uint64_t)
-
-#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_RID_SIZE];
-} godot_rid;
-#endif
-
-#include <gdnative/gdnative.h>
-
-void GDAPI godot_rid_new(godot_rid *p_self);
-void GDAPI godot_rid_new_copy(godot_rid *r_dest, const godot_rid *p_src);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_RID_H
diff --git a/modules/gdnative/include/gdnative/signal.h b/modules/gdnative/include/gdnative/signal.h
deleted file mode 100644
index 64aef1c918..0000000000
--- a/modules/gdnative/include/gdnative/signal.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*************************************************************************/
-/* signal.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_SIGNAL_H
-#define GODOT_SIGNAL_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-// Alignment hardcoded in `core/variant/callable.h`.
-#define GODOT_SIGNAL_SIZE (16)
-
-#ifndef GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_SIGNAL_SIZE];
-} godot_signal;
-#endif
-
-#include <gdnative/gdnative.h>
-
-void GDAPI godot_signal_new(godot_signal *p_self);
-void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src);
-void GDAPI godot_signal_destroy(godot_signal *p_self);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
deleted file mode 100644
index 375e8f94c3..0000000000
--- a/modules/gdnative/include/gdnative/string.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/*************************************************************************/
-/* string.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_STRING_H
-#define GODOT_STRING_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stddef.h>
-#include <stdint.h>
-
-#ifndef __cplusplus
-typedef uint16_t char16_t;
-typedef uint32_t char32_t;
-#endif
-
-typedef char32_t godot_char_type;
-
-#define GODOT_STRING_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_STRING_SIZE];
-} godot_string;
-#endif
-
-#include <gdnative/gdnative.h>
-#include <gdnative/math_defs.h>
-
-void GDAPI godot_string_new(godot_string *r_dest);
-void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
-void GDAPI godot_string_destroy(godot_string *p_self);
-
-void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents);
-void GDAPI godot_string_new_with_utf8_chars(godot_string *r_dest, const char *p_contents);
-void GDAPI godot_string_new_with_utf16_chars(godot_string *r_dest, const char16_t *p_contents);
-void GDAPI godot_string_new_with_utf32_chars(godot_string *r_dest, const char32_t *p_contents);
-void GDAPI godot_string_new_with_wide_chars(godot_string *r_dest, const wchar_t *p_contents);
-
-void GDAPI godot_string_new_with_latin1_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size);
-void GDAPI godot_string_new_with_utf8_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size);
-void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const char16_t *p_contents, const int p_size);
-void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size);
-void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
-
-const char GDAPI *godot_string_to_latin1_chars(const godot_string *p_self);
-const char GDAPI *godot_string_to_utf8_chars(const godot_string *p_self);
-const char16_t GDAPI *godot_string_to_utf16_chars(const godot_string *p_self);
-const char32_t GDAPI *godot_string_to_utf32_chars(const godot_string *p_self);
-const wchar_t GDAPI *godot_string_to_wide_chars(const godot_string *p_self);
-
-char32_t GDAPI *godot_string_operator_index(godot_string *p_self, godot_int p_index);
-const char32_t GDAPI *godot_string_operator_index_const(const godot_string *p_self, godot_int p_index);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_STRING_H
diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h
deleted file mode 100644
index 6f4d9c64fe..0000000000
--- a/modules/gdnative/include/gdnative/string_name.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*************************************************************************/
-/* string_name.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_STRING_NAME_H
-#define GODOT_STRING_NAME_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-#include <wchar.h>
-
-#define GODOT_STRING_NAME_SIZE sizeof(void *)
-
-#ifndef GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_STRING_NAME_SIZE];
-} godot_string_name;
-#endif
-
-#include <gdnative/gdnative.h>
-
-void GDAPI godot_string_name_new(godot_string_name *r_dest);
-void GDAPI godot_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src);
-void GDAPI godot_string_name_destroy(godot_string_name *p_self);
-
-void GDAPI godot_string_name_new_with_latin1_chars(godot_string_name *r_dest, const char *p_contents);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_STRING_NAME_H
diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h
deleted file mode 100644
index a083e61a2c..0000000000
--- a/modules/gdnative/include/gdnative/transform2d.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*************************************************************************/
-/* transform2d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_TRANSFORM2D_H
-#define GODOT_TRANSFORM2D_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <gdnative/math_defs.h>
-
-#define GODOT_TRANSFORM2D_SIZE (sizeof(godot_real_t) * 6)
-
-#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE];
-} godot_transform2d;
-#endif
-
-#include <gdnative/gdnative.h>
-
-void GDAPI godot_transform2d_new(godot_transform2d *p_self);
-void GDAPI godot_transform2d_new_copy(godot_transform2d *r_dest, const godot_transform2d *p_src);
-godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index);
-const godot_vector2 GDAPI *godot_transform2d_operator_index_const(const godot_transform2d *p_self, godot_int p_index);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_TRANSFORM2D_H
diff --git a/modules/gdnative/include/gdnative/transform_3d.h b/modules/gdnative/include/gdnative/transform_3d.h
deleted file mode 100644
index abd64a4d1d..0000000000
--- a/modules/gdnative/include/gdnative/transform_3d.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*************************************************************************/
-/* transform_3d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_TRANSFORM3D_H
-#define GODOT_TRANSFORM3D_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <gdnative/math_defs.h>
-
-#define GODOT_TRANSFORM3D_SIZE (sizeof(godot_real_t) * 12)
-
-#ifndef GODOT_CORE_API_GODOT_TRANSFORM3D_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_TRANSFORM3D_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_TRANSFORM3D_SIZE];
-} godot_transform3d;
-#endif
-
-#include <gdnative/gdnative.h>
-
-void GDAPI godot_transform3d_new(godot_transform3d *p_self);
-void GDAPI godot_transform3d_new_copy(godot_transform3d *r_dest, const godot_transform3d *p_src);
-godot_vector3 GDAPI *godot_transform3d_operator_index(godot_transform3d *p_self, godot_int p_index);
-const godot_vector3 GDAPI *godot_transform3d_operator_index_const(const godot_transform3d *p_self, godot_int p_index);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_TRANSFORM3D_H
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
deleted file mode 100644
index b716fdaca1..0000000000
--- a/modules/gdnative/include/gdnative/variant.h
+++ /dev/null
@@ -1,425 +0,0 @@
-/*************************************************************************/
-/* variant.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_VARIANT_H
-#define GODOT_VARIANT_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <gdnative/math_defs.h>
-#include <gdnative/variant_struct.h>
-
-typedef enum godot_variant_type {
- GODOT_VARIANT_TYPE_NIL,
-
- // atomic types
- GODOT_VARIANT_TYPE_BOOL,
- GODOT_VARIANT_TYPE_INT,
- GODOT_VARIANT_TYPE_FLOAT,
- GODOT_VARIANT_TYPE_STRING,
-
- // math types
- GODOT_VARIANT_TYPE_VECTOR2,
- GODOT_VARIANT_TYPE_VECTOR2I,
- GODOT_VARIANT_TYPE_RECT2,
- GODOT_VARIANT_TYPE_RECT2I,
- GODOT_VARIANT_TYPE_VECTOR3,
- GODOT_VARIANT_TYPE_VECTOR3I,
- GODOT_VARIANT_TYPE_TRANSFORM2D,
- GODOT_VARIANT_TYPE_PLANE,
- GODOT_VARIANT_TYPE_QUATERNION,
- GODOT_VARIANT_TYPE_AABB,
- GODOT_VARIANT_TYPE_BASIS,
- GODOT_VARIANT_TYPE_TRANSFORM3D,
-
- // misc types
- GODOT_VARIANT_TYPE_COLOR,
- GODOT_VARIANT_TYPE_STRING_NAME,
- GODOT_VARIANT_TYPE_NODE_PATH,
- GODOT_VARIANT_TYPE_RID,
- GODOT_VARIANT_TYPE_OBJECT,
- GODOT_VARIANT_TYPE_CALLABLE,
- GODOT_VARIANT_TYPE_SIGNAL,
- GODOT_VARIANT_TYPE_DICTIONARY,
- GODOT_VARIANT_TYPE_ARRAY,
-
- // arrays
- GODOT_VARIANT_TYPE_PACKED_BYTE_ARRAY,
- GODOT_VARIANT_TYPE_PACKED_INT32_ARRAY,
- GODOT_VARIANT_TYPE_PACKED_INT64_ARRAY,
- GODOT_VARIANT_TYPE_PACKED_FLOAT32_ARRAY,
- GODOT_VARIANT_TYPE_PACKED_FLOAT64_ARRAY,
- GODOT_VARIANT_TYPE_PACKED_STRING_ARRAY,
- GODOT_VARIANT_TYPE_PACKED_VECTOR2_ARRAY,
- GODOT_VARIANT_TYPE_PACKED_VECTOR3_ARRAY,
- GODOT_VARIANT_TYPE_PACKED_COLOR_ARRAY,
-} godot_variant_type;
-
-typedef enum godot_variant_call_error_error {
- GODOT_CALL_ERROR_CALL_OK,
- GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD,
- GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT,
- GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS,
- GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS,
- GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL,
-} godot_variant_call_error_error;
-
-typedef struct godot_variant_call_error {
- godot_variant_call_error_error error;
- int argument;
- godot_variant_type expected;
-} godot_variant_call_error;
-
-typedef enum godot_variant_operator {
- // comparison
- GODOT_VARIANT_OP_EQUAL,
- GODOT_VARIANT_OP_NOT_EQUAL,
- GODOT_VARIANT_OP_LESS,
- GODOT_VARIANT_OP_LESS_EQUAL,
- GODOT_VARIANT_OP_GREATER,
- GODOT_VARIANT_OP_GREATER_EQUAL,
-
- // mathematic
- GODOT_VARIANT_OP_ADD,
- GODOT_VARIANT_OP_SUBTRACT,
- GODOT_VARIANT_OP_MULTIPLY,
- GODOT_VARIANT_OP_DIVIDE,
- GODOT_VARIANT_OP_NEGATE,
- GODOT_VARIANT_OP_POSITIVE,
- GODOT_VARIANT_OP_MODULE,
- GODOT_VARIANT_OP_STRING_CONCAT,
-
- // bitwise
- GODOT_VARIANT_OP_SHIFT_LEFT,
- GODOT_VARIANT_OP_SHIFT_RIGHT,
- GODOT_VARIANT_OP_BIT_AND,
- GODOT_VARIANT_OP_BIT_OR,
- GODOT_VARIANT_OP_BIT_XOR,
- GODOT_VARIANT_OP_BIT_NEGATE,
-
- // logic
- GODOT_VARIANT_OP_AND,
- GODOT_VARIANT_OP_OR,
- GODOT_VARIANT_OP_XOR,
- GODOT_VARIANT_OP_NOT,
-
- // containment
- GODOT_VARIANT_OP_IN,
-
- GODOT_VARIANT_OP_MAX,
-} godot_variant_operator;
-
-typedef enum godot_variant_utility_function_type {
- GODOT_UTILITY_FUNC_TYPE_MATH,
- GODOT_UTILITY_FUNC_TYPE_RANDOM,
- GODOT_UTILITY_FUNC_TYPE_GENERAL,
-} godot_variant_utility_function_type;
-
-// Types for function pointers.
-typedef void (*godot_validated_operator_evaluator)(const godot_variant *p_left, const godot_variant *p_right, godot_variant *r_result);
-typedef void (*godot_ptr_operator_evaluator)(const void *p_left, const void *p_right, void *r_result);
-typedef void (*godot_validated_builtin_method)(godot_variant *p_base, const godot_variant **p_args, int p_argument_count, godot_variant *r_return);
-typedef void (*godot_ptr_builtin_method)(void *p_base, const void **p_args, void *r_return, int p_argument_count);
-typedef void (*godot_validated_constructor)(godot_variant *p_base, const godot_variant **p_args);
-typedef void (*godot_ptr_constructor)(void *p_base, const void **p_args);
-typedef void (*godot_validated_setter)(godot_variant *p_base, const godot_variant *p_value);
-typedef void (*godot_validated_getter)(const godot_variant *p_base, godot_variant *r_value);
-typedef void (*godot_ptr_setter)(void *p_base, const void *p_value);
-typedef void (*godot_ptr_getter)(const void *p_base, void *r_value);
-typedef void (*godot_validated_indexed_setter)(godot_variant *p_base, godot_int p_index, const godot_variant *p_value, bool *r_oob);
-typedef void (*godot_validated_indexed_getter)(const godot_variant *p_base, godot_int p_index, godot_variant *r_value, bool *r_oob);
-typedef void (*godot_ptr_indexed_setter)(void *p_base, godot_int p_index, const void *p_value);
-typedef void (*godot_ptr_indexed_getter)(const void *p_base, godot_int p_index, void *r_value);
-typedef void (*godot_validated_keyed_setter)(godot_variant *p_base, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid);
-typedef void (*godot_validated_keyed_getter)(const godot_variant *p_base, const godot_variant *p_key, godot_variant *r_value, bool *r_valid);
-typedef bool (*godot_validated_keyed_checker)(const godot_variant *p_base, const godot_variant *p_key, bool *r_valid);
-typedef void (*godot_ptr_keyed_setter)(void *p_base, const void *p_key, const void *p_value);
-typedef void (*godot_ptr_keyed_getter)(const void *p_base, const void *p_key, void *r_value);
-typedef uint32_t (*godot_ptr_keyed_checker)(const godot_variant *p_base, const godot_variant *p_key);
-typedef void (*godot_validated_utility_function)(godot_variant *r_return, const godot_variant **p_arguments, int p_argument_count);
-typedef void (*godot_ptr_utility_function)(void *r_return, const void **p_arguments, int p_argument_count);
-
-#include <gdnative/aabb.h>
-#include <gdnative/array.h>
-#include <gdnative/basis.h>
-#include <gdnative/callable.h>
-#include <gdnative/color.h>
-#include <gdnative/dictionary.h>
-#include <gdnative/node_path.h>
-#include <gdnative/packed_arrays.h>
-#include <gdnative/plane.h>
-#include <gdnative/quaternion.h>
-#include <gdnative/rect2.h>
-#include <gdnative/rid.h>
-#include <gdnative/signal.h>
-#include <gdnative/string.h>
-#include <gdnative/string_name.h>
-#include <gdnative/transform2d.h>
-#include <gdnative/transform_3d.h>
-#include <gdnative/variant.h>
-#include <gdnative/vector2.h>
-#include <gdnative/vector3.h>
-
-#include <gdnative/gdnative.h>
-
-// Memory.
-
-void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src);
-
-void GDAPI godot_variant_new_nil(godot_variant *r_dest);
-void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b);
-void GDAPI godot_variant_new_int(godot_variant *r_dest, const godot_int p_i);
-void GDAPI godot_variant_new_float(godot_variant *r_dest, const godot_float p_f);
-void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s);
-void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2);
-void GDAPI godot_variant_new_vector2i(godot_variant *r_dest, const godot_vector2i *p_v2);
-void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2);
-void GDAPI godot_variant_new_rect2i(godot_variant *r_dest, const godot_rect2i *p_rect2);
-void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3);
-void GDAPI godot_variant_new_vector3i(godot_variant *r_dest, const godot_vector3i *p_v3);
-void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
-void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
-void GDAPI godot_variant_new_quaternion(godot_variant *r_dest, const godot_quaternion *p_quaternion);
-void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb);
-void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
-void GDAPI godot_variant_new_transform3d(godot_variant *r_dest, const godot_transform3d *p_trans);
-void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
-void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s);
-void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
-void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid);
-void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
-void GDAPI godot_variant_new_callable(godot_variant *r_dest, const godot_callable *p_callable);
-void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p_signal);
-void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict);
-void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr);
-void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba);
-void GDAPI godot_variant_new_packed_int32_array(godot_variant *r_dest, const godot_packed_int32_array *p_pia);
-void GDAPI godot_variant_new_packed_int64_array(godot_variant *r_dest, const godot_packed_int64_array *p_pia);
-void GDAPI godot_variant_new_packed_float32_array(godot_variant *r_dest, const godot_packed_float32_array *p_pra);
-void GDAPI godot_variant_new_packed_float64_array(godot_variant *r_dest, const godot_packed_float64_array *p_pra);
-void GDAPI godot_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa);
-void GDAPI godot_variant_new_packed_vector2_array(godot_variant *r_dest, const godot_packed_vector2_array *p_pv2a);
-void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const godot_packed_vector3_array *p_pv3a);
-void GDAPI godot_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca);
-
-godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self);
-godot_int GDAPI godot_variant_as_int(const godot_variant *p_self);
-godot_float GDAPI godot_variant_as_float(const godot_variant *p_self);
-godot_string GDAPI godot_variant_as_string(const godot_variant *p_self);
-godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self);
-godot_vector2i GDAPI godot_variant_as_vector2i(const godot_variant *p_self);
-godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self);
-godot_rect2i GDAPI godot_variant_as_rect2i(const godot_variant *p_self);
-godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
-godot_vector3i GDAPI godot_variant_as_vector3i(const godot_variant *p_self);
-godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
-godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
-godot_quaternion GDAPI godot_variant_as_quaternion(const godot_variant *p_self);
-godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self);
-godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
-godot_transform3d GDAPI godot_variant_as_transform3d(const godot_variant *p_self);
-godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
-godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self);
-godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);
-godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self);
-godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
-godot_callable GDAPI godot_variant_as_callable(const godot_variant *p_self);
-godot_signal GDAPI godot_variant_as_signal(const godot_variant *p_self);
-godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self);
-godot_array GDAPI godot_variant_as_array(const godot_variant *p_self);
-godot_packed_byte_array GDAPI godot_variant_as_packed_byte_array(const godot_variant *p_self);
-godot_packed_int32_array GDAPI godot_variant_as_packed_int32_array(const godot_variant *p_self);
-godot_packed_int64_array GDAPI godot_variant_as_packed_int64_array(const godot_variant *p_self);
-godot_packed_float32_array GDAPI godot_variant_as_packed_float32_array(const godot_variant *p_self);
-godot_packed_float64_array GDAPI godot_variant_as_packed_float64_array(const godot_variant *p_self);
-godot_packed_string_array GDAPI godot_variant_as_packed_string_array(const godot_variant *p_self);
-godot_packed_vector2_array GDAPI godot_variant_as_packed_vector2_array(const godot_variant *p_self);
-godot_packed_vector3_array GDAPI godot_variant_as_packed_vector3_array(const godot_variant *p_self);
-godot_packed_color_array GDAPI godot_variant_as_packed_color_array(const godot_variant *p_self);
-
-void GDAPI godot_variant_destroy(godot_variant *p_self);
-
-// Dynamic interaction.
-
-void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
-void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
-void GDAPI godot_variant_call_static(godot_variant_type p_type, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
-void GDAPI godot_variant_call_static_with_cstring(godot_variant_type p_type, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
-void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid);
-void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid);
-void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid);
-void GDAPI godot_variant_set_named_with_cstring(godot_variant *p_self, const char *p_name, const godot_variant *p_value, bool *r_valid);
-void GDAPI godot_variant_set_keyed(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid);
-void GDAPI godot_variant_set_indexed(godot_variant *p_self, godot_int p_index, const godot_variant *p_value, bool *r_valid, bool *r_oob);
-godot_variant GDAPI godot_variant_get(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid);
-godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const godot_string_name *p_key, bool *r_valid);
-godot_variant GDAPI godot_variant_get_named_with_cstring(const godot_variant *p_self, const char *p_key, bool *r_valid);
-godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid);
-godot_variant GDAPI godot_variant_get_indexed(const godot_variant *p_self, godot_int p_index, bool *r_valid, bool *r_oob);
-/// Iteration.
-bool GDAPI godot_variant_iter_init(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid);
-bool GDAPI godot_variant_iter_next(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid);
-godot_variant GDAPI godot_variant_iter_get(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid);
-
-/// Variant functions.
-godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other);
-godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self);
-void GDAPI godot_variant_blend(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst);
-void GDAPI godot_variant_interpolate(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst);
-godot_variant GDAPI godot_variant_duplicate(const godot_variant *p_self, godot_bool p_deep);
-godot_string GDAPI godot_variant_stringify(const godot_variant *p_self);
-
-// Discovery API.
-
-/// Operators.
-godot_validated_operator_evaluator GDAPI godot_variant_get_validated_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b);
-godot_ptr_operator_evaluator GDAPI godot_variant_get_ptr_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b);
-godot_variant_type GDAPI godot_variant_get_operator_return_type(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b);
-godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_operator);
-
-/// Built-in methods.
-bool GDAPI godot_variant_has_builtin_method(godot_variant_type p_type, const godot_string_name *p_method);
-bool GDAPI godot_variant_has_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method);
-godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method(godot_variant_type p_type, const godot_string_name *p_method);
-godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method);
-godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method(godot_variant_type p_type, const godot_string_name *p_method);
-godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method);
-int GDAPI godot_variant_get_builtin_method_argument_count(godot_variant_type p_type, const godot_string_name *p_method);
-int GDAPI godot_variant_get_builtin_method_argument_count_with_cstring(godot_variant_type p_type, const char *p_method);
-godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type(godot_variant_type p_type, const godot_string_name *p_method, int p_argument);
-godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument);
-godot_string GDAPI godot_variant_get_builtin_method_argument_name(godot_variant_type p_type, const godot_string_name *p_method, int p_argument);
-godot_string GDAPI godot_variant_get_builtin_method_argument_name_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument);
-bool GDAPI godot_variant_has_builtin_method_return_value(godot_variant_type p_type, const godot_string_name *p_method);
-bool GDAPI godot_variant_has_builtin_method_return_value_with_cstring(godot_variant_type p_type, const char *p_method);
-godot_variant_type GDAPI godot_variant_get_builtin_method_return_type(godot_variant_type p_type, const godot_string_name *p_method);
-godot_variant_type GDAPI godot_variant_get_builtin_method_return_type_with_cstring(godot_variant_type p_type, const char *p_method);
-bool GDAPI godot_variant_is_builtin_method_const(godot_variant_type p_type, const godot_string_name *p_method);
-bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type p_type, const char *p_method);
-bool GDAPI godot_variant_is_builtin_method_static(godot_variant_type p_type, const godot_string_name *p_method);
-bool GDAPI godot_variant_is_builtin_method_static_with_cstring(godot_variant_type p_type, const char *p_method);
-bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method);
-bool GDAPI godot_variant_is_builtin_method_vararg_with_cstring(godot_variant_type p_type, const char *p_method);
-int GDAPI godot_variant_get_builtin_method_count(godot_variant_type p_type);
-void GDAPI godot_variant_get_builtin_method_list(godot_variant_type p_type, godot_string_name *r_list);
-
-/// Constructors.
-int GDAPI godot_variant_get_constructor_count(godot_variant_type p_type);
-godot_validated_constructor GDAPI godot_variant_get_validated_constructor(godot_variant_type p_type, int p_constructor);
-godot_ptr_constructor GDAPI godot_variant_get_ptr_constructor(godot_variant_type p_type, int p_constructor);
-int GDAPI godot_variant_get_constructor_argument_count(godot_variant_type p_type, int p_constructor);
-godot_variant_type GDAPI godot_variant_get_constructor_argument_type(godot_variant_type p_type, int p_constructor, int p_argument);
-godot_string GDAPI godot_variant_get_constructor_argument_name(godot_variant_type p_type, int p_constructor, int p_argument);
-void GDAPI godot_variant_construct(godot_variant_type p_type, godot_variant *p_base, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error);
-
-/// Properties.
-godot_variant_type GDAPI godot_variant_get_member_type(godot_variant_type p_type, const godot_string_name *p_member);
-godot_variant_type GDAPI godot_variant_get_member_type_with_cstring(godot_variant_type p_type, const char *p_member);
-int GDAPI godot_variant_get_member_count(godot_variant_type p_type);
-void GDAPI godot_variant_get_member_list(godot_variant_type p_type, godot_string_name *r_list);
-godot_validated_setter GDAPI godot_variant_get_validated_setter(godot_variant_type p_type, const godot_string_name *p_member);
-godot_validated_setter GDAPI godot_variant_get_validated_setter_with_cstring(godot_variant_type p_type, const char *p_member);
-godot_validated_getter GDAPI godot_variant_get_validated_getter(godot_variant_type p_type, const godot_string_name *p_member);
-godot_validated_getter GDAPI godot_variant_get_validated_getter_with_cstring(godot_variant_type p_type, const char *p_member);
-godot_ptr_setter GDAPI godot_variant_get_ptr_setter(godot_variant_type p_type, const godot_string_name *p_member);
-godot_ptr_setter GDAPI godot_variant_get_ptr_setter_with_cstring(godot_variant_type p_type, const char *p_member);
-godot_ptr_getter GDAPI godot_variant_get_ptr_getter(godot_variant_type p_type, const godot_string_name *p_member);
-godot_ptr_getter GDAPI godot_variant_get_ptr_getter_with_cstring(godot_variant_type p_type, const char *p_member);
-
-/// Indexing.
-bool GDAPI godot_variant_has_indexing(godot_variant_type p_type);
-godot_variant_type GDAPI godot_variant_get_indexed_element_type(godot_variant_type p_type);
-godot_validated_indexed_setter GDAPI godot_variant_get_validated_indexed_setter(godot_variant_type p_type);
-godot_validated_indexed_getter GDAPI godot_variant_get_validated_indexed_getter(godot_variant_type p_type);
-godot_ptr_indexed_setter GDAPI godot_variant_get_ptr_indexed_setter(godot_variant_type p_type);
-godot_ptr_indexed_getter GDAPI godot_variant_get_ptr_indexed_getter(godot_variant_type p_type);
-uint64_t GDAPI godot_variant_get_indexed_size(const godot_variant *p_self);
-
-/// Keying.
-bool GDAPI godot_variant_is_keyed(godot_variant_type p_type);
-godot_validated_keyed_setter GDAPI godot_variant_get_validated_keyed_setter(godot_variant_type p_type);
-godot_validated_keyed_getter GDAPI godot_variant_get_validated_keyed_getter(godot_variant_type p_type);
-godot_validated_keyed_checker GDAPI godot_variant_get_validated_keyed_checker(godot_variant_type p_type);
-godot_ptr_keyed_setter GDAPI godot_variant_get_ptr_keyed_setter(godot_variant_type p_type);
-godot_ptr_keyed_getter GDAPI godot_variant_get_ptr_keyed_getter(godot_variant_type p_type);
-godot_ptr_keyed_checker GDAPI godot_variant_get_ptr_keyed_checker(godot_variant_type p_type);
-
-/// Constants.
-int GDAPI godot_variant_get_constants_count(godot_variant_type p_type);
-void GDAPI godot_variant_get_constants_list(godot_variant_type p_type, godot_string_name *r_list);
-bool GDAPI godot_variant_has_constant(godot_variant_type p_type, const godot_string_name *p_constant);
-bool GDAPI godot_variant_has_constant_with_cstring(godot_variant_type p_type, const char *p_constant);
-godot_variant GDAPI godot_variant_get_constant_value(godot_variant_type p_type, const godot_string_name *p_constant);
-godot_variant GDAPI godot_variant_get_constant_value_with_cstring(godot_variant_type p_type, const char *p_constant);
-
-/// Utilities.
-bool GDAPI godot_variant_has_utility_function(const godot_string_name *p_function);
-bool GDAPI godot_variant_has_utility_function_with_cstring(const char *p_function);
-void GDAPI godot_variant_call_utility_function(const godot_string_name *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error);
-void GDAPI godot_variant_call_utility_function_with_cstring(const char *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error);
-godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function(const godot_string_name *p_function);
-godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function_with_cstring(const char *p_function);
-godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function(const godot_string_name *p_function);
-godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function_with_cstring(const char *p_function);
-godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type(const godot_string_name *p_function);
-godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type_with_cstring(const char *p_function);
-int GDAPI godot_variant_get_utility_function_argument_count(const godot_string_name *p_function);
-int GDAPI godot_variant_get_utility_function_argument_count_with_cstring(const char *p_function);
-godot_variant_type GDAPI godot_variant_get_utility_function_argument_type(const godot_string_name *p_function, int p_argument);
-godot_variant_type GDAPI godot_variant_get_utility_function_argument_type_with_cstring(const char *p_function, int p_argument);
-godot_string GDAPI godot_variant_get_utility_function_argument_name(const godot_string_name *p_function, int p_argument);
-godot_string GDAPI godot_variant_get_utility_function_argument_name_with_cstring(const char *p_function, int p_argument);
-bool GDAPI godot_variant_has_utility_function_return_value(const godot_string_name *p_function);
-bool GDAPI godot_variant_has_utility_function_return_value_with_cstring(const char *p_function);
-godot_variant_type GDAPI godot_variant_get_utility_function_return_type(const godot_string_name *p_function);
-godot_variant_type GDAPI godot_variant_get_utility_function_return_type_with_cstring(const char *p_function);
-bool GDAPI godot_variant_is_utility_function_vararg(const godot_string_name *p_function);
-bool GDAPI godot_variant_is_utility_function_vararg_with_cstring(const char *p_function);
-int GDAPI godot_variant_get_utility_function_count();
-void GDAPI godot_variant_get_utility_function_list(godot_string_name *r_functions);
-
-// Introspection.
