From 9b05f29894cfcc477c2963fda3618a87458bd890 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 9 Mar 2022 13:56:14 +0100 Subject: Remove unused GDNative code This has been superseded by GDExtension so this code is no longer useful nor usable. There's still some GDNative-related stuff in platform export code which needs to be adapted for GDExtension (e.g. to include GDExtension libraries in exports). --- doc/classes/AudioStreamGenerator.xml | 2 +- doc/classes/AudioStreamGeneratorPlayback.xml | 4 +- doc/classes/EditorVCSInterface.xml | 2 +- doc/classes/Variant.xml | 1 - doc/classes/VideoStreamPlayer.xml | 4 +- doc/classes/XRInterface.xml | 2 +- drivers/unix/os_unix.cpp | 4 +- main/main.cpp | 14 - misc/dist/linux/godot.6 | 3 - misc/dist/shell/_godot.zsh-completion | 1 - misc/dist/shell/godot.bash-completion | 1 - misc/dist/shell/godot.fish | 1 - modules/gdnative/SCsub | 30 - modules/gdnative/android/android_gdn.cpp | 86 - modules/gdnative/config.py | 20 - modules/gdnative/doc_classes/GDNative.xml | 33 - modules/gdnative/doc_classes/GDNativeLibrary.xml | 48 - modules/gdnative/doc_classes/NativeScript.xml | 55 - modules/gdnative/doc_classes/PluginScript.xml | 17 - .../gdnative/doc_classes/VideoStreamGDNative.xml | 27 - modules/gdnative/gdnative.cpp | 583 --- modules/gdnative/gdnative.h | 184 - modules/gdnative/gdnative/aabb.cpp | 52 - modules/gdnative/gdnative/array.cpp | 66 - modules/gdnative/gdnative/basis.cpp | 61 - modules/gdnative/gdnative/callable.cpp | 57 - modules/gdnative/gdnative/color.cpp | 61 - modules/gdnative/gdnative/dictionary.cpp | 67 - modules/gdnative/gdnative/gdnative.cpp | 193 - modules/gdnative/gdnative/node_path.cpp | 56 - modules/gdnative/gdnative/packed_arrays.cpp | 320 -- modules/gdnative/gdnative/plane.cpp | 52 - modules/gdnative/gdnative/quaternion.cpp | 61 - modules/gdnative/gdnative/rect2.cpp | 62 - modules/gdnative/gdnative/rid.cpp | 52 - modules/gdnative/gdnative/signal.cpp | 57 - modules/gdnative/gdnative/string.cpp | 171 - modules/gdnative/gdnative/string_name.cpp | 62 - modules/gdnative/gdnative/transform2d.cpp | 62 - modules/gdnative/gdnative/transform_3d.cpp | 51 - modules/gdnative/gdnative/variant.cpp | 1273 ----- modules/gdnative/gdnative/vector2.cpp | 82 - modules/gdnative/gdnative/vector3.cpp | 82 - modules/gdnative/gdnative_api.json | 5108 -------------------- modules/gdnative/gdnative_builders.py | 263 - .../gdnative/gdnative_library_editor_plugin.cpp | 420 -- modules/gdnative/gdnative_library_editor_plugin.h | 119 - .../gdnative/gdnative_library_singleton_editor.cpp | 213 - .../gdnative/gdnative_library_singleton_editor.h | 62 - modules/gdnative/icons/GDNativeLibrary.svg | 1 - modules/gdnative/icons/NativeScript.svg | 1 - modules/gdnative/include/android/godot_android.h | 56 - modules/gdnative/include/gdnative/aabb.h | 58 - modules/gdnative/include/gdnative/array.h | 62 - modules/gdnative/include/gdnative/basis.h | 60 - modules/gdnative/include/gdnative/callable.h | 60 - modules/gdnative/include/gdnative/color.h | 61 - modules/gdnative/include/gdnative/dictionary.h | 62 - modules/gdnative/include/gdnative/gdnative.h | 287 -- modules/gdnative/include/gdnative/math_defs.h | 66 - modules/gdnative/include/gdnative/node_path.h | 59 - modules/gdnative/include/gdnative/packed_arrays.h | 255 - modules/gdnative/include/gdnative/plane.h | 58 - modules/gdnative/include/gdnative/quaternion.h | 60 - modules/gdnative/include/gdnative/rect2.h | 69 - modules/gdnative/include/gdnative/rid.h | 58 - modules/gdnative/include/gdnative/signal.h | 60 - modules/gdnative/include/gdnative/string.h | 89 - modules/gdnative/include/gdnative/string_name.h | 62 - modules/gdnative/include/gdnative/transform2d.h | 60 - modules/gdnative/include/gdnative/transform_3d.h | 60 - modules/gdnative/include/gdnative/variant.h | 425 -- modules/gdnative/include/gdnative/variant_struct.h | 53 - modules/gdnative/include/gdnative/vector2.h | 73 - modules/gdnative/include/gdnative/vector3.h | 73 - .../include/nativescript/godot_nativescript.h | 233 - .../include/pluginscript/godot_pluginscript.h | 171 - .../include/videodecoder/godot_videodecoder.h | 75 - modules/gdnative/nativescript/SCsub | 9 - modules/gdnative/nativescript/api_generator.cpp | 948 ---- modules/gdnative/nativescript/api_generator.h | 40 - .../gdnative/nativescript/godot_nativescript.cpp | 344 -- modules/gdnative/nativescript/nativescript.cpp | 1777 ------- modules/gdnative/nativescript/nativescript.h | 393 -- modules/gdnative/nativescript/register_types.cpp | 71 - modules/gdnative/nativescript/register_types.h | 37 - modules/gdnative/pluginscript/SCsub | 6 - .../pluginscript/pluginscript_instance.cpp | 140 - .../gdnative/pluginscript/pluginscript_instance.h | 82 - .../pluginscript/pluginscript_language.cpp | 459 -- .../gdnative/pluginscript/pluginscript_language.h | 138 - .../gdnative/pluginscript/pluginscript_loader.cpp | 114 - .../gdnative/pluginscript/pluginscript_loader.h | 62 - .../gdnative/pluginscript/pluginscript_script.cpp | 510 -- .../gdnative/pluginscript/pluginscript_script.h | 146 - modules/gdnative/pluginscript/register_types.cpp | 121 - modules/gdnative/pluginscript/register_types.h | 37 - modules/gdnative/register_types.cpp | 360 -- modules/gdnative/register_types.h | 37 - modules/gdnative/tests/test_variant.h | 205 - modules/gdnative/videodecoder/SCsub | 9 - modules/gdnative/videodecoder/register_types.cpp | 48 - modules/gdnative/videodecoder/register_types.h | 37 - .../videodecoder/video_stream_gdnative.cpp | 389 -- .../gdnative/videodecoder/video_stream_gdnative.h | 205 - modules/theora/video_stream_theora.cpp | 2 +- .../android/java/nativeSrcsConfigs/CMakeLists.txt | 3 +- servers/camera/camera_feed.cpp | 2 +- servers/xr/xr_interface.h | 2 +- tests/SCsub | 4 - 110 files changed, 13 insertions(+), 19798 deletions(-) delete mode 100644 modules/gdnative/SCsub delete mode 100644 modules/gdnative/android/android_gdn.cpp delete mode 100644 modules/gdnative/config.py delete mode 100644 modules/gdnative/doc_classes/GDNative.xml delete mode 100644 modules/gdnative/doc_classes/GDNativeLibrary.xml delete mode 100644 modules/gdnative/doc_classes/NativeScript.xml delete mode 100644 modules/gdnative/doc_classes/PluginScript.xml delete mode 100644 modules/gdnative/doc_classes/VideoStreamGDNative.xml delete mode 100644 modules/gdnative/gdnative.cpp delete mode 100644 modules/gdnative/gdnative.h delete mode 100644 modules/gdnative/gdnative/aabb.cpp delete mode 100644 modules/gdnative/gdnative/array.cpp delete mode 100644 modules/gdnative/gdnative/basis.cpp delete mode 100644 modules/gdnative/gdnative/callable.cpp delete mode 100644 modules/gdnative/gdnative/color.cpp delete mode 100644 modules/gdnative/gdnative/dictionary.cpp delete mode 100644 modules/gdnative/gdnative/gdnative.cpp delete mode 100644 modules/gdnative/gdnative/node_path.cpp delete mode 100644 modules/gdnative/gdnative/packed_arrays.cpp delete mode 100644 modules/gdnative/gdnative/plane.cpp delete mode 100644 modules/gdnative/gdnative/quaternion.cpp delete mode 100644 modules/gdnative/gdnative/rect2.cpp delete mode 100644 modules/gdnative/gdnative/rid.cpp delete mode 100644 modules/gdnative/gdnative/signal.cpp delete mode 100644 modules/gdnative/gdnative/string.cpp delete mode 100644 modules/gdnative/gdnative/string_name.cpp delete mode 100644 modules/gdnative/gdnative/transform2d.cpp delete mode 100644 modules/gdnative/gdnative/transform_3d.cpp delete mode 100644 modules/gdnative/gdnative/variant.cpp delete mode 100644 modules/gdnative/gdnative/vector2.cpp delete mode 100644 modules/gdnative/gdnative/vector3.cpp delete mode 100644 modules/gdnative/gdnative_api.json delete mode 100644 modules/gdnative/gdnative_builders.py delete mode 100644 modules/gdnative/gdnative_library_editor_plugin.cpp delete mode 100644 modules/gdnative/gdnative_library_editor_plugin.h delete mode 100644 modules/gdnative/gdnative_library_singleton_editor.cpp delete mode 100644 modules/gdnative/gdnative_library_singleton_editor.h delete mode 100644 modules/gdnative/icons/GDNativeLibrary.svg delete mode 100644 modules/gdnative/icons/NativeScript.svg delete mode 100644 modules/gdnative/include/android/godot_android.h delete mode 100644 modules/gdnative/include/gdnative/aabb.h delete mode 100644 modules/gdnative/include/gdnative/array.h delete mode 100644 modules/gdnative/include/gdnative/basis.h delete mode 100644 modules/gdnative/include/gdnative/callable.h delete mode 100644 modules/gdnative/include/gdnative/color.h delete mode 100644 modules/gdnative/include/gdnative/dictionary.h delete mode 100644 modules/gdnative/include/gdnative/gdnative.h delete mode 100644 modules/gdnative/include/gdnative/math_defs.h delete mode 100644 modules/gdnative/include/gdnative/node_path.h delete mode 100644 modules/gdnative/include/gdnative/packed_arrays.h delete mode 100644 modules/gdnative/include/gdnative/plane.h delete mode 100644 modules/gdnative/include/gdnative/quaternion.h delete mode 100644 modules/gdnative/include/gdnative/rect2.h delete mode 100644 modules/gdnative/include/gdnative/rid.h delete mode 100644 modules/gdnative/include/gdnative/signal.h delete mode 100644 modules/gdnative/include/gdnative/string.h delete mode 100644 modules/gdnative/include/gdnative/string_name.h delete mode 100644 modules/gdnative/include/gdnative/transform2d.h delete mode 100644 modules/gdnative/include/gdnative/transform_3d.h delete mode 100644 modules/gdnative/include/gdnative/variant.h delete mode 100644 modules/gdnative/include/gdnative/variant_struct.h delete mode 100644 modules/gdnative/include/gdnative/vector2.h delete mode 100644 modules/gdnative/include/gdnative/vector3.h delete mode 100644 modules/gdnative/include/nativescript/godot_nativescript.h delete mode 100644 modules/gdnative/include/pluginscript/godot_pluginscript.h delete mode 100644 modules/gdnative/include/videodecoder/godot_videodecoder.h delete mode 100644 modules/gdnative/nativescript/SCsub delete mode 100644 modules/gdnative/nativescript/api_generator.cpp delete mode 100644 modules/gdnative/nativescript/api_generator.h delete mode 100644 modules/gdnative/nativescript/godot_nativescript.cpp delete mode 100644 modules/gdnative/nativescript/nativescript.cpp delete mode 100644 modules/gdnative/nativescript/nativescript.h delete mode 100644 modules/gdnative/nativescript/register_types.cpp delete mode 100644 modules/gdnative/nativescript/register_types.h delete mode 100644 modules/gdnative/pluginscript/SCsub delete mode 100644 modules/gdnative/pluginscript/pluginscript_instance.cpp delete mode 100644 modules/gdnative/pluginscript/pluginscript_instance.h delete mode 100644 modules/gdnative/pluginscript/pluginscript_language.cpp delete mode 100644 modules/gdnative/pluginscript/pluginscript_language.h delete mode 100644 modules/gdnative/pluginscript/pluginscript_loader.cpp delete mode 100644 modules/gdnative/pluginscript/pluginscript_loader.h delete mode 100644 modules/gdnative/pluginscript/pluginscript_script.cpp delete mode 100644 modules/gdnative/pluginscript/pluginscript_script.h delete mode 100644 modules/gdnative/pluginscript/register_types.cpp delete mode 100644 modules/gdnative/pluginscript/register_types.h