-
-godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self);
-bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string_name *p_method);
-bool GDAPI godot_variant_has_member(godot_variant_type p_type, const godot_string_name *p_member);
-bool GDAPI godot_variant_has_key(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid);
-
-godot_string GDAPI godot_variant_get_type_name(godot_variant_type p_type);
-bool GDAPI godot_variant_can_convert(godot_variant_type p_from, godot_variant_type p_to);
-bool GDAPI godot_variant_can_convert_strict(godot_variant_type p_from, godot_variant_type p_to);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/modules/gdnative/include/gdnative/variant_struct.h b/modules/gdnative/include/gdnative/variant_struct.h
deleted file mode 100644
index cc75a8c498..0000000000
--- a/modules/gdnative/include/gdnative/variant_struct.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/*************************************************************************/
-/* variant_struct.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_VARIANT_STRUCT_H
-#define GODOT_VARIANT_STRUCT_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <gdnative/math_defs.h>
-
-#define GODOT_VARIANT_SIZE (sizeof(godot_real_t) * 4 + sizeof(int64_t))
-
-#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_VARIANT_SIZE];
-} godot_variant;
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h
deleted file mode 100644
index f5b55fd4ce..0000000000
--- a/modules/gdnative/include/gdnative/vector2.h
+++ /dev/null
@@ -1,73 +0,0 @@
-/*************************************************************************/
-/* vector2.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_VECTOR2_H
-#define GODOT_VECTOR2_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <gdnative/math_defs.h>
-
-#define GODOT_VECTOR2_SIZE (sizeof(godot_real_t) * 2)
-
-#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE];
-} godot_vector2;
-#endif
-
-#define GODOT_VECTOR2I_SIZE (sizeof(int32_t) * 2)
-
-#ifndef GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_VECTOR2I_SIZE];
-} godot_vector2i;
-#endif
-
-#include <gdnative/gdnative.h>
-
-void GDAPI godot_vector2_new(godot_vector2 *p_self);
-void GDAPI godot_vector2_new_copy(godot_vector2 *r_dest, const godot_vector2 *p_src);
-void GDAPI godot_vector2i_new(godot_vector2i *p_self);
-void GDAPI godot_vector2i_new_copy(godot_vector2i *r_dest, const godot_vector2i *p_src);
-godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index);
-const godot_real_t GDAPI *godot_vector2_operator_index_const(const godot_vector2 *p_self, godot_int p_index);
-int32_t GDAPI *godot_vector2i_operator_index(godot_vector2i *p_self, godot_int p_index);
-const int32_t GDAPI *godot_vector2i_operator_index_const(const godot_vector2i *p_self, godot_int p_index);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_VECTOR2_H
diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h
deleted file mode 100644
index d52cd38a72..0000000000
--- a/modules/gdnative/include/gdnative/vector3.h
+++ /dev/null
@@ -1,73 +0,0 @@
-/*************************************************************************/
-/* vector3.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_VECTOR3_H
-#define GODOT_VECTOR3_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <gdnative/math_defs.h>
-
-#define GODOT_VECTOR3_SIZE (sizeof(godot_real_t) * 3)
-
-#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_VECTOR3_SIZE];
-} godot_vector3;
-#endif
-
-#define GODOT_VECTOR3I_SIZE (sizeof(int32_t) * 3)
-
-#ifndef GODOT_CORE_API_GODOT_VECTOR3I_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_VECTOR3I_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_VECTOR3I_SIZE];
-} godot_vector3i;
-#endif
-
-#include <gdnative/gdnative.h>
-
-void GDAPI godot_vector3_new(godot_vector3 *p_self);
-void GDAPI godot_vector3_new_copy(godot_vector3 *r_dest, const godot_vector3 *p_src);
-void GDAPI godot_vector3i_new(godot_vector3i *p_self);
-void GDAPI godot_vector3i_new_copy(godot_vector3i *r_dest, const godot_vector3i *p_src);
-godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index);
-const godot_real_t GDAPI *godot_vector3_operator_index_const(const godot_vector3 *p_self, godot_int p_index);
-int32_t GDAPI *godot_vector3i_operator_index(godot_vector3i *p_self, godot_int p_index);
-const int32_t GDAPI *godot_vector3i_operator_index_const(const godot_vector3i *p_self, godot_int p_index);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_VECTOR3_H
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
deleted file mode 100644
index 879291c2e0..0000000000
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ /dev/null
@@ -1,233 +0,0 @@
-/*************************************************************************/
-/* godot_nativescript.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_NATIVESCRIPT_H
-#define GODOT_NATIVESCRIPT_H
-
-#include <gdnative/gdnative.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef enum {
- GODOT_METHOD_RPC_MODE_DISABLED,
- GODOT_METHOD_RPC_MODE_ANY_PEER,
- GODOT_METHOD_RPC_MODE_AUTHORITY,
-} godot_nativescript_method_rpc_mode;
-
-typedef enum {
- GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
- GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
- GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
- GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
- GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease)
- GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
- GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
- GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
- GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
- GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
- GODOT_PROPERTY_HINT_LAYERS_2D_NAVIGATION,
- GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
- GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
- GODOT_PROPERTY_HINT_LAYERS_3D_NAVIGATION,
- GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
- GODOT_PROPERTY_HINT_DIR, ///< a directory path must be passed
- GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
- GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed
- GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
- GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
- GODOT_PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties
- GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
- GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
- GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
- GODOT_PROPERTY_HINT_OBJECT_ID,
- GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
- GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
- GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
- GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
- GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
- GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
- GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
- GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
- GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
- GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
- GODOT_PROPERTY_HINT_LOCALE_ID,
- GODOT_PROPERTY_HINT_MAX,
-} godot_nativescript_property_hint;
-
-typedef enum {
- GODOT_PROPERTY_USAGE_STORAGE = 1,
- GODOT_PROPERTY_USAGE_EDITOR = 2,
- GODOT_PROPERTY_USAGE_NETWORK = 4,
- GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8,
- GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
- GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
- GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
- GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
- GODOT_PROPERTY_USAGE_CATEGORY = 256,
- GODOT_PROPERTY_USAGE_SUBGROUP = 512,
- GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
- GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
- GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
- GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384,
- GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
- GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,
-
- GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
- GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
- GODOT_PROPERTY_USAGE_NO_EDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
-} godot_nativescript_property_usage_flags;
-
-typedef struct {
- godot_nativescript_method_rpc_mode rset_type;
-
- godot_int type;
- godot_nativescript_property_hint hint;
- godot_string hint_string;
- godot_nativescript_property_usage_flags usage;
- godot_variant default_value;
-} godot_nativescript_property_attributes;
-
-typedef struct {
- // instance pointer, method_data - return user data
- GDCALLINGCONV void *(*create_func)(godot_object *, void *);
- void *method_data;
- GDCALLINGCONV void (*free_func)(void *);
-} godot_nativescript_instance_create_func;
-
-typedef struct {
- // instance pointer, method data, user data
- GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *);
- void *method_data;
- GDCALLINGCONV void (*free_func)(void *);
-} godot_nativescript_instance_destroy_func;
-
-void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func);
-
-void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func);
-
-typedef struct {
- godot_nativescript_method_rpc_mode rpc_type;
-} godot_nativescript_method_attributes;
-
-typedef struct {
- godot_string name;
-
- godot_variant_type type;
- godot_nativescript_property_hint hint;
- godot_string hint_string;
-} godot_nativescript_method_argument;
-
-typedef struct {
- // instance pointer, method data, user data, num args, args - return result as variant
- GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
- void *method_data;
- GDCALLINGCONV void (*free_func)(void *);
-} godot_nativescript_instance_method;
-
-void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_nativescript_method_attributes p_attr, godot_nativescript_instance_method p_method);
-void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_nativescript_method_argument *p_args);
-
-typedef struct {
- // instance pointer, method data, user data, value
- GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *);
- void *method_data;
- GDCALLINGCONV void (*free_func)(void *);
-} godot_nativescript_property_set_func;
-
-typedef struct {
- // instance pointer, method data, user data, value
- GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *);
- void *method_data;
- GDCALLINGCONV void (*free_func)(void *);
-} godot_nativescript_property_get_func;
-
-void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_nativescript_property_attributes *p_attr, godot_nativescript_property_set_func p_set_func, godot_nativescript_property_get_func p_get_func);
-
-typedef struct {
- godot_string name;
- godot_int type;
- godot_nativescript_property_hint hint;
- godot_string hint_string;
- godot_nativescript_property_usage_flags usage;
- godot_variant default_value;
-} godot_nativescript_signal_argument;
-
-typedef struct {
- godot_string name;
- int num_args;
- godot_nativescript_signal_argument *args;
- int num_default_args;
- godot_variant *default_args;
-} godot_nativescript_signal;
-
-void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_nativescript_signal *p_signal);
-
-void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
-
-// documentation
-
-void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation);
-void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation);
-void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation);
-void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation);
-
-// type tag API
-
-void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag);
-const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name);
-
-void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag);
-const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object);
-
-// instance binding API
-
-typedef struct {
- GDCALLINGCONV void *(*alloc_instance_binding_data)(void *, const void *, godot_object *);
- GDCALLINGCONV void (*free_instance_binding_data)(void *, void *);
- GDCALLINGCONV void (*refcount_incremented_instance_binding)(void *, godot_object *);
- GDCALLINGCONV bool (*refcount_decremented_instance_binding)(void *, godot_object *);
- void *data;
- GDCALLINGCONV void (*free_func)(void *);
-} godot_nativescript_instance_binding_functions;
-
-int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_nativescript_instance_binding_functions p_binding_functions);
-void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx);
-
-void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object);
-
-void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
deleted file mode 100644
index 0042d79966..0000000000
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ /dev/null
@@ -1,171 +0,0 @@
-/*************************************************************************/
-/* godot_pluginscript.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_PLUGINSCRIPT_H
-#define GODOT_PLUGINSCRIPT_H
-
-#include <gdnative/gdnative.h>
-#include <nativescript/godot_nativescript.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef void godot_pluginscript_instance_data;
-typedef void godot_pluginscript_script_data;
-typedef void godot_pluginscript_language_data;
-
-// --- Instance ---
-
-typedef struct {
- godot_pluginscript_instance_data *(*init)(godot_pluginscript_script_data *p_data, godot_object *p_owner);
- void (*finish)(godot_pluginscript_instance_data *p_data);
-
- godot_bool (*set_prop)(godot_pluginscript_instance_data *p_data, const godot_string_name *p_name, const godot_variant *p_value);
- godot_bool (*get_prop)(godot_pluginscript_instance_data *p_data, const godot_string_name *p_name, godot_variant *r_ret);
-
- godot_variant (*call_method)(godot_pluginscript_instance_data *p_data,
- const godot_string_name *p_method, const godot_variant **p_args,
- int p_argcount, godot_variant_call_error *r_error);
-
- void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification);
- godot_string (*to_string)(godot_pluginscript_instance_data *p_data, godot_bool *r_valid);
-
- //this is used by script languages that keep a reference counter of their own
- //you can make make Ref<> not die when it reaches zero, so deleting the reference
- //depends entirely from the script.
- // Note: You can set those function pointer to nullptr if not needed.
- void (*refcount_incremented)(godot_pluginscript_instance_data *p_data);
- bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die
-} godot_pluginscript_instance_desc;
-
-// --- Script ---
-
-typedef struct {
- godot_pluginscript_script_data *data;
- godot_string_name name;
- godot_bool is_tool;
- godot_string_name base;
- godot_string icon_path;
-
- // Member lines format: {<string>: <int>}
- godot_dictionary member_lines;
- // Method info dictionary format
- // {
- // name: <string>
- // args: [<dict:property>]
- // default_args: [<variant>]
- // return: <dict:property>
- // flags: <int>
- // rpc_mode: <int:godot_method_rpc_mode>
- // }
- godot_array methods;
- // Same format than for methods
- godot_array signals;
- // Property info dictionary format
- // {
- // name: <string>
- // type: <int:godot_variant_type>
- // hint: <int:godot_property_hint>
- // hint_string: <string>
- // usage: <int:godot_property_usage_flags>
- // default_value: <variant>
- // rset_mode: <int:godot_method_rpc_mode>
- // }
- godot_array properties;
-} godot_pluginscript_script_manifest;
-
-typedef struct {
- godot_pluginscript_script_manifest (*init)(godot_pluginscript_language_data *p_data, const godot_string *p_path, const godot_string *p_source, godot_error *r_error);
- void (*finish)(godot_pluginscript_script_data *p_data);
- godot_pluginscript_instance_desc instance_desc;
-} godot_pluginscript_script_desc;
-
-// --- Language ---
-
-typedef struct {
- godot_string_name signature;
- godot_int call_count;
- godot_int total_time; // In microseconds
- godot_int self_time; // In microseconds
-} godot_pluginscript_profiling_data;
-
-typedef struct {
- const char *name;
- const char *type;
- const char *extension;
- const char **recognized_extensions; // nullptr terminated array
- godot_pluginscript_language_data *(*init)();
- void (*finish)(godot_pluginscript_language_data *p_data);
- const char **reserved_words; // nullptr terminated array
- const char **comment_delimiters; // nullptr terminated array
- const char **string_delimiters; // nullptr terminated array
- godot_bool has_named_classes;
- godot_bool supports_builtin_mode;
- godot_bool can_inherit_from_file;
-
- godot_string (*get_template_source_code)(godot_pluginscript_language_data *p_data, const godot_string *p_class_name, const godot_string *p_base_class_name);
- godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, const godot_string *p_path, godot_packed_string_array *r_functions, godot_array *r_errors); // errors = Array of Dictionary with "line", "column", "message" keys
- int (*find_function)(godot_pluginscript_language_data *p_data, const godot_string *p_function, const godot_string *p_code); // Can be nullptr
- godot_string (*make_function)(godot_pluginscript_language_data *p_data, const godot_string *p_class, const godot_string *p_name, const godot_packed_string_array *p_args);
- godot_error (*complete_code)(godot_pluginscript_language_data *p_data, const godot_string *p_code, const godot_string *p_path, godot_object *p_owner, godot_array *r_options, godot_bool *r_force, godot_string *r_call_hint);
- void (*auto_indent_code)(godot_pluginscript_language_data *p_data, godot_string *p_code, int p_from_line, int p_to_line);
-
- void (*add_global_constant)(godot_pluginscript_language_data *p_data, const godot_string_name *p_variable, const godot_variant *p_value);
- godot_string (*debug_get_error)(godot_pluginscript_language_data *p_data);
- int (*debug_get_stack_level_count)(godot_pluginscript_language_data *p_data);
- int (*debug_get_stack_level_line)(godot_pluginscript_language_data *p_data, int p_level);
- godot_string (*debug_get_stack_level_function)(godot_pluginscript_language_data *p_data, int p_level);
- godot_string (*debug_get_stack_level_source)(godot_pluginscript_language_data *p_data, int p_level);
- void (*debug_get_stack_level_locals)(godot_pluginscript_language_data *p_data, int p_level, godot_packed_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth);
- void (*debug_get_stack_level_members)(godot_pluginscript_language_data *p_data, int p_level, godot_packed_string_array *p_members, godot_array *p_values, int p_max_subitems, int p_max_depth);
- void (*debug_get_globals)(godot_pluginscript_language_data *p_data, godot_packed_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth);
- godot_string (*debug_parse_stack_level_expression)(godot_pluginscript_language_data *p_data, int p_level, const godot_string *p_expression, int p_max_subitems, int p_max_depth);
-
- // TODO: could this stuff be moved to the godot_pluginscript_language_desc ?
- void (*get_public_functions)(godot_pluginscript_language_data *p_data, godot_array *r_functions);
- void (*get_public_constants)(godot_pluginscript_language_data *p_data, godot_dictionary *r_constants);
-
- void (*profiling_start)(godot_pluginscript_language_data *p_data);
- void (*profiling_stop)(godot_pluginscript_language_data *p_data);
- int (*profiling_get_accumulated_data)(godot_pluginscript_language_data *p_data, godot_pluginscript_profiling_data *r_info, int p_info_max);
- int (*profiling_get_frame_data)(godot_pluginscript_language_data *p_data, godot_pluginscript_profiling_data *r_info, int p_info_max);
- void (*profiling_frame)(godot_pluginscript_language_data *p_data);
-
- godot_pluginscript_script_desc script_desc;
-} godot_pluginscript_language_desc;
-
-void GDAPI godot_pluginscript_register_language(const godot_pluginscript_language_desc *language_desc);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_PLUGINSCRIPT_H
diff --git a/modules/gdnative/include/videodecoder/godot_videodecoder.h b/modules/gdnative/include/videodecoder/godot_videodecoder.h
deleted file mode 100644
index 16daba0a67..0000000000
--- a/modules/gdnative/include/videodecoder/godot_videodecoder.h
+++ /dev/null
@@ -1,75 +0,0 @@
-/*************************************************************************/
-/* godot_videodecoder.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GODOT_NATIVEVIDEODECODER_H
-#define GODOT_NATIVEVIDEODECODER_H
-
-#include <gdnative/gdnative.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#define GODOTAV_API_MAJOR 0
-#define GODOTAV_API_MINOR 1
-
-typedef struct
-{
- godot_gdnative_api_version version;
- void *next;
- void *(*constructor)(godot_object *);
- void (*destructor)(void *);
- const char *(*get_plugin_name)();
- const char **(*get_supported_extensions)(int *count);
- godot_bool (*open_file)(void *, void *); // data struct, and a FileAccess pointer
- godot_float (*get_length)(const void *);
- godot_float (*get_playback_position)(const void *);
- void (*seek)(void *, godot_float);
- void (*set_audio_track)(void *, godot_int);
- void (*update)(void *, godot_float);
- godot_packed_byte_array *(*get_videoframe)(void *);
- godot_int (*get_audioframe)(void *, float *, int);
- godot_int (*get_channels)(const void *);
- godot_int (*get_mix_rate)(const void *);
- godot_vector2 (*get_texture_size)(const void *);
-} godot_videodecoder_interface_gdnative;
-
-typedef int (*GDNativeAudioMixCallback)(void *, const float *, int);
-
-// FileAccess wrappers for custom FFmpeg IO
-godot_int GDAPI godot_videodecoder_file_read(void *file_ptr, uint8_t *buf, int buf_size);
-int64_t GDAPI godot_videodecoder_file_seek(void *file_ptr, int64_t pos, int whence);
-void GDAPI godot_videodecoder_register_decoder(const godot_videodecoder_interface_gdnative *p_interface);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* GODOT_NATIVEVIDEODECODER_H */
diff --git a/modules/gdnative/nativescript/SCsub b/modules/gdnative/nativescript/SCsub
deleted file mode 100644
index 4212e87a87..0000000000
--- a/modules/gdnative/nativescript/SCsub
+++ /dev/null
@@ -1,9 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-Import("env_gdnative")
-
-env_gdnative.add_source_files(env.modules_sources, "*.cpp")
-
-if "platform" in env and env["platform"] in ["linuxbsd", "iphone"]:
- env.Append(LINKFLAGS=["-rdynamic"])
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
deleted file mode 100644
index 0309d1d9c7..0000000000
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ /dev/null
@@ -1,948 +0,0 @@
-/*************************************************************************/
-/* api_generator.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "api_generator.h"
-
-#ifdef TOOLS_ENABLED
-
-#include "core/config/engine.h"
-#include "core/core_constants.h"
-#include "core/io/file_access.h"
-#include "core/object/class_db.h"
-#include "core/string/string_builder.h"
-#include "core/templates/pair.h"
-#include "core/variant/variant_parser.h"
-
-// helper stuff
-
-static Error save_file(const String &p_path, const List<String> &p_content) {
- FileAccessRef file = FileAccess::open(p_path, FileAccess::WRITE);
-
- ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
-
- for (const List<String>::Element *e = p_content.front(); e != nullptr; e = e->next()) {
- file->store_string(e->get());
- }
-
- file->close();
-
- return OK;
-}
-
-// helper stuff end
-
-struct MethodAPI {
- String method_name;
- String return_type;
-
- List<String> argument_types;
- List<String> argument_names;
-
- Map<int, Variant> default_arguments;
-
- int argument_count = 0;
- bool has_varargs = false;
- bool is_editor = false;
- bool is_noscript = false;
- bool is_const = false;
- bool is_static = false; // For builtin types.
- bool is_reverse = false;
- bool is_virtual = false;
- bool is_from_script = false;
-};
-
-struct PropertyAPI {
- String name;
- String getter;
- String setter;
- String type;
- int index = 0;
-};
-
-struct ConstantAPI {
- String constant_name;
- int constant_value = 0;
- Variant builtin_constant_value; // For builtin types;
- String builtin_constant_type; // For builtin types;
-};
-
-struct SignalAPI {
- String name;
- List<String> argument_types;
- List<String> argument_names;
- Map<int, Variant> default_arguments;
-};
-
-struct EnumAPI {
- String name;
- List<Pair<int, String>> values;
-};
-
-struct OperatorAPI { // For builtin types;
- String name;
- int oper = Variant::OP_MAX;
- String other_type;
- String return_type;
-};
-
-struct ClassAPI {
- String class_name;
- String super_class_name;
-
- ClassDB::APIType api_type = ClassDB::API_NONE;
-
- bool is_singleton = false;
- String singleton_name;
- bool is_instantiable = false;
- // @Unclear
- bool is_ref_counted = false;
- bool has_indexing = false; // For builtin types.
- String indexed_type; // For builtin types.
- bool is_keyed = false; // For builtin types.
-
- List<MethodAPI> methods;
- List<MethodAPI> constructors; // For builtin types.
- List<PropertyAPI> properties;
- List<ConstantAPI> constants;
- List<SignalAPI> signals_;
- List<EnumAPI> enums;
- List<OperatorAPI> operators; // For builtin types.
-};
-
-static String get_type_name(const PropertyInfo &info) {
- if (info.type == Variant::INT && (info.usage & PROPERTY_USAGE_CLASS_IS_ENUM)) {
- return String("enum.") + String(info.class_name).replace(".", "::");
- }
- if (info.class_name != StringName()) {
- return info.class_name;
- }
- if (info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
- return info.class_name;
- }
- if (info.type == Variant::NIL && (info.usage & PROPERTY_USAGE_NIL_IS_VARIANT)) {
- return "Variant";
- }
- if (info.type == Variant::NIL) {
- return "void";
- }
- return Variant::get_type_name(info.type);
-}
-
-/*
- * Some comparison helper functions we need
- */
-
-struct MethodInfoComparator {
- StringName::AlphCompare compare;
- bool operator()(const MethodInfo &p_a, const MethodInfo &p_b) const {
- return compare(p_a.name, p_b.name);
- }
-};
-
-struct PropertyInfoComparator {
- StringName::AlphCompare compare;
- bool operator()(const PropertyInfo &p_a, const PropertyInfo &p_b) const {
- return compare(p_a.name, p_b.name);
- }
-};
-
-struct ConstantAPIComparator {
- NoCaseComparator compare;
- bool operator()(const ConstantAPI &p_a, const ConstantAPI &p_b) const {
- return compare(p_a.constant_name, p_b.constant_name);
- }
-};
-
-/*
- * Reads the entire Godot API to a list
- */
-List<ClassAPI> generate_c_api_classes() {
- List<ClassAPI> api;
-
- List<StringName> classes;
- ClassDB::get_class_list(&classes);
- classes.sort_custom<StringName::AlphCompare>();
-
- // Register global constants as a fake CoreConstants singleton class
- {
- ClassAPI global_constants_api;
- global_constants_api.class_name = "CoreConstants";
- global_constants_api.api_type = ClassDB::API_CORE;
- global_constants_api.is_singleton = true;
- global_constants_api.singleton_name = "CoreConstants";
- global_constants_api.is_instantiable = false;
- const int constants_count = CoreConstants::get_global_constant_count();
-
- Map<StringName, EnumAPI> enum_api_map;
- for (int i = 0; i < constants_count; ++i) {
- StringName enum_name = CoreConstants::get_global_constant_enum(i);
- String name = String(CoreConstants::get_global_constant_name(i));
- int value = CoreConstants::get_global_constant_value(i);
-
- if (enum_name == StringName()) {
- ConstantAPI constant_api;
- constant_api.constant_name = name;
- constant_api.constant_value = value;
- global_constants_api.constants.push_back(constant_api);
- } else {
- EnumAPI enum_api;
- if (enum_api_map.has(enum_name)) {
- enum_api = enum_api_map[enum_name];
- } else {
- enum_api.name = String(enum_name);
- }
- enum_api.values.push_back(Pair(value, name));
-
- enum_api_map[enum_name] = enum_api;
- }
- }
- for (const KeyValue<StringName, EnumAPI> &E : enum_api_map) {
- global_constants_api.enums.push_back(E.value);
- }
- global_constants_api.constants.sort_custom<ConstantAPIComparator>();
- api.push_back(global_constants_api);
- }
-
- for (List<StringName>::Element *e = classes.front(); e != nullptr; e = e->next()) {
- StringName class_name = e->get();
-
- if (!ClassDB::is_class_exposed(class_name)) {
- continue;
- }
-
- ClassAPI class_api;
- class_api.api_type = ClassDB::get_api_type(e->get());
- class_api.class_name = class_name;
- class_api.super_class_name = ClassDB::get_parent_class(class_name);
- {
- class_api.is_singleton = Engine::get_singleton()->has_singleton(class_name);
- if (class_api.is_singleton) {
- class_api.singleton_name = class_name;
- }
- }
- class_api.is_instantiable = !class_api.is_singleton && ClassDB::can_instantiate(class_name);
-
- {
- List<StringName> inheriters;
- ClassDB::get_inheriters_from_class("RefCounted", &inheriters);
- bool is_ref_counted = !!inheriters.find(class_name) || class_name == "RefCounted";
- // @Unclear
- class_api.is_ref_counted = !class_api.is_singleton && is_ref_counted;
- }
-
- // constants
- {
- List<String> constant;
- ClassDB::get_integer_constant_list(class_name, &constant, true);
- constant.sort_custom<NoCaseComparator>();
- for (List<String>::Element *c = constant.front(); c != nullptr; c = c->next()) {
- ConstantAPI constant_api;
- constant_api.constant_name = c->get();
- constant_api.constant_value = ClassDB::get_integer_constant(class_name, c->get());
-
- class_api.constants.push_back(constant_api);
- }
- }
-
- // signals
- {
- List<MethodInfo> signals_;
- ClassDB::get_signal_list(class_name, &signals_, true);
- signals_.sort_custom<MethodInfoComparator>();
-
- for (int i = 0; i < signals_.size(); i++) {
- SignalAPI signal;
-
- MethodInfo method_info = signals_[i];
- signal.name = method_info.name;
-
- for (int j = 0; j < method_info.arguments.size(); j++) {
- PropertyInfo argument = method_info.arguments[j];
- String type;
- String name = argument.name;
-
- if (argument.name.contains(":")) {
- type = argument.name.get_slice(":", 1);
- name = argument.name.get_slice(":", 0);
- } else {
- type = get_type_name(argument);
- }
-
- signal.argument_names.push_back(name);
- signal.argument_types.push_back(type);
- }
-
- Vector<Variant> default_arguments = method_info.default_arguments;
-
- int default_start = signal.argument_names.size() - default_arguments.size();
-
- for (int j = 0; j < default_arguments.size(); j++) {
- signal.default_arguments[default_start + j] = default_arguments[j];
- }
-
- class_api.signals_.push_back(signal);
- }
- }
-
- //properties
- {
- List<PropertyInfo> properties;
- ClassDB::get_property_list(class_name, &properties, true);
- properties.sort_custom<PropertyInfoComparator>();
-
- for (List<PropertyInfo>::Element *p = properties.front(); p != nullptr; p = p->next()) {
- PropertyAPI property_api;
-
- property_api.name = p->get().name;
- property_api.getter = ClassDB::get_property_getter(class_name, p->get().name);
- property_api.setter = ClassDB::get_property_setter(class_name, p->get().name);
-
- if (p->get().name.contains(":")) {
- property_api.type = p->get().name.get_slice(":", 1);
- property_api.name = p->get().name.get_slice(":", 0);
- } else {
- MethodInfo minfo;
- ClassDB::get_method_info(class_name, property_api.getter, &minfo, true, false);
- property_api.type = get_type_name(minfo.return_val);
- }
-
- property_api.index = ClassDB::get_property_index(class_name, p->get().name);
-
- if (!property_api.setter.is_empty() || !property_api.getter.is_empty()) {
- class_api.properties.push_back(property_api);
- }
- }
- }
-
- //methods
- {
- List<MethodInfo> methods;
- ClassDB::get_method_list(class_name, &methods, true);
- methods.sort_custom<MethodInfoComparator>();
-
- for (List<MethodInfo>::Element *m = methods.front(); m != nullptr; m = m->next()) {
- MethodAPI method_api;
- MethodBind *method_bind = ClassDB::get_method(class_name, m->get().name);
- MethodInfo &method_info = m->get();
-
- //method name
- method_api.method_name = method_info.name;
- //method return type
- if (method_api.method_name.contains(":")) {
- method_api.return_type = method_api.method_name.get_slice(":", 1);
- method_api.method_name = method_api.method_name.get_slice(":", 0);
- } else {
- method_api.return_type = get_type_name(m->get().return_val);
- }
-
- method_api.argument_count = method_info.arguments.size();
- method_api.has_varargs = method_bind && method_bind->is_vararg();
-
- // Method flags
- method_api.is_virtual = false;
- if (method_info.flags) {
- const uint32_t flags = method_info.flags;
- method_api.is_editor = flags & METHOD_FLAG_EDITOR;
- method_api.is_noscript = flags & METHOD_FLAG_NOSCRIPT;
- method_api.is_const = flags & METHOD_FLAG_CONST;
- method_api.is_reverse = flags & METHOD_FLAG_REVERSE;
- method_api.is_virtual = flags & METHOD_FLAG_VIRTUAL;
- method_api.is_from_script = flags & METHOD_FLAG_FROM_SCRIPT;
- }
-
- method_api.is_virtual = method_api.is_virtual || method_api.method_name[0] == '_';
-
- // method argument name and type
-
- for (int i = 0; i < method_api.argument_count; i++) {
- String arg_name;
- String arg_type;
- PropertyInfo arg_info = method_info.arguments[i];
-
- arg_name = arg_info.name;
-
- if (arg_info.name.contains(":")) {
- arg_type = arg_info.name.get_slice(":", 1);
- arg_name = arg_info.name.get_slice(":", 0);
- } else if (arg_info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
- arg_type = arg_info.class_name;
- } else if (arg_info.type == Variant::NIL) {
- arg_type = "Variant";
- } else if (arg_info.type == Variant::OBJECT) {
- arg_type = arg_info.class_name;
- if (arg_type.is_empty()) {
- arg_type = Variant::get_type_name(arg_info.type);
- }
- } else {
- arg_type = get_type_name(arg_info);
- }
-
- method_api.argument_names.push_back(arg_name);
- method_api.argument_types.push_back(arg_type);
-
- if (method_bind && method_bind->has_default_argument(i)) {
- method_api.default_arguments[i] = method_bind->get_default_argument(i);
- }
- }
-
- class_api.methods.push_back(method_api);
- }
- }
-
- // enums
- {
- List<EnumAPI> enums;
- List<StringName> enum_names;
- ClassDB::get_enum_list(class_name, &enum_names, true);
- for (const StringName &E : enum_names) {
- List<StringName> value_names;
- EnumAPI enum_api;
- enum_api.name = E;
- ClassDB::get_enum_constants(class_name, E, &value_names, true);
- for (List<StringName>::Element *val_e = value_names.front(); val_e; val_e = val_e->next()) {
- int int_val = ClassDB::get_integer_constant(class_name, val_e->get(), nullptr);
- enum_api.values.push_back(Pair<int, String>(int_val, val_e->get()));
- }
- enum_api.values.sort_custom<PairSort<int, String>>();
- class_api.enums.push_back(enum_api);
- }
- }
-
- api.push_back(class_api);
- }
-
- return api;
-}
-
-/*
- * Reads the builtin Variant API to a list
- */
-List<ClassAPI> generate_c_builtin_api_types() {
- List<ClassAPI> api;
-
- // Special class for the utility methods.
- {
- ClassAPI utility_api;
- utility_api.class_name = "Utilities";
- utility_api.is_instantiable = false;
-
- List<StringName> utility_functions;
- Variant::get_utility_function_list(&utility_functions);
- for (const StringName &E : utility_functions) {
- const StringName &function_name = E;
-
- MethodAPI function_api;
- function_api.method_name = function_name;
- function_api.has_varargs = Variant::is_utility_function_vararg(function_name);
- function_api.argument_count = function_api.has_varargs ? 0 : Variant::get_utility_function_argument_count(function_name);
- function_api.is_const = Variant::get_utility_function_type(function_name) == Variant::UTILITY_FUNC_TYPE_MATH;
-
- for (int i = 0; i < function_api.argument_count; i++) {
- function_api.argument_names.push_back(Variant::get_utility_function_argument_name(function_name, i));
- Variant::Type arg_type = Variant::get_utility_function_argument_type(function_name, i);
- function_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type));
- }
-
- if (Variant::has_utility_function_return_value(function_name)) {
- Variant::Type ret_type = Variant::get_utility_function_return_type(function_name);
- function_api.return_type = ret_type == Variant::NIL ? "Variant" : Variant::get_type_name(ret_type);
- } else {
- function_api.return_type = "void";
- }
-
- utility_api.methods.push_back(function_api);
- }
-
- api.push_back(utility_api);
- }
-
- for (int t = 0; t < Variant::VARIANT_MAX; t++) {
- Variant::Type type = (Variant::Type)t;
-
- ClassAPI class_api;
- class_api.class_name = Variant::get_type_name(type);
- class_api.is_instantiable = true;
- class_api.has_indexing = Variant::has_indexing(type);
- class_api.indexed_type = Variant::get_type_name(Variant::get_indexed_element_type(type));
- class_api.is_keyed = Variant::is_keyed(type);
- // Types that are passed by reference.
- switch (type) {
- case Variant::OBJECT:
- case Variant::DICTIONARY:
- case Variant::ARRAY:
- case Variant::PACKED_BYTE_ARRAY:
- case Variant::PACKED_INT32_ARRAY:
- case Variant::PACKED_INT64_ARRAY:
- case Variant::PACKED_FLOAT32_ARRAY:
- case Variant::PACKED_FLOAT64_ARRAY:
- case Variant::PACKED_STRING_ARRAY:
- case Variant::PACKED_VECTOR2_ARRAY:
- case Variant::PACKED_VECTOR3_ARRAY:
- case Variant::PACKED_COLOR_ARRAY:
- class_api.is_ref_counted = true;
- break;
- default:
- class_api.is_ref_counted = false;
- break;
- }
-
- // Methods.
-
- List<StringName> methods;
- Variant::get_builtin_method_list(type, &methods);
- for (const StringName &E : methods) {
- const StringName &method_name = E;
-
- MethodAPI method_api;
-
- method_api.method_name = method_name;
- method_api.argument_count = Variant::get_builtin_method_argument_count(type, method_name);
- method_api.has_varargs = Variant::is_builtin_method_vararg(type, method_name);
- method_api.is_const = Variant::is_builtin_method_const(type, method_name);
- method_api.is_static = Variant::is_builtin_method_static(type, method_name);
-
- for (int i = 0; i < method_api.argument_count; i++) {
- method_api.argument_names.push_back(Variant::get_builtin_method_argument_name(type, method_name, i));
- Variant::Type arg_type = Variant::get_builtin_method_argument_type(type, method_name, i);
- method_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type));
- }
-
- Vector<Variant> default_arguments = Variant::get_builtin_method_default_arguments(type, method_name);
-
- int default_start = method_api.argument_names.size() - default_arguments.size();
-
- for (int i = 0; i < default_arguments.size(); i++) {
- method_api.default_arguments[default_start + i] = default_arguments[i];
- }
-
- if (Variant::has_builtin_method_return_value(type, method_name)) {
- Variant::Type ret_type = Variant::get_builtin_method_return_type(type, method_name);
- method_api.return_type = ret_type == Variant::NIL ? "Variant" : Variant::get_type_name(ret_type);
- } else {
- method_api.return_type = "void";
- }
-
- class_api.methods.push_back(method_api);
- }
-
- // Constructors.
-
- for (int c = 0; c < Variant::get_constructor_count(type); c++) {
- MethodAPI constructor_api;
-
- constructor_api.method_name = Variant::get_type_name(type);
- constructor_api.argument_count = Variant::get_constructor_argument_count(type, c);
- constructor_api.return_type = Variant::get_type_name(type);
-
- for (int i = 0; i < constructor_api.argument_count; i++) {
- constructor_api.argument_names.push_back(Variant::get_constructor_argument_name(type, c, i));
- Variant::Type arg_type = Variant::get_constructor_argument_type(type, c, i);
- constructor_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type));
- }
-
- class_api.constructors.push_back(constructor_api);
- }
-
- // Constants.
-
- List<StringName> constants;
- Variant::get_constants_for_type(type, &constants);
- for (const StringName &E : constants) {
- const StringName &constant_name = E;
- ConstantAPI constant_api;
-
- constant_api.constant_name = constant_name;
- constant_api.builtin_constant_value = Variant::get_constant_value(type, constant_name);
- constant_api.builtin_constant_type = Variant::get_type_name(constant_api.builtin_constant_value.get_type());
-
- class_api.constants.push_back(constant_api);
- }
-
- // Members.
-
- List<StringName> members;
- Variant::get_member_list(type, &members);
- for (const StringName &E : members) {
- const StringName &member_name = E;
-
- PropertyAPI member_api;
- member_api.name = member_name;
- Variant::Type member_type = Variant::get_member_type(type, member_name);
- member_api.type = member_type == Variant::NIL ? "Variant" : Variant::get_type_name(member_type);
-
- class_api.properties.push_back(member_api);
- }
-
- // Operators.
-
- for (int op = 0; op < Variant::OP_MAX; op++) {
- Variant::Operator oper = (Variant::Operator)op;
-
- for (int ot = 0; ot < Variant::VARIANT_MAX; ot++) {
- Variant::Type other_type = (Variant::Type)ot;
-
- if (!Variant::get_validated_operator_evaluator(oper, type, other_type)) {
- continue;
- }
-
- OperatorAPI oper_api;
- oper_api.name = Variant::get_operator_name(oper);
- oper_api.oper = oper;
- oper_api.other_type = Variant::get_type_name(other_type);
- oper_api.return_type = Variant::get_type_name(Variant::get_operator_return_type(oper, type, other_type));
-
- class_api.operators.push_back(oper_api);
- }
- }
-
- api.push_back(class_api);
- }
-
- return api;
-}
-
-/*
- * Generates the JSON source from the API in p_api
- */
-static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
- // I'm sorry for the \t mess
-
- List<String> source;
- VariantWriter writer;
-
- source.push_back("[\n");
-
- for (const List<ClassAPI>::Element *c = p_api.front(); c != nullptr; c = c->next()) {
- ClassAPI api = c->get();
-
- source.push_back("\t{\n");
-
- source.push_back("\t\t\"name\": \"" + api.class_name + "\",\n");
- source.push_back("\t\t\"base_class\": \"" + api.super_class_name + "\",\n");
- source.push_back(String("\t\t\"api_type\": \"") + (api.api_type == ClassDB::API_CORE ? "core" : (api.api_type == ClassDB::API_EDITOR ? "tools" : "none")) + "\",\n");
- source.push_back(String("\t\t\"singleton\": ") + (api.is_singleton ? "true" : "false") + ",\n");
- source.push_back("\t\t\"singleton_name\": \"" + api.singleton_name + "\",\n");
- source.push_back(String("\t\t\"instantiable\": ") + (api.is_instantiable ? "true" : "false") + ",\n");
- source.push_back(String("\t\t\"is_ref_counted\": ") + (api.is_ref_counted ? "true" : "false") + ",\n");
-
- source.push_back("\t\t\"constants\": {\n");
- for (List<ConstantAPI>::Element *e = api.constants.front(); e; e = e->next()) {
- source.push_back("\t\t\t\"" + e->get().constant_name + "\": " + String::num_int64(e->get().constant_value) + (e->next() ? "," : "") + "\n");
- }
- source.push_back("\t\t},\n");
-
- source.push_back("\t\t\"properties\": [\n");
- for (List<PropertyAPI>::Element *e = api.properties.front(); e; e = e->next()) {
- source.push_back("\t\t\t{\n");
- source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n");
- source.push_back("\t\t\t\t\"type\": \"" + e->get().type + "\",\n");
- source.push_back("\t\t\t\t\"getter\": \"" + e->get().getter + "\",\n");
- source.push_back("\t\t\t\t\"setter\": \"" + e->get().setter + "\",\n");
- source.push_back(String("\t\t\t\t\"index\": ") + itos(e->get().index) + "\n");
- source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n");
- }
- source.push_back("\t\t],\n");
-
- source.push_back("\t\t\"signals\": [\n");
- for (List<SignalAPI>::Element *e = api.signals_.front(); e; e = e->next()) {
- source.push_back("\t\t\t{\n");
- source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n");
- source.push_back("\t\t\t\t\"arguments\": [\n");
- for (int i = 0; i < e->get().argument_names.size(); i++) {
- source.push_back("\t\t\t\t\t{\n");
- source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n");
- source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n");
- source.push_back(String("\t\t\t\t\t\t\"has_default_value\": ") + (e->get().default_arguments.has(i) ? "true" : "false") + ",\n");
- String default_value;
- if (e->get().default_arguments.has(i)) {
- writer.write_to_string(e->get().default_arguments[i], default_value);
- default_value = default_value.replace("\n", "").json_escape();
- }
- source.push_back("\t\t\t\t\t\t\"default_value\": \"" + default_value + "\"\n");
- source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n");
- }
- source.push_back("\t\t\t\t]\n");
- source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n");
- }
- source.push_back("\t\t],\n");
-
- source.push_back("\t\t\"methods\": [\n");
- for (List<MethodAPI>::Element *e = api.methods.front(); e; e = e->next()) {
- source.push_back("\t\t\t{\n");
- source.push_back("\t\t\t\t\"name\": \"" + e->get().method_name + "\",\n");
- source.push_back("\t\t\t\t\"return_type\": \"" + e->get().return_type + "\",\n");
- source.push_back(String("\t\t\t\t\"is_editor\": ") + (e->get().is_editor ? "true" : "false") + ",\n");
- source.push_back(String("\t\t\t\t\"is_noscript\": ") + (e->get().is_noscript ? "true" : "false") + ",\n");
- source.push_back(String("\t\t\t\t\"is_const\": ") + (e->get().is_const ? "true" : "false") + ",\n");
- source.push_back(String("\t\t\t\t\"is_reverse\": ") + (e->get().is_reverse ? "true" : "false") + ",\n");
- source.push_back(String("\t\t\t\t\"is_virtual\": ") + (e->get().is_virtual ? "true" : "false") + ",\n");
- source.push_back(String("\t\t\t\t\"has_varargs\": ") + (e->get().has_varargs ? "true" : "false") + ",\n");
- source.push_back(String("\t\t\t\t\"is_from_script\": ") + (e->get().is_from_script ? "true" : "false") + ",\n");
- source.push_back("\t\t\t\t\"arguments\": [\n");
- for (int i = 0; i < e->get().argument_names.size(); i++) {
- source.push_back("\t\t\t\t\t{\n");
- source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n");
- source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n");
- source.push_back(String("\t\t\t\t\t\t\"has_default_value\": ") + (e->get().default_arguments.has(i) ? "true" : "false") + ",\n");
- String default_value;
- if (e->get().default_arguments.has(i)) {
- writer.write_to_string(e->get().default_arguments[i], default_value);
- default_value = default_value.replace("\n", "").json_escape();
- }
- source.push_back("\t\t\t\t\t\t\"default_value\": \"" + default_value + "\"\n");
- source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n");
- }
- source.push_back("\t\t\t\t]\n");
- source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n");
- }
- source.push_back("\t\t],\n");
-
- source.push_back("\t\t\"enums\": [\n");
- for (List<EnumAPI>::Element *e = api.enums.front(); e; e = e->next()) {
- source.push_back("\t\t\t{\n");
- source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n");
- source.push_back("\t\t\t\t\"values\": {\n");
- for (List<Pair<int, String>>::Element *val_e = e->get().values.front(); val_e; val_e = val_e->next()) {
- source.push_back("\t\t\t\t\t\"" + val_e->get().second + "\": " + itos(val_e->get().first));
- source.push_back(String((val_e->next() ? "," : "")) + "\n");
- }
- source.push_back("\t\t\t\t}\n");
- source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n");
- }
- source.push_back("\t\t]\n");
-
- source.push_back(String("\t}") + (c->next() ? "," : "") + "\n");
- }
- source.push_back("]");
-
- return source;
-}
-
-static int indent_level = 0;
-
-static void append_indented(StringBuilder &p_source, const String &p_text) {
- for (int i = 0; i < indent_level; i++) {
- p_source.append("\t");
- }
- p_source.append(p_text);
- p_source.append("\n");
-}
-
-static void append_indented(StringBuilder &p_source, const char *p_text) {
- for (int i = 0; i < indent_level; i++) {
- p_source.append("\t");
- }
- p_source.append(p_text);
- p_source.append("\n");
-}
-
-static void write_builtin_method(StringBuilder &p_source, const MethodAPI &p_method) {
- VariantWriter writer;
-
- append_indented(p_source, vformat(R"("name": "%s",)", p_method.method_name));
- append_indented(p_source, vformat(R"("return_type": "%s",)", p_method.return_type));
- append_indented(p_source, vformat(R"("is_const": %s,)", p_method.is_const ? "true" : "false"));
- append_indented(p_source, vformat(R"("is_static": %s,)", p_method.is_static ? "true" : "false"));
- append_indented(p_source, vformat(R"("has_varargs": %s,)", p_method.has_varargs ? "true" : "false"));
-
- append_indented(p_source, R"("arguments": [)");
- indent_level++;
- for (int i = 0; i < p_method.argument_count; i++) {
- append_indented(p_source, "{");
- indent_level++;
-
- append_indented(p_source, vformat(R"("name": "%s",)", p_method.argument_names[i]));
- append_indented(p_source, vformat(R"("type": "%s",)", p_method.argument_types[i]));
- append_indented(p_source, vformat(R"("has_default_value": %s,)", p_method.default_arguments.has(i) ? "true" : "false"));
- String default_value;
- if (p_method.default_arguments.has(i)) {
- writer.write_to_string(p_method.default_arguments[i], default_value);
- default_value = default_value.replace("\n", "").json_escape();
- }
- append_indented(p_source, vformat(R"("default_value": "%s")", default_value));
-
- indent_level--;
- append_indented(p_source, i < p_method.argument_count - 1 ? "}," : "}");
- }
- indent_level--;
- append_indented(p_source, "]");
-}
-
-static List<String> generate_c_builtin_api_json(const List<ClassAPI> &p_api) {
- StringBuilder source;
-
- source.append("[\n");
-
- indent_level = 1;
-
- for (const List<ClassAPI>::Element *C = p_api.front(); C; C = C->next()) {
- const ClassAPI &class_api = C->get();
- append_indented(source, "{");
- indent_level++;
-
- append_indented(source, vformat(R"("name": "%s",)", class_api.class_name));
- append_indented(source, vformat(R"("is_instantiable": %s,)", class_api.is_instantiable ? "true" : "false"));
- append_indented(source, vformat(R"("is_ref_counted": %s,)", class_api.is_ref_counted ? "true" : "false"));
- append_indented(source, vformat(R"("has_indexing": %s,)", class_api.has_indexing ? "true" : "false"));
- append_indented(source, vformat(R"("indexed_type": "%s",)", class_api.has_indexing && class_api.indexed_type == "Nil" ? "Variant" : class_api.indexed_type));
- append_indented(source, vformat(R"("is_keyed": %s,)", class_api.is_keyed ? "true" : "false"));
-
- // Constructors.
- append_indented(source, R"("constructors": [)");
- indent_level++;
- for (const List<MethodAPI>::Element *E = class_api.constructors.front(); E; E = E->next()) {
- const MethodAPI &constructor = E->get();
- append_indented(source, "{");
- indent_level++;
-
- write_builtin_method(source, constructor);
-
- indent_level--;
- append_indented(source, E->next() ? "}," : "}");
- }
- indent_level--;
- append_indented(source, "],");
-
- // Constants.
- append_indented(source, R"("constants": [)");
- indent_level++;
- for (const List<ConstantAPI>::Element *E = class_api.constants.front(); E; E = E->next()) {
- const ConstantAPI &constant = E->get();
- append_indented(source, "{");
- indent_level++;
-
- append_indented(source, vformat(R"("name": "%s",)", constant.constant_name));
- append_indented(source, vformat(R"("type": "%s",)", constant.builtin_constant_type));
- append_indented(source, vformat(R"("value": "%s")", constant.builtin_constant_value.operator String()));
-
- indent_level--;
- append_indented(source, E->next() ? "}," : "}");
- }
- indent_level--;
- append_indented(source, "],");
-
- // Methods.
- append_indented(source, R"("methods": [)");
- indent_level++;
- for (const List<MethodAPI>::Element *E = class_api.methods.front(); E; E = E->next()) {
- const MethodAPI &method = E->get();
- append_indented(source, "{");
- indent_level++;
-
- write_builtin_method(source, method);
-
- indent_level--;
- append_indented(source, E->next() ? "}," : "}");
- }
- indent_level--;
- append_indented(source, "],");
-
- // Members.
- append_indented(source, R"("members": [)");
- indent_level++;
- for (const List<PropertyAPI>::Element *E = class_api.properties.front(); E; E = E->next()) {
- const PropertyAPI &member = E->get();
- append_indented(source, "{");
- indent_level++;
-
- append_indented(source, vformat(R"("name": "%s",)", member.name));
- append_indented(source, vformat(R"("type": "%s")", member.type));
-
- indent_level--;
- append_indented(source, E->next() ? "}," : "}");
- }
- indent_level--;
- append_indented(source, "],");
-
- // Operators.
- append_indented(source, R"("operators": [)");
- indent_level++;
- for (const List<OperatorAPI>::Element *E = class_api.operators.front(); E; E = E->next()) {
- const OperatorAPI &oper = E->get();
- append_indented(source, "{");
- indent_level++;
-
- append_indented(source, vformat(R"("name": "%s",)", oper.name));
- append_indented(source, vformat(R"("operator": %d,)", oper.oper));
- append_indented(source, vformat(R"("other_type": "%s",)", oper.other_type));
- append_indented(source, vformat(R"("return_type": "%s")", oper.return_type));
-
- indent_level--;
- append_indented(source, E->next() ? "}," : "}");
- }
- indent_level--;
- append_indented(source, "]");
-
- indent_level--;
- append_indented(source, C->next() ? "}," : "}");
- }
-
- indent_level--;
- source.append("]\n");
-
- List<String> result;
- result.push_back(source.as_string());
- return result;
-}
-
-#endif
-
-/*
- * Saves the whole Godot API to a JSON file located at
- * p_path
- */
-Error generate_c_api(const String &p_path) {
-#ifndef TOOLS_ENABLED
- return ERR_BUG;
-#else
-
- List<ClassAPI> api = generate_c_api_classes();
-
- List<String> json_source = generate_c_api_json(api);
-
- return save_file(p_path, json_source);
-#endif
-}
-/*
- * Saves the builtin Godot API to a JSON file located at
- * p_path
- */
-Error generate_c_builtin_api(const String &p_path) {
-#ifndef TOOLS_ENABLED
- return ERR_BUG;
-#else
-
- List<ClassAPI> api = generate_c_builtin_api_types();
-
- List<String> json_source = generate_c_builtin_api_json(api);
-
- return save_file(p_path, json_source);
-#endif
-}
diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h
deleted file mode 100644
index 58e141f07e..0000000000
--- a/modules/gdnative/nativescript/api_generator.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/*************************************************************************/
-/* api_generator.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef API_GENERATOR_H
-#define API_GENERATOR_H
-
-#include "core/string/ustring.h"
-#include "core/typedefs.h"
-
-Error generate_c_api(const String &p_path);
-Error generate_c_builtin_api(const String &p_path);
-
-#endif // API_GENERATOR_H
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp
deleted file mode 100644
index 992eeba8f4..0000000000
--- a/modules/gdnative/nativescript/godot_nativescript.cpp
+++ /dev/null
@@ -1,344 +0,0 @@
-/*************************************************************************/
-/* godot_nativescript.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "nativescript/godot_nativescript.h"
-
-#include "core/config/project_settings.h"
-#include "core/core_constants.h"
-#include "core/error/error_macros.h"
-#include "core/object/class_db.h"
-#include "core/variant/variant.h"
-#include "gdnative/gdnative.h"
-#include <stdint.h>
-
-#include "nativescript.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-extern "C" void _native_script_hook() {
-}
-
-#define NSL NativeScriptLanguage::get_singleton()
-
-// Script API
-
-void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func) {
- String *s = (String *)p_gdnative_handle;
-
- Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
-
- NativeScriptDesc desc;
-
- desc.create_func = p_create_func;
- desc.destroy_func = p_destroy_func;
- desc.is_tool = false;
-
- desc.base = p_base;
-
- if (classes->has(p_base)) {
- desc.base_data = &(*classes)[p_base];
- desc.base_native_type = desc.base_data->base_native_type;
-
- const NativeScriptDesc *b = desc.base_data;
- while (b) {
- desc.rpc_methods.append_array(b->rpc_methods);
- b = b->base_data;
- }
-
- } else {
- desc.base_data = nullptr;
- desc.base_native_type = p_base;
- }
-
- classes->insert(p_name, desc);
-}
-
-void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func) {
- String *s = (String *)p_gdnative_handle;
-
- Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s];
-
- NativeScriptDesc desc;
-
- desc.create_func = p_create_func;
- desc.destroy_func = p_destroy_func;
- desc.is_tool = true;
- desc.base = p_base;
-
- if (classes->has(p_base)) {
- desc.base_data = &(*classes)[p_base];
- desc.base_native_type = desc.base_data->base_native_type;
-
- const NativeScriptDesc *b = desc.base_data;
- while (b) {
- desc.rpc_methods.append_array(b->rpc_methods);
- b = b->base_data;
- }
-
- } else {
- desc.base_data = nullptr;
- desc.base_native_type = p_base;
- }
-
- classes->insert(p_name, desc);
-}
-
-void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_nativescript_method_attributes p_attr, godot_nativescript_instance_method p_method) {
- String *s = (String *)p_gdnative_handle;
-
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
-
- NativeScriptDesc::Method method;
- method.method = p_method;
- method.rpc_mode = p_attr.rpc_type;
- method.rpc_method_id = UINT16_MAX;
- method.info = MethodInfo(p_function_name);
-
- E->get().methods.insert(p_function_name, method);
-
- if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) {
- Multiplayer::RPCConfig nd;
- nd.name = String(p_name);
- nd.rpc_mode = Multiplayer::RPCMode(p_attr.rpc_type);
- E->get().rpc_methods.push_back(nd);
- }
-}
-
-void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_nativescript_property_attributes *p_attr, godot_nativescript_property_set_func p_set_func, godot_nativescript_property_get_func p_get_func) {
- String *s = (String *)p_gdnative_handle;
-
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
-
- NativeScriptDesc::Property property;
- property.default_value = *(Variant *)&p_attr->default_value;
- property.getter = p_get_func;
- property.setter = p_set_func;
- property.info = PropertyInfo((Variant::Type)p_attr->type,
- p_path,
- (PropertyHint)p_attr->hint,
- *(String *)&p_attr->hint_string,
- (PropertyUsageFlags)p_attr->usage);
-
- E->get().properties.insert(p_path, property);
-}
-
-void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_nativescript_signal *p_signal) {
- String *s = (String *)p_gdnative_handle;
-
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class.");
-
- List<PropertyInfo> args;
- Vector<Variant> default_args;
-
- for (int i = 0; i < p_signal->num_args; i++) {
- PropertyInfo info;
-
- godot_nativescript_signal_argument arg = p_signal->args[i];
-
- info.hint = (PropertyHint)arg.hint;
- info.hint_string = *(String *)&arg.hint_string;
- info.name = *(String *)&arg.name;
- info.type = (Variant::Type)arg.type;
- info.usage = (PropertyUsageFlags)arg.usage;
-
- args.push_back(info);
- }
-
- for (int i = 0; i < p_signal->num_default_args; i++) {
- Variant *v;
- godot_nativescript_signal_argument attrib = p_signal->args[i];
-
- v = (Variant *)&attrib.default_value;
-
- default_args.push_back(*v);
- }
-
- MethodInfo method_info;
- method_info.name = *(String *)&p_signal->name;
- method_info.arguments = args;
- method_info.default_arguments = default_args;
-
- NativeScriptDesc::Signal signal;
- signal.signal = method_info;
-
- E->get().signals_.insert(*(String *)&p_signal->name, signal);
-}
-
-void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) {
- Object *instance = (Object *)p_instance;
- if (!instance) {
- return nullptr;
- }
- if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) {
- return ((NativeScriptInstance *)instance->get_script_instance())->userdata;
- }
- return nullptr;
-}
-
-/*
- *
- *
- * NativeScript 1.1
- *
- *
- */
-
-void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_nativescript_method_argument *p_args) {
- String *s = (String *)p_gdnative_handle;
-
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to add argument information for a method on a non-existent class.");
-
- Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
- ERR_FAIL_COND_MSG(!method, "Attempted to add argument information to non-existent method.");
-
- MethodInfo *method_information = &method->get().info;
-
- List<PropertyInfo> args;
-
- for (int i = 0; i < p_num_args; i++) {
- godot_nativescript_method_argument arg = p_args[i];
- String name = *(String *)&arg.name;
- String hint_string = *(String *)&arg.hint_string;
-
- Variant::Type type = (Variant::Type)arg.type;
- PropertyHint hint = (PropertyHint)arg.hint;
-
- args.push_back(PropertyInfo(type, p_name, hint, hint_string));
- }
-
- method_information->arguments = args;
-}
-
-void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation) {
- String *s = (String *)p_gdnative_handle;
-
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a non-existent class.");
-
- E->get().documentation = *(String *)&p_documentation;
-}
-
-void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation) {
- String *s = (String *)p_gdnative_handle;
-
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a method on a non-existent class.");
-
- Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
- ERR_FAIL_COND_MSG(!method, "Attempted to add documentation to non-existent method.");
-
- method->get().documentation = *(String *)&p_documentation;
-}
-
-void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation) {
- String *s = (String *)p_gdnative_handle;
-
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a property on a non-existent class.");
-
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = E->get().properties.find(p_path);
- ERR_FAIL_COND_MSG(!property, "Attempted to add documentation to non-existent property.");
-
- property.get().documentation = *(String *)&p_documentation;
-}
-
-void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation) {
- String *s = (String *)p_gdnative_handle;
-
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a signal on a non-existent class.");
-
- Map<StringName, NativeScriptDesc::Signal>::Element *signal = E->get().signals_.find(p_signal_name);
- ERR_FAIL_COND_MSG(!signal, "Attempted to add documentation to non-existent signal.");
-
- signal->get().documentation = *(String *)&p_documentation;
-}
-
-void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag) {
- NativeScriptLanguage::get_singleton()->set_global_type_tag(p_idx, StringName(p_name), p_type_tag);
-}
-
-const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name) {
- return NativeScriptLanguage::get_singleton()->get_global_type_tag(p_idx, StringName(p_name));
-}
-
-void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag) {
- String *s = (String *)p_gdnative_handle;
-
- Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
- ERR_FAIL_COND_MSG(!E, "Attempted to set type tag on a non-existent class.");
-
- E->get().type_tag = p_type_tag;
-}
-
-const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object) {
- const Object *o = (Object *)p_object;
-
- if (!o->get_script_instance()) {
- return nullptr;
- } else {
- NativeScript *script = Object::cast_to<NativeScript>(o->get_script_instance()->get_script().ptr());
- if (!script) {
- return nullptr;
- }
-
- if (script->get_script_desc()) {
- return script->get_script_desc()->type_tag;
- }
- }
-
- return nullptr;
-}
-
-int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_nativescript_instance_binding_functions p_binding_functions) {
- return NativeScriptLanguage::get_singleton()->register_binding_functions(p_binding_functions);
-}
-
-void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx) {
- NativeScriptLanguage::get_singleton()->unregister_binding_functions(p_idx);
-}
-
-void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object) {
- return nullptr;
-}
-
-void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time) {
- NativeScriptLanguage::get_singleton()->profiling_add_data(StringName(p_signature), p_time);
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
deleted file mode 100644
index 95976a8827..0000000000
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ /dev/null
@@ -1,1777 +0,0 @@
-/*************************************************************************/
-/* nativescript.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "nativescript.h"
-
-#include <stdint.h>
-
-#include "gdnative/gdnative.h"
-
-#include "core/config/project_settings.h"
-#include "core/core_constants.h"
-#include "core/core_string_names.h"
-#include "core/io/file_access.h"
-#include "core/io/file_access_encrypted.h"
-#include "core/os/os.h"
-
-#include "main/main.h"
-
-#include "scene/main/scene_tree.h"
-#include "scene/resources/resource_format_text.h"
-
-#include <stdlib.h>
-
-#ifndef NO_THREADS
-#include "core/os/thread.h"
-#endif
-
-#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
-#include "api_generator.h"
-#endif
-
-#ifdef TOOLS_ENABLED
-#include "editor/editor_node.h"
-#endif
-
-void NativeScript::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);
- ClassDB::bind_method(D_METHOD("get_class_name"), &NativeScript::get_class_name);
-
- ClassDB::bind_method(D_METHOD("set_library", "library"), &NativeScript::set_library);
- ClassDB::bind_method(D_METHOD("get_library"), &NativeScript::get_library);
-
- ClassDB::bind_method(D_METHOD("set_script_class_name", "class_name"), &NativeScript::set_script_class_name);
- ClassDB::bind_method(D_METHOD("get_script_class_name"), &NativeScript::get_script_class_name);
- ClassDB::bind_method(D_METHOD("set_script_class_icon_path", "icon_path"), &NativeScript::set_script_class_icon_path);
- ClassDB::bind_method(D_METHOD("get_script_class_icon_path"), &NativeScript::get_script_class_icon_path);
-
- ClassDB::bind_method(D_METHOD("get_class_documentation"), &NativeScript::get_class_documentation);
- ClassDB::bind_method(D_METHOD("get_method_documentation", "method"), &NativeScript::get_method_documentation);
- ClassDB::bind_method(D_METHOD("get_signal_documentation", "signal_name"), &NativeScript::get_signal_documentation);
- ClassDB::bind_method(D_METHOD("get_property_documentation", "path"), &NativeScript::get_property_documentation);
-
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
- ADD_GROUP("Script Class", "script_class_");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_name"), "set_script_class_name", "get_script_class_name");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_icon_path", PROPERTY_HINT_FILE), "set_script_class_icon_path", "get_script_class_icon_path");
-
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo("new"));
-}
-
-#define NSL NativeScriptLanguage::get_singleton()
-
-#ifdef TOOLS_ENABLED
-
-void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) {
- NativeScriptDesc *script_data = get_script_desc();
-
- ERR_FAIL_COND(!script_data);
-
- List<PropertyInfo> info;
- get_script_property_list(&info);
- Map<StringName, Variant> values;
- for (const PropertyInfo &E : info) {
- Variant value;
- get_property_default_value(E.name, value);
- values[E.name] = value;
- }
-
- p_placeholder->update(info, values);
-}
-
-void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
- placeholders.erase(p_placeholder);
-}
-
-#endif
-
-bool NativeScript::inherits_script(const Ref<Script> &p_script) const {
- Ref<NativeScript> ns = p_script;
- if (ns.is_null()) {
- return false;
- }
-
- const NativeScriptDesc *other_s = ns->get_script_desc();
- if (!other_s) {
- return false;
- }
-
- const NativeScriptDesc *s = get_script_desc();
-
- while (s) {
- if (s == other_s) {
- return true;
- }
- s = s->base_data;
- }
-
- return false;
-}
-
-void NativeScript::set_class_name(String p_class_name) {
- class_name = p_class_name;
-}
-
-String NativeScript::get_class_name() const {
- return class_name;
-}
-
-void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
- if (!library.is_null()) {
- WARN_PRINT("Library in NativeScript already set. Do nothing.");
- return;
- }
- if (p_library.is_null()) {
- return;
- }
- library = p_library;
- lib_path = library->get_current_library_path();
-
-#ifndef NO_THREADS
- if (Thread::get_caller_id() != Thread::get_main_id()) {
- NSL->defer_init_library(p_library, this);
- } else
-#endif
- {
- NSL->init_library(p_library);
- NSL->register_script(this);
- }
-}
-
-Ref<GDNativeLibrary> NativeScript::get_library() const {
- return library;
-}
-
-void NativeScript::set_script_class_name(String p_type) {
- script_class_name = p_type;
-}
-
-String NativeScript::get_script_class_name() const {
- return script_class_name;
-}
-
-void NativeScript::set_script_class_icon_path(String p_icon_path) {
- script_class_icon_path = p_icon_path;
-}
-
-String NativeScript::get_script_class_icon_path() const {
- return script_class_icon_path;
-}
-
-bool NativeScript::can_instantiate() const {
- NativeScriptDesc *script_data = get_script_desc();
-
-#ifdef TOOLS_ENABLED
- // Only valid if this is either a tool script or a "regular" script.