delete mode 100644 modules/gdnative/register_types.cpp delete mode 100644 modules/gdnative/register_types.h delete mode 100644 modules/gdnative/tests/test_variant.h delete mode 100644 modules/gdnative/videodecoder/SCsub delete mode 100644 modules/gdnative/videodecoder/register_types.cpp delete mode 100644 modules/gdnative/videodecoder/register_types.h delete mode 100644 modules/gdnative/videodecoder/video_stream_gdnative.cpp delete mode 100644 modules/gdnative/videodecoder/video_stream_gdnative.h diff --git a/doc/classes/AudioStreamGenerator.xml b/doc/classes/AudioStreamGenerator.xml index 78a1ed7c51..c8f081215d 100644 --- a/doc/classes/AudioStreamGenerator.xml +++ b/doc/classes/AudioStreamGenerator.xml @@ -6,7 +6,7 @@ This audio stream does not play back sounds, but expects a script to generate audio data for it instead. See also [AudioStreamGeneratorPlayback]. See also [AudioEffectSpectrumAnalyzer] for performing real-time audio spectrum analysis. - [b]Note:[/b] Due to performance constraints, this class is best used from C# or from a compiled language via GDNative. If you still want to use this class from GDScript, consider using a lower [member mix_rate] such as 11,025 Hz or 22,050 Hz. + [b]Note:[/b] Due to performance constraints, this class is best used from C# or from a compiled language via GDExtension. If you still want to use this class from GDScript, consider using a lower [member mix_rate] such as 11,025 Hz or 22,050 Hz. https://godotengine.org/asset-library/asset/526 diff --git a/doc/classes/AudioStreamGeneratorPlayback.xml b/doc/classes/AudioStreamGeneratorPlayback.xml index 1cd82026a0..06c285bff7 100644 --- a/doc/classes/AudioStreamGeneratorPlayback.xml +++ b/doc/classes/AudioStreamGeneratorPlayback.xml @@ -39,14 +39,14 @@ - Pushes several audio data frames to the buffer. This is usually more efficient than [method push_frame] in C# and compiled languages via GDNative, but [method push_buffer] may be [i]less[/i] efficient in GDScript. + Pushes several audio data frames to the buffer. This is usually more efficient than [method push_frame] in C# and compiled languages via GDExtension, but [method push_buffer] may be [i]less[/i] efficient in GDScript. - Pushes a single audio data frame to the buffer. This is usually less efficient than [method push_buffer] in C# and compiled languages via GDNative, but [method push_frame] may be [i]more[/i] efficient in GDScript. + Pushes a single audio data frame to the buffer. This is usually less efficient than [method push_buffer] in C# and compiled languages via GDExtension, but [method push_frame] may be [i]more[/i] efficient in GDScript. diff --git a/doc/classes/EditorVCSInterface.xml b/doc/classes/EditorVCSInterface.xml index b78b027fa8..0215d81a4e 100644 --- a/doc/classes/EditorVCSInterface.xml +++ b/doc/classes/EditorVCSInterface.xml @@ -4,7 +4,7 @@ Version Control System (VCS) interface which reads and writes to the local VCS in use. - Used by the editor to display VCS extracted information in the editor. The implementation of this API is included in VCS addons, which are essentially GDNative plugins that need to be put into the project folder. These VCS addons are scripts which are attached (on demand) to the object instance of [code]EditorVCSInterface[/code]. All the functions listed below, instead of performing the task themselves, they call the internally defined functions in the VCS addons to provide a plug-n-play experience. + Used by the editor to display VCS extracted information in the editor. The implementation of this API is included in VCS addons, which are essentially GDExtension plugins that need to be put into the project folder. These VCS addons are scripts which are attached (on demand) to the object instance of [code]EditorVCSInterface[/code]. All the functions listed below, instead of performing the task themselves, they call the internally defined functions in the VCS addons to provide a plug-n-play experience. diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml index f2104d77ab..0d6fcd0ef5 100644 --- a/doc/classes/Variant.xml +++ b/doc/classes/Variant.xml @@ -25,7 +25,6 @@ - GDScript automatically wrap values in them. It keeps all data in plain Variants by default and then optionally enforces custom static typing rules on variable types. - VisualScript tracks properties inside Variants as well, but it also uses static typing. The GUI interface enforces that properties have a particular type that doesn't change over time. - C# is statically typed, but uses the Mono [code]object[/code] type in place of Godot's Variant class when it needs to represent a dynamic value. [code]object[/code] is the Mono runtime's equivalent of the same concept. - - The statically-typed language NativeScript C++ does not define a built-in Variant-like class. Godot's GDNative bindings provide their own godot::Variant class for users; Any point at which the C++ code starts interacting with the Godot runtime is a place where you might have to start wrapping data inside Variant objects. The global [method @GlobalScope.typeof] function returns the enumerated value of the Variant type stored in the current variable (see [enum Variant.Type]). [codeblocks] [gdscript] diff --git a/doc/classes/VideoStreamPlayer.xml b/doc/classes/VideoStreamPlayer.xml index 033e1ecd29..092a754a39 100644 --- a/doc/classes/VideoStreamPlayer.xml +++ b/doc/classes/VideoStreamPlayer.xml @@ -5,7 +5,7 @@ Control node for playing video streams using [VideoStream] resources. - Supported video formats are [url=https://www.theora.org/]Ogg Theora[/url] ([code].ogv[/code], [VideoStreamTheora]) and any format exposed via a GDNative plugin using [VideoStreamGDNative]. + Supported video formats are [url=https://www.theora.org/]Ogg Theora[/url] ([code].ogv[/code], [VideoStreamTheora]) and any format exposed via a GDExtension plugin. [b]Note:[/b] Due to a bug, VideoStreamPlayer does not support localization remapping yet. [b]Warning:[/b] On HTML5, video playback [i]will[/i] perform poorly due to missing architecture-specific assembly optimizations. @@ -69,7 +69,7 @@ The current position of the stream, in seconds. - [b]Note:[/b] Changing this value won't have any effect as seeking is not implemented yet, except in video formats implemented by a GDNative add-on. + [b]Note:[/b] Changing this value won't have any effect as seeking is not implemented yet, except in video formats implemented by a GDExtension add-on. Audio volume as a linear value. diff --git a/doc/classes/XRInterface.xml b/doc/classes/XRInterface.xml index 623e4f5fbc..0f4159cbbf 100644 --- a/doc/classes/XRInterface.xml +++ b/doc/classes/XRInterface.xml @@ -4,7 +4,7 @@ Base class for an XR interface implementation. - This class needs to be implemented to make an AR or VR platform available to Godot and these should be implemented as C++ modules or GDNative modules (note that for GDNative the subclass XRScriptInterface should be used). Part of the interface is exposed to GDScript so you can detect, enable and configure an AR or VR platform. + This class needs to be implemented to make an AR or VR platform available to Godot and these should be implemented as C++ modules or GDExtension modules. Part of the interface is exposed to GDScript so you can detect, enable and configure an AR or VR platform. Interfaces should be written in such a way that simply enabling them will give us a working setup. You can query the available interfaces through [XRServer]. diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 088525647c..3b5e1bf91d 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -439,12 +439,12 @@ Error OS_Unix::open_dynamic_library(const String p_path, void *&p_library_handle } if (!FileAccess::exists(path)) { - //this code exists so gdnative can load .so files from within the executable path + // This code exists so GDExtension can load .so files from within the executable path. path = get_executable_path().get_base_dir().plus_file(p_path.get_file()); } if (!FileAccess::exists(path)) { - //this code exists so gdnative can load .so files from a standard unix location + // This code exists so GDExtension can load .so files from a standard unix location. path = get_executable_path().get_base_dir().plus_file("../lib").plus_file(p_path.get_file()); } diff --git a/main/main.cpp b/main/main.cpp index da79020bac..97794ece1a 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -371,11 +371,6 @@ void Main::print_help(const char *p_binary) { OS::get_singleton()->print(" --no-docbase Disallow dumping the base types (used with --doctool).\n"); OS::get_singleton()->print(" --build-solutions Build the scripting solutions (e.g. for C# projects). Implies --editor and requires a valid project to edit.\n"); OS::get_singleton()->print(" --dump-extension-api Generate JSON dump of the Godot API for GDExtension bindings named 'extension_api.json' in the current folder.\n"); -#ifdef DEBUG_METHODS_ENABLED - // TODO: Should be removed together with nativescript eventually. - OS::get_singleton()->print(" --gdnative-generate-json-api Generate JSON dump of the Godot API for GDNative bindings and save it on the file specified in .\n"); - OS::get_singleton()->print(" --gdnative-generate-json-builtin-api Generate JSON dump of the Godot API of the builtin Variant types and utility functions for GDNative bindings and save it on the file specified in .\n"); -#endif #ifdef TESTS_ENABLED OS::get_singleton()->print(" --test [--help] Run unit tests. Use --test --help for more information.\n"); #endif @@ -946,15 +941,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph auto_build_solutions = true; editor = true; cmdline_tool = true; -#ifdef DEBUG_METHODS_ENABLED - } else if (I->get() == "--gdnative-generate-json-api" || I->get() == "--gdnative-generate-json-builtin-api") { - // Register as an editor instance to use low-end fallback if relevant. - editor = true; - cmdline_tool = true; - // We still pass it to the main arguments since the argument handling itself is not done in this function, - // it's done in nativescript init code. - main_args.push_back(I->get()); -#endif } else if (I->get() == "--dump-extension-api") { // Register as an editor instance to use low-end fallback if relevant. editor = true; diff --git a/misc/dist/linux/godot.6 b/misc/dist/linux/godot.6 index 3e5bdefdce..07e2a389a7 100644 --- a/misc/dist/linux/godot.6 +++ b/misc/dist/linux/godot.6 @@ -150,9 +150,6 @@ Disallow dumping the base types (used with \fB\-\-doctool\fR). \fB\-\-build\-solutions\fR Build the scripting solutions (e.g. for C# projects). Implies \-\-editor and requires a valid project to edit. .TP -\fB\-\-gdnative\-generate\-json\-api\fR -Generate JSON dump of the Godot API for GDNative bindings. -.TP \fB\-\-test\fR Run a unit test ('string', 'math', 'physics', 'physics_2d', 'render', 'oa_hash_map', 'gui', 'shaderlang', 'gd_tokenizer', 'gd_parser', 'gd_compiler', 'gd_bytecode', 'ordered_hash_map', 'astar'). .SH FILES diff --git a/misc/dist/shell/_godot.zsh-completion b/misc/dist/shell/_godot.zsh-completion index 9d42f4fe05..8548b18cb0 100644 --- a/misc/dist/shell/_godot.zsh-completion +++ b/misc/dist/shell/_godot.zsh-completion @@ -70,5 +70,4 @@ _arguments \ '--doctool[dump the engine API reference to the given path in XML format, merging if existing files are found]:path to base Godot build directory:_dirs' \ '--no-docbase[disallow dumping the base types (used with --doctool)]' \ '--build-solutions[build the scripting solutions (e.g. for C# projects)]' \ - '--gdnative-generate-json-api[generate JSON dump of the Godot API for GDNative bindings]' \ '--test[run a unit test]:unit test name' diff --git a/misc/dist/shell/godot.bash-completion b/misc/dist/shell/godot.bash-completion index eeee538aba..56bf23a268 100644 --- a/misc/dist/shell/godot.bash-completion +++ b/misc/dist/shell/godot.bash-completion @@ -73,7 +73,6 @@ _complete_godot_options() { --doctool --no-docbase --build-solutions ---gdnative-generate-json-api --test " -- "$1")) } diff --git a/misc/dist/shell/godot.fish b/misc/dist/shell/godot.fish index 79df2de7f0..6aa3f38f1f 100644 --- a/misc/dist/shell/godot.fish +++ b/misc/dist/shell/godot.fish @@ -84,5 +84,4 @@ complete -c godot -l export-pack -d "Same as --export, but only export the game complete -c godot -l doctool -d "Dump the engine API reference to the given path in XML format, merging if existing files are found" -r complete -c godot -l no-docbase -d "Disallow dumping the base types (used with --doctool)" complete -c godot -l build-solutions -d "Build the scripting solutions (e.g. for C# projects)" -complete -c godot -l gdnative-generate-json-api -d "Generate JSON dump of the Godot API for GDNative bindings" complete -c godot -l test -d "Run a unit test" -x diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub deleted file mode 100644 index f7f21a433e..0000000000 --- a/modules/gdnative/SCsub +++ /dev/null @@ -1,30 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_modules") - -env_gdnative = env_modules.Clone() -env_gdnative.add_source_files(env.modules_sources, "gdnative.cpp") -env_gdnative.add_source_files(env.modules_sources, "register_types.cpp") -env_gdnative.add_source_files(env.modules_sources, "android/*.cpp") -env_gdnative.add_source_files(env.modules_sources, "gdnative/*.cpp") -env_gdnative.add_source_files(env.modules_sources, "nativescript/*.cpp") -env_gdnative.add_source_files(env.modules_sources, "gdnative_library_singleton_editor.cpp") -env_gdnative.add_source_files(env.modules_sources, "gdnative_library_editor_plugin.cpp") - -env_gdnative.Prepend(CPPPATH=["#modules/gdnative/include/"]) - -Export("env_gdnative") - -SConscript("pluginscript/SCsub") -SConscript("videodecoder/SCsub") - - -import gdnative_builders - -_, gensource = env_gdnative.CommandNoCache( - ["include/gdnative_api_struct.gen.h", "gdnative_api_struct.gen.cpp"], - "gdnative_api.json", - env.Run(gdnative_builders.build_gdnative_api_struct, "Generating GDNative API."), -) -env_gdnative.add_source_files(env.modules_sources, [gensource]) diff --git a/modules/gdnative/android/android_gdn.cpp b/modules/gdnative/android/android_gdn.cpp deleted file mode 100644 index 7411fc4031..0000000000 --- a/modules/gdnative/android/android_gdn.cpp +++ /dev/null @@ -1,86 +0,0 @@ -/*************************************************************************/ -/* android_gdn.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "modules/gdnative/gdnative.h" - -// Code by Paritosh97 with minor tweaks by Mux213 -// These entry points are only for the android platform and are simple stubs in all others. - -#ifdef __ANDROID__ -#include "platform/android/java_godot_wrapper.h" -#include "platform/android/os_android.h" -#include "platform/android/thread_jandroid.h" -#else -#define JNIEnv void -#define jobject void * -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -JNIEnv *GDAPI godot_android_get_env() { -#ifdef __ANDROID__ - return get_jni_env(); -#else - return nullptr; -#endif -} - -jobject GDAPI godot_android_get_activity() { -#ifdef __ANDROID__ - OS_Android *os_android = (OS_Android *)OS::get_singleton(); - return os_android->get_godot_java()->get_activity(); -#else - return nullptr; -#endif -} - -jobject GDAPI godot_android_get_surface() { -#ifdef __ANDROID__ - OS_Android *os_android = (OS_Android *)OS::get_singleton(); - return os_android->get_godot_java()->get_surface(); -#else - return nullptr; -#endif -} - -bool GDAPI godot_android_is_activity_resumed() { -#ifdef __ANDROID__ - OS_Android *os_android = (OS_Android *)OS::get_singleton(); - return os_android->get_godot_java()->is_activity_resumed(); -#else - return false; -#endif -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py deleted file mode 100644 index 026a84a70f..0000000000 --- a/modules/gdnative/config.py +++ /dev/null @@ -1,20 +0,0 @@ -def can_build(env, platform): - return True - - -def configure(env): - pass - - -def get_doc_classes(): - return [ - "GDNative", - "GDNativeLibrary", - "NativeScript", - "PluginScript", - "VideoStreamGDNative", - ] - - -def get_doc_path(): - return "doc_classes" diff --git a/modules/gdnative/doc_classes/GDNative.xml b/modules/gdnative/doc_classes/GDNative.xml deleted file mode 100644 index 405365ad68..0000000000 --- a/modules/gdnative/doc_classes/GDNative.xml +++ /dev/null @@ -1,33 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml deleted file mode 100644 index 66811467fc..0000000000 --- a/modules/gdnative/doc_classes/GDNativeLibrary.xml +++ /dev/null @@ -1,48 +0,0 @@ - - - - An external library containing functions or script classes to use in Godot. - - - A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as XRInterfaceGDNative. The library must be compiled for each platform and architecture that the project will run on. - - - $DOCS_URL/tutorials/scripting/gdnative/gdnative_c_example.html - $DOCS_URL/tutorials/scripting/gdnative/gdnative_cpp_example.html - - - - - - Returns paths to all dependency libraries for the current platform and architecture. - - - - - - Returns the path to the dynamic library file for the current platform and architecture. - - - - - - This resource in INI-style [ConfigFile] format, as in [code].gdnlib[/code] files. - - - If [code]true[/code], Godot loads only one copy of the library and each script that references the library will share static data like static or global variables. - If [code]false[/code], Godot loads a separate copy of the library into memory for each script that references it. - - - If [code]true[/code], the editor will temporarily unload the library whenever the user switches away from the editor window, allowing the user to recompile the library without restarting Godot. - [b]Note:[/b] If the library defines tool scripts that run inside the editor, [code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash. - - - If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]{prefix}gdnative_singleton[/code] after initializing the library (where [code]{prefix}[/code] is the value of [member symbol_prefix]). The library remains loaded as long as Godot is running. - [b]Note:[/b] A singleton library cannot be [member reloadable]. - - - The prefix this library's entry point functions begin with. For example, a GDNativeLibrary would declare its [code]gdnative_init[/code] function as [code]godot_gdnative_init[/code] by default. - On platforms that require statically linking libraries (currently only iOS), each library must have a different [code]symbol_prefix[/code]. - - - diff --git a/modules/gdnative/doc_classes/NativeScript.xml b/modules/gdnative/doc_classes/NativeScript.xml deleted file mode 100644 index b752b66f7e..0000000000 --- a/modules/gdnative/doc_classes/NativeScript.xml +++ /dev/null @@ -1,55 +0,0 @@ - - - - - - - - - - - - - Returns the documentation string that was previously set with [code]godot_nativescript_set_class_documentation[/code]. - - - - - - - Returns the documentation string that was previously set with [code]godot_nativescript_set_method_documentation[/code]. - - - - - - - Returns the documentation string that was previously set with [code]godot_nativescript_set_property_documentation[/code]. - - - - - - - Returns the documentation string that was previously set with [code]godot_nativescript_set_signal_documentation[/code]. - - - - - - Constructs a new object of the base type with a script of this type already attached. - [b]Note:[/b] Any arguments passed to this function will be ignored and not passed to the native constructor function. This will change with in a future API extension. - - - - - - - - - - - - - - diff --git a/modules/gdnative/doc_classes/PluginScript.xml b/modules/gdnative/doc_classes/PluginScript.xml deleted file mode 100644 index 1fe6d95d3b..0000000000 --- a/modules/gdnative/doc_classes/PluginScript.xml +++ /dev/null @@ -1,17 +0,0 @@ - - - - - - - - - - - - - Returns a new instance of the script. - - - - diff --git a/modules/gdnative/doc_classes/VideoStreamGDNative.xml b/modules/gdnative/doc_classes/VideoStreamGDNative.xml deleted file mode 100644 index 2b27556fab..0000000000 --- a/modules/gdnative/doc_classes/VideoStreamGDNative.xml +++ /dev/null @@ -1,27 +0,0 @@ - - - - [VideoStream] resource for for video formats implemented via GDNative. - - - [VideoStream] resource for for video formats implemented via GDNative. - It can be used via [url=https://github.com/KidRigger/godot-videodecoder]godot-videodecoder[/url] which uses the [url=https://ffmpeg.org]FFmpeg[/url] library. - - - - - - - - Returns the video file handled by this [VideoStreamGDNative]. - - - - - - - Sets the video file that this [VideoStreamGDNative] resource handles. The supported extensions depend on the GDNative plugins used to expose video formats. - - - - diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp deleted file mode 100644 index 3950ce1ade..0000000000 --- a/modules/gdnative/gdnative.cpp +++ /dev/null @@ -1,583 +0,0 @@ -/*************************************************************************/ -/* gdnative.