- // (so, an environment where scripting is disabled (and not the editor) would not
- // create objects).
- return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
-#else
- return script_data;
-#endif
-}
-
-Ref<Script> NativeScript::get_base_script() const {
- NativeScriptDesc *script_data = get_script_desc();
-
- if (!script_data) {
- return Ref<Script>();
- }
-
- NativeScript *script = (NativeScript *)NSL->create_script();
- Ref<NativeScript> ns = Ref<NativeScript>(script);
- ERR_FAIL_COND_V(!ns.is_valid(), Ref<Script>());
-
- ns->set_class_name(script_data->base);
- ns->set_library(get_library());
- return ns;
-}
-
-StringName NativeScript::get_instance_base_type() const {
- NativeScriptDesc *script_data = get_script_desc();
-
- if (!script_data) {
- return "";
- }
-
- return script_data->base_native_type;
-}
-
-ScriptInstance *NativeScript::instance_create(Object *p_this) {
- NativeScriptDesc *script_data = get_script_desc();
-
- if (!script_data) {
- return nullptr;
- }
-
- NativeScriptInstance *nsi = memnew(NativeScriptInstance);
-
- nsi->owner = p_this;
- nsi->script = Ref<NativeScript>(this);
-
-#ifndef TOOLS_ENABLED
- if (!ScriptServer::is_scripting_enabled()) {
- nsi->userdata = nullptr;
- } else {
- nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
- }
-#else
- nsi->userdata = script_data->create_func.create_func((godot_object *)p_this, script_data->create_func.method_data);
-#endif
-
- {
- MutexLock lock(owners_lock);
-
- instance_owners.insert(p_this);
- }
-
- return nsi;
-}
-
-PlaceHolderScriptInstance *NativeScript::placeholder_instance_create(Object *p_this) {
-#ifdef TOOLS_ENABLED
- PlaceHolderScriptInstance *sins = memnew(PlaceHolderScriptInstance(NSL, Ref<Script>(this), p_this));
- placeholders.insert(sins);
-
- _update_placeholder(sins);
-
- return sins;
-#else
- return nullptr;
-#endif
-}
-
-bool NativeScript::instance_has(const Object *p_this) const {
- return instance_owners.has((Object *)p_this);
-}
-
-bool NativeScript::has_source_code() const {
- return false;
-}
-
-String NativeScript::get_source_code() const {
- return "";
-}
-
-void NativeScript::set_source_code(const String &p_code) {
-}
-
-Error NativeScript::reload(bool p_keep_state) {
- return FAILED;
-}
-
-bool NativeScript::has_method(const StringName &p_method) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- if (script_data->methods.has(p_method)) {
- return true;
- }
-
- script_data = script_data->base_data;
- }
- return false;
-}
-
-MethodInfo NativeScript::get_method_info(const StringName &p_method) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- if (!script_data) {
- return MethodInfo();
- }
-
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *M = script_data->methods.find(p_method);
-
- if (M) {
- return M->get().info;
- }
-
- script_data = script_data->base_data;
- }
- return MethodInfo();
-}
-
-bool NativeScript::is_valid() const {
- return true;
-}
-
-bool NativeScript::is_tool() const {
- NativeScriptDesc *script_data = get_script_desc();
-
- if (script_data) {
- return script_data->is_tool;
- }
-
- return false;
-}
-
-ScriptLanguage *NativeScript::get_language() const {
- return NativeScriptLanguage::get_singleton();
-}
-
-bool NativeScript::has_script_signal(const StringName &p_signal) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- if (script_data->signals_.has(p_signal)) {
- return true;
- }
- script_data = script_data->base_data;
- }
- return false;
-}
-
-void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- if (!script_data) {
- return;
- }
-
- Set<MethodInfo> signals_;
-
- while (script_data) {
- for (const KeyValue<StringName, NativeScriptDesc::Signal> &S : script_data->signals_) {
- signals_.insert(S.value.signal);
- }
-
- script_data = script_data->base_data;
- }
-
- for (Set<MethodInfo>::Element *E = signals_.front(); E; E = E->next()) {
- r_signals->push_back(E->get());
- }
-}
-
-bool NativeScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P;
- while (!P && script_data) {
- P = script_data->properties.find(p_property);
- script_data = script_data->base_data;
- }
- if (!P) {
- return false;
- }
-
- r_value = P.get().default_value;
- return true;
-}
-
-void NativeScript::update_exports() {
-}
-
-void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- if (!script_data) {
- return;
- }
-
- Set<MethodInfo> methods;
-
- while (script_data) {
- for (const KeyValue<StringName, NativeScriptDesc::Method> &E : script_data->methods) {
- methods.insert(E.value.info);
- }
-
- script_data = script_data->base_data;
- }
-
- for (Set<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
- p_list->push_back(E->get());
- }
-}
-
-void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- Set<StringName> existing_properties;
- List<PropertyInfo>::Element *original_back = p_list->back();
- while (script_data) {
- List<PropertyInfo>::Element *insert_position = original_back;
-
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (!existing_properties.has(E.key())) {
- insert_position = p_list->insert_after(insert_position, E.get().info);
- existing_properties.insert(E.key());
- }
- }
- script_data = script_data->base_data;
- }
-}
-
-const Vector<Multiplayer::RPCConfig> NativeScript::get_rpc_methods() const {
- NativeScriptDesc *script_data = get_script_desc();
- ERR_FAIL_COND_V(!script_data, Vector<Multiplayer::RPCConfig>());
-
- return script_data->rpc_methods;
-}
-
-String NativeScript::get_class_documentation() const {
- NativeScriptDesc *script_data = get_script_desc();
-
- ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get class documentation on invalid NativeScript.");
-
- return script_data->documentation;
-}
-
-String NativeScript::get_method_documentation(const StringName &p_method) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get method documentation on invalid NativeScript.");
-
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *method = script_data->methods.find(p_method);
-
- if (method) {
- return method->get().documentation;
- }
-
- script_data = script_data->base_data;
- }
-
- ERR_FAIL_V_MSG("", "Attempt to get method documentation for non-existent method.");
-}
-
-String NativeScript::get_signal_documentation(const StringName &p_signal_name) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get signal documentation on invalid NativeScript.");
-
- while (script_data) {
- Map<StringName, NativeScriptDesc::Signal>::Element *signal = script_data->signals_.find(p_signal_name);
-
- if (signal) {
- return signal->get().documentation;
- }
-
- script_data = script_data->base_data;
- }
-
- ERR_FAIL_V_MSG("", "Attempt to get signal documentation for non-existent signal.");
-}
-
-String NativeScript::get_property_documentation(const StringName &p_path) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get property documentation on invalid NativeScript.");
-
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = script_data->properties.find(p_path);
-
- if (property) {
- return property.get().documentation;
- }
-
- script_data = script_data->base_data;
- }
-
- ERR_FAIL_V_MSG("", "Attempt to get property documentation for non-existent signal.");
-}
-
-Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- if (lib_path.is_empty() || class_name.is_empty() || library.is_null()) {
- r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
- return Variant();
- }
-
- NativeScriptDesc *script_data = get_script_desc();
-
- if (!script_data) {
- r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
- return Variant();
- }
-
- r_error.error = Callable::CallError::CALL_OK;
-
- REF ref;
- Object *owner = nullptr;
-
- if (!(script_data->base_native_type == "")) {
- owner = ClassDB::instantiate(script_data->base_native_type);
- } else {
- owner = memnew(RefCounted);
- }
-
- if (!owner) {
- r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
- return Variant();
- }
-
- RefCounted *r = Object::cast_to<RefCounted>(owner);
- if (r) {
- ref = REF(r);
- }
-
- NativeScriptInstance *instance = (NativeScriptInstance *)instance_create(owner);
-
- owner->set_script_instance(instance);
-
- if (!instance) {
- if (ref.is_null()) {
- memdelete(owner); //no owner, sorry
- }
- return Variant();
- }
-
- if (ref.is_valid()) {
- return ref;
- } else {
- return owner;
- }
-}
-
-NativeScript::NativeScript() {
- library = Ref<GDNative>();
- lib_path = "";
- class_name = "";
-}
-
-NativeScript::~NativeScript() {
- NSL->unregister_script(this);
-}
-
-#define GET_SCRIPT_DESC() script->get_script_desc()
-
-void NativeScriptInstance::_ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount) {
- if (script_data->base_data) {
- _ml_call_reversed(script_data->base_data, p_method, p_args, p_argcount);
- }
-
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- godot_variant res = E->get().method.method((godot_object *)owner, E->get().method.method_data, userdata, p_argcount, (godot_variant **)p_args);
- godot_variant_destroy(&res);
- }
-}
-
-bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
-
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
- if (P) {
- P.get().setter.set_func((godot_object *)owner,
- P.get().setter.method_data,
- userdata,
- (godot_variant *)&p_value);
- return true;
- }
-
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_set");
- if (E) {
- Variant name = p_name;
- const Variant *args[2] = { &name, &p_value };
-
- godot_variant result;
- result = E->get().method.method((godot_object *)owner,
- E->get().method.method_data,
- userdata,
- 2,
- (godot_variant **)args);
- bool handled = *(Variant *)&result;
- godot_variant_destroy(&result);
- if (handled) {
- return true;
- }
- }
-
- script_data = script_data->base_data;
- }
- return false;
-}
-
-bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
-
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
- if (P) {
- godot_variant value;
- value = P.get().getter.get_func((godot_object *)owner,
- P.get().getter.method_data,
- userdata);
- r_ret = *(Variant *)&value;
- godot_variant_destroy(&value);
- return true;
- }
-
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get");
- if (E) {
- Variant name = p_name;
- const Variant *args[1] = { &name };
-
- godot_variant result;
- result = E->get().method.method((godot_object *)owner,
- E->get().method.method_data,
- userdata,
- 1,
- (godot_variant **)args);
- r_ret = *(Variant *)&result;
- godot_variant_destroy(&result);
- if (r_ret.get_type() != Variant::NIL) {
- return true;
- }
- }
-
- script_data = script_data->base_data;
- }
- return false;
-}
-
-void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- script->get_script_property_list(p_properties);
-
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
-
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list");
- if (E) {
- godot_variant result;
- result = E->get().method.method((godot_object *)owner,
- E->get().method.method_data,
- userdata,
- 0,
- nullptr);
- Variant res = *(Variant *)&result;
- godot_variant_destroy(&result);
-
- ERR_FAIL_COND_MSG(res.get_type() != Variant::ARRAY, "_get_property_list must return an array of dictionaries.");
-
- Array arr = res;
- for (int i = 0; i < arr.size(); i++) {
- Dictionary d = arr[i];
-
- ERR_CONTINUE(!d.has("name"));
- ERR_CONTINUE(!d.has("type"));
-
- PropertyInfo info;
-
- info.type = Variant::Type(d["type"].operator int64_t());
- ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX);
-
- info.name = d["name"];
- ERR_CONTINUE(info.name.is_empty());
-
- if (d.has("hint")) {
- info.hint = PropertyHint(d["hint"].operator int64_t());
- }
-
- if (d.has("hint_string")) {
- info.hint_string = d["hint_string"];
- }
-
- if (d.has("usage")) {
- info.usage = d["usage"];
- }
-
- p_properties->push_back(info);
- }
- }
-
- script_data = script_data->base_data;
- }
- return;
-}
-
-Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
-
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name);
- if (P) {
- *r_is_valid = true;
- return P.get().info.type;
- }
-
- script_data = script_data->base_data;
- }
- return Variant::NIL;
-}
-
-void NativeScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
- script->get_script_method_list(p_list);
-}
-
-bool NativeScriptInstance::has_method(const StringName &p_method) const {
- return script->has_method(p_method);
-}
-
-Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
-
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- godot_variant result;
-
-#ifdef DEBUG_ENABLED
- current_method_call = p_method;
-#endif
-
- result = E->get().method.method((godot_object *)owner,
- E->get().method.method_data,
- userdata,
- p_argcount,
- (godot_variant **)p_args);
-
-#ifdef DEBUG_ENABLED
- current_method_call = "";
-#endif
-
- Variant res = *(Variant *)&result;
- godot_variant_destroy(&result);
- r_error.error = Callable::CallError::CALL_OK;
- return res;
- }
-
- script_data = script_data->base_data;
- }
-
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
- return Variant();
-}
-
-void NativeScriptInstance::notification(int p_what) {
-#ifdef DEBUG_ENABLED
- switch (p_what) {
- case MainLoop::NOTIFICATION_CRASH: {
- if (current_method_call != StringName()) {
- ERR_PRINT("NativeScriptInstance detected crash on method: " + current_method_call);
- current_method_call = "";
- }
- } break;
- }
-#endif
-
- Variant value = p_what;
- const Variant *args[1] = { &value };
- Callable::CallError error;
- call("_notification", args, 1, error);
-}
-
-String NativeScriptInstance::to_string(bool *r_valid) {
- if (has_method(CoreStringNames::get_singleton()->_to_string)) {
- Callable::CallError ce;
- Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
- if (ce.error == Callable::CallError::CALL_OK) {
- if (ret.get_type() != Variant::STRING) {
- if (r_valid) {
- *r_valid = false;
- }
- ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String.");
- }
- if (r_valid) {
- *r_valid = true;
- }
- return ret.operator String();
- }
- }
- if (r_valid) {
- *r_valid = false;
- }
- return String();
-}
-
-void NativeScriptInstance::refcount_incremented() {
- Callable::CallError err;
- call("_refcount_incremented", nullptr, 0, err);
- if (err.error != Callable::CallError::CALL_OK && err.error != Callable::CallError::CALL_ERROR_INVALID_METHOD) {
- ERR_PRINT("Failed to invoke _refcount_incremented - should not happen");
- }
-}
-
-bool NativeScriptInstance::refcount_decremented() {
- Callable::CallError err;
- Variant ret = call("_refcount_decremented", nullptr, 0, err);
- if (err.error != Callable::CallError::CALL_OK && err.error != Callable::CallError::CALL_ERROR_INVALID_METHOD) {
- ERR_PRINT("Failed to invoke _refcount_decremented - should not happen");
- return true; // assume we can destroy the object
- }
- if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) {
- // the method does not exist, default is true
- return true;
- }
- return ret;
-}
-
-Ref<Script> NativeScriptInstance::get_script() const {
- return script;
-}
-
-const Vector<Multiplayer::RPCConfig> NativeScriptInstance::get_rpc_methods() const {
- return script->get_rpc_methods();
-}
-
-ScriptLanguage *NativeScriptInstance::get_language() {
- return NativeScriptLanguage::get_singleton();
-}
-
-NativeScriptInstance::~NativeScriptInstance() {
- NativeScriptDesc *script_data = GET_SCRIPT_DESC();
-
- if (!script_data) {
- return;
- }
-
- script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata);
-
- if (owner) {
- MutexLock lock(script->owners_lock);
-
- script->instance_owners.erase(owner);
- }
-}
-
-NativeScriptLanguage *NativeScriptLanguage::singleton;
-
-void NativeScriptLanguage::_unload_stuff(bool p_reload) {
- Map<String, Ref<GDNative>> erase_and_unload;
-
- for (KeyValue<String, Map<StringName, NativeScriptDesc>> &L : library_classes) {
- String lib_path = L.key;
- Map<StringName, NativeScriptDesc> classes = L.value;
-
- if (p_reload) {
- Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
- Ref<GDNative> gdn;
-
- if (E) {
- gdn = E->get();
- }
-
- bool should_reload = false;
-
- if (gdn.is_valid()) {
- Ref<GDNativeLibrary> lib = gdn->get_library();
- if (lib.is_valid()) {
- should_reload = lib->is_reloadable();
- }
- }
-
- if (!should_reload) {
- continue;
- }
- }
-
- Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
- Ref<GDNative> gdn;
-
- if (E) {
- gdn = E->get();
- }
-
- for (KeyValue<StringName, NativeScriptDesc> &C : classes) {
- // free property stuff first
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C.value.properties.front(); P; P = P.next()) {
- if (P.get().getter.free_func) {
- P.get().getter.free_func(P.get().getter.method_data);
- }
-
- if (P.get().setter.free_func) {
- P.get().setter.free_func(P.get().setter.method_data);
- }
- }
-
- // free method stuff
- for (const KeyValue<StringName, NativeScriptDesc::Method> &M : C.value.methods) {
- if (M.value.method.free_func) {
- M.value.method.free_func(M.value.method.method_data);
- }
- }
-
- // free constructor/destructor
- if (C.value.create_func.free_func) {
- C.value.create_func.free_func(C.value.create_func.method_data);
- }
-
- if (C.value.destroy_func.free_func) {
- C.value.destroy_func.free_func(C.value.destroy_func.method_data);
- }
- }
-
- erase_and_unload.insert(lib_path, gdn);
- }
-
- for (KeyValue<String, Ref<GDNative>> &E : erase_and_unload) {
- String lib_path = E.key;
- Ref<GDNative> gdn = E.value;
-
- library_classes.erase(lib_path);
-
- if (gdn.is_valid() && gdn->get_library().is_valid()) {
- Ref<GDNativeLibrary> lib = gdn->get_library();
- void *terminate_fn;
- Error err = gdn->get_symbol(lib->get_symbol_prefix() + _terminate_call_name, terminate_fn, true);
-
- if (err == OK) {
- void (*terminate)(void *) = (void (*)(void *))terminate_fn;
-
- terminate((void *)&lib_path);
- }
- }
- }
-}
-
-NativeScriptLanguage::NativeScriptLanguage() {
- NativeScriptLanguage::singleton = this;
-
- _init_call_type = "nativescript_init";
- _init_call_name = "nativescript_init";
- _terminate_call_name = "nativescript_terminate";
- _noarg_call_type = "nativescript_no_arg";
- _frame_call_name = "nativescript_frame";
-#ifndef NO_THREADS
- _thread_enter_call_name = "nativescript_thread_enter";
- _thread_exit_call_name = "nativescript_thread_exit";
-#endif
-}
-
-NativeScriptLanguage::~NativeScriptLanguage() {
- for (KeyValue<String, Ref<GDNative>> &L : NSL->library_gdnatives) {
- Ref<GDNative> lib = L.value;
- // only shut down valid libs, duh!
- if (lib.is_valid()) {
- // If it's a singleton-library then the gdnative module
- // manages the destruction at engine shutdown, not NativeScript.
- if (!lib->get_library()->is_singleton()) {
- lib->terminate();
- }
- }
- }
-
- NSL->library_classes.clear();
- NSL->library_gdnatives.clear();
- NSL->library_script_users.clear();
-}
-
-String NativeScriptLanguage::get_name() const {
- return "NativeScript";
-}
-
-void _add_reload_node() {
-#ifdef TOOLS_ENABLED
- NativeReloadNode *rn = memnew(NativeReloadNode);
- EditorNode::get_singleton()->add_child(rn);
-#endif
-}
-
-void NativeScriptLanguage::init() {
-#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
-
- List<String> args = OS::get_singleton()->get_cmdline_args();
-
- List<String>::Element *E = args.find("--gdnative-generate-json-api");
-
- if (E && E->next()) {
- if (generate_c_api(E->next()->get()) != OK) {
- ERR_PRINT("Failed to generate C API\n");
- }
- Main::cleanup(true);
- exit(0);
- }
-
- E = args.find("--gdnative-generate-json-builtin-api");
-
- if (E && E->next()) {
- if (generate_c_builtin_api(E->next()->get()) != OK) {
- ERR_PRINT("Failed to generate C builtin API\n");
- }
- Main::cleanup(true);
- exit(0);
- }
-#endif
-
-#ifdef TOOLS_ENABLED
- EditorNode::add_init_callback(&_add_reload_node);
-#endif
-}
-
-String NativeScriptLanguage::get_type() const {
- return "NativeScript";
-}
-
-String NativeScriptLanguage::get_extension() const {
- return "gdns";
-}
-
-Error NativeScriptLanguage::execute_file(const String &p_path) {
- return OK; // Qué?
-}
-
-void NativeScriptLanguage::finish() {
- _unload_stuff();
-}
-
-void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {
-}
-
-bool NativeScriptLanguage::is_control_flow_keyword(String p_keyword) const {
- return false;
-}
-
-void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
-}
-
-void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
-}
-
-Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
- NativeScript *s = memnew(NativeScript);
- s->set_class_name(p_class_name);
- return Ref<NativeScript>(s);
-}
-
-bool NativeScriptLanguage::validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
- return true;
-}
-
-Script *NativeScriptLanguage::create_script() const {
- NativeScript *script = memnew(NativeScript);
- return script;
-}
-
-bool NativeScriptLanguage::has_named_classes() const {
- return true;
-}
-
-bool NativeScriptLanguage::supports_builtin_mode() const {
- return true;
-}
-
-int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {
- return -1;
-}
-
-String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const {
- return "";
-}
-
-void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
-}
-
-void NativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
-}
-
-// Debugging stuff here. Not used for now.
-String NativeScriptLanguage::debug_get_error() const {
- return "";
-}
-
-int NativeScriptLanguage::debug_get_stack_level_count() const {
- return -1;
-}
-
-int NativeScriptLanguage::debug_get_stack_level_line(int p_level) const {
- return -1;
-}
-
-String NativeScriptLanguage::debug_get_stack_level_function(int p_level) const {
- return "";
-}
-
-String NativeScriptLanguage::debug_get_stack_level_source(int p_level) const {
- return "";
-}
-
-void NativeScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
-}
-
-void NativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
-}
-
-void NativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
-}
-
-String NativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
- return "";
-}
-
-// Debugging stuff end.