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative.h" - -#include "core/config/project_settings.h" -#include "core/core_constants.h" -#include "core/io/dir_access.h" -#include "core/io/file_access.h" -#include "core/io/file_access_encrypted.h" -#include "core/os/os.h" - -#include "scene/main/scene_tree.h" - -static const String init_symbol = "gdnative_init"; -static const String terminate_symbol = "gdnative_terminate"; -static const String default_symbol_prefix = "godot_"; -static const bool default_singleton = false; -static const bool default_load_once = true; -static const bool default_reloadable = true; - -// Defined in gdnative_api_struct.gen.cpp -extern const godot_gdnative_core_api_struct api_struct; - -Map>> GDNativeLibrary::loaded_libraries; - -GDNativeLibrary::GDNativeLibrary() { - config_file.instantiate(); - - symbol_prefix = default_symbol_prefix; - load_once = default_load_once; - singleton = default_singleton; - reloadable = default_reloadable; -} - -GDNativeLibrary::~GDNativeLibrary() { -} - -bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_property) { - String name = p_name; - - if (name.begins_with("entry/")) { - String key = name.substr(6, name.length() - 6); - - config_file->set_value("entry", key, p_property); - - set_config_file(config_file); - - return true; - } - - if (name.begins_with("dependency/")) { - String key = name.substr(11, name.length() - 11); - - config_file->set_value("dependencies", key, p_property); - - set_config_file(config_file); - - return true; - } - - return false; -} - -bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_property) const { - String name = p_name; - - if (name.begins_with("entry/")) { - String key = name.substr(6, name.length() - 6); - - r_property = config_file->get_value("entry", key); - - return true; - } - - if (name.begins_with("dependency/")) { - String key = name.substr(11, name.length() - 11); - - r_property = config_file->get_value("dependencies", key); - - return true; - } - - return false; -} - -void GDNativeLibrary::reset_state() { - config_file.instantiate(); - current_library_path = ""; - current_dependencies.clear(); - symbol_prefix = default_symbol_prefix; - load_once = default_load_once; - singleton = default_singleton; - reloadable = default_reloadable; -} - -void GDNativeLibrary::_get_property_list(List *p_list) const { - // set entries - List entry_key_list; - - if (config_file->has_section("entry")) { - config_file->get_section_keys("entry", &entry_key_list); - } - - for (const String &key : entry_key_list) { - PropertyInfo prop; - - prop.type = Variant::STRING; - prop.name = "entry/" + key; - - p_list->push_back(prop); - } - - // set dependencies - List dependency_key_list; - - if (config_file->has_section("dependencies")) { - config_file->get_section_keys("dependencies", &dependency_key_list); - } - - for (const String &key : dependency_key_list) { - PropertyInfo prop; - - prop.type = Variant::STRING; - prop.name = "dependency/" + key; - - p_list->push_back(prop); - } -} - -void GDNativeLibrary::set_config_file(Ref p_config_file) { - ERR_FAIL_COND(p_config_file.is_null()); - - set_singleton(p_config_file->get_value("general", "singleton", default_singleton)); - set_load_once(p_config_file->get_value("general", "load_once", default_load_once)); - set_symbol_prefix(p_config_file->get_value("general", "symbol_prefix", default_symbol_prefix)); - set_reloadable(p_config_file->get_value("general", "reloadable", default_reloadable)); - - String entry_lib_path; - { - List entry_keys; - - if (p_config_file->has_section("entry")) { - p_config_file->get_section_keys("entry", &entry_keys); - } - - for (const String &key : entry_keys) { - Vector tags = key.split("."); - - bool skip = false; - for (int i = 0; i < tags.size(); i++) { - bool has_feature = OS::get_singleton()->has_feature(tags[i]); - - if (!has_feature) { - skip = true; - break; - } - } - - if (skip) { - continue; - } - - entry_lib_path = p_config_file->get_value("entry", key); - break; - } - } - - Vector dependency_paths; - { - List dependency_keys; - - if (p_config_file->has_section("dependencies")) { - p_config_file->get_section_keys("dependencies", &dependency_keys); - } - - for (const String &key : dependency_keys) { - Vector tags = key.split("."); - - bool skip = false; - for (int i = 0; i < tags.size(); i++) { - bool has_feature = OS::get_singleton()->has_feature(tags[i]); - - if (!has_feature) { - skip = true; - break; - } - } - - if (skip) { - continue; - } - - dependency_paths = p_config_file->get_value("dependencies", key); - break; - } - } - - current_library_path = entry_lib_path; - current_dependencies = dependency_paths; -} - -void GDNativeLibrary::_bind_methods() { - ClassDB::bind_method(D_METHOD("get_config_file"), &GDNativeLibrary::get_config_file); - ClassDB::bind_method(D_METHOD("set_config_file", "config_file"), &GDNativeLibrary::set_config_file); - - ClassDB::bind_method(D_METHOD("get_current_library_path"), &GDNativeLibrary::get_current_library_path); - ClassDB::bind_method(D_METHOD("get_current_dependencies"), &GDNativeLibrary::get_current_dependencies); - - ClassDB::bind_method(D_METHOD("should_load_once"), &GDNativeLibrary::should_load_once); - ClassDB::bind_method(D_METHOD("is_singleton"), &GDNativeLibrary::is_singleton); - ClassDB::bind_method(D_METHOD("get_symbol_prefix"), &GDNativeLibrary::get_symbol_prefix); - ClassDB::bind_method(D_METHOD("is_reloadable"), &GDNativeLibrary::is_reloadable); - - ClassDB::bind_method(D_METHOD("set_load_once", "load_once"), &GDNativeLibrary::set_load_once); - ClassDB::bind_method(D_METHOD("set_singleton", "singleton"), &GDNativeLibrary::set_singleton); - ClassDB::bind_method(D_METHOD("set_symbol_prefix", "symbol_prefix"), &GDNativeLibrary::set_symbol_prefix); - ClassDB::bind_method(D_METHOD("set_reloadable", "reloadable"), &GDNativeLibrary::set_reloadable); - - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "config_file", PROPERTY_HINT_RESOURCE_TYPE, "ConfigFile", PROPERTY_USAGE_NONE), "set_config_file", "get_config_file"); - - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "load_once"), "set_load_once", "should_load_once"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "singleton"), "set_singleton", "is_singleton"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "symbol_prefix"), "set_symbol_prefix", "get_symbol_prefix"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reloadable"), "set_reloadable", "is_reloadable"); -} - -GDNative::GDNative() { - native_handle = nullptr; - initialized = false; -} - -GDNative::~GDNative() { -} - -void GDNative::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_library", "library"), &GDNative::set_library); - ClassDB::bind_method(D_METHOD("get_library"), &GDNative::get_library); - - ClassDB::bind_method(D_METHOD("initialize"), &GDNative::initialize); - ClassDB::bind_method(D_METHOD("terminate"), &GDNative::terminate); - - ClassDB::bind_method(D_METHOD("call_native", "calling_type", "procedure_name", "arguments"), &GDNative::call_native); - - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library"); -} - -void GDNative::set_library(Ref p_library) { - ERR_FAIL_COND_MSG(library.is_valid(), "Tried to change library of GDNative when it is already set."); - library = p_library; -} - -Ref GDNative::get_library() const { - return library; -} - -extern "C" void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have); -extern "C" void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what); - -bool GDNative::initialize() { - if (library.is_null()) { - ERR_PRINT("No library set, can't initialize GDNative object"); - return false; - } - - String lib_path = library->get_current_library_path(); - if (lib_path.is_empty()) { - ERR_PRINT("No library set for this platform"); - return false; - } -#ifdef IPHONE_ENABLED - // On iOS we use static linking by default. - String path = ""; - - // On iOS dylibs is not allowed, but can be replaced with .framework or .xcframework. - // If they are used, we can run dlopen on them. - // They should be located under Frameworks directory, so we need to replace library path. - if (!lib_path.ends_with(".a")) { - path = ProjectSettings::get_singleton()->globalize_path(lib_path); - - if (!FileAccess::exists(path)) { - String lib_name = lib_path.get_basename().get_file(); - String framework_path_format = "Frameworks/$name.framework/$name"; - - Dictionary format_dict; - format_dict["name"] = lib_name; - String framework_path = framework_path_format.format(format_dict, "$_"); - - path = OS::get_singleton()->get_executable_path().get_base_dir().plus_file(framework_path); - } - } -#elif defined(ANDROID_ENABLED) - // On Android dynamic libraries are located separately from resource assets, - // we should pass library name to dlopen(). The library name is flattened - // during export. - String path = lib_path.get_file(); -#elif defined(UWP_ENABLED) - // On UWP we use a relative path from the app - String path = lib_path.replace("res://", ""); -#elif defined(OSX_ENABLED) - // On OSX the exported libraries are located under the Frameworks directory. - // So we need to replace the library path. - String path = ProjectSettings::get_singleton()->globalize_path(lib_path); - DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - - if (!da->file_exists(path) && !da->dir_exists(path)) { - path = OS::get_singleton()->get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(lib_path.get_file()); - } - - if (da->dir_exists(path)) { // Target library is a ".framework", add library base name to the path. - path = path.plus_file(path.get_file().get_basename()); - } - - memdelete(da); - -#else - String path = ProjectSettings::get_singleton()->globalize_path(lib_path); -#endif - - if (library->should_load_once()) { - if (GDNativeLibrary::loaded_libraries.has(lib_path)) { - // already loaded. Don't load again. - // copy some of the stuff instead - this->native_handle = GDNativeLibrary::loaded_libraries[lib_path][0]->native_handle; - initialized = true; - return true; - } - } - - Error err = OS::get_singleton()->open_dynamic_library(path, native_handle, true); - if (err != OK) { - return false; - } - - void *library_init; - - // we cheat here a little bit. you saw nothing - initialized = true; - - err = get_symbol(library->get_symbol_prefix() + init_symbol, library_init, false); - - initialized = false; - - if (err || !library_init) { - OS::get_singleton()->close_dynamic_library(native_handle); - native_handle = nullptr; - ERR_PRINT("Failed to obtain " + library->get_symbol_prefix() + "gdnative_init symbol"); - return false; - } - - godot_gdnative_init_fn library_init_fpointer; - library_init_fpointer = (godot_gdnative_init_fn)library_init; - - static uint64_t core_api_hash = 0; - static uint64_t editor_api_hash = 0; - static uint64_t no_api_hash = 0; - - if (!(core_api_hash || editor_api_hash || no_api_hash)) { - core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE); - editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR); - no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE); - } - - godot_gdnative_init_options options; - - options.api_struct = &api_struct; - options.in_editor = Engine::get_singleton()->is_editor_hint(); - options.core_api_hash = core_api_hash; - options.editor_api_hash = editor_api_hash; - options.no_api_hash = no_api_hash; - options.report_version_mismatch = &_gdnative_report_version_mismatch; - options.report_loading_error = &_gdnative_report_loading_error; - options.gd_native_library = (godot_object *)(get_library().ptr()); - options.active_library_path = (godot_string *)&path; - - library_init_fpointer(&options); - - initialized = true; - - if (library->should_load_once() && !GDNativeLibrary::loaded_libraries.has(lib_path)) { - Vector> gdnatives; - gdnatives.resize(1); - gdnatives.write[0] = Ref(this); - GDNativeLibrary::loaded_libraries.insert(lib_path, gdnatives); - } - - return true; -} - -bool GDNative::terminate() { - if (!initialized) { - ERR_PRINT("No valid library handle, can't terminate GDNative object"); - return false; - } - - if (library->should_load_once()) { - Vector> *gdnatives = &GDNativeLibrary::loaded_libraries[library->get_current_library_path()]; - if (gdnatives->size() > 1) { - // there are other GDNative's still using this library, so we actually don't terminate - gdnatives->erase(Ref(this)); - initialized = false; - return true; - } else if (gdnatives->size() == 1) { - // we're the last one, terminate! - gdnatives->clear(); - // whew this looks scary, but all it does is remove the entry completely - GDNativeLibrary::loaded_libraries.erase(GDNativeLibrary::loaded_libraries.find(library->get_current_library_path())); - } - } - - void *library_terminate; - Error error = get_symbol(library->get_symbol_prefix() + terminate_symbol, library_terminate); - if (error || !library_terminate) { - OS::get_singleton()->close_dynamic_library(native_handle); - native_handle = nullptr; - initialized = false; - return true; - } - - godot_gdnative_terminate_fn library_terminate_pointer; - library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate; - - godot_gdnative_terminate_options options; - options.in_editor = Engine::get_singleton()->is_editor_hint(); - - library_terminate_pointer(&options); - - initialized = false; - - // GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path); - - OS::get_singleton()->close_dynamic_library(native_handle); - native_handle = nullptr; - - return true; -} - -bool GDNative::is_initialized() const { - return initialized; -} - -void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, native_call_cb p_callback) { - native_calls.insert(p_call_type, p_callback); -} - -Vector GDNativeCallRegistry::get_native_call_types() { - Vector call_types; - call_types.resize(native_calls.size()); - - size_t idx = 0; - for (Map::Element *E = native_calls.front(); E; E = E->next(), idx++) { - call_types.write[idx] = E->key(); - } - - return call_types; -} - -Variant GDNative::call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments) { - Map::Element *E = GDNativeCallRegistry::singleton->native_calls.find(p_native_call_type); - if (!E) { - ERR_PRINT((String("No handler for native call type \"" + p_native_call_type) + "\" found").utf8().get_data()); - return Variant(); - } - - void *procedure_handle; - - Error err = OS::get_singleton()->get_dynamic_library_symbol_handle( - native_handle, - p_procedure_name, - procedure_handle); - - if (err != OK || procedure_handle == nullptr) { - return Variant(); - } - - godot_variant result = E->get()(procedure_handle, (godot_array *)&p_arguments); - - Variant res = *(Variant *)&result; - godot_variant_destroy(&result); - return res; -} - -Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional) const { - if (!initialized) { - ERR_PRINT("No valid library handle, can't get symbol from GDNative object"); - return ERR_CANT_OPEN; - } - - Error result = OS::get_singleton()->get_dynamic_library_symbol_handle( - native_handle, - p_procedure_name, - r_handle, - p_optional); - - return result; -} - -RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { - Ref lib; - lib.instantiate(); - - Ref config = lib->get_config_file(); - - Error err = config->load(p_path); - - if (r_error) { - *r_error = err; - } - - lib->set_config_file(config); - - return lib; -} - -void GDNativeLibraryResourceLoader::get_recognized_extensions(List *p_extensions) const { - p_extensions->push_back("gdnlib"); -} - -bool GDNativeLibraryResourceLoader::handles_type(const String &p_type) const { - return p_type == "GDNativeLibrary"; -} - -String GDNativeLibraryResourceLoader::get_resource_type(const String &p_path) const { - String el = p_path.get_extension().to_lower(); - if (el == "gdnlib") { - return "GDNativeLibrary"; - } - return ""; -} - -Error GDNativeLibraryResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { - Ref lib = p_resource; - - if (lib.is_null()) { - return ERR_INVALID_DATA; - } - - Ref config = lib->get_config_file(); - - config->set_value("general", "singleton", lib->is_singleton()); - config->set_value("general", "load_once", lib->should_load_once()); - config->set_value("general", "symbol_prefix", lib->get_symbol_prefix()); - config->set_value("general", "reloadable", lib->is_reloadable()); - - return config->save(p_path); -} - -bool GDNativeLibraryResourceSaver::recognize(const RES &p_resource) const { - return Object::cast_to(*p_resource) != nullptr; -} - -void GDNativeLibraryResourceSaver::get_recognized_extensions(const RES &p_resource, List *p_extensions) const { - if (Object::cast_to(*p_resource) != nullptr) { - p_extensions->push_back("gdnlib"); - } -} diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h deleted file mode 100644 index 8facd43743..0000000000 --- a/modules/gdnative/gdnative.h +++ /dev/null @@ -1,184 +0,0 @@ -/*************************************************************************/ -/* gdnative.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GDNATIVE_H -#define GDNATIVE_H - -#include "core/io/resource.h" -#include "core/io/resource_loader.h" -#include "core/io/resource_saver.h" -#include "core/os/thread_safe.h" - -#include "gdnative/gdnative.h" -#include "gdnative_api_struct.gen.h" - -#include "core/io/config_file.h" - -class GDNativeLibraryResourceLoader; -class GDNative; - -class GDNativeLibrary : public Resource { - GDCLASS(GDNativeLibrary, Resource); - - static Map>> loaded_libraries; - - friend class GDNativeLibraryResourceLoader; - friend class GDNative; - - Ref config_file; - - String current_library_path; - Vector current_dependencies; - - bool singleton; - bool load_once; - String symbol_prefix; - bool reloadable; - -public: - virtual void reset_state() override; - - GDNativeLibrary(); - ~GDNativeLibrary(); - - virtual bool _set(const StringName &p_name, const Variant &p_property); - virtual bool _get(const StringName &p_name, Variant &r_property) const; - virtual void _get_property_list(List *p_list) const; - - _FORCE_INLINE_ Ref get_config_file() { return config_file; } - - void set_config_file(Ref p_config_file); - - // things that change per-platform - // so there are no setters for this - _FORCE_INLINE_ String get_current_library_path() const { - return current_library_path; - } - _FORCE_INLINE_ Vector get_current_dependencies() const { - return current_dependencies; - } - - // things that are a property of the library itself, not platform specific - _FORCE_INLINE_ bool should_load_once() const { - return load_once; - } - _FORCE_INLINE_ bool is_singleton() const { - return singleton; - } - _FORCE_INLINE_ String get_symbol_prefix() const { - return symbol_prefix; - } - - _FORCE_INLINE_ bool is_reloadable() const { - return reloadable; - } - - _FORCE_INLINE_ void set_load_once(bool p_load_once) { - config_file->set_value("general", "load_once", p_load_once); - load_once = p_load_once; - } - _FORCE_INLINE_ void set_singleton(bool p_singleton) { - config_file->set_value("general", "singleton", p_singleton); - singleton = p_singleton; - } - _FORCE_INLINE_ void set_symbol_prefix(String p_symbol_prefix) { - config_file->set_value("general", "symbol_prefix", p_symbol_prefix); - symbol_prefix = p_symbol_prefix; - } - - _FORCE_INLINE_ void set_reloadable(bool p_reloadable) { - config_file->set_value("general", "reloadable", p_reloadable); - reloadable = p_reloadable; - } - - static void _bind_methods(); -}; - -struct GDNativeCallRegistry { - static GDNativeCallRegistry *singleton; - - inline static GDNativeCallRegistry *get_singleton() { - return singleton; - } - - inline GDNativeCallRegistry() : - native_calls() {} - - Map native_calls; - - void register_native_call_type(StringName p_call_type, native_call_cb p_callback); - - Vector get_native_call_types(); -}; - -class GDNative : public RefCounted { - GDCLASS(GDNative, RefCounted); - - Ref library; - - void *native_handle; - - bool initialized; - -public: - GDNative(); - ~GDNative(); - - static void _bind_methods(); - - void set_library(Ref p_library); - Ref get_library() const; - - bool is_initialized() const; - - bool initialize(); - bool terminate(); - - Variant call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments = Array()); - - Error get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional = true) const; -}; - -class GDNativeLibraryResourceLoader : public ResourceFormatLoader { -public: - virtual RES load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); - virtual void get_recognized_extensions(List *p_extensions) const; - virtual bool handles_type(const String &p_type) const; - virtual String get_resource_type(const String &p_path) const; -}; - -class GDNativeLibraryResourceSaver : public ResourceFormatSaver { -public: - virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags); - virtual bool recognize(const RES &p_resource) const; - virtual void get_recognized_extensions(const RES &p_resource, List *p_extensions) const; -}; - -#endif // GDNATIVE_H diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp deleted file mode 100644 index b8909433cc..0000000000 --- a/modules/gdnative/gdnative/aabb.cpp +++ /dev/null @@ -1,52 +0,0 @@ -/*************************************************************************/ -/* aabb.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/aabb.h" - -#include "core/math/aabb.h" -#include "core/os/memory.h" - -static_assert(sizeof(godot_aabb) == sizeof(AABB), "AABB size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_aabb_new(godot_aabb *p_self) { - memnew_placement(p_self, AABB); -} - -void GDAPI godot_aabb_new_copy(godot_aabb *r_dest, const godot_aabb *p_src) { - memnew_placement(r_dest, AABB(*(AABB *)p_src)); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp deleted file mode 100644 index 31063e43c1..0000000000 --- a/modules/gdnative/gdnative/array.cpp +++ /dev/null @@ -1,66 +0,0 @@ -/*************************************************************************/ -/* array.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/array.h" - -#include "core/os/memory.h" -#include "core/variant/array.h" - -static_assert(sizeof(godot_array) == sizeof(Array), "Array size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_array_new(godot_array *p_self) { - memnew_placement(p_self, Array); -} - -void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) { - memnew_placement(r_dest, Array(*(Array *)p_src)); -} - -void GDAPI godot_array_destroy(godot_array *p_self) { - ((Array *)p_self)->~Array(); -} - -godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, godot_int p_index) { - Array *self = (Array *)p_self; - return (godot_variant *)&self->operator[](p_index); -} - -const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, godot_int p_index) { - const Array *self = (const Array *)p_self; - return (const godot_variant *)&self->operator[](p_index); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp deleted file mode 100644 index af7f9a2399..0000000000 --- a/modules/gdnative/gdnative/basis.cpp +++ /dev/null @@ -1,61 +0,0 @@ -/*************************************************************************/ -/* basis.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/basis.h" - -#include "core/math/basis.h" - -static_assert(sizeof(godot_basis) == sizeof(Basis), "Basis size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_basis_new(godot_basis *p_self) { - memnew_placement(p_self, Basis); -} - -void GDAPI godot_basis_new_copy(godot_basis *r_dest, const godot_basis *p_src) { - memnew_placement(r_dest, Basis(*(Basis *)p_src)); -} - -godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index) { - Basis *self = (Basis *)p_self; - return (godot_vector3 *)&self->operator[](p_index); -} - -const godot_vector3 GDAPI *godot_basis_operator_index_const(const godot_basis *p_self, godot_int p_index) { - const Basis *self = (const Basis *)p_self; - return (const godot_vector3 *)&self->operator[](p_index); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/callable.cpp b/modules/gdnative/gdnative/callable.cpp deleted file mode 100644 index 7ae1038a13..0000000000 --- a/modules/gdnative/gdnative/callable.cpp +++ /dev/null @@ -1,57 +0,0 @@ -/*************************************************************************/ -/* callable.