-
-void NativeScriptLanguage::reload_all_scripts() {
-}
-
-void NativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
-}
-
-void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("gdns");
-}
-
-void NativeScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
-}
-
-void NativeScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
-}
-
-void NativeScriptLanguage::profiling_start() {
-#ifdef DEBUG_ENABLED
- MutexLock lock(mutex);
-
- profile_data.clear();
-#endif
-}
-
-void NativeScriptLanguage::profiling_stop() {
-#ifdef DEBUG_ENABLED
- MutexLock lock(mutex);
-#endif
-}
-
-int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
-#ifdef DEBUG_ENABLED
- MutexLock lock(mutex);
-
- int current = 0;
-
- for (const KeyValue<StringName, ProfileData> &d : profile_data) {
- if (current >= p_info_max) {
- break;
- }
-
- p_info_arr[current].call_count = d.value.call_count;
- p_info_arr[current].self_time = d.value.self_time;
- p_info_arr[current].total_time = d.value.total_time;
- p_info_arr[current].signature = d.value.signature;
- current++;
- }
-
- return current;
-#else
- return 0;
-#endif
-}
-
-int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
-#ifdef DEBUG_ENABLED
- MutexLock lock(mutex);
-
- int current = 0;
-
- for (const KeyValue<StringName, ProfileData> &d : profile_data) {
- if (current >= p_info_max) {
- break;
- }
-
- if (d.value.last_frame_call_count) {
- p_info_arr[current].call_count = d.value.last_frame_call_count;
- p_info_arr[current].self_time = d.value.last_frame_self_time;
- p_info_arr[current].total_time = d.value.last_frame_total_time;
- p_info_arr[current].signature = d.value.signature;
- current++;
- }
- }
-
- return current;
-#else
- return 0;
-#endif
-}
-
-void NativeScriptLanguage::profiling_add_data(StringName p_signature, uint64_t p_time) {
-#ifdef DEBUG_ENABLED
- MutexLock lock(mutex);
-
- Map<StringName, ProfileData>::Element *d = profile_data.find(p_signature);
- if (d) {
- d->get().call_count += 1;
- d->get().total_time += p_time;
- d->get().frame_call_count += 1;
- d->get().frame_total_time += p_time;
- } else {
- ProfileData data;
-
- data.signature = p_signature;
- data.call_count = 1;
- data.self_time = 0;
- data.total_time = p_time;
- data.frame_call_count = 1;
- data.frame_self_time = 0;
- data.frame_total_time = p_time;
- data.last_frame_call_count = 0;
- data.last_frame_self_time = 0;
- data.last_frame_total_time = 0;
-
- profile_data.insert(p_signature, data);
- }
-#endif
-}
-
-int NativeScriptLanguage::register_binding_functions(godot_nativescript_instance_binding_functions p_binding_functions) {
- // find index
-
- int idx = -1;
-
- for (int i = 0; i < binding_functions.size(); i++) {
- if (!binding_functions[i].first) {
- // free, we'll take it
- idx = i;
- break;
- }
- }
-
- if (idx == -1) {
- idx = binding_functions.size();
- binding_functions.resize(idx + 1);
- }
-
- // set the functions
- binding_functions.write[idx].first = true;
- binding_functions.write[idx].second = p_binding_functions;
-
- return idx;
-}
-
-void NativeScriptLanguage::unregister_binding_functions(int p_idx) {
- ERR_FAIL_INDEX(p_idx, binding_functions.size());
-
- for (Set<Vector<void *> *>::Element *E = binding_instances.front(); E; E = E->next()) {
- Vector<void *> &binding_data = *E->get();
-
- if (p_idx < binding_data.size() && binding_data[p_idx] && binding_functions[p_idx].second.free_instance_binding_data) {
- binding_functions[p_idx].second.free_instance_binding_data(binding_functions[p_idx].second.data, binding_data[p_idx]);
- }
- }
-
- binding_functions.write[p_idx].first = false;
-
- if (binding_functions[p_idx].second.free_func) {
- binding_functions[p_idx].second.free_func(binding_functions[p_idx].second.data);
- }
-}
-
-void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_object) {
- return nullptr;
-#if 0
- ERR_FAIL_INDEX_V(p_idx, binding_functions.size(), nullptr);
-
- ERR_FAIL_COND_V_MSG(!binding_functions[p_idx].first, nullptr, "Tried to get binding data for a nativescript binding that does not exist.");
-
- Vector<void *> *binding_data = (Vector<void *> *)p_object->get_script_instance_binding(lang_idx);
-
- if (!binding_data) {
- return nullptr; // should never happen.
- }
-
- if (binding_data->size() <= p_idx) {
- // okay, add new elements here.
- int old_size = binding_data->size();
-
- binding_data->resize(p_idx + 1);
-
- for (int i = old_size; i <= p_idx; i++) {
- (*binding_data).write[i] = nullptr;
- }
- }
-
- if (!(*binding_data)[p_idx]) {
- const void *global_type_tag = get_global_type_tag(p_idx, p_object->get_class_name());
-
- // no binding data yet, soooooo alloc new one \o/
- (*binding_data).write[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, global_type_tag, (godot_object *)p_object);
- }
-
- return (*binding_data)[p_idx];
-#endif
-}
-
-void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {
- return nullptr;
-#if 0
- Vector<void *> *binding_data = new Vector<void *>;
-
- binding_data->resize(binding_functions.size());
-
- for (int i = 0; i < binding_functions.size(); i++) {
- (*binding_data).write[i] = nullptr;
- }
-
- binding_instances.insert(binding_data);
-
- return (void *)binding_data;
-#endif
-}
-
-void NativeScriptLanguage::free_instance_binding_data(void *p_data) {
-#if 0
- if (!p_data) {
- return;
- }
-
- Vector<void *> &binding_data = *(Vector<void *> *)p_data;
-
- for (int i = 0; i < binding_data.size(); i++) {
- if (!binding_data[i]) {
- continue;
- }
-
- if (binding_functions[i].first && binding_functions[i].second.free_instance_binding_data) {
- binding_functions[i].second.free_instance_binding_data(binding_functions[i].second.data, binding_data[i]);
- }
- }
-
- binding_instances.erase(&binding_data);
-
- delete &binding_data;
-#endif
-}
-
-void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_object) {
-#if 0
- void *data = p_object->get_script_instance_binding(lang_idx);
-
- if (!data) {
- return;
- }
-
- Vector<void *> &binding_data = *(Vector<void *> *)data;
-
- for (int i = 0; i < binding_data.size(); i++) {
- if (!binding_data[i]) {
- continue;
- }
-
- if (!binding_functions[i].first) {
- continue;
- }
-
- if (binding_functions[i].second.refcount_incremented_instance_binding) {
- binding_functions[i].second.refcount_incremented_instance_binding(binding_data[i], p_object);
- }
- }
-#endif
-}
-
-bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_object) {
-#if 0
- void *data = p_object->get_script_instance_binding(lang_idx);
-
- if (!data) {
- return true;
- }
-
- Vector<void *> &binding_data = *(Vector<void *> *)data;
-
- bool can_die = true;
-
- for (int i = 0; i < binding_data.size(); i++) {
- if (!binding_data[i]) {
- continue;
- }
-
- if (!binding_functions[i].first) {
- continue;
- }
-
- if (binding_functions[i].second.refcount_decremented_instance_binding) {
- can_die = can_die && binding_functions[i].second.refcount_decremented_instance_binding(binding_data[i], p_object);
- }
- }
-
- return can_die;
-#endif
- return false;
-}
-
-void NativeScriptLanguage::set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag) {
- if (!global_type_tags.has(p_idx)) {
- global_type_tags.insert(p_idx, HashMap<StringName, const void *>());
- }
-
- HashMap<StringName, const void *> &tags = global_type_tags[p_idx];
-
- tags.set(p_class_name, p_type_tag);
-}
-
-const void *NativeScriptLanguage::get_global_type_tag(int p_idx, StringName p_class_name) const {
- if (!global_type_tags.has(p_idx)) {
- return nullptr;
- }
-
- const HashMap<StringName, const void *> &tags = global_type_tags[p_idx];
-
- if (!tags.has(p_class_name)) {
- return nullptr;
- }
-
- const void *tag = tags.get(p_class_name);
-
- return tag;
-}
-
-#ifndef NO_THREADS
-void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script) {
- MutexLock lock(mutex);
- libs_to_init.insert(lib);
- scripts_to_register.insert(script);
- has_objects_to_register.set();
-}
-#endif
-
-void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
- MutexLock lock(mutex);
-
- // See if this library was "registered" already.
- const String &lib_path = lib->get_current_library_path();
- ERR_FAIL_COND_MSG(lib_path.length() == 0, lib->get_name() + " does not have a library for the current platform.");
- Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path);
-
- if (!E) {
- Ref<GDNative> gdn;
- gdn.instantiate();
- gdn->set_library(lib);
-
- // TODO check the return value?
- gdn->initialize();
-
- library_gdnatives.insert(lib_path, gdn);
-
- library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>());
-
- if (!library_script_users.has(lib_path)) {
- library_script_users.insert(lib_path, Set<NativeScript *>());
- }
-
- void *proc_ptr;
-
- Error err = gdn->get_symbol(lib->get_symbol_prefix() + _init_call_name, proc_ptr);
-
- if (err != OK) {
- ERR_PRINT(String("No " + _init_call_name + " in \"" + lib_path + "\" found").utf8().get_data());
- } else {
- ((void (*)(godot_string *))proc_ptr)((godot_string *)&lib_path);
- }
- } else {
- // already initialized. Nice.
- }
-}
-
-void NativeScriptLanguage::register_script(NativeScript *script) {
- MutexLock lock(mutex);
-
- library_script_users[script->lib_path].insert(script);
-}
-
-void NativeScriptLanguage::unregister_script(NativeScript *script) {
- MutexLock lock(mutex);
-
- Map<String, Set<NativeScript *>>::Element *S = library_script_users.find(script->lib_path);
- if (S) {
- S->get().erase(script);
- if (S->get().size() == 0) {
- library_script_users.erase(S);
-
- Map<String, Ref<GDNative>>::Element *G = library_gdnatives.find(script->lib_path);
- if (G && G->get()->get_library()->is_reloadable()) {
- // ONLY if the library is marked as reloadable, and no more instances of its scripts exist do we unload the library
-
- // First remove meta data related to the library
- Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.find(script->lib_path);
- if (L) {
- Map<StringName, NativeScriptDesc> classes = L->get();
-
- for (KeyValue<StringName, NativeScriptDesc> &C : classes) {
- // free property stuff first
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C.value.properties.front(); P; P = P.next()) {
- if (P.get().getter.free_func) {
- P.get().getter.free_func(P.get().getter.method_data);
- }
-
- if (P.get().setter.free_func) {
- P.get().setter.free_func(P.get().setter.method_data);
- }
- }
-
- // free method stuff
- for (const KeyValue<StringName, NativeScriptDesc::Method> &M : C.value.methods) {
- if (M.value.method.free_func) {
- M.value.method.free_func(M.value.method.method_data);
- }
- }
-
- // free constructor/destructor
- if (C.value.create_func.free_func) {
- C.value.create_func.free_func(C.value.create_func.method_data);
- }
-
- if (C.value.destroy_func.free_func) {
- C.value.destroy_func.free_func(C.value.destroy_func.method_data);
- }
- }
-
- library_classes.erase(script->lib_path);
- }
-
- // now unload the library
- G->get()->terminate();
- library_gdnatives.erase(G);
- }
- }
- }
-#ifndef NO_THREADS
- scripts_to_register.erase(script);
-#endif
-}
-
-void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
- // library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
- for (KeyValue<String, Ref<GDNative>> &L : library_gdnatives) {
- if (L.value.is_null()) {
- continue;
- }
-
- if (L.value->is_initialized()) {
- void *proc_ptr;
- Error err = L.value->get_symbol(L.value->get_library()->get_symbol_prefix() + name, proc_ptr);
-
- if (!err) {
- ((void (*)())proc_ptr)();
- }
- }
- }
-}
-
-void NativeScriptLanguage::frame() {
-#ifndef NO_THREADS
- if (has_objects_to_register.is_set()) {
- MutexLock lock(mutex);
- for (Set<Ref<GDNativeLibrary>>::Element *L = libs_to_init.front(); L; L = L->next()) {
- init_library(L->get());
- }
- libs_to_init.clear();
- for (Set<NativeScript *>::Element *S = scripts_to_register.front(); S; S = S->next()) {
- register_script(S->get());
- }
- scripts_to_register.clear();
- has_objects_to_register.clear();
- }
-#endif
-
-#ifdef DEBUG_ENABLED
- {
- MutexLock lock(mutex);
-
- for (KeyValue<StringName, ProfileData> &d : profile_data) {
- d.value.last_frame_call_count = d.value.frame_call_count;
- d.value.last_frame_self_time = d.value.frame_self_time;
- d.value.last_frame_total_time = d.value.frame_total_time;
- d.value.frame_call_count = 0;
- d.value.frame_self_time = 0;
- d.value.frame_total_time = 0;
- }
- }
-#endif
-
- call_libraries_cb(_frame_call_name);
-}
-
-#ifndef NO_THREADS
-
-void NativeScriptLanguage::thread_enter() {
- call_libraries_cb(_thread_enter_call_name);
-}
-
-void NativeScriptLanguage::thread_exit() {
- call_libraries_cb(_thread_exit_call_name);
-}
-
-#endif // NO_THREADS
-
-bool NativeScriptLanguage::handles_global_class_type(const String &p_type) const {
- return p_type == "NativeScript";
-}
-
-String NativeScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
- if (!p_path.is_empty()) {
- Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript");
- if (script.is_valid()) {
- if (r_base_type) {
- *r_base_type = script->get_instance_base_type();
- }
- if (r_icon_path) {
- *r_icon_path = script->get_script_class_icon_path();
- }
- return script->get_script_class_name();
- }
- if (r_base_type) {
- *r_base_type = String();
- }
- if (r_icon_path) {
- *r_icon_path = String();
- }
- }
- return String();
-}
-
-void NativeReloadNode::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_notification"), &NativeReloadNode::_notification);
-}
-
-void NativeReloadNode::_notification(int p_what) {
-#ifdef TOOLS_ENABLED
- switch (p_what) {
- case NOTIFICATION_APPLICATION_FOCUS_OUT: {
- if (unloaded) {
- break;
- }
- MutexLock lock(NSL->mutex);
- NSL->_unload_stuff(true);
-
- for (KeyValue<String, Ref<GDNative>> &L : NSL->library_gdnatives) {
- Ref<GDNative> gdn = L.value;
-
- if (gdn.is_null()) {
- continue;
- }
-
- // Don't unload what should not be reloaded!
- if (!gdn->get_library()->is_reloadable()) {
- continue;
- }
-
- // singleton libraries might have alive pointers living inside the
- // editor. Also reloading a singleton library would mean that
- // the singleton entry will not be called again, as this only
- // happens at engine startup.
- if (gdn->get_library()->is_singleton()) {
- continue;
- }
-
- gdn->terminate();
- }
-
- unloaded = true;
- } break;
-
- case NOTIFICATION_APPLICATION_FOCUS_IN: {
- if (!unloaded) {
- break;
- }
- MutexLock lock(NSL->mutex);
-
- Set<StringName> libs_to_remove;
- for (KeyValue<String, Ref<GDNative>> &L : NSL->library_gdnatives) {
- Ref<GDNative> gdn = L.value;
-
- if (gdn.is_null()) {
- continue;
- }
-
- if (!gdn->get_library()->is_reloadable()) {
- continue;
- }
-
- // since singleton libraries are not unloaded there is no point
- // in loading them again.
- if (gdn->get_library()->is_singleton()) {
- continue;
- }
-
- if (!gdn->initialize()) {
- libs_to_remove.insert(L.key);
- continue;
- }
-
- NSL->library_classes.insert(L.key, Map<StringName, NativeScriptDesc>());
-
- // here the library registers all the classes and stuff.
-
- void *proc_ptr;
- Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
- if (err != OK) {
- ERR_PRINT(String("No godot_nativescript_init in \"" + L.key + "\" found").utf8().get_data());
- } else {
- ((void (*)(void *))proc_ptr)((void *)&L.key);
- }
-
- for (KeyValue<String, Set<NativeScript *>> &U : NSL->library_script_users) {
- for (Set<NativeScript *>::Element *S = U.value.front(); S; S = S->next()) {
- NativeScript *script = S->get();
-
- if (script->placeholders.size() == 0) {
- continue;
- }
-
- for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) {
- script->_update_placeholder(P->get());
- }
- }
- }
- }
-
- unloaded = false;
-
- for (Set<StringName>::Element *R = libs_to_remove.front(); R; R = R->next()) {
- NSL->library_gdnatives.erase(R->get());
- }
- } break;
- }
-#endif
-}
-
-RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_no_cache) {
- return ResourceFormatLoaderText::singleton->load(p_path, p_original_path, r_error);
-}
-
-void ResourceFormatLoaderNativeScript::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("gdns");
-}
-
-bool ResourceFormatLoaderNativeScript::handles_type(const String &p_type) const {
- return (p_type == "Script" || p_type == "NativeScript");
-}
-
-String ResourceFormatLoaderNativeScript::get_resource_type(const String &p_path) const {
- String el = p_path.get_extension().to_lower();
- if (el == "gdns") {
- return "NativeScript";
- }
- return "";
-}
-
-Error ResourceFormatSaverNativeScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
- ResourceFormatSaverText rfst;
- return rfst.save(p_path, p_resource, p_flags);
-}
-
-bool ResourceFormatSaverNativeScript::recognize(const RES &p_resource) const {
- return Object::cast_to<NativeScript>(*p_resource) != nullptr;
-}
-
-void ResourceFormatSaverNativeScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
- if (Object::cast_to<NativeScript>(*p_resource)) {
- p_extensions->push_back("gdns");
- }
-}
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
deleted file mode 100644
index 2d01de5832..0000000000
--- a/modules/gdnative/nativescript/nativescript.h
+++ /dev/null
@@ -1,393 +0,0 @@
-/*************************************************************************/
-/* nativescript.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef NATIVE_SCRIPT_H
-#define NATIVE_SCRIPT_H
-
-#include "core/doc_data.h"
-#include "core/io/resource.h"
-#include "core/io/resource_loader.h"
-#include "core/io/resource_saver.h"
-#include "core/object/script_language.h"
-#include "core/os/mutex.h"
-#include "core/os/thread_safe.h"
-#include "core/templates/oa_hash_map.h"
-#include "core/templates/ordered_hash_map.h"
-#include "core/templates/safe_refcount.h"
-#include "core/templates/self_list.h"
-#include "scene/main/node.h"
-
-#include "modules/gdnative/gdnative.h"
-
-#include <nativescript/godot_nativescript.h>
-
-struct NativeScriptDesc {
- struct Method {
- godot_nativescript_instance_method method;
- MethodInfo info;
- int rpc_mode = 0;
- uint16_t rpc_method_id = 0;
- String documentation;
- };
-
- struct Property {
- godot_nativescript_property_set_func setter;
- godot_nativescript_property_get_func getter;
- PropertyInfo info;
- Variant default_value;
- String documentation;
- };
-
- struct Signal {
- MethodInfo signal;
- String documentation;
- };
-
- Map<StringName, Method> methods;
- Vector<Multiplayer::RPCConfig> rpc_methods;
- OrderedHashMap<StringName, Property> properties;
- Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
- StringName base;
- StringName base_native_type;
- NativeScriptDesc *base_data = nullptr;
- godot_nativescript_instance_create_func create_func;
- godot_nativescript_instance_destroy_func destroy_func;
-
- String documentation;
-
- const void *type_tag = nullptr;
-
- bool is_tool = false;
-
- inline NativeScriptDesc() {
- memset(&create_func, 0, sizeof(godot_nativescript_instance_create_func));
- memset(&destroy_func, 0, sizeof(godot_nativescript_instance_destroy_func));
- }
-};
-
-class NativeScript : public Script {
- GDCLASS(NativeScript, Script);
-
-#ifdef TOOLS_ENABLED
- Set<PlaceHolderScriptInstance *> placeholders;
- void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
- virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
-#endif
-
- friend class NativeScriptInstance;
- friend class NativeScriptLanguage;
- friend class NativeReloadNode;
- friend class GDNativeLibrary;
-
- Ref<GDNativeLibrary> library;
-
- String lib_path;
-
- String class_name;
-
- String script_class_name;
- String script_class_icon_path;
-
- Mutex owners_lock;
- Set<Object *> instance_owners;
-
-protected:
- static void _bind_methods();
-
-public:
- inline NativeScriptDesc *get_script_desc() const;
-
- bool inherits_script(const Ref<Script> &p_script) const override;
-
- void set_class_name(String p_class_name);
- String get_class_name() const;
-
- void set_library(Ref<GDNativeLibrary> p_library);
- Ref<GDNativeLibrary> get_library() const;
-
- void set_script_class_name(String p_type);
- String get_script_class_name() const;
- void set_script_class_icon_path(String p_icon_path);
- String get_script_class_icon_path() const;
-
- virtual bool can_instantiate() const override;
-
- virtual Ref<Script> get_base_script() const override; //for script inheritance
-
- virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so
- virtual ScriptInstance *instance_create(Object *p_this) override;
- virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override;
- virtual bool instance_has(const Object *p_this) const override;
-
- virtual bool has_source_code() const override;
- virtual String get_source_code() const override;
- virtual void set_source_code(const String &p_code) override;
- virtual Error reload(bool p_keep_state = false) override;
-
-#ifdef TOOLS_ENABLED
- virtual const Vector<DocData::ClassDoc> &get_documentation() const override {
- static Vector<DocData::ClassDoc> docs;
- return docs;
- }
-#endif // TOOLS_ENABLED
-
- virtual bool has_method(const StringName &p_method) const override;
- virtual MethodInfo get_method_info(const StringName &p_method) const override;
-
- virtual bool is_tool() const override;
- virtual bool is_valid() const override;
-
- virtual ScriptLanguage *get_language() const override;
-
- virtual bool has_script_signal(const StringName &p_signal) const override;
- virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override;
-
- virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
-
- virtual void update_exports() override; //editor tool
- virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
- virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
-
- virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
-
- String get_class_documentation() const;
- String get_method_documentation(const StringName &p_method) const;
- String get_signal_documentation(const StringName &p_signal_name) const;
- String get_property_documentation(const StringName &p_path) const;
-
- Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
-
- NativeScript();
- ~NativeScript();
-};
-
-class NativeScriptInstance : public ScriptInstance {
- friend class NativeScript;
-
- Object *owner;
- Ref<NativeScript> script;
-#ifdef DEBUG_ENABLED
- StringName current_method_call;
-#endif
-
- void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount);
-
-public:
- void *userdata;
-
- virtual bool set(const StringName &p_name, const Variant &p_value);
- virtual bool get(const StringName &p_name, Variant &r_ret) const;
- virtual void get_property_list(List<PropertyInfo> *p_properties) const;
- virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
- virtual void get_method_list(List<MethodInfo> *p_list) const;
- virtual bool has_method(const StringName &p_method) const;
- virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- virtual void notification(int p_what);
- String to_string(bool *r_valid);
- virtual Ref<Script> get_script() const;
-
- virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
-
- virtual ScriptLanguage *get_language();
-
- virtual void refcount_incremented();
- virtual bool refcount_decremented();
-
- ~NativeScriptInstance();
-};
-
-class NativeReloadNode;
-
-class NativeScriptLanguage : public ScriptLanguage {
- friend class NativeScript;
- friend class NativeScriptInstance;
- friend class NativeReloadNode;
-
-private:
- static NativeScriptLanguage *singleton;
- int lang_idx = 0;
-
- void _unload_stuff(bool p_reload = false);
-
- Mutex mutex;
-#ifndef NO_THREADS
- Set<Ref<GDNativeLibrary>> libs_to_init;
- Set<NativeScript *> scripts_to_register;
- SafeFlag has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
- void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script);
-#endif
-
- void init_library(const Ref<GDNativeLibrary> &lib);
- void register_script(NativeScript *script);
- void unregister_script(NativeScript *script);
-
- void call_libraries_cb(const StringName &name);
-
- Vector<Pair<bool, godot_nativescript_instance_binding_functions>> binding_functions;
- Set<Vector<void *> *> binding_instances;
-
- Map<int, HashMap<StringName, const void *>> global_type_tags;
-
- struct ProfileData {
- StringName signature;
- uint64_t call_count = 0;
- uint64_t self_time = 0;
- uint64_t total_time = 0;
- uint64_t frame_call_count = 0;
- uint64_t frame_self_time = 0;
- uint64_t frame_total_time = 0;
- uint64_t last_frame_call_count = 0;
- uint64_t last_frame_self_time = 0;
- uint64_t last_frame_total_time = 0;
- };
-
- Map<StringName, ProfileData> profile_data;
-
-public:
- // These two maps must only be touched on the main thread
- Map<String, Map<StringName, NativeScriptDesc>> library_classes;
- Map<String, Ref<GDNative>> library_gdnatives;
-
- Map<String, Set<NativeScript *>> library_script_users;
-
- StringName _init_call_type;
- StringName _init_call_name;
- StringName _terminate_call_name;
- StringName _noarg_call_type;
- StringName _frame_call_name;
-#ifndef NO_THREADS
- StringName _thread_enter_call_name;
- StringName _thread_exit_call_name;
-#endif
-
- NativeScriptLanguage();
- ~NativeScriptLanguage();
-
- inline static NativeScriptLanguage *get_singleton() {
- return singleton;
- }
-
- _FORCE_INLINE_ void set_language_index(int p_idx) { lang_idx = p_idx; }
-
-#ifndef NO_THREADS
- virtual void thread_enter();
- virtual void thread_exit();
-#endif
-
- virtual void frame();
-
- virtual String get_name() const;
- virtual void init();
- virtual String get_type() const;
- virtual String get_extension() const;
- virtual Error execute_file(const String &p_path);
- virtual void finish();
- virtual void get_reserved_words(List<String> *p_words) const;
- virtual bool is_control_flow_keyword(String p_keyword) const;
- virtual void get_comment_delimiters(List<String> *p_delimiters) const;
- virtual void get_string_delimiters(List<String> *p_delimiters) const;
- virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
- virtual bool validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
- virtual Script *create_script() const;
- virtual bool has_named_classes() const;
- virtual bool supports_builtin_mode() const;
- virtual int find_function(const String &p_function, const String &p_code) const;
- virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;
- virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
- virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
- virtual String debug_get_error() const;
- virtual int debug_get_stack_level_count() const;
- virtual int debug_get_stack_level_line(int p_level) const;
- virtual String debug_get_stack_level_function(int p_level) const;
- virtual String debug_get_stack_level_source(int p_level) const;
- virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
- virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
- virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
- virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth);
- virtual void reload_all_scripts();
- virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual void get_public_functions(List<MethodInfo> *p_functions) const;
- virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
- virtual void profiling_start();
- virtual void profiling_stop();
- virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
- virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
-
- int register_binding_functions(godot_nativescript_instance_binding_functions p_binding_functions);
- void unregister_binding_functions(int p_idx);
-
- void *get_instance_binding_data(int p_idx, Object *p_object);
-
- virtual void *alloc_instance_binding_data(Object *p_object);
- virtual void free_instance_binding_data(void *p_data);
- virtual void refcount_incremented_instance_binding(Object *p_object);
- virtual bool refcount_decremented_instance_binding(Object *p_object);
-
- void set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag);
- const void *get_global_type_tag(int p_idx, StringName p_class_name) const;
-
- virtual bool handles_global_class_type(const String &p_type) const;
- virtual String get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const;
-
- void profiling_add_data(StringName p_signature, uint64_t p_time);
-};
-
-inline NativeScriptDesc *NativeScript::get_script_desc() const {
- Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name);
- return E ? &E->get() : nullptr;
-}
-
-class NativeReloadNode : public Node {
- GDCLASS(NativeReloadNode, Node);
- bool unloaded = false;
-
-public:
- static void _bind_methods();
- void _notification(int p_what);
-
- NativeReloadNode() {}
-};
-
-class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
-public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
-
-class ResourceFormatSaverNativeScript : public ResourceFormatSaver {
- virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
- virtual bool recognize(const RES &p_resource) const;
- virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
-};
-
-#endif // GDNATIVE_H
diff --git a/modules/gdnative/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp
deleted file mode 100644
index ee63dca9a3..0000000000
--- a/modules/gdnative/nativescript/register_types.cpp
+++ /dev/null
@@ -1,71 +0,0 @@
-/*************************************************************************/
-/* register_types.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "register_types.h"
-
-#include "core/io/resource_loader.h"
-#include "core/io/resource_saver.h"
-
-#include "nativescript.h"
-
-#include "core/os/os.h"
-
-NativeScriptLanguage *native_script_language;
-
-Ref<ResourceFormatLoaderNativeScript> resource_loader_gdns;
-Ref<ResourceFormatSaverNativeScript> resource_saver_gdns;
-
-void register_nativescript_types() {
- native_script_language = memnew(NativeScriptLanguage);
-
- GDREGISTER_CLASS(NativeScript);
-
- native_script_language->set_language_index(ScriptServer::get_language_count());
- ScriptServer::register_language(native_script_language);
-
- resource_saver_gdns.instantiate();
- ResourceSaver::add_resource_format_saver(resource_saver_gdns);
-
- resource_loader_gdns.instantiate();
- ResourceLoader::add_resource_format_loader(resource_loader_gdns);
-}
-
-void unregister_nativescript_types() {
- ResourceLoader::remove_resource_format_loader(resource_loader_gdns);
- resource_loader_gdns.unref();
-
- ResourceSaver::remove_resource_format_saver(resource_saver_gdns);
- resource_saver_gdns.unref();
-
- if (native_script_language) {
- ScriptServer::unregister_language(native_script_language);
- memdelete(native_script_language);
- }
-}
diff --git a/modules/gdnative/nativescript/register_types.h b/modules/gdnative/nativescript/register_types.h
deleted file mode 100644
index ce6085f62a..0000000000
--- a/modules/gdnative/nativescript/register_types.h
+++ /dev/null
@@ -1,37 +0,0 @@
-/*************************************************************************/
-/* register_types.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef NATIVESCRIPT_REGISTER_TYPES_H
-#define NATIVESCRIPT_REGISTER_TYPES_H
-
-void register_nativescript_types();
-void unregister_nativescript_types();
-
-#endif // NATIVESCRIPT_REGISTER_TYPES_H
diff --git a/modules/gdnative/pluginscript/SCsub b/modules/gdnative/pluginscript/SCsub
deleted file mode 100644
index 0b2db3b504..0000000000
--- a/modules/gdnative/pluginscript/SCsub
+++ /dev/null
@@ -1,6 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-Import("env_gdnative")
-
-env_gdnative.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
deleted file mode 100644
index 9236aceb3e..0000000000
--- a/modules/gdnative/pluginscript/pluginscript_instance.cpp
+++ /dev/null
@@ -1,140 +0,0 @@
-/*************************************************************************/
-/* pluginscript_instance.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "pluginscript_instance.h"
-
-// Godot imports
-#include "core/os/os.h"
-#include "core/variant/variant.h"
-
-// PluginScript imports
-#include "pluginscript_language.h"
-#include "pluginscript_script.h"
-
-bool PluginScriptInstance::set(const StringName &p_name, const Variant &p_value) {
- return _desc->set_prop(_data, (const godot_string_name *)&p_name, (const godot_variant *)&p_value);
-}
-
-bool PluginScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
- return _desc->get_prop(_data, (const godot_string_name *)&p_name, (godot_variant *)&r_ret);
-}
-
-Ref<Script> PluginScriptInstance::get_script() const {
- return _script;
-}
-
-ScriptLanguage *PluginScriptInstance::get_language() {
- return _script->get_language();
-}
-
-Variant::Type PluginScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
- if (!_script->has_property(p_name)) {
- if (r_is_valid) {
- *r_is_valid = false;
- }
- return Variant::NIL;
- }
- if (r_is_valid) {
- *r_is_valid = true;
- }
- return _script->get_property_info(p_name).type;
-}
-
-void PluginScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- _script->get_script_property_list(p_properties);
-}
-
-void PluginScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
- _script->get_script_method_list(p_list);
-}
-
-bool PluginScriptInstance::has_method(const StringName &p_method) const {
- return _script->has_method(p_method);
-}
-
-Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- // TODO: optimize when calling a Godot method from Godot to avoid param conversion ?