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/callable.h" - -#include "core/variant/callable.h" -#include "core/variant/variant.h" - -static_assert(sizeof(godot_callable) == sizeof(Callable), "Callable size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_callable_new(godot_callable *p_self) { - memnew_placement(p_self, Callable); -} - -void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src) { - memnew_placement(r_dest, Callable(*(Callable *)p_src)); -} - -void GDAPI godot_callable_destroy(godot_callable *p_self) { - Callable *self = (Callable *)p_self; - self->~Callable(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp deleted file mode 100644 index 8f13610b2c..0000000000 --- a/modules/gdnative/gdnative/color.cpp +++ /dev/null @@ -1,61 +0,0 @@ -/*************************************************************************/ -/* color.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/color.h" - -#include "core/math/color.h" - -static_assert(sizeof(godot_color) == sizeof(Color), "Color size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_color_new(godot_color *p_self) { - memnew_placement(p_self, Color); -} - -void GDAPI godot_color_new_copy(godot_color *r_dest, const godot_color *p_src) { - memnew_placement(r_dest, Color(*(Color *)p_src)); -} - -float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index) { - Color *self = (Color *)p_self; - return (float *)&self->operator[](p_index); -} - -const float GDAPI *godot_color_operator_index_const(const godot_color *p_self, godot_int p_index) { - const Color *self = (const Color *)p_self; - return (const float *)&self->operator[](p_index); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp deleted file mode 100644 index dea01dad43..0000000000 --- a/modules/gdnative/gdnative/dictionary.cpp +++ /dev/null @@ -1,67 +0,0 @@ -/*************************************************************************/ -/* dictionary.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/dictionary.h" - -#include "core/variant/dictionary.h" -#include "core/variant/variant.h" - -static_assert(sizeof(godot_dictionary) == sizeof(Dictionary), "Dictionary size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_dictionary_new(godot_dictionary *p_self) { - memnew_placement(p_self, Dictionary); -} - -void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) { - memnew_placement(r_dest, Dictionary(*(Dictionary *)p_src)); -} - -void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) { - Dictionary *self = (Dictionary *)p_self; - self->~Dictionary(); -} - -godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key) { - Dictionary *self = (Dictionary *)p_self; - return (godot_variant *)&self->operator[](*((const Variant *)p_key)); -} - -const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key) { - const Dictionary *self = (const Dictionary *)p_self; - return (const godot_variant *)&self->operator[](*((const Variant *)p_key)); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp deleted file mode 100644 index 8ba41b3224..0000000000 --- a/modules/gdnative/gdnative/gdnative.cpp +++ /dev/null @@ -1,193 +0,0 @@ -/*************************************************************************/ -/* gdnative.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/gdnative.h" - -#include "core/config/engine.h" -#include "core/core_constants.h" -#include "core/error/error_macros.h" -#include "core/object/class_db.h" -#include "core/os/os.h" -#include "core/variant/variant.h" - -#include "modules/gdnative/gdnative.h" - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_object_destroy(godot_object *p_o) { - memdelete((Object *)p_o); -} - -// Singleton API - -godot_object GDAPI *godot_global_get_singleton(char *p_name) { - return (godot_object *)Engine::get_singleton()->get_singleton_object(String(p_name)); -} // result shouldn't be freed - -// MethodBind API - -godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname) { - MethodBind *mb = ClassDB::get_method(StringName(p_classname), StringName(p_methodname)); - // MethodBind *mb = ClassDB::get_method("Node", "get_name"); - return (godot_method_bind *)mb; -} - -void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) { - MethodBind *mb = (MethodBind *)p_method_bind; - Object *o = (Object *)p_instance; - mb->ptrcall(o, p_args, p_ret); -} - -godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error) { - MethodBind *mb = (MethodBind *)p_method_bind; - Object *o = (Object *)p_instance; - const Variant **args = (const Variant **)p_args; - - godot_variant ret; - godot_variant_new_nil(&ret); - - Variant *ret_val = (Variant *)&ret; - - Callable::CallError r_error; - *ret_val = mb->call(o, args, p_arg_count, r_error); - - if (p_call_error) { - p_call_error->error = (godot_variant_call_error_error)r_error.error; - p_call_error->argument = r_error.argument; - p_call_error->expected = (godot_variant_type)r_error.expected; - } - - return ret; -} - -godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) { - ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname)); - if (class_info) { - return (godot_class_constructor)class_info->creation_func; - } - return nullptr; -} - -godot_dictionary GDAPI godot_get_global_constants() { - godot_dictionary constants; - memnew_placement(&constants, Dictionary); - Dictionary *p_constants = (Dictionary *)&constants; - const int constants_count = CoreConstants::get_global_constant_count(); - for (int i = 0; i < constants_count; ++i) { - const char *name = CoreConstants::get_global_constant_name(i); - int value = CoreConstants::get_global_constant_value(i); - (*p_constants)[name] = value; - } - return constants; -} - -// System functions -void GDAPI godot_register_native_call_type(const char *p_call_type, native_call_cb p_callback) { - GDNativeCallRegistry::get_singleton()->register_native_call_type(StringName(p_call_type), p_callback); -} - -void GDAPI *godot_alloc(int p_bytes) { - return memalloc(p_bytes); -} - -void GDAPI *godot_realloc(void *p_ptr, int p_bytes) { - return memrealloc(p_ptr, p_bytes); -} - -void GDAPI godot_free(void *p_ptr) { - memfree(p_ptr); -} - -// Helper print functions. -void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line) { - _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_ERROR); -} -void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line) { - _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_WARNING); -} -void GDAPI godot_print_script_error(const char *p_description, const char *p_function, const char *p_file, int p_line) { - _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_SCRIPT); -} - -void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have) { - String message = "Error loading GDNative file "; - GDNativeLibrary *library = (GDNativeLibrary *)p_library; - - message += library->get_current_library_path() + ": Extension \"" + p_ext + "\" can't be loaded.\n"; - - Dictionary versions; - versions["have_major"] = p_have.major; - versions["have_minor"] = p_have.minor; - versions["want_major"] = p_want.major; - versions["want_minor"] = p_want.minor; - - message += String("Got version {have_major}.{have_minor} but needs {want_major}.{want_minor}!").format(versions); - - _err_print_error("gdnative_init", library->get_current_library_path().utf8().ptr(), 0, message.utf8().ptr()); -} - -void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what) { - String message = "Error loading GDNative file "; - GDNativeLibrary *library = (GDNativeLibrary *)p_library; - - message += library->get_current_library_path() + ": " + p_what; - - _err_print_error("gdnative_init", library->get_current_library_path().utf8().ptr(), 0, message.utf8().ptr()); -} - -godot_object GDAPI *godot_instance_from_id(uint64_t p_instance_id) { - return (godot_object *)ObjectDB::get_instance(ObjectID(p_instance_id)); -} - -void *godot_get_class_tag(const godot_string_name *p_class) { - StringName class_name = *(StringName *)p_class; - ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(class_name); - return class_info ? class_info->class_ptr : nullptr; -} - -godot_object *godot_object_cast_to(const godot_object *p_object, void *p_class_tag) { - if (!p_object) { - return nullptr; - } - Object *o = (Object *)p_object; - - return o->is_class_ptr(p_class_tag) ? (godot_object *)o : nullptr; -} - -uint64_t GDAPI godot_object_get_instance_id(const godot_object *p_object) { - const Object *o = (const Object *)p_object; - return (uint64_t)o->get_instance_id(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp deleted file mode 100644 index 3db705f550..0000000000 --- a/modules/gdnative/gdnative/node_path.cpp +++ /dev/null @@ -1,56 +0,0 @@ -/*************************************************************************/ -/* node_path.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/node_path.h" - -#include "core/string/node_path.h" - -static_assert(sizeof(godot_node_path) == sizeof(NodePath), "NodePath size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_node_path_new(godot_node_path *p_self) { - memnew_placement(p_self, NodePath); -} - -void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) { - memnew_placement(r_dest, NodePath(*(NodePath *)p_src)); -} - -void GDAPI godot_node_path_destroy(godot_node_path *p_self) { - NodePath *self = (NodePath *)p_self; - self->~NodePath(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp deleted file mode 100644 index 0c49694e0b..0000000000 --- a/modules/gdnative/gdnative/packed_arrays.cpp +++ /dev/null @@ -1,320 +0,0 @@ -/*************************************************************************/ -/* packed_arrays.