- godot_variant ret = _desc->call_method(
- _data, (godot_string_name *)&p_method, (const godot_variant **)p_args,
- p_argcount, (godot_variant_call_error *)&r_error);
- Variant var_ret = *(Variant *)&ret;
- godot_variant_destroy(&ret);
- return var_ret;
-}
-
-void PluginScriptInstance::notification(int p_notification) {
- _desc->notification(_data, p_notification);
-}
-
-String PluginScriptInstance::to_string(bool *r_valid) {
- godot_string ret = _desc->to_string(_data, r_valid);
- String str_ret = *(String *)&ret;
- godot_string_destroy(&ret);
- return str_ret;
-}
-
-const Vector<Multiplayer::RPCConfig> PluginScriptInstance::get_rpc_methods() const {
- return _script->get_rpc_methods();
-}
-
-void PluginScriptInstance::refcount_incremented() {
- if (_desc->refcount_decremented) {
- _desc->refcount_incremented(_data);
- }
-}
-
-bool PluginScriptInstance::refcount_decremented() {
- // Return true if it can die
- if (_desc->refcount_decremented) {
- return _desc->refcount_decremented(_data);
- }
- return true;
-}
-
-PluginScriptInstance::PluginScriptInstance() {
-}
-
-bool PluginScriptInstance::init(PluginScript *p_script, Object *p_owner) {
- _owner = p_owner;
- _owner_variant = Variant(p_owner);
- _script = Ref<PluginScript>(p_script);
- _desc = &p_script->_desc->instance_desc;
- _data = _desc->init(p_script->_data, (godot_object *)p_owner);
- ERR_FAIL_COND_V(_data == nullptr, false);
- p_owner->set_script_instance(this);
- return true;
-}
-
-PluginScriptInstance::~PluginScriptInstance() {
- _desc->finish(_data);
- _script->_language->lock();
- _script->_instances.erase(_owner);
- _script->_language->unlock();
-}
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
deleted file mode 100644
index 09b051c008..0000000000
--- a/modules/gdnative/pluginscript/pluginscript_instance.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/*************************************************************************/
-/* pluginscript_instance.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef PLUGINSCRIPT_INSTANCE_H
-#define PLUGINSCRIPT_INSTANCE_H
-
-// Godot imports
-#include "core/object/script_language.h"
-
-// PluginScript imports
-#include <pluginscript/godot_pluginscript.h>
-
-class PluginScript;
-
-class PluginScriptInstance : public ScriptInstance {
- friend class PluginScript;
-
-private:
- Ref<PluginScript> _script;
- Object *_owner = nullptr;
- Variant _owner_variant;
- godot_pluginscript_instance_data *_data = nullptr;
- const godot_pluginscript_instance_desc *_desc = nullptr;
-
-public:
- _FORCE_INLINE_ Object *get_owner() { return _owner; }
-
- virtual bool set(const StringName &p_name, const Variant &p_value);
- virtual bool get(const StringName &p_name, Variant &r_ret) const;
- virtual void get_property_list(List<PropertyInfo> *p_properties) const;
- virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
-
- virtual void get_method_list(List<MethodInfo> *p_list) const;
- virtual bool has_method(const StringName &p_method) const;
-
- virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
-
- virtual void notification(int p_notification);
- virtual String to_string(bool *r_valid);
-
- virtual Ref<Script> get_script() const;
-
- virtual ScriptLanguage *get_language();
-
- virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
-
- virtual void refcount_incremented();
- virtual bool refcount_decremented();
-
- PluginScriptInstance();
- bool init(PluginScript *p_script, Object *p_owner);
- virtual ~PluginScriptInstance();
-};
-
-#endif // PLUGINSCRIPT_INSTANCE_H
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
deleted file mode 100644
index 0e068dec3a..0000000000
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ /dev/null
@@ -1,459 +0,0 @@
-/*************************************************************************/
-/* pluginscript_language.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-// Godot imports
-#include "core/config/project_settings.h"
-#include "core/io/file_access.h"
-#include "core/os/os.h"
-// PluginScript imports
-#include "pluginscript_language.h"
-#include "pluginscript_script.h"
-
-String PluginScriptLanguage::get_name() const {
- return String(_desc.name);
-}
-
-void PluginScriptLanguage::init() {
- _data = _desc.init();
-}
-
-String PluginScriptLanguage::get_type() const {
- // We should use _desc.type here, however the returned type is used to
- // query ClassDB which would complain given the type is not registered
- // from his point of view...
- // To solve this we just use a more generic (but present in ClassDB) type.
- return String("PluginScript");
-}
-
-String PluginScriptLanguage::get_extension() const {
- return String(_desc.extension);
-}
-
-Error PluginScriptLanguage::execute_file(const String &p_path) {
- // TODO: pretty sure this method is totally deprecated and should be removed...
- return OK;
-}
-
-void PluginScriptLanguage::finish() {
- _desc.finish(_data);
-}
-
-/* EDITOR FUNCTIONS */
-
-void PluginScriptLanguage::get_reserved_words(List<String> *p_words) const {
- if (_desc.reserved_words) {
- const char **w = _desc.reserved_words;
- while (*w) {
- p_words->push_back(*w);
- w++;
- }
- }
-}
-
-bool PluginScriptLanguage::is_control_flow_keyword(String p_keyword) const {
- return false;
-}
-
-void PluginScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
- if (_desc.comment_delimiters) {
- const char **w = _desc.comment_delimiters;
- while (*w) {
- p_delimiters->push_back(*w);
- w++;
- }
- }
-}
-
-void PluginScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
- if (_desc.string_delimiters) {
- const char **w = _desc.string_delimiters;
- while (*w) {
- p_delimiters->push_back(*w);
- w++;
- }
- }
-}
-
-Ref<Script> PluginScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
- Script *ns = create_script();
- Ref<Script> script = Ref<Script>(ns);
- if (_desc.get_template_source_code) {
- godot_string src = _desc.get_template_source_code(_data, (godot_string *)&p_class_name, (godot_string *)&p_base_class_name);
- script->set_source_code(*(String *)&src);
- godot_string_destroy(&src);
- }
- return script;
-}
-
-bool PluginScriptLanguage::validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
- PackedStringArray functions;
- Array errors;
- if (_desc.validate) {
- bool ret = _desc.validate(
- _data,
- (godot_string *)&p_script,
- (godot_string *)&p_path,
- (godot_packed_string_array *)&functions,
- (godot_array *)&errors);
- for (int i = 0; i < functions.size(); i++) {
- r_functions->push_back(functions[i]);
- }
- if (r_errors) {
- for (int i = 0; i < errors.size(); i++) {
- Dictionary error = errors[i];
- ScriptLanguage::ScriptError e;
- e.line = error["line"];
- e.column = error["column"];
- e.message = error["message"];
- r_errors->push_back(e);
- }
- }
- return ret;
- }
- return true;
-}
-
-Script *PluginScriptLanguage::create_script() const {
- PluginScript *script = memnew(PluginScript());
- // I'm hurting kittens doing this I guess...
- script->init(const_cast<PluginScriptLanguage *>(this));
- return script;
-}
-
-bool PluginScriptLanguage::has_named_classes() const {
- return _desc.has_named_classes;
-}
-
-bool PluginScriptLanguage::supports_builtin_mode() const {
- return _desc.supports_builtin_mode;
-}
-
-bool PluginScriptLanguage::can_inherit_from_file() const {
- return _desc.can_inherit_from_file;
-}
-
-int PluginScriptLanguage::find_function(const String &p_function, const String &p_code) const {
- if (_desc.find_function) {
- return _desc.find_function(_data, (godot_string *)&p_function, (godot_string *)&p_code);
- }
- return -1;
-}
-
-String PluginScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const {
- if (_desc.make_function) {
- godot_string tmp = _desc.make_function(_data, (godot_string *)&p_class, (godot_string *)&p_name, (godot_packed_string_array *)&p_args);
- String ret = *(String *)&tmp;
- godot_string_destroy(&tmp);
- return ret;
- }
- return String();
-}
-
-Error PluginScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) {
- if (_desc.complete_code) {
- Array options;
- godot_error tmp = _desc.complete_code(
- _data,
- (godot_string *)&p_code,
- (godot_string *)&p_path,
- (godot_object *)p_owner,
- (godot_array *)&options,
- &r_force,
- (godot_string *)&r_call_hint);
- for (int i = 0; i < options.size(); i++) {
- ScriptCodeCompletionOption option(options[i], ScriptCodeCompletionOption::KIND_PLAIN_TEXT);
- r_options->push_back(option);
- }
- return (Error)tmp;
- }
- return ERR_UNAVAILABLE;
-}
-
-void PluginScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
- if (_desc.auto_indent_code) {
- _desc.auto_indent_code(_data, (godot_string *)&p_code, p_from_line, p_to_line);
- }
- return;
-}
-
-void PluginScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
- _desc.add_global_constant(_data, (godot_string_name *)&p_variable, (godot_variant *)&p_value);
-}
-
-/* LOADER FUNCTIONS */
-
-void PluginScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
- for (int i = 0; _desc.recognized_extensions[i]; ++i) {
- p_extensions->push_back(String(_desc.recognized_extensions[i]));
- }
-}
-
-void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
- // TODO: provide this statically in `godot_pluginscript_language_desc` ?
- if (_desc.get_public_functions) {
- Array functions;
- _desc.get_public_functions(_data, (godot_array *)&functions);
- for (int i = 0; i < functions.size(); i++) {
- MethodInfo mi = MethodInfo::from_dict(functions[i]);
- p_functions->push_back(mi);
- }
- }
-}
-
-void PluginScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
- // TODO: provide this statically in `godot_pluginscript_language_desc` ?
- if (_desc.get_public_constants) {
- Dictionary constants;
- _desc.get_public_constants(_data, (godot_dictionary *)&constants);
- for (const Variant *key = constants.next(); key; key = constants.next(key)) {
- Variant value = constants[*key];
- p_constants->push_back(Pair<String, Variant>(*key, value));
- }
- }
-}
-
-void PluginScriptLanguage::profiling_start() {
-#ifdef DEBUG_ENABLED
- if (_desc.profiling_start) {
- lock();
- _desc.profiling_start(_data);
- unlock();
- }
-#endif
-}
-
-void PluginScriptLanguage::profiling_stop() {
-#ifdef DEBUG_ENABLED
- if (_desc.profiling_stop) {
- lock();
- _desc.profiling_stop(_data);
- unlock();
- }
-#endif
-}
-
-int PluginScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
- int info_count = 0;
-#ifdef DEBUG_ENABLED
- if (_desc.profiling_get_accumulated_data) {
- godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
- sizeof(godot_pluginscript_profiling_data) * p_info_max);
- info_count = _desc.profiling_get_accumulated_data(_data, info, p_info_max);
- for (int i = 0; i < info_count; ++i) {
- p_info_arr[i].signature = *(StringName *)&info[i].signature;
- p_info_arr[i].call_count = info[i].call_count;
- p_info_arr[i].total_time = info[i].total_time;
- p_info_arr[i].self_time = info[i].self_time;
- godot_string_name_destroy(&info[i].signature);
- }
- }
-#endif
- return info_count;
-}
-
-int PluginScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
- int info_count = 0;
-#ifdef DEBUG_ENABLED
- if (_desc.profiling_get_frame_data) {
- godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
- sizeof(godot_pluginscript_profiling_data) * p_info_max);
- info_count = _desc.profiling_get_frame_data(_data, info, p_info_max);
- for (int i = 0; i < info_count; ++i) {
- p_info_arr[i].signature = *(StringName *)&info[i].signature;
- p_info_arr[i].call_count = info[i].call_count;
- p_info_arr[i].total_time = info[i].total_time;
- p_info_arr[i].self_time = info[i].self_time;
- godot_string_name_destroy(&info[i].signature);
- }
- }
-#endif
- return info_count;
-}
-
-void PluginScriptLanguage::frame() {
-#ifdef DEBUG_ENABLED
- if (_desc.profiling_frame) {
- _desc.profiling_frame(_data);
- }
-#endif
-}
-
-/* DEBUGGER FUNCTIONS */
-
-String PluginScriptLanguage::debug_get_error() const {
- if (_desc.debug_get_error) {
- godot_string tmp = _desc.debug_get_error(_data);
- String ret = *(String *)&tmp;
- godot_string_destroy(&tmp);
- return ret;
- }
- return String("Nothing");
-}
-
-int PluginScriptLanguage::debug_get_stack_level_count() const {
- if (_desc.debug_get_stack_level_count) {
- return _desc.debug_get_stack_level_count(_data);
- }
- return 1;
-}
-
-int PluginScriptLanguage::debug_get_stack_level_line(int p_level) const {
- if (_desc.debug_get_stack_level_line) {
- return _desc.debug_get_stack_level_line(_data, p_level);
- }
- return 1;
-}
-
-String PluginScriptLanguage::debug_get_stack_level_function(int p_level) const {
- if (_desc.debug_get_stack_level_function) {
- godot_string tmp = _desc.debug_get_stack_level_function(_data, p_level);
- String ret = *(String *)&tmp;
- godot_string_destroy(&tmp);
- return ret;
- }
- return String("Nothing");
-}
-
-String PluginScriptLanguage::debug_get_stack_level_source(int p_level) const {
- if (_desc.debug_get_stack_level_source) {
- godot_string tmp = _desc.debug_get_stack_level_source(_data, p_level);
- String ret = *(String *)&tmp;
- godot_string_destroy(&tmp);
- return ret;
- }
- return String("Nothing");
-}
-
-void PluginScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- if (_desc.debug_get_stack_level_locals) {
- PackedStringArray locals;
- Array values;
- _desc.debug_get_stack_level_locals(_data, p_level, (godot_packed_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
- for (int i = 0; i < locals.size(); i++) {
- p_locals->push_back(locals[i]);
- }
- for (int i = 0; i < values.size(); i++) {
- p_values->push_back(values[i]);
- }
- }
-}
-
-void PluginScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- if (_desc.debug_get_stack_level_members) {
- PackedStringArray members;
- Array values;
- _desc.debug_get_stack_level_members(_data, p_level, (godot_packed_string_array *)&members, (godot_array *)&values, p_max_subitems, p_max_depth);
- for (int i = 0; i < members.size(); i++) {
- p_members->push_back(members[i]);
- }
- for (int i = 0; i < values.size(); i++) {
- p_values->push_back(values[i]);
- }
- }
-}
-
-void PluginScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- if (_desc.debug_get_globals) {
- PackedStringArray locals;
- Array values;
- _desc.debug_get_globals(_data, (godot_packed_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
- for (int i = 0; i < locals.size(); i++) {
- p_locals->push_back(locals[i]);
- }
- for (int i = 0; i < values.size(); i++) {
- p_values->push_back(values[i]);
- }
- }
-}
-
-String PluginScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
- if (_desc.debug_parse_stack_level_expression) {
- godot_string tmp = _desc.debug_parse_stack_level_expression(_data, p_level, (godot_string *)&p_expression, p_max_subitems, p_max_depth);
- String ret = *(String *)&tmp;
- godot_string_destroy(&tmp);
- return ret;
- }
- return String("Nothing");
-}
-
-void PluginScriptLanguage::reload_all_scripts() {
- // TODO
-}
-
-void PluginScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
-#ifdef DEBUG_ENABLED
- lock();
- // TODO
- unlock();
-#endif
-}
-
-bool PluginScriptLanguage::handles_global_class_type(const String &p_type) const {
- return p_type == "PluginScript";
-}
-
-String PluginScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
- if (!p_path.is_empty()) {
- Ref<PluginScript> script = ResourceLoader::load(p_path, "PluginScript");
- if (script.is_valid()) {
- if (r_base_type) {
- *r_base_type = script->get_instance_base_type();
- }
- if (r_icon_path) {
- *r_icon_path = script->get_script_class_icon_path();
- }
- return script->get_script_class_name();
- }
- if (r_base_type) {
- *r_base_type = String();
- }
- if (r_icon_path) {
- *r_icon_path = String();
- }
- }
- return String();
-}
-
-void PluginScriptLanguage::lock() {
- _lock.lock();
-}
-
-void PluginScriptLanguage::unlock() {
- _lock.unlock();
-}
-
-PluginScriptLanguage::PluginScriptLanguage(const godot_pluginscript_language_desc *desc) :
- _desc(*desc) {
- _resource_loader = Ref<ResourceFormatLoaderPluginScript>(memnew(ResourceFormatLoaderPluginScript(this)));
- _resource_saver = Ref<ResourceFormatSaverPluginScript>(memnew(ResourceFormatSaverPluginScript(this)));
-}
-
-PluginScriptLanguage::~PluginScriptLanguage() {
-}
diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h
deleted file mode 100644
index 6039f807a8..0000000000
--- a/modules/gdnative/pluginscript/pluginscript_language.h
+++ /dev/null
@@ -1,138 +0,0 @@
-/*************************************************************************/
-/* pluginscript_language.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef PLUGINSCRIPT_LANGUAGE_H
-#define PLUGINSCRIPT_LANGUAGE_H
-
-// Godot imports
-#include "core/io/resource_loader.h"
-#include "core/io/resource_saver.h"
-#include "core/object/script_language.h"
-#include "core/templates/map.h"
-#include "core/templates/self_list.h"
-// PluginScript imports
-#include "pluginscript_loader.h"
-#include <pluginscript/godot_pluginscript.h>
-
-class PluginScript;
-class PluginScriptInstance;
-
-class PluginScriptLanguage : public ScriptLanguage {
- friend class PluginScript;
- friend class PluginScriptInstance;
-
- Ref<ResourceFormatLoaderPluginScript> _resource_loader;
- Ref<ResourceFormatSaverPluginScript> _resource_saver;
- const godot_pluginscript_language_desc _desc;
- godot_pluginscript_language_data *_data;
-
- Mutex _lock;
- SelfList<PluginScript>::List _script_list;
-
-public:
- virtual String get_name() const;
-
- _FORCE_INLINE_ Ref<ResourceFormatLoaderPluginScript> get_resource_loader() { return _resource_loader; }
- _FORCE_INLINE_ Ref<ResourceFormatSaverPluginScript> get_resource_saver() { return _resource_saver; }
-
- /* LANGUAGE FUNCTIONS */
- virtual void init();
- virtual String get_type() const;
- virtual String get_extension() const;
- virtual Error execute_file(const String &p_path);
- virtual void finish();
-
- /* EDITOR FUNCTIONS */
- virtual void get_reserved_words(List<String> *p_words) const;
- virtual bool is_control_flow_keyword(String p_keyword) const;
- virtual void get_comment_delimiters(List<String> *p_delimiters) const;
- virtual void get_string_delimiters(List<String> *p_delimiters) const;
- virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
- virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const;
- virtual Script *create_script() const;
- virtual bool has_named_classes() const;
- virtual bool supports_builtin_mode() const;
- virtual bool can_inherit_from_file() const;
- virtual int find_function(const String &p_function, const String &p_code) const;
- virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;
- virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint);
- virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
- virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
-
- /* MULTITHREAD FUNCTIONS */
-
- //some VMs need to be notified of thread creation/exiting to allocate a stack
- // void thread_enter() {}
- // void thread_exit() {}
-
- /* DEBUGGER FUNCTIONS */
-
- virtual String debug_get_error() const;
- virtual int debug_get_stack_level_count() const;
- virtual int debug_get_stack_level_line(int p_level) const;
- virtual String debug_get_stack_level_function(int p_level) const;
- virtual String debug_get_stack_level_source(int p_level) const;
- virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
- virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
- virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
- virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
-
- // virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
-
- virtual void reload_all_scripts();
- virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
-
- /* LOADER FUNCTIONS */
-
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual void get_public_functions(List<MethodInfo> *p_functions) const;
- virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const;
-
- virtual void profiling_start();
- virtual void profiling_stop();
-
- virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
- virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
-
- virtual void frame();
-
- /* GLOBAL CLASSES */
-
- virtual bool handles_global_class_type(const String &p_type) const;
- virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const;
-
- void lock();
- void unlock();
-
- PluginScriptLanguage(const godot_pluginscript_language_desc *desc);
- virtual ~PluginScriptLanguage();
-};
-
-#endif // PLUGINSCRIPT_LANGUAGE_H
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp
deleted file mode 100644
index a151d551dc..0000000000
--- a/modules/gdnative/pluginscript/pluginscript_loader.cpp
+++ /dev/null
@@ -1,114 +0,0 @@
-/*************************************************************************/
-/* pluginscript_loader.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-// Godot imports
-#include "core/io/file_access.h"
-// Pythonscript imports
-#include "pluginscript_language.h"
-#include "pluginscript_loader.h"
-#include "pluginscript_script.h"
-
-ResourceFormatLoaderPluginScript::ResourceFormatLoaderPluginScript(PluginScriptLanguage *language) {
- _language = language;
-}
-
-RES ResourceFormatLoaderPluginScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- if (r_error) {
- *r_error = ERR_FILE_CANT_OPEN;
- }
-
- PluginScript *script = memnew(PluginScript);
- script->init(_language);
-
- Ref<PluginScript> scriptres(script);
-
- Error err = script->load_source_code(p_path);
- ERR_FAIL_COND_V(err != OK, RES());
-
- script->set_path(p_original_path);
-
- script->reload();
-
- if (r_error) {
- *r_error = OK;
- }
-
- return scriptres;
-}
-
-void ResourceFormatLoaderPluginScript::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back(_language->get_extension());
-}
-
-bool ResourceFormatLoaderPluginScript::handles_type(const String &p_type) const {
- return p_type == "Script" || p_type == _language->get_type();
-}
-
-String ResourceFormatLoaderPluginScript::get_resource_type(const String &p_path) const {
- String el = p_path.get_extension().to_lower();
- if (el == _language->get_extension()) {
- return _language->get_type();
- }
- return "";
-}
-
-ResourceFormatSaverPluginScript::ResourceFormatSaverPluginScript(PluginScriptLanguage *language) {
- _language = language;
-}
-
-Error ResourceFormatSaverPluginScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
- Ref<PluginScript> sqscr = p_resource;
- ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
-
- String source = sqscr->get_source_code();
-
- Error err;
- FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
- ERR_FAIL_COND_V(err, err);
-
- file->store_string(source);
- if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
- memdelete(file);
- return ERR_CANT_CREATE;
- }
- file->close();
- memdelete(file);
- return OK;
-}
-
-void ResourceFormatSaverPluginScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
- if (Object::cast_to<PluginScript>(*p_resource)) {
- p_extensions->push_back(_language->get_extension());
- }
-}
-
-bool ResourceFormatSaverPluginScript::recognize(const RES &p_resource) const {
- return Object::cast_to<PluginScript>(*p_resource) != nullptr;
-}
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h
deleted file mode 100644
index bcce742aea..0000000000
--- a/modules/gdnative/pluginscript/pluginscript_loader.h
+++ /dev/null
@@ -1,62 +0,0 @@
-/*************************************************************************/
-/* pluginscript_loader.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef PYTHONSCRIPT_PY_LOADER_H
-#define PYTHONSCRIPT_PY_LOADER_H
-
-// Godot imports
-#include "core/io/resource_loader.h"
-#include "core/io/resource_saver.h"
-#include "core/object/script_language.h"
-
-class PluginScriptLanguage;
-
-class ResourceFormatLoaderPluginScript : public ResourceFormatLoader {
- PluginScriptLanguage *_language;
-
-public:
- ResourceFormatLoaderPluginScript(PluginScriptLanguage *language);
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
-
-class ResourceFormatSaverPluginScript : public ResourceFormatSaver {
- PluginScriptLanguage *_language;
-
-public:
- ResourceFormatSaverPluginScript(PluginScriptLanguage *language);
- virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
- virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
- virtual bool recognize(const RES &p_resource) const;
-};
-
-#endif // PYTHONSCRIPT_PY_LOADER_H
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
deleted file mode 100644
index ec3c9eb4ff..0000000000
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ /dev/null
@@ -1,510 +0,0 @@
-/*************************************************************************/
-/* pluginscript_script.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-// Godot imports
-#include "core/io/file_access.h"
-// PluginScript imports
-#include "pluginscript_instance.h"
-#include "pluginscript_script.h"
-
-#include <stdint.h>
-
-#ifdef DEBUG_ENABLED
-#define __ASSERT_SCRIPT_REASON "Cannot retrieve PluginScript class for this script, is your code correct?"
-#define ASSERT_SCRIPT_VALID() \
- { \
- ERR_FAIL_COND_MSG(!can_instantiate(), __ASSERT_SCRIPT_REASON); \
- }
-#define ASSERT_SCRIPT_VALID_V(ret) \
- { \
- ERR_FAIL_COND_V_MSG(!can_instantiate(), ret, __ASSERT_SCRIPT_REASON); \
- }
-#else
-#define ASSERT_SCRIPT_VALID()
-#define ASSERT_SCRIPT_VALID_V(ret)
-#endif
-
-void PluginScript::_bind_methods() {
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &PluginScript::_new, MethodInfo("new"));
-}
-
-PluginScriptInstance *PluginScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Callable::CallError &r_error) {
- r_error.error = Callable::CallError::CALL_OK;
-
- // Create instance
- PluginScriptInstance *instance = memnew(PluginScriptInstance());
-
- if (instance->init(this, p_owner)) {
- _language->lock();
- _instances.insert(instance->get_owner());
- _language->unlock();
- } else {
- r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
- memdelete(instance);
- ERR_FAIL_V(nullptr);
- }
-
- // Construct
- // TODO: Support arguments in the constructor?
- // There is currently no way to get the constructor function name of the script.
- // instance->call("__init__", p_args, p_argcount, r_error);
- if (p_argcount > 0) {
- WARN_PRINT("PluginScript doesn't support arguments in the constructor");
- }
-
- return instance;
-}
-
-Variant PluginScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- r_error.error = Callable::CallError::CALL_OK;
-
- if (!_valid) {
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
- return Variant();
- }
-
- REF ref;
- Object *owner = nullptr;
-
- if (get_instance_base_type() == StringName()) {
- owner = memnew(RefCounted);
- } else {
- owner = ClassDB::instantiate(get_instance_base_type());
- }
-
- if (!owner) {
- r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL;
- return Variant();
- }
-
- RefCounted *r = Object::cast_to<RefCounted>(owner);
- if (r) {
- ref = REF(r);
- }
-
- PluginScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r_error);
-
- if (!instance) {
- if (ref.is_null()) {
- memdelete(owner); //no owner, sorry
- }
- return Variant();
- }
-
- if (ref.is_valid()) {
- return ref;
- } else {
- return owner;
- }
-}
-
-#ifdef TOOLS_ENABLED
-
-void PluginScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
- placeholders.erase(p_placeholder);
-}
-
-#endif
-
-bool PluginScript::can_instantiate() const {
- bool can = _valid || (!_tool && !ScriptServer::is_scripting_enabled());
- return can;
-}
-
-bool PluginScript::inherits_script(const Ref<Script> &p_script) const {
- Ref<PluginScript> ps = p_script;
- if (ps.is_null()) {
- return false;
- }
-
- const PluginScript *s = this;
-
- while (s) {
- if (s == p_script.ptr()) {
- return true;
- }
- s = Object::cast_to<PluginScript>(s->_ref_base_parent.ptr());
- }
-
- return false;
-}
-
-Ref<Script> PluginScript::get_base_script() const {
- if (_ref_base_parent.is_valid()) {
- return Ref<PluginScript>(_ref_base_parent);
- } else {
- return Ref<Script>();
- }
-}
-
-StringName PluginScript::get_instance_base_type() const {
- if (_native_parent) {
- return _native_parent;
- }
- if (_ref_base_parent.is_valid()) {
- return _ref_base_parent->get_instance_base_type();
- }
- return StringName();
-}
-
-void PluginScript::update_exports() {
-#ifdef TOOLS_ENABLED
- ASSERT_SCRIPT_VALID();
- if (placeholders.size()) {
- //update placeholders if any
- Map<StringName, Variant> propdefvalues;
- List<PropertyInfo> propinfos;
-
- get_script_property_list(&propinfos);
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(propinfos, _properties_default_values);
- }
- }
-#endif
-}
-
-// TODO: rename p_this "p_owner" ?