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/packed_arrays.h" - -#include "core/variant/variant.h" - -#include "core/math/vector2i.h" -#include "core/math/vector3i.h" - -static_assert(sizeof(godot_packed_byte_array) == sizeof(PackedByteArray), "PackedByteArray size mismatch"); -static_assert(sizeof(godot_packed_int32_array) == sizeof(PackedInt32Array), "PackedInt32Array size mismatch"); -static_assert(sizeof(godot_packed_int64_array) == sizeof(PackedInt64Array), "PackedInt64Array size mismatch"); -static_assert(sizeof(godot_packed_float32_array) == sizeof(PackedFloat32Array), "PackedFloat32Array size mismatch"); -static_assert(sizeof(godot_packed_float64_array) == sizeof(PackedFloat64Array), "PackedFloat64Array size mismatch"); -static_assert(sizeof(godot_packed_string_array) == sizeof(PackedStringArray), "PackedStringArray size mismatch"); -static_assert(sizeof(godot_packed_vector2_array) == sizeof(PackedVector2Array), "PackedVector2Array size mismatch"); -static_assert(sizeof(godot_packed_vector2i_array) == sizeof(Vector), "Vector size mismatch"); -static_assert(sizeof(godot_packed_vector3_array) == sizeof(PackedVector3Array), "PackedVector3Array size mismatch"); -static_assert(sizeof(godot_packed_vector3i_array) == sizeof(Vector), "Vector size mismatch"); -static_assert(sizeof(godot_packed_color_array) == sizeof(PackedColorArray), "PackedColorArray size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -// byte - -void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self) { - memnew_placement(p_self, PackedByteArray); -} - -void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src) { - memnew_placement(r_dest, PackedByteArray(*(PackedByteArray *)p_src)); -} - -void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) { - ((PackedByteArray *)p_self)->~PackedByteArray(); -} - -uint8_t GDAPI *godot_packed_byte_array_operator_index(godot_packed_byte_array *p_self, godot_int p_index) { - PackedByteArray *self = (PackedByteArray *)p_self; - return (uint8_t *)&self->operator[](p_index); -} - -const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_packed_byte_array *p_self, godot_int p_index) { - const PackedByteArray *self = (const PackedByteArray *)p_self; - return (const uint8_t *)&self->operator[](p_index); -} - -// int32 - -void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self) { - memnew_placement(p_self, PackedInt32Array); -} - -void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src) { - memnew_placement(r_dest, PackedInt32Array(*(PackedInt32Array *)p_src)); -} - -void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self) { - ((PackedInt32Array *)p_self)->~PackedInt32Array(); -} - -int32_t GDAPI *godot_packed_int32_array_operator_index(godot_packed_int32_array *p_self, godot_int p_index) { - PackedInt32Array *self = (PackedInt32Array *)p_self; - return (int32_t *)&self->operator[](p_index); -} - -const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_packed_int32_array *p_self, godot_int p_index) { - const PackedInt32Array *self = (const PackedInt32Array *)p_self; - return (const int32_t *)&self->operator[](p_index); -} - -// int64 - -void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self) { - memnew_placement(p_self, PackedInt64Array); -} - -void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src) { - memnew_placement(r_dest, PackedInt64Array(*(PackedInt64Array *)p_src)); -} - -void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self) { - ((PackedInt64Array *)p_self)->~PackedInt64Array(); -} - -int64_t GDAPI *godot_packed_int64_array_operator_index(godot_packed_int64_array *p_self, godot_int p_index) { - PackedInt64Array *self = (PackedInt64Array *)p_self; - return (int64_t *)&self->operator[](p_index); -} - -const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_packed_int64_array *p_self, godot_int p_index) { - const PackedInt64Array *self = (const PackedInt64Array *)p_self; - return (const int64_t *)&self->operator[](p_index); -} - -// float32 - -void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self) { - memnew_placement(p_self, PackedFloat32Array); -} - -void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src) { - memnew_placement(r_dest, PackedFloat32Array(*(PackedFloat32Array *)p_src)); -} - -void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self) { - ((PackedFloat32Array *)p_self)->~PackedFloat32Array(); -} - -float GDAPI *godot_packed_float32_array_operator_index(godot_packed_float32_array *p_self, godot_int p_index) { - PackedFloat32Array *self = (PackedFloat32Array *)p_self; - return (float *)&self->operator[](p_index); -} - -const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_packed_float32_array *p_self, godot_int p_index) { - const PackedFloat32Array *self = (const PackedFloat32Array *)p_self; - return (const float *)&self->operator[](p_index); -} - -// float64 - -void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self) { - memnew_placement(p_self, PackedFloat64Array); -} - -void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src) { - memnew_placement(r_dest, PackedFloat64Array(*(PackedFloat64Array *)p_src)); -} - -void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self) { - ((PackedFloat64Array *)p_self)->~PackedFloat64Array(); -} - -double GDAPI *godot_packed_float64_array_operator_index(godot_packed_float64_array *p_self, godot_int p_index) { - PackedFloat64Array *self = (PackedFloat64Array *)p_self; - return (double *)&self->operator[](p_index); -} - -const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_packed_float64_array *p_self, godot_int p_index) { - const PackedFloat64Array *self = (const PackedFloat64Array *)p_self; - return (const double *)&self->operator[](p_index); -} - -// string - -void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self) { - memnew_placement(p_self, PackedStringArray); -} - -void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src) { - memnew_placement(r_dest, PackedStringArray(*(PackedStringArray *)p_src)); -} - -void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self) { - ((PackedStringArray *)p_self)->~PackedStringArray(); -} - -godot_string GDAPI *godot_packed_string_array_operator_index(godot_packed_string_array *p_self, godot_int p_index) { - PackedStringArray *self = (PackedStringArray *)p_self; - return (godot_string *)&self->operator[](p_index); -} - -const godot_string GDAPI *godot_packed_string_array_operator_index_const(const godot_packed_string_array *p_self, godot_int p_index) { - const PackedStringArray *self = (const PackedStringArray *)p_self; - return (const godot_string *)&self->operator[](p_index); -} - -// vector2 - -void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self) { - memnew_placement(p_self, PackedVector2Array); -} - -void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src) { - memnew_placement(r_dest, PackedVector2Array(*(PackedVector2Array *)p_src)); -} - -void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) { - ((PackedVector2Array *)p_self)->~PackedVector2Array(); -} - -godot_vector2 GDAPI *godot_packed_vector2_array_operator_index(godot_packed_vector2_array *p_self, godot_int p_index) { - PackedVector2Array *self = (PackedVector2Array *)p_self; - return (godot_vector2 *)&self->operator[](p_index); -} - -const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const godot_packed_vector2_array *p_self, godot_int p_index) { - const PackedVector2Array *self = (const PackedVector2Array *)p_self; - return (const godot_vector2 *)&self->operator[](p_index); -} - -// vector2i - -void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self) { - memnew_placement(p_self, Vector); -} - -void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src) { - memnew_placement(r_dest, Vector(*(Vector *)p_src)); -} - -void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self) { - ((Vector *)p_self)->~Vector(); -} - -godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index(godot_packed_vector2i_array *p_self, godot_int p_index) { - Vector *self = (Vector *)p_self; - return (godot_vector2i *)&self->operator[](p_index); -} - -const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(const godot_packed_vector2i_array *p_self, godot_int p_index) { - const Vector *self = (const Vector *)p_self; - return (const godot_vector2i *)&self->operator[](p_index); -} - -// vector3 - -void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self) { - memnew_placement(p_self, PackedVector3Array); -} - -void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src) { - memnew_placement(r_dest, PackedVector3Array(*(PackedVector3Array *)p_src)); -} - -void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) { - ((PackedVector3Array *)p_self)->~PackedVector3Array(); -} - -godot_vector3 GDAPI *godot_packed_vector3_array_operator_index(godot_packed_vector3_array *p_self, godot_int p_index) { - PackedVector3Array *self = (PackedVector3Array *)p_self; - return (godot_vector3 *)&self->operator[](p_index); -} - -const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const godot_packed_vector3_array *p_self, godot_int p_index) { - const PackedVector3Array *self = (const PackedVector3Array *)p_self; - return (const godot_vector3 *)&self->operator[](p_index); -} - -// vector3i - -void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self) { - memnew_placement(p_self, Vector); -} - -void GDAPI godot_packed_vector3i_array_new_copy(godot_packed_vector3i_array *r_dest, const godot_packed_vector3i_array *p_src) { - memnew_placement(r_dest, Vector(*(Vector *)p_src)); -} - -void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self) { - ((Vector *)p_self)->~Vector(); -} - -godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index(godot_packed_vector3i_array *p_self, godot_int p_index) { - Vector *self = (Vector *)p_self; - return (godot_vector3i *)&self->operator[](p_index); -} - -const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(const godot_packed_vector3i_array *p_self, godot_int p_index) { - const Vector *self = (const Vector *)p_self; - return (const godot_vector3i *)&self->operator[](p_index); -} - -// color - -void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self) { - memnew_placement(p_self, PackedColorArray); -} - -void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src) { - memnew_placement(r_dest, PackedColorArray(*(PackedColorArray *)p_src)); -} - -void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self) { - ((PackedColorArray *)p_self)->~PackedColorArray(); -} - -godot_color GDAPI *godot_packed_color_array_operator_index(godot_packed_color_array *p_self, godot_int p_index) { - PackedColorArray *self = (PackedColorArray *)p_self; - return (godot_color *)&self->operator[](p_index); -} - -const godot_color GDAPI *godot_packed_color_array_operator_index_const(const godot_packed_color_array *p_self, godot_int p_index) { - const PackedColorArray *self = (const PackedColorArray *)p_self; - return (const godot_color *)&self->operator[](p_index); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp deleted file mode 100644 index 41fa0da5db..0000000000 --- a/modules/gdnative/gdnative/plane.cpp +++ /dev/null @@ -1,52 +0,0 @@ -/*************************************************************************/ -/* plane.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/plane.h" - -#include "core/math/plane.h" -#include "core/os/memory.h" - -static_assert(sizeof(godot_plane) == sizeof(Plane), "Plane size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_plane_new(godot_plane *p_self) { - memnew_placement(p_self, Plane); -} - -void GDAPI godot_plane_new_copy(godot_plane *r_dest, const godot_plane *p_src) { - memnew_placement(r_dest, Plane(*(Plane *)p_src)); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/quaternion.cpp b/modules/gdnative/gdnative/quaternion.cpp deleted file mode 100644 index b91e47e77e..0000000000 --- a/modules/gdnative/gdnative/quaternion.cpp +++ /dev/null @@ -1,61 +0,0 @@ -/*************************************************************************/ -/* quaternion.