-ScriptInstance *PluginScript::instance_create(Object *p_this) {
- ASSERT_SCRIPT_VALID_V(nullptr);
- // TODO check script validity ?
- if (!_tool && !ScriptServer::is_scripting_enabled()) {
-#ifdef TOOLS_ENABLED
- // Instance a fake script for editing the values
- PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(get_language(), Ref<Script>(this), p_this));
- placeholders.insert(si);
- update_exports();
- return si;
-#else
- return nullptr;
-#endif
- }
-
- StringName base_type = get_instance_base_type();
- if (base_type) {
- if (!ClassDB::is_parent_class(p_this->get_class_name(), base_type)) {
- String msg = "Script inherits from native type '" + String(base_type) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'";
- // TODO: implement PluginscriptLanguage::debug_break_parse
- // if (EngineDebugger::is_active()) {
- // _language->debug_break_parse(get_path(), 0, msg);
- // }
- ERR_FAIL_V_MSG(nullptr, msg);
- }
- }
-
- Callable::CallError unchecked_error;
- return _create_instance(nullptr, 0, p_this, unchecked_error);
-}
-
-bool PluginScript::instance_has(const Object *p_this) const {
- ERR_FAIL_COND_V(!_language, false);
-
- _language->lock();
- bool hasit = _instances.has((Object *)p_this);
- _language->unlock();
- return hasit;
-}
-
-bool PluginScript::has_source_code() const {
- return !_source.is_empty();
-}
-
-String PluginScript::get_source_code() const {
- return _source;
-}
-
-void PluginScript::set_source_code(const String &p_code) {
- if (_source == p_code) {
- return;
- }
- _source = p_code;
-}
-
-Error PluginScript::reload(bool p_keep_state) {
- ERR_FAIL_COND_V(!_language, ERR_UNCONFIGURED);
-
- _language->lock();
- ERR_FAIL_COND_V(!p_keep_state && _instances.size(), ERR_ALREADY_IN_USE);
- _language->unlock();
-
- _valid = false;
- String basedir = _path;
-
- if (basedir.is_empty()) {
- basedir = get_path();
- }
-
- if (!basedir.is_empty()) {
- basedir = basedir.get_base_dir();
- }
-
- if (_data) {
- _desc->finish(_data);
- }
-
- Error err;
- godot_pluginscript_script_manifest manifest = _desc->init(
- _language->_data,
- (godot_string *)&_path,
- (godot_string *)&_source,
- (godot_error *)&err);
-// Manifest's attributes must be explicitly freed
-#define FREE_SCRIPT_MANIFEST(manifest) \
- { \
- godot_string_name_destroy(&manifest.name); \
- godot_string_name_destroy(&manifest.base); \
- godot_dictionary_destroy(&manifest.member_lines); \
- godot_array_destroy(&manifest.methods); \
- godot_array_destroy(&manifest.signals); \
- godot_array_destroy(&manifest.properties); \
- }
-
- if (err) {
- FREE_SCRIPT_MANIFEST(manifest);
- // TODO: GDscript uses `ScriptDebugger` here to jump into the parsing error
- return err;
- }
-
- // Script's parent is passed as base_name which can make reference to a
- // ClassDB name (i.e. `Node2D`) or a resource path (i.e. `res://foo/bar.gd`)
- StringName *base_name = (StringName *)&manifest.base;
- if (*base_name) {
- if (ClassDB::class_exists(*base_name)) {
- _native_parent = *base_name;
- } else {
- Ref<Script> res = ResourceLoader::load(*base_name);
- if (res.is_valid()) {
- _ref_base_parent = res;
- } else {
- String name = *(StringName *)&manifest.name;
- FREE_SCRIPT_MANIFEST(manifest);
- ERR_FAIL_V_MSG(ERR_PARSE_ERROR, _path + ": Script '" + name + "' has an invalid parent '" + *base_name + "'.");
- }
- }
- }
-
- _valid = true;
- // Use the manifest to configure this script object
- _data = manifest.data;
- _name = *(StringName *)&manifest.name;
- _tool = manifest.is_tool;
- _icon_path = *(String *)&manifest.icon_path;
-
- Dictionary *members = (Dictionary *)&manifest.member_lines;
- for (const Variant *key = members->next(); key != nullptr; key = members->next(key)) {
- _member_lines[*key] = (*members)[*key];
- }
- Array *methods = (Array *)&manifest.methods;
- _rpc_methods.clear();
- if (_ref_base_parent.is_valid()) {
- /// XXX TODO Should this be _rpc_methods.append_array(...)
- _rpc_methods = _ref_base_parent->get_rpc_methods();
- }
- for (int i = 0; i < methods->size(); ++i) {
- Dictionary v = (*methods)[i];
- MethodInfo mi = MethodInfo::from_dict(v);
- _methods_info[mi.name] = mi;
- // rpc_mode is passed as an optional field and is not part of MethodInfo
- Variant var = v["rpc_mode"];
- if (var != Variant()) {
- Multiplayer::RPCConfig nd;
- nd.name = mi.name;
- nd.rpc_mode = Multiplayer::RPCMode(int(var));
- // TODO Transfer Channel
- if (_rpc_methods.find(nd) == -1) {
- _rpc_methods.push_back(nd);
- }
- }
- }
-
- // Sort so we are 100% that they are always the same.
- _rpc_methods.sort_custom<Multiplayer::SortRPCConfig>();
-
- Array *signals = (Array *)&manifest.signals;
- for (int i = 0; i < signals->size(); ++i) {
- Variant v = (*signals)[i];
- MethodInfo mi = MethodInfo::from_dict(v);
- _signals_info[mi.name] = mi;
- }
- Array *properties = (Array *)&manifest.properties;
- for (int i = 0; i < properties->size(); ++i) {
- Dictionary v = (*properties)[i];
- PropertyInfo pi = PropertyInfo::from_dict(v);
- _properties_info[pi.name] = pi;
- _properties_default_values[pi.name] = v["default_value"];
- }
-
- FREE_SCRIPT_MANIFEST(manifest);
- return OK;
-#undef FREE_SCRIPT_MANIFEST
-}
-
-void PluginScript::get_script_method_list(List<MethodInfo> *r_methods) const {
- ASSERT_SCRIPT_VALID();
- for (Map<StringName, MethodInfo>::Element *e = _methods_info.front(); e != nullptr; e = e->next()) {
- r_methods->push_back(e->get());
- }
-}
-
-void PluginScript::get_script_property_list(List<PropertyInfo> *r_properties) const {
- ASSERT_SCRIPT_VALID();
- for (Map<StringName, PropertyInfo>::Element *e = _properties_info.front(); e != nullptr; e = e->next()) {
- r_properties->push_back(e->get());
- }
-}
-
-bool PluginScript::has_method(const StringName &p_method) const {
- ASSERT_SCRIPT_VALID_V(false);
- return _methods_info.has(p_method);
-}
-
-MethodInfo PluginScript::get_method_info(const StringName &p_method) const {
- ASSERT_SCRIPT_VALID_V(MethodInfo());
- const Map<StringName, MethodInfo>::Element *e = _methods_info.find(p_method);
- if (e != nullptr) {
- return e->get();
- } else {
- return MethodInfo();
- }
-}
-
-bool PluginScript::has_property(const StringName &p_method) const {
- ASSERT_SCRIPT_VALID_V(false);
- return _properties_info.has(p_method);
-}
-
-PropertyInfo PluginScript::get_property_info(const StringName &p_property) const {
- ASSERT_SCRIPT_VALID_V(PropertyInfo());
- const Map<StringName, PropertyInfo>::Element *e = _properties_info.find(p_property);
- if (e != nullptr) {
- return e->get();
- } else {
- return PropertyInfo();
- }
-}
-
-bool PluginScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
- ASSERT_SCRIPT_VALID_V(false);
-#ifdef TOOLS_ENABLED
- const Map<StringName, Variant>::Element *e = _properties_default_values.find(p_property);
- if (e != nullptr) {
- r_value = e->get();
- return true;
- } else {
- return false;
- }
-#endif
- return false;
-}
-
-ScriptLanguage *PluginScript::get_language() const {
- return _language;
-}
-
-Error PluginScript::load_source_code(const String &p_path) {
- Vector<uint8_t> sourcef;
- Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
- ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + p_path + "'.");
-
- uint64_t len = f->get_length();
- sourcef.resize(len + 1);
- uint8_t *w = sourcef.ptrw();
- uint64_t r = f->get_buffer(w, len);
- f->close();
- memdelete(f);
- ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
- w[len] = 0;
-
- String s;
- if (s.parse_utf8((const char *)w)) {
- ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
- }
-
- _source = s;
-#ifdef TOOLS_ENABLED
-// source_changed_cache=true;
-#endif
- _path = p_path;
- return OK;
-}
-
-bool PluginScript::has_script_signal(const StringName &p_signal) const {
- ASSERT_SCRIPT_VALID_V(false);
- return _signals_info.has(p_signal);
-}
-
-void PluginScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
- ASSERT_SCRIPT_VALID();
- for (Map<StringName, MethodInfo>::Element *e = _signals_info.front(); e != nullptr; e = e->next()) {
- r_signals->push_back(e->get());
- }
-}
-
-int PluginScript::get_member_line(const StringName &p_member) const {
-#ifdef TOOLS_ENABLED
- if (_member_lines.has(p_member)) {
- return _member_lines[p_member];
- }
-#endif
- return -1;
-}
-
-const Vector<Multiplayer::RPCConfig> PluginScript::get_rpc_methods() const {
- return _rpc_methods;
-}
-
-PluginScript::PluginScript() :
- _script_list(this) {
-}
-
-void PluginScript::init(PluginScriptLanguage *language) {
- _desc = &language->_desc.script_desc;
- _language = language;
-
-#ifdef DEBUG_ENABLED
- _language->lock();
- _language->_script_list.add(&_script_list);
- _language->unlock();
-#endif
-}
-
-PluginScript::~PluginScript() {
- if (_desc && _data) {
- _desc->finish(_data);
- }
-
-#ifdef DEBUG_ENABLED
- if (_language) {
- _language->lock();
- _language->_script_list.remove(&_script_list);
- _language->unlock();
- }
-#endif
-}
diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h
deleted file mode 100644
index 73c486f6d9..0000000000
--- a/modules/gdnative/pluginscript/pluginscript_script.h
+++ /dev/null
@@ -1,146 +0,0 @@
-/*************************************************************************/
-/* pluginscript_script.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef PLUGINSCRIPT_SCRIPT_H
-#define PLUGINSCRIPT_SCRIPT_H
-
-// Godot imports
-
-#include "core/doc_data.h"
-#include "core/object/script_language.h"
-// PluginScript imports
-#include "pluginscript_language.h"
-#include <pluginscript/godot_pluginscript.h>
-
-class PluginScript : public Script {
- GDCLASS(PluginScript, Script);
-
- friend class PluginScriptInstance;
- friend class PluginScriptLanguage;
-
-private:
- godot_pluginscript_script_data *_data = nullptr;
- const godot_pluginscript_script_desc *_desc = nullptr;
- PluginScriptLanguage *_language = nullptr;
- bool _tool = false;
- bool _valid = false;
-
- Ref<Script> _ref_base_parent;
- StringName _native_parent;
- SelfList<PluginScript> _script_list;
-
- Map<StringName, int> _member_lines;
- Map<StringName, Variant> _properties_default_values;
- Map<StringName, PropertyInfo> _properties_info;
- Map<StringName, MethodInfo> _signals_info;
- Map<StringName, MethodInfo> _methods_info;
- Vector<Multiplayer::RPCConfig> _rpc_methods;
-
- Set<Object *> _instances;
- //exported members
- String _source;
- String _path;
- StringName _name;
- String _icon_path;
-
-protected:
- static void _bind_methods();
-
- bool inherits_script(const Ref<Script> &p_script) const override;
-
- PluginScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Callable::CallError &r_error);
- Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
-
-#ifdef TOOLS_ENABLED
- Set<PlaceHolderScriptInstance *> placeholders;
- //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
- virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
-#endif
-public:
- String get_script_class_name() const {
- return _name;
- }
-
- String get_script_class_icon_path() const {
- return _icon_path;
- }
-
- virtual bool can_instantiate() const override;
-
- virtual Ref<Script> get_base_script() const override; //for script inheritance
-
- virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so
- virtual ScriptInstance *instance_create(Object *p_this) override;
- virtual bool instance_has(const Object *p_this) const override;
-
- virtual bool has_source_code() const override;
- virtual String get_source_code() const override;
- virtual void set_source_code(const String &p_code) override;
- virtual Error reload(bool p_keep_state = false) override;
- // TODO: load_source_code only allow utf-8 file, should handle bytecode as well ?
- virtual Error load_source_code(const String &p_path);
-
-#ifdef TOOLS_ENABLED
- virtual const Vector<DocData::ClassDoc> &get_documentation() const override {
- static Vector<DocData::ClassDoc> docs;
- return docs;
- }
-#endif // TOOLS_ENABLED
-
- virtual bool has_method(const StringName &p_method) const override;
- virtual MethodInfo get_method_info(const StringName &p_method) const override;
-
- bool has_property(const StringName &p_method) const;
- PropertyInfo get_property_info(const StringName &p_property) const;
-
- bool is_tool() const override { return _tool; }
- bool is_valid() const override { return true; }
-
- virtual ScriptLanguage *get_language() const override;
-
- virtual bool has_script_signal(const StringName &p_signal) const override;
- virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override;
-
- virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const override;
-
- virtual void update_exports() override;
- virtual void get_script_method_list(List<MethodInfo> *r_methods) const override;
- virtual void get_script_property_list(List<PropertyInfo> *r_properties) const override;
-
- virtual int get_member_line(const StringName &p_member) const override;
-
- virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
-
- PluginScript();
- void init(PluginScriptLanguage *language);
- virtual ~PluginScript();
-};
-
-#endif // PLUGINSCRIPT_SCRIPT_H
diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp
deleted file mode 100644
index 39c8124c17..0000000000
--- a/modules/gdnative/pluginscript/register_types.cpp
+++ /dev/null
@@ -1,121 +0,0 @@
-/*************************************************************************/
-/* register_types.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "register_types.h"
-
-#include "core/config/project_settings.h"
-#include "core/io/dir_access.h"
-#include "core/io/resource_loader.h"
-#include "core/io/resource_saver.h"
-#include "core/os/os.h"
-#include "scene/main/scene_tree.h"
-
-#include "pluginscript_language.h"
-#include "pluginscript_script.h"
-#include <pluginscript/godot_pluginscript.h>
-
-static List<PluginScriptLanguage *> pluginscript_languages;
-
-static Error _check_language_desc(const godot_pluginscript_language_desc *desc) {
- ERR_FAIL_COND_V(!desc->name, ERR_BUG);
- ERR_FAIL_COND_V(!desc->type, ERR_BUG);
- ERR_FAIL_COND_V(!desc->extension, ERR_BUG);
- ERR_FAIL_COND_V(!desc->recognized_extensions || !desc->recognized_extensions[0], ERR_BUG);
- ERR_FAIL_COND_V(!desc->init, ERR_BUG);
- ERR_FAIL_COND_V(!desc->finish, ERR_BUG);
-
- // desc->reserved_words is not mandatory
- // desc->comment_delimiters is not mandatory
- // desc->string_delimiters is not mandatory
-
- // desc->get_template_source_code is not mandatory
- // desc->validate is not mandatory
-
- // desc->get_template_source_code is not mandatory
- // desc->validate is not mandatory
- // desc->find_function is not mandatory
- // desc->make_function is not mandatory
- // desc->complete_code is not mandatory
- // desc->auto_indent_code is not mandatory
- ERR_FAIL_COND_V(!desc->add_global_constant, ERR_BUG);
- // desc->debug_get_error is not mandatory
- // desc->debug_get_stack_level_count is not mandatory
- // desc->debug_get_stack_level_line is not mandatory
- // desc->debug_get_stack_level_function is not mandatory
- // desc->debug_get_stack_level_source is not mandatory
- // desc->debug_get_stack_level_locals is not mandatory
- // desc->debug_get_stack_level_members is not mandatory
- // desc->debug_get_globals is not mandatory
- // desc->debug_parse_stack_level_expression is not mandatory
- // desc->profiling_start is not mandatory
- // desc->profiling_stop is not mandatory
- // desc->profiling_get_accumulated_data is not mandatory
- // desc->profiling_get_frame_data is not mandatory
- // desc->profiling_frame is not mandatory
-
- ERR_FAIL_COND_V(!desc->script_desc.init, ERR_BUG);
- ERR_FAIL_COND_V(!desc->script_desc.finish, ERR_BUG);
-
- ERR_FAIL_COND_V(!desc->script_desc.instance_desc.init, ERR_BUG);
- ERR_FAIL_COND_V(!desc->script_desc.instance_desc.finish, ERR_BUG);
- ERR_FAIL_COND_V(!desc->script_desc.instance_desc.set_prop, ERR_BUG);
- ERR_FAIL_COND_V(!desc->script_desc.instance_desc.get_prop, ERR_BUG);
- ERR_FAIL_COND_V(!desc->script_desc.instance_desc.call_method, ERR_BUG);
- ERR_FAIL_COND_V(!desc->script_desc.instance_desc.notification, ERR_BUG);
- // desc->script_desc.instance_desc.refcount_incremented is not mandatory
- // desc->script_desc.instance_desc.refcount_decremented is not mandatory
- return OK;
-}
-
-void GDAPI godot_pluginscript_register_language(const godot_pluginscript_language_desc *language_desc) {
- Error ret = _check_language_desc(language_desc);
- if (ret) {
- ERR_FAIL();
- }
- PluginScriptLanguage *language = memnew(PluginScriptLanguage(language_desc));
- ScriptServer::register_language(language);
- ResourceLoader::add_resource_format_loader(language->get_resource_loader());
- ResourceSaver::add_resource_format_saver(language->get_resource_saver());
- pluginscript_languages.push_back(language);
-}
-
-void register_pluginscript_types() {
- GDREGISTER_CLASS(PluginScript);
-}
-
-void unregister_pluginscript_types() {
- for (List<PluginScriptLanguage *>::Element *e = pluginscript_languages.front(); e; e = e->next()) {
- PluginScriptLanguage *language = e->get();
- ScriptServer::unregister_language(language);
- ResourceLoader::remove_resource_format_loader(language->get_resource_loader());
- ResourceSaver::remove_resource_format_saver(language->get_resource_saver());
- memdelete(language);
- }
-}
diff --git a/modules/gdnative/pluginscript/register_types.h b/modules/gdnative/pluginscript/register_types.h
deleted file mode 100644
index 49e7357a98..0000000000
--- a/modules/gdnative/pluginscript/register_types.h
+++ /dev/null
@@ -1,37 +0,0 @@
-/*************************************************************************/
-/* register_types.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef PLUGINSCRIPT_REGISTER_TYPES_H
-#define PLUGINSCRIPT_REGISTER_TYPES_H
-
-void register_pluginscript_types();
-void unregister_pluginscript_types();
-
-#endif // PLUGINSCRIPT_REGISTER_TYPES_H
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
deleted file mode 100644
index 1121fd0e03..0000000000
--- a/modules/gdnative/register_types.cpp
+++ /dev/null
@@ -1,360 +0,0 @@
-/*************************************************************************/
-/* register_types.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "register_types.h"
-
-#include "gdnative/gdnative.h"
-
-#include "gdnative.h"
-
-#include "nativescript/register_types.h"
-#include "pluginscript/register_types.h"
-#include "videodecoder/register_types.h"
-
-#include "core/config/engine.h"
-#include "core/config/project_settings.h"
-#include "core/io/resource_loader.h"
-#include "core/io/resource_saver.h"
-#include "core/os/os.h"
-
-#ifdef TOOLS_ENABLED
-#include "editor/editor_export.h"
-#include "editor/editor_node.h"
-#include "gdnative_library_editor_plugin.h"
-#include "gdnative_library_singleton_editor.h"
-
-class GDNativeExportPlugin : public EditorExportPlugin {
-protected:
- virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);
-};
-
-struct LibrarySymbol {
- const char *name;
- bool is_required;
-};
-
-void GDNativeExportPlugin::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
- if (p_type != "GDNativeLibrary") {
- return;
- }
-
- Ref<GDNativeLibrary> lib = ResourceLoader::load(p_path);
-
- if (lib.is_null()) {
- return;
- }
-
- Ref<ConfigFile> config = lib->get_config_file();
-
- {
- List<String> entry_keys;
- config->get_section_keys("entry", &entry_keys);
-
- for (const String &key : entry_keys) {
- Vector<String> tags = key.split(".");
-
- bool skip = false;
- for (int i = 0; i < tags.size(); i++) {
- bool has_feature = p_features.has(tags[i]);
-
- if (!has_feature) {
- skip = true;
- break;
- }
- }
-
- if (skip) {
- continue;
- }
-
- String entry_lib_path = config->get_value("entry", key);
- if (!entry_lib_path.begins_with("res://")) {
- print_line("Skipping export of out-of-project library " + entry_lib_path);
- continue;
- }
-
- add_shared_object(entry_lib_path, tags);
- }
- }
-
- {
- List<String> dependency_keys;
- config->get_section_keys("dependencies", &dependency_keys);
-
- for (const String &key : dependency_keys) {
- Vector<String> tags = key.split(".");
-
- bool skip = false;
- for (int i = 0; i < tags.size(); i++) {
- bool has_feature = p_features.has(tags[i]);
-
- if (!has_feature) {
- skip = true;
- break;
- }
- }
-
- if (skip) {
- continue;
- }
-
- Vector<String> dependency_paths = config->get_value("dependencies", key);
- for (int i = 0; i < dependency_paths.size(); i++) {
- if (!dependency_paths[i].begins_with("res://")) {
- print_line("Skipping export of out-of-project library " + dependency_paths[i]);
- continue;
- }
- add_shared_object(dependency_paths[i], tags);
- }
- }
- }
-
- // Add symbols for statically linked libraries on iOS
- if (p_features.has("iOS")) {
- bool should_fake_dynamic = false;
-
- List<String> entry_keys;
- config->get_section_keys("entry", &entry_keys);
-
- for (const String &key : entry_keys) {
- Vector<String> tags = key.split(".");
-
- bool skip = false;
- for (int i = 0; i < tags.size(); i++) {
- bool has_feature = p_features.has(tags[i]);
-
- if (!has_feature) {
- skip = true;
- break;
- }
- }
-
- if (skip) {
- continue;
- }
-
- String entry_lib_path = config->get_value("entry", key);
- if (entry_lib_path.begins_with("res://") && entry_lib_path.ends_with(".a")) {
- // If we find static library that was used for export
- // we should add a fake lookup table.
- // In case of dynamic library being used,
- // this symbols will not cause any issues with library loading.
- should_fake_dynamic = true;
- break;
- }
- }
-
- if (should_fake_dynamic) {
- // Register symbols in the "fake" dynamic lookup table, because dlsym does not work well on iOS.
- LibrarySymbol expected_symbols[] = {
- { "gdnative_init", true },
- { "gdnative_terminate", false },
- { "nativescript_init", false },
- { "nativescript_frame", false },
- { "nativescript_thread_enter", false },
- { "nativescript_thread_exit", false },
- { "gdnative_singleton", false }
- };
- String declare_pattern = "extern \"C\" void $name(void)$weak;\n";
- String additional_code = "extern void register_dynamic_symbol(char *name, void *address);\n"
- "extern void add_ios_init_callback(void (*cb)());\n";
- String linker_flags = "";
- for (unsigned long i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) {
- String full_name = lib->get_symbol_prefix() + expected_symbols[i].name;
- String code = declare_pattern.replace("$name", full_name);
- code = code.replace("$weak", expected_symbols[i].is_required ? "" : " __attribute__((weak))");
- additional_code += code;
-
- if (!expected_symbols[i].is_required) {
- if (linker_flags.length() > 0) {
- linker_flags += " ";
- }
- linker_flags += "-Wl,-U,_" + full_name;
- }
- }
-
- additional_code += String("void $prefixinit() {\n").replace("$prefix", lib->get_symbol_prefix());
- String register_pattern = " if (&$name) register_dynamic_symbol((char *)\"$name\", (void *)$name);\n";
- for (unsigned long i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) {
- String full_name = lib->get_symbol_prefix() + expected_symbols[i].name;
- additional_code += register_pattern.replace("$name", full_name);
- }
- additional_code += "}\n";
- additional_code += String("struct $prefixstruct {$prefixstruct() {add_ios_init_callback($prefixinit);}};\n").replace("$prefix", lib->get_symbol_prefix());
- additional_code += String("$prefixstruct $prefixstruct_instance;\n").replace("$prefix", lib->get_symbol_prefix());
-
- add_ios_cpp_code(additional_code);
- add_ios_linker_flags(linker_flags);
- }
- }
-}
-
-static void editor_init_callback() {
- GDNativeLibrarySingletonEditor *library_editor = memnew(GDNativeLibrarySingletonEditor);
- library_editor->set_name(TTR("GDNative"));
- ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(library_editor);
-
- Ref<GDNativeExportPlugin> export_plugin;
- export_plugin.instantiate();
-
- EditorExport::get_singleton()->add_export_plugin(export_plugin);
-
- EditorNode::get_singleton()->add_editor_plugin(memnew(GDNativeLibraryEditorPlugin));
-}
-
-#endif
-
-static godot_variant cb_standard_varcall(void *p_procedure_handle, godot_array *p_args) {
- godot_gdnative_procedure_fn proc;
- proc = (godot_gdnative_procedure_fn)p_procedure_handle;
-
- return proc(p_args);
-}
-
-GDNativeCallRegistry *GDNativeCallRegistry::singleton;
-
-Vector<Ref<GDNative>> singleton_gdnatives;
-
-Ref<GDNativeLibraryResourceLoader> resource_loader_gdnlib;
-Ref<GDNativeLibraryResourceSaver> resource_saver_gdnlib;
-
-void register_gdnative_types() {
-#ifdef TOOLS_ENABLED
-
- EditorNode::add_init_callback(editor_init_callback);
-#endif
-
- GDREGISTER_CLASS(GDNativeLibrary);
- GDREGISTER_CLASS(GDNative);
-
- resource_loader_gdnlib.instantiate();
- ResourceLoader::add_resource_format_loader(resource_loader_gdnlib);
-
- resource_saver_gdnlib.instantiate();
- ResourceSaver::add_resource_format_saver(resource_saver_gdnlib);
-
- GDNativeCallRegistry::singleton = memnew(GDNativeCallRegistry);
-
- GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall);
-
- register_nativescript_types();
- register_pluginscript_types();
- register_videodecoder_types();
-
- // run singletons
-
- Array singletons = Array();
- if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
- singletons = ProjectSettings::get_singleton()->get("gdnative/singletons");
- }
- Array excluded = Array();
- if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons_disabled")) {
- excluded = ProjectSettings::get_singleton()->get("gdnative/singletons_disabled");
- }
-
- for (int i = 0; i < singletons.size(); i++) {
- String path = singletons[i];
-
- if (excluded.has(path)) {
- continue;
- }
-
- Ref<GDNativeLibrary> lib = ResourceLoader::load(path);
- Ref<GDNative> singleton;
- singleton.instantiate();
- singleton->set_library(lib);
-
- if (!singleton->initialize()) {
- // Can't initialize. Don't make a native_call then
- continue;
- }
-
- void *proc_ptr;
- Error err = singleton->get_symbol(
- lib->get_symbol_prefix() + "gdnative_singleton",
- proc_ptr);
-
- if (err != OK) {
- ERR_PRINT("No " + lib->get_symbol_prefix() + "gdnative_singleton in \"" + singleton->get_library()->get_current_library_path() + "\" found");
- } else {
- singleton_gdnatives.push_back(singleton);
- ((void (*)())proc_ptr)();
- }
- }
-}
-
-void unregister_gdnative_types() {
- for (int i = 0; i < singleton_gdnatives.size(); i++) {
- if (singleton_gdnatives[i].is_null()) {
- continue;
- }
-
- if (!singleton_gdnatives[i]->is_initialized()) {
- continue;
- }
-
- singleton_gdnatives.write[i]->terminate();
- }
- singleton_gdnatives.clear();
-
- unregister_videodecoder_types();
- unregister_pluginscript_types();
- unregister_nativescript_types();
-
- memdelete(GDNativeCallRegistry::singleton);
-
- ResourceLoader::remove_resource_format_loader(resource_loader_gdnlib);
- resource_loader_gdnlib.unref();
-
- ResourceSaver::remove_resource_format_saver(resource_saver_gdnlib);
- resource_saver_gdnlib.unref();
-
- // This is for printing out the sizes of the core types
-
- /*
- print_line(String("array:\t") + itos(sizeof(Array)));
- print_line(String("basis:\t") + itos(sizeof(Basis)));
- print_line(String("color:\t") + itos(sizeof(Color)));
- print_line(String("dict:\t" ) + itos(sizeof(Dictionary)));
- print_line(String("node_path:\t") + itos(sizeof(NodePath)));
- print_line(String("plane:\t") + itos(sizeof(Plane)));
- print_line(String("poolarray:\t") + itos(sizeof(PackedByteArray)));
- print_line(String("quat:\t") + itos(sizeof(Quat)));
- print_line(String("rect2:\t") + itos(sizeof(Rect2)));
- print_line(String("aabb:\t") + itos(sizeof(AABB)));
- print_line(String("rid:\t") + itos(sizeof(RID)));
- print_line(String("string:\t") + itos(sizeof(String)));
- print_line(String("transform:\t") + itos(sizeof(Transform3D)));
- print_line(String("transfo2D:\t") + itos(sizeof(Transform2D)));
- print_line(String("variant:\t") + itos(sizeof(Variant)));
- print_line(String("vector2:\t") + itos(sizeof(Vector2)));
- print_line(String("vector3:\t") + itos(sizeof(Vector3)));
- */
-}
diff --git a/modules/gdnative/register_types.h b/modules/gdnative/register_types.h
deleted file mode 100644
index 0e1cb46a55..0000000000
--- a/modules/gdnative/register_types.h
+++ /dev/null
@@ -1,37 +0,0 @@
-/*************************************************************************/
-/* register_types.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GDNATIVE_REGISTER_TYPES_H
-#define GDNATIVE_REGISTER_TYPES_H
-
-void register_gdnative_types();
-void unregister_gdnative_types();
-
-#endif // GDNATIVE_REGISTER_TYPES_H
diff --git a/modules/gdnative/tests/test_variant.h b/modules/gdnative/tests/test_variant.h
deleted file mode 100644
index fb6537cf42..0000000000
--- a/modules/gdnative/tests/test_variant.h
+++ /dev/null
@@ -1,205 +0,0 @@
-/*************************************************************************/
-/* test_variant.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef TEST_GDNATIVE_VARIANT_H
-#define TEST_GDNATIVE_VARIANT_H
-
-#include <gdnative/gdnative.h>
-#include <gdnative/variant.h>
-
-#include "tests/test_macros.h"
-
-namespace TestGDNativeVariant {
-
-TEST_CASE("[GDNative Variant] New Variant with copy") {
- godot_variant src;
- godot_variant_new_int(&src, 42);
-
- godot_variant copy;
- godot_variant_new_copy(&copy, &src);
-
- CHECK(godot_variant_as_int(&copy) == 42);
- CHECK(godot_variant_get_type(&copy) == GODOT_VARIANT_TYPE_INT);
-
- godot_variant_destroy(&src);
- godot_variant_destroy(&copy);
-}
-
-TEST_CASE("[GDNative Variant] New Variant with Nil") {
- godot_variant val;
- godot_variant_new_nil(&val);
-
- CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_NIL);
-
- godot_variant_destroy(&val);
-}
-
-TEST_CASE("[GDNative Variant] New Variant with bool") {
- godot_variant val;
- godot_variant_new_bool(&val, true);
-
- CHECK(godot_variant_as_bool(&val));
- CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_BOOL);
-
- godot_variant_destroy(&val);
-}
-
-TEST_CASE("[GDNative Variant] New Variant with float") {
- godot_variant val;
- godot_variant_new_float(&val, 4.2);
-
- CHECK(godot_variant_as_float(&val) == 4.2);
- CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_FLOAT);
-
- godot_variant_destroy(&val);
-}
-
-TEST_CASE("[GDNative Variant] New Variant with String") {
- String str = "something";
-
- godot_variant val;
- godot_variant_new_string(&val, (godot_string *)&str);
- godot_string gd_str = godot_variant_as_string(&val);
- String *result = (String *)&gd_str;
-
- CHECK(*result == String("something"));
- CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_STRING);
-
- godot_variant_destroy(&val);
- godot_string_destroy(&gd_str);
-}
-
-TEST_CASE("[GDNative Variant] Variant call") {
- String str("something");
- godot_variant self;
- godot_variant_new_string(&self, (godot_string *)&str);
-
- godot_variant ret;
-
- godot_string_name method;
- godot_string_name_new_with_latin1_chars(&method, "is_valid_identifier");
-
- godot_variant_call_error error;
- godot_variant_call(&self, &method, nullptr, 0, &ret, &error);
-
- CHECK(godot_variant_get_type(&ret) == GODOT_VARIANT_TYPE_BOOL);
- CHECK(godot_variant_as_bool(&ret));
-
- godot_variant_destroy(&ret);
- godot_variant_destroy(&self);
- godot_string_name_destroy(&method);
-}
-
-TEST_CASE("[GDNative Variant] Variant evaluate") {
- godot_variant one;
- godot_variant_new_int(&one, 1);
- godot_variant two;
- godot_variant_new_int(&two, 2);
-
- godot_variant three;
- godot_variant_new_nil(&three);
- bool valid = false;
-
- godot_variant_evaluate(GODOT_VARIANT_OP_ADD, &one, &two, &three, &valid);
-
- CHECK(godot_variant_get_type(&three) == GODOT_VARIANT_TYPE_INT);
- CHECK(godot_variant_as_int(&three) == 3);
- CHECK(valid);
-
- godot_variant_destroy(&one);
- godot_variant_destroy(&two);
- godot_variant_destroy(&three);
-}
-
-TEST_CASE("[GDNative Variant] Variant set/get named") {
- godot_string_name x;
- godot_string_name_new_with_latin1_chars(&x, "x");
-
- Vector2 vec(0, 0);
- godot_variant self;
- godot_variant_new_vector2(&self, (godot_vector2 *)&vec);
-
- godot_variant set;
- godot_variant_new_float(&set, 1.0);
-
- bool set_valid = false;
- godot_variant_set_named(&self, &x, &set, &set_valid);
-
- bool get_valid = false;
- godot_variant get = godot_variant_get_named(&self, &x, &get_valid);
-
- CHECK(get_valid);
- CHECK(set_valid);
- CHECK(godot_variant_get_type(&get) == GODOT_VARIANT_TYPE_FLOAT);
- CHECK(godot_variant_as_float(&get) == 1.0);
-
- godot_string_name_destroy(&x);
- godot_variant_destroy(&self);
- godot_variant_destroy(&set);
- godot_variant_destroy(&get);
-}
-
-TEST_CASE("[GDNative Variant] Get utility function argument name") {
- godot_string_name function;
- godot_string_name_new_with_latin1_chars(&function, "pow");
-
- godot_string arg_name = godot_variant_get_utility_function_argument_name(&function, 0);
-
- String *arg_name_str = (String *)&arg_name;
-
- CHECK(*arg_name_str == "base");
-
- godot_string_destroy(&arg_name);
- godot_string_name_destroy(&function);
-}
-
-TEST_CASE("[GDNative Variant] Get utility function list") {
- int count = godot_variant_get_utility_function_count();
-
- godot_string_name *c_list = (godot_string_name *)godot_alloc(count * sizeof(godot_string_name));
- godot_variant_get_utility_function_list(c_list);
-
- List<StringName> cpp_list;
- Variant::get_utility_function_list(&cpp_list);
-
- godot_string_name *cur = c_list;
-
- for (const StringName &E : cpp_list) {
- const StringName &cpp_name = E;
- StringName *c_name = (StringName *)cur++;
-
- CHECK(*c_name == cpp_name);
- }
-
- godot_free(c_list);
-}
-} // namespace TestGDNativeVariant
-
-#endif // TEST_GDNATIVE_VARIANT_H
diff --git a/modules/gdnative/videodecoder/SCsub b/modules/gdnative/videodecoder/SCsub
deleted file mode 100644
index 5948b9a3dd..0000000000
--- a/modules/gdnative/videodecoder/SCsub
+++ /dev/null
@@ -1,9 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-Import("env_modules")
-
-env_vsdecoder_gdnative = env_modules.Clone()
-
-env_vsdecoder_gdnative.Prepend(CPPPATH=["#modules/gdnative/include/"])
-env_vsdecoder_gdnative.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/gdnative/videodecoder/register_types.cpp b/modules/gdnative/videodecoder/register_types.cpp
deleted file mode 100644
index b28ff99bb8..0000000000
--- a/modules/gdnative/videodecoder/register_types.cpp
+++ /dev/null
@@ -1,48 +0,0 @@
-/*************************************************************************/
-/* register_types.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "register_types.h"
-
-#include "core/object/class_db.h"
-#include "video_stream_gdnative.h"
-
-static Ref<ResourceFormatLoaderVideoStreamGDNative> resource_loader_vsgdnative;
-
-void register_videodecoder_types() {
- resource_loader_vsgdnative.instantiate();
- ResourceLoader::add_resource_format_loader(resource_loader_vsgdnative, true);
-
- GDREGISTER_CLASS(VideoStreamGDNative);
-}
-
-void unregister_videodecoder_types() {
- ResourceLoader::remove_resource_format_loader(resource_loader_vsgdnative);
- resource_loader_vsgdnative.unref();
-}
diff --git a/modules/gdnative/videodecoder/register_types.h b/modules/gdnative/videodecoder/register_types.h
deleted file mode 100644
index b261c36503..0000000000
--- a/modules/gdnative/videodecoder/register_types.h
+++ /dev/null
@@ -1,37 +0,0 @@
-/*************************************************************************/
-/* register_types.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef VIDEODECODER_REGISTER_TYPES_H
-#define VIDEODECODER_REGISTER_TYPES_H
-
-void register_videodecoder_types();
-void unregister_videodecoder_types();
-
-#endif // VIDEODECODER_REGISTER_TYPES_H
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
deleted file mode 100644
index d3d295c494..0000000000
--- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp
+++ /dev/null
@@ -1,389 +0,0 @@
-/*************************************************************************/
-/* video_stream_gdnative.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "video_stream_gdnative.h"
-
-#include "core/config/project_settings.h"
-#include "servers/audio_server.h"
-
-VideoDecoderServer *VideoDecoderServer::instance = nullptr;
-
-static VideoDecoderServer decoder_server;
-
-const int AUX_BUFFER_SIZE = 1024; // Buffer 1024 samples.
-
-// NOTE: Callbacks for the GDNative libraries.
-extern "C" {
-godot_int GDAPI godot_videodecoder_file_read(void *ptr, uint8_t *buf, int buf_size) {
- // ptr is a FileAccess
- FileAccess *file = reinterpret_cast<FileAccess *>(ptr);
-
- // if file exists
- if (file) {
- int64_t bytes_read = file->get_buffer(buf, buf_size);
- return bytes_read;
- }
- return -1;
-}
-
-int64_t GDAPI godot_videodecoder_file_seek(void *ptr, int64_t pos, int whence) {
- // file
- FileAccess *file = reinterpret_cast<FileAccess *>(ptr);
-
- if (file) {
- int64_t len = file->get_length();
- switch (whence) {
- case SEEK_SET: {
- if (pos > len) {
- return -1;
- }
- file->seek(pos);
- return file->get_position();
- } break;
- case SEEK_CUR: {
- // Just in case it doesn't exist
- if (pos < 0 && -pos > (int64_t)file->get_position()) {
- return -1;
- }
- file->seek(file->get_position() + pos);
- return file->get_position();
- } break;
- case SEEK_END: {
- // Just in case something goes wrong
- if (-pos > len) {
- return -1;
- }
- file->seek_end(pos);
- return file->get_position();
- } break;
- default: {
- // Only 4 possible options, hence default = AVSEEK_SIZE
- // Asks to return the length of file
- return len;
- } break;
- }
- }
- // In case nothing works out.
- return -1;
-}
-
-void GDAPI godot_videodecoder_register_decoder(const godot_videodecoder_interface_gdnative *p_interface) {
- decoder_server.register_decoder_interface(p_interface);
-}
-}
-
-// VideoStreamPlaybackGDNative starts here.
-
-bool VideoStreamPlaybackGDNative::open_file(const String &p_file) {
- ERR_FAIL_COND_V(interface == nullptr, false);
- file = FileAccess::open(p_file, FileAccess::READ);
- bool file_opened = interface->open_file(data_struct, file);
-
- if (file_opened) {
- num_channels = interface->get_channels(data_struct);
- mix_rate = interface->get_mix_rate(data_struct);
-
- godot_vector2 vec = interface->get_texture_size(data_struct);
- texture_size = *(Vector2 *)&vec;
- // Only do memset if num_channels > 0 otherwise it will crash.
- if (num_channels > 0) {
- pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float));
- memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
- }
-
- pcm_write_idx = -1;
- samples_decoded = 0;
-
- Ref<Image> img;
- img.instantiate();
- img->create((int)texture_size.width, false, (int)texture_size.height, Image::FORMAT_RGBA8);
-
- texture->create_from_image(img);
- }
-
- return file_opened;
-}
-
-void VideoStreamPlaybackGDNative::update(float p_delta) {
- if (!playing || paused) {
- return;
- }
- if (!file) {
- return;
- }
- time += p_delta;
- ERR_FAIL_COND(interface == nullptr);
- interface->update(data_struct, p_delta);
-
- // Don't mix if there's no audio (num_channels == 0).
- if (mix_callback && num_channels > 0) {
- if (pcm_write_idx >= 0) {
- // Previous remains
- int mixed = mix_callback(mix_udata, pcm + pcm_write_idx * num_channels, samples_decoded);
- if (mixed == samples_decoded) {
- pcm_write_idx = -1;
- } else {
- samples_decoded -= mixed;
- pcm_write_idx += mixed;
- }
- }
- if (pcm_write_idx < 0) {
- samples_decoded = interface->get_audioframe(data_struct, pcm, AUX_BUFFER_SIZE);
- pcm_write_idx = mix_callback(mix_udata, pcm, samples_decoded);
- if (pcm_write_idx == samples_decoded) {
- pcm_write_idx = -1;
- } else {
- samples_decoded -= pcm_write_idx;
- }
- }
- }
-
- if (seek_backward) {
- update_texture();
- seek_backward = false;
- }
-
- while (interface->get_playback_position(data_struct) < time && playing) {
- update_texture();
- }
-}
-
-void VideoStreamPlaybackGDNative::update_texture() {
- PackedByteArray *pba = (PackedByteArray *)interface->get_videoframe(data_struct);
-
- if (pba == nullptr) {
- playing = false;
- return;
- }
-
- Ref<Image> img = memnew(Image(texture_size.width, texture_size.height, 0, Image::FORMAT_RGBA8, *pba));
-
- texture->update(img);
-}
-
-// ctor and dtor
-
-VideoStreamPlaybackGDNative::VideoStreamPlaybackGDNative() :
- texture(Ref<ImageTexture>(memnew(ImageTexture))) {}
-
-VideoStreamPlaybackGDNative::~VideoStreamPlaybackGDNative() {
- cleanup();
-}
-
-void VideoStreamPlaybackGDNative::cleanup() {
- if (data_struct) {
- interface->destructor(data_struct);
- }
- if (pcm) {
- memfree(pcm);
- }
- if (file) {
- file->close();
- memdelete(file);
- file = nullptr;
- }
- pcm = nullptr;
- time = 0;
- num_channels = -1;
- interface = nullptr;
- data_struct = nullptr;
-}
-
-void VideoStreamPlaybackGDNative::set_interface(const godot_videodecoder_interface_gdnative *p_interface) {
- ERR_FAIL_COND(p_interface == nullptr);
- if (interface != nullptr) {
- cleanup();
- }
- interface = p_interface;
- data_struct = interface->constructor((godot_object *)this);
-}
-
-// controls
-
-bool VideoStreamPlaybackGDNative::is_playing() const {
- return playing;
-}
-
-bool VideoStreamPlaybackGDNative::is_paused() const {
- return paused;
-}
-
-void VideoStreamPlaybackGDNative::play() {
- stop();
-
- playing = true;
-
- delay_compensation = ProjectSettings::get_singleton()->get("audio/video/video_delay_compensation_ms");
- delay_compensation /= 1000.0;
-}
-
-void VideoStreamPlaybackGDNative::stop() {
- if (playing) {
- seek(0);
- }
- playing = false;
-}
-
-void VideoStreamPlaybackGDNative::seek(float p_time) {
- ERR_FAIL_COND(interface == nullptr);
- interface->seek(data_struct, p_time);
- if (p_time < time) {
- seek_backward = true;
- }
- time = p_time;
- // reset audio buffers
- memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
- pcm_write_idx = -1;
- samples_decoded = 0;
-}
-
-void VideoStreamPlaybackGDNative::set_paused(bool p_paused) {
- paused = p_paused;
-}
-
-Ref<Texture2D> VideoStreamPlaybackGDNative::get_texture() const {
- return texture;
-}
-
-float VideoStreamPlaybackGDNative::get_length() const {
- ERR_FAIL_COND_V(interface == nullptr, 0);
- return interface->get_length(data_struct);
-}
-
-float VideoStreamPlaybackGDNative::get_playback_position() const {
- ERR_FAIL_COND_V(interface == nullptr, 0);
- return interface->get_playback_position(data_struct);
-}
-
-bool VideoStreamPlaybackGDNative::has_loop() const {
- // TODO: Implement looping?
- return false;
-}
-
-void VideoStreamPlaybackGDNative::set_loop(bool p_enable) {
- // Do nothing
-}
-
-void VideoStreamPlaybackGDNative::set_audio_track(int p_idx) {
- ERR_FAIL_COND(interface == nullptr);
- interface->set_audio_track(data_struct, p_idx);
-}
-
-void VideoStreamPlaybackGDNative::set_mix_callback(AudioMixCallback p_callback, void *p_userdata) {
- mix_udata = p_userdata;
- mix_callback = p_callback;
-}
-
-int VideoStreamPlaybackGDNative::get_channels() const {
- ERR_FAIL_COND_V(interface == nullptr, 0);
-
- return (num_channels > 0) ? num_channels : 0;
-}
-
-int VideoStreamPlaybackGDNative::get_mix_rate() const {
- ERR_FAIL_COND_V(interface == nullptr, 0);
-
- return mix_rate;
-}
-
-/* --- NOTE VideoStreamGDNative starts here. ----- */
-
-Ref<VideoStreamPlayback> VideoStreamGDNative::instance_playback() {
- Ref<VideoStreamPlaybackGDNative> pb = memnew(VideoStreamPlaybackGDNative);
- VideoDecoderGDNative *decoder = decoder_server.get_decoder(file.get_extension().to_lower());
- if (decoder == nullptr) {
- return nullptr;
- }
- pb->set_interface(decoder->interface);
- pb->set_audio_track(audio_track);
- if (pb->open_file(file)) {
- return pb;
- }
- return nullptr;
-}
-
-void VideoStreamGDNative::set_file(const String &p_file) {
- file = p_file;
-}
-
-String VideoStreamGDNative::get_file() {
- return file;
-}
-
-void VideoStreamGDNative::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_file", "file"), &VideoStreamGDNative::set_file);
- ClassDB::bind_method(D_METHOD("get_file"), &VideoStreamGDNative::get_file);
-
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "file", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "set_file", "get_file");
-}
-
-void VideoStreamGDNative::set_audio_track(int p_track) {
- audio_track = p_track;
-}
-
-/* --- NOTE ResourceFormatLoaderVideoStreamGDNative starts here. ----- */
-
-RES ResourceFormatLoaderVideoStreamGDNative::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- if (!f) {
- if (r_error) {
- *r_error = ERR_CANT_OPEN;
- }
- return RES();
- }
- memdelete(f);
- VideoStreamGDNative *stream = memnew(VideoStreamGDNative);
- stream->set_file(p_path);
- Ref<VideoStreamGDNative> ogv_stream = Ref<VideoStreamGDNative>(stream);
- if (r_error) {
- *r_error = OK;
- }
- return ogv_stream;
-}
-
-void ResourceFormatLoaderVideoStreamGDNative::get_recognized_extensions(List<String> *p_extensions) const {
- Map<String, int>::Element *el = VideoDecoderServer::get_instance()->get_extensions().front();
- while (el) {
- p_extensions->push_back(el->key());
- el = el->next();
- }
-}
-
-bool ResourceFormatLoaderVideoStreamGDNative::handles_type(const String &p_type) const {
- return ClassDB::is_parent_class(p_type, "VideoStream");
-}
-
-String ResourceFormatLoaderVideoStreamGDNative::get_resource_type(const String &p_path) const {
- String el = p_path.get_extension().to_lower();
- if (VideoDecoderServer::get_instance()->get_extensions().has(el)) {
- return "VideoStreamGDNative";
- }
- return "";
-}
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.h b/modules/gdnative/videodecoder/video_stream_gdnative.h
deleted file mode 100644
index b0a10242be..0000000000
--- a/modules/gdnative/videodecoder/video_stream_gdnative.h
+++ /dev/null
@@ -1,205 +0,0 @@
-/*************************************************************************/
-/* video_stream_gdnative.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef VIDEO_STREAM_GDNATIVE_H
-#define VIDEO_STREAM_GDNATIVE_H
-
-#include "../gdnative.h"
-#include "core/io/file_access.h"
-#include "scene/resources/texture.h"
-#include "scene/resources/video_stream.h"
-
-struct VideoDecoderGDNative {
- const godot_videodecoder_interface_gdnative *interface = nullptr;
- String plugin_name = "none";
- Vector<String> supported_extensions;
-
- VideoDecoderGDNative() {}
-
- VideoDecoderGDNative(const godot_videodecoder_interface_gdnative *p_interface) :
- interface(p_interface),
- plugin_name(p_interface->get_plugin_name()) {
- _get_supported_extensions();
- }
-
-private:
- void _get_supported_extensions() {
- supported_extensions.clear();
- int num_ext;
- const char **supported_ext = interface->get_supported_extensions(&num_ext);
- for (int i = 0; i < num_ext; i++) {
- supported_extensions.push_back(supported_ext[i]);
- }
- }
-};
-
-class VideoDecoderServer {
-private:
- Vector<VideoDecoderGDNative *> decoders;
- Map<String, int> extensions;
-
- static VideoDecoderServer *instance;
-
-public:
- static VideoDecoderServer *get_instance() {
- return instance;
- }
-
- const Map<String, int> &get_extensions() {
- return extensions;
- }
-
- void register_decoder_interface(const godot_videodecoder_interface_gdnative *p_interface) {
- VideoDecoderGDNative *decoder = memnew(VideoDecoderGDNative(p_interface));
- int index = decoders.size();
- for (int i = 0; i < decoder->supported_extensions.size(); i++) {
- extensions[decoder->supported_extensions[i]] = index;
- }
- decoders.push_back(decoder);
- }
-
- VideoDecoderGDNative *get_decoder(const String &extension) {
- if (extensions.size() == 0 || !extensions.has(extension)) {
- return nullptr;
- }
- return decoders[extensions[extension]];
- }
-
- VideoDecoderServer() {
- instance = this;
- }
-
- ~VideoDecoderServer() {
- for (int i = 0; i < decoders.size(); i++) {
- memdelete(decoders[i]);
- }
- decoders.clear();
- instance = nullptr;
- }
-};
-
-class VideoStreamPlaybackGDNative : public VideoStreamPlayback {
- GDCLASS(VideoStreamPlaybackGDNative, VideoStreamPlayback);
-
- Ref<ImageTexture> texture;
- bool playing = false;
- bool paused = false;
-
- Vector2 texture_size;
-
- void *mix_udata = nullptr;
- AudioMixCallback mix_callback = nullptr;
-
- int num_channels = -1;
- float time = 0.0;
- bool seek_backward = false;
- int mix_rate = 0;
- double delay_compensation = 0;
-
- float *pcm = nullptr;
- int pcm_write_idx = 0;
- int samples_decoded = 0;
-
- void cleanup();
- void update_texture();
-
-protected:
- String file_name;
-
- FileAccess *file = nullptr;
-
- const godot_videodecoder_interface_gdnative *interface = nullptr;
- void *data_struct = nullptr;
-
-public:
- VideoStreamPlaybackGDNative();
- ~VideoStreamPlaybackGDNative();
-
- void set_interface(const godot_videodecoder_interface_gdnative *p_interface);
-
- bool open_file(const String &p_file);
-
- virtual void stop() override;
- virtual void play() override;
-
- virtual bool is_playing() const override;
-
- virtual void set_paused(bool p_paused) override;
- virtual bool is_paused() const override;
-
- virtual void set_loop(bool p_enable) override;
- virtual bool has_loop() const override;
-
- virtual float get_length() const override;
-
- virtual float get_playback_position() const override;
- virtual void seek(float p_time) override;
-
- virtual void set_audio_track(int p_idx) override;
-
- //virtual int mix(int16_t* p_buffer,int p_frames)=0;
-
- virtual Ref<Texture2D> get_texture() const override;
- virtual void update(float p_delta) override;
-
- virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) override;
- virtual int get_channels() const override;
- virtual int get_mix_rate() const override;
-};
-
-class VideoStreamGDNative : public VideoStream {
- GDCLASS(VideoStreamGDNative, VideoStream);
-
- String file;
- int audio_track = 0;
-
-protected:
- static void
- _bind_methods();
-
-public:
- void set_file(const String &p_file);
- String get_file();
-
- virtual void set_audio_track(int p_track) override;
- virtual Ref<VideoStreamPlayback> instance_playback() override;
-
- VideoStreamGDNative() {}
-};
-
-class ResourceFormatLoaderVideoStreamGDNative : public ResourceFormatLoader {
-public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
-
-#endif
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index a9652cbba1..0a4ad96d97 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -604,7 +604,7 @@ float VideoStreamPlaybackTheora::get_playback_position() const {
};
void VideoStreamPlaybackTheora::seek(float p_time) {
- WARN_PRINT_ONCE("Seeking in Theora videos is not implemented yet (it's only supported for GDNative-provided video streams).");
+ WARN_PRINT_ONCE("Seeking in Theora videos is not implemented yet (it's only supported for GDExtension-provided video streams).");
}
void VideoStreamPlaybackTheora::set_mix_callback(AudioMixCallback p_callback, void *p_userdata) {
diff --git a/platform/android/java/nativeSrcsConfigs/CMakeLists.txt b/platform/android/java/nativeSrcsConfigs/CMakeLists.txt
index 34925684da..966c02f7d7 100644
--- a/platform/android/java/nativeSrcsConfigs/CMakeLists.txt
+++ b/platform/android/java/nativeSrcsConfigs/CMakeLists.txt
@@ -15,5 +15,4 @@ file(GLOB_RECURSE HEADERS ${GODOT_ROOT_DIR}/*.h**)
add_executable(${PROJECT_NAME} ${SOURCES} ${HEADERS})
target_include_directories(${PROJECT_NAME}
SYSTEM PUBLIC
- ${GODOT_ROOT_DIR}
- ${GODOT_ROOT_DIR}/modules/gdnative/include)
+ ${GODOT_ROOT_DIR})
diff --git a/servers/camera/camera_feed.cpp b/servers/camera/camera_feed.cpp
index 3aab995857..624c06ecf1 100644
--- a/servers/camera/camera_feed.cpp
+++ b/servers/camera/camera_feed.cpp
@@ -33,7 +33,7 @@
#include "servers/rendering_server.h"
void CameraFeed::_bind_methods() {
- // The setters prefixed with _ are only exposed so we can have feeds through GDNative!
+ // The setters prefixed with _ are only exposed so we can have feeds through GDExtension!
// They should not be called by the end user.
ClassDB::bind_method(D_METHOD("get_id"), &CameraFeed::get_id);
diff --git a/servers/xr/xr_interface.h b/servers/xr/xr_interface.h
index 6e105ffc26..62eba2f00b 100644
--- a/servers/xr/xr_interface.h
+++ b/servers/xr/xr_interface.h
@@ -45,7 +45,7 @@ struct BlitToScreen;
If the user wants to enable AR/VR the choose the interface they want to use and initialize it.
- Note that we may make this into a fully instantiable class for GDNative support.
+ Note that we may make this into a fully instantiable class for GDExtension support.
*/
class XRInterface : public RefCounted {
diff --git a/tests/SCsub b/tests/SCsub
index 31466fffc1..25b06f2312 100644
--- a/tests/SCsub
+++ b/tests/SCsub
@@ -6,10 +6,6 @@ env.tests_sources = []
env_tests = env.Clone()
-# Include GDNative headers.
-if env["module_gdnative_enabled"]:
- env_tests.Append(CPPPATH=["#modules/gdnative/include"])
-
# We must disable the THREAD_LOCAL entirely in doctest to prevent crashes on debugging
# Since we link with /MT thread_local is always expired when the header is used
# So the debugger crashes the engine and it causes weird errors