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/quaternion.h" - -#include "core/math/quaternion.h" - -static_assert(sizeof(godot_quaternion) == sizeof(Quaternion), "Quaternion size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_quaternion_new(godot_quaternion *p_self) { - memnew_placement(p_self, Quaternion); -} - -void GDAPI godot_quaternion_new_copy(godot_quaternion *r_dest, const godot_quaternion *p_src) { - memnew_placement(r_dest, Quaternion(*(Quaternion *)p_src)); -} - -godot_real_t GDAPI *godot_quaternion_operator_index(godot_quaternion *p_self, godot_int p_index) { - Quaternion *self = (Quaternion *)p_self; - return (godot_real_t *)&self->operator[](p_index); -} - -const godot_real_t GDAPI *godot_quaternion_operator_index_const(const godot_quaternion *p_self, godot_int p_index) { - const Quaternion *self = (const Quaternion *)p_self; - return (const godot_real_t *)&self->operator[](p_index); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp deleted file mode 100644 index 7e0ce76c26..0000000000 --- a/modules/gdnative/gdnative/rect2.cpp +++ /dev/null @@ -1,62 +0,0 @@ -/*************************************************************************/ -/* rect2.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/rect2.h" - -#include "core/math/rect2.h" -#include "core/math/rect2i.h" -#include "core/os/memory.h" - -static_assert(sizeof(godot_rect2) == sizeof(Rect2), "Rect2 size mismatch"); -static_assert(sizeof(godot_rect2i) == sizeof(Rect2i), "Rect2i size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_rect2_new(godot_rect2 *p_self) { - memnew_placement(p_self, Rect2); -} - -void GDAPI godot_rect2_new_copy(godot_rect2 *r_dest, const godot_rect2 *p_src) { - memnew_placement(r_dest, Rect2(*(Rect2 *)p_src)); -} - -void GDAPI godot_rect2i_new(godot_rect2i *p_self) { - memnew_placement(p_self, Rect2i); -} - -void GDAPI godot_rect2i_new_copy(godot_rect2i *r_dest, const godot_rect2i *p_src) { - memnew_placement(r_dest, Rect2i(*(Rect2i *)p_src)); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp deleted file mode 100644 index b40fa7c2c6..0000000000 --- a/modules/gdnative/gdnative/rid.cpp +++ /dev/null @@ -1,52 +0,0 @@ -/*************************************************************************/ -/* rid.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/rid.h" - -#include "core/os/memory.h" -#include "core/templates/rid.h" - -static_assert(sizeof(godot_rid) == sizeof(RID), "RID size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_rid_new(godot_rid *p_self) { - memnew_placement(p_self, RID); -} - -void GDAPI godot_rid_new_copy(godot_rid *r_dest, const godot_rid *p_src) { - memnew_placement(r_dest, RID(*(RID *)p_src)); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/signal.cpp b/modules/gdnative/gdnative/signal.cpp deleted file mode 100644 index 8293aed439..0000000000 --- a/modules/gdnative/gdnative/signal.cpp +++ /dev/null @@ -1,57 +0,0 @@ -/*************************************************************************/ -/* signal.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/signal.h" - -#include "core/variant/callable.h" -#include "core/variant/variant.h" - -static_assert(sizeof(godot_signal) == sizeof(Signal), "Signal size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_signal_new(godot_signal *p_self) { - memnew_placement(p_self, Signal); -} - -void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src) { - memnew_placement(r_dest, Signal(*(Signal *)p_src)); -} - -void GDAPI godot_signal_destroy(godot_signal *p_self) { - Signal *self = (Signal *)p_self; - self->~Signal(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp deleted file mode 100644 index 7a5d8c6703..0000000000 --- a/modules/gdnative/gdnative/string.cpp +++ /dev/null @@ -1,171 +0,0 @@ -/*************************************************************************/ -/* string.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/string.h" - -#include "core/string/ustring.h" - -static_assert(sizeof(godot_string) == sizeof(String), "String size mismatch"); -static_assert(sizeof(godot_char_type) == sizeof(char32_t), "char32_t size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_string_new(godot_string *r_dest) { - String *dest = (String *)r_dest; - memnew_placement(dest, String); -} - -void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) { - memnew_placement(r_dest, String(*(String *)p_src)); -} - -void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents) { - String *dest = (String *)r_dest; - memnew_placement(dest, String); - *dest = String(p_contents); -} - -void GDAPI godot_string_new_with_utf8_chars(godot_string *r_dest, const char *p_contents) { - String *dest = (String *)r_dest; - memnew_placement(dest, String); - dest->parse_utf8(p_contents); -} - -void GDAPI godot_string_new_with_utf16_chars(godot_string *r_dest, const char16_t *p_contents) { - String *dest = (String *)r_dest; - memnew_placement(dest, String); - dest->parse_utf16(p_contents); -} - -void GDAPI godot_string_new_with_utf32_chars(godot_string *r_dest, const char32_t *p_contents) { - String *dest = (String *)r_dest; - memnew_placement(dest, String); - *dest = String((const char32_t *)p_contents); -} - -void GDAPI godot_string_new_with_wide_chars(godot_string *r_dest, const wchar_t *p_contents) { - String *dest = (String *)r_dest; - if (sizeof(wchar_t) == 2) { - // wchar_t is 16 bit, parse. - memnew_placement(dest, String); - dest->parse_utf16((const char16_t *)p_contents); - } else { - // wchar_t is 32 bit, copy. - memnew_placement(dest, String); - *dest = String((const char32_t *)p_contents); - } -} - -void GDAPI godot_string_new_with_latin1_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size) { - String *dest = (String *)r_dest; - memnew_placement(dest, String); - *dest = String(p_contents, p_size); -} - -void GDAPI godot_string_new_with_utf8_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size) { - String *dest = (String *)r_dest; - memnew_placement(dest, String); - dest->parse_utf8(p_contents, p_size); -} - -void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const char16_t *p_contents, const int p_size) { - String *dest = (String *)r_dest; - memnew_placement(dest, String); - dest->parse_utf16(p_contents, p_size); -} - -void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size) { - String *dest = (String *)r_dest; - memnew_placement(dest, String); - *dest = String((const char32_t *)p_contents, p_size); -} - -void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size) { - String *dest = (String *)r_dest; - if (sizeof(wchar_t) == 2) { - // wchar_t is 16 bit, parse. - memnew_placement(dest, String); - dest->parse_utf16((const char16_t *)p_contents, p_size); - } else { - // wchar_t is 32 bit, copy. - memnew_placement(dest, String); - *dest = String((const char32_t *)p_contents, p_size); - } -} - -const char GDAPI *godot_string_to_latin1_chars(const godot_string *p_self) { - String *self = (String *)p_self; - return self->ascii(true).get_data(); -} - -const char GDAPI *godot_string_to_utf8_chars(const godot_string *p_self) { - String *self = (String *)p_self; - return self->utf8().get_data(); -} - -const char16_t GDAPI *godot_string_to_utf16_chars(const godot_string *p_self) { - String *self = (String *)p_self; - return self->utf16().get_data(); -} - -const char32_t GDAPI *godot_string_to_utf32_chars(const godot_string *p_self) { - String *self = (String *)p_self; - return self->get_data(); -} - -const wchar_t GDAPI *godot_string_to_wide_chars(const godot_string *p_self) { - String *self = (String *)p_self; - if (sizeof(wchar_t) == 2) { - return (const wchar_t *)self->utf16().get_data(); - } else { - return (const wchar_t *)self->get_data(); - } -} - -char32_t GDAPI *godot_string_operator_index(godot_string *p_self, godot_int p_index) { - String *self = (String *)p_self; - return self->ptrw(); -} - -const char32_t GDAPI *godot_string_operator_index_const(const godot_string *p_self, godot_int p_index) { - const String *self = (const String *)p_self; - return self->ptr(); -} - -void GDAPI godot_string_destroy(godot_string *p_self) { - String *self = (String *)p_self; - self->~String(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp deleted file mode 100644 index 0bdacd2e5d..0000000000 --- a/modules/gdnative/gdnative/string_name.cpp +++ /dev/null @@ -1,62 +0,0 @@ -/*************************************************************************/ -/* string_name.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/string_name.h" - -#include "core/string/string_name.h" - -static_assert(sizeof(godot_string_name) == sizeof(StringName), "StringName size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_string_name_new(godot_string_name *r_dest) { - StringName *dest = (StringName *)r_dest; - memnew_placement(dest, StringName); -} - -void GDAPI godot_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src) { - memnew_placement(r_dest, StringName(*(StringName *)p_src)); -} - -void GDAPI godot_string_name_new_with_latin1_chars(godot_string_name *r_dest, const char *p_contents) { - StringName *dest = (StringName *)r_dest; - memnew_placement(dest, StringName(p_contents)); -} - -void GDAPI godot_string_name_destroy(godot_string_name *p_self) { - StringName *self = (StringName *)p_self; - self->~StringName(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp deleted file mode 100644 index 7dc07024e5..0000000000 --- a/modules/gdnative/gdnative/transform2d.cpp +++ /dev/null @@ -1,62 +0,0 @@ -/*************************************************************************/ -/* transform2d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/transform2d.h" - -#include "core/math/transform_2d.h" -#include "core/os/memory.h" - -static_assert(sizeof(godot_transform2d) == sizeof(Transform2D), "Transform2D size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_transform2d_new(godot_transform2d *p_self) { - memnew_placement(p_self, Transform2D); -} - -void GDAPI godot_transform2d_new_copy(godot_transform2d *r_dest, const godot_transform2d *p_src) { - memnew_placement(r_dest, Transform2D(*(Transform2D *)p_src)); -} - -godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index) { - Transform2D *self = (Transform2D *)p_self; - return (godot_vector2 *)&self->operator[](p_index); -} - -const godot_vector2 GDAPI *godot_transform2d_operator_index_const(const godot_transform2d *p_self, godot_int p_index) { - const Transform2D *self = (const Transform2D *)p_self; - return (const godot_vector2 *)&self->operator[](p_index); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/transform_3d.cpp b/modules/gdnative/gdnative/transform_3d.cpp deleted file mode 100644 index b47e8e69de..0000000000 --- a/modules/gdnative/gdnative/transform_3d.cpp +++ /dev/null @@ -1,51 +0,0 @@ -/*************************************************************************/ -/* transform_3d.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/transform_3d.h" - -#include "core/math/transform_3d.h" - -static_assert(sizeof(godot_transform3d) == sizeof(Transform3D), "Transform3D size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_transform3d_new(godot_transform3d *p_self) { - memnew_placement(p_self, Transform3D); -} - -void GDAPI godot_transform3d_new_copy(godot_transform3d *r_dest, const godot_transform3d *p_src) { - memnew_placement(r_dest, Transform3D(*(Transform3D *)p_src)); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp deleted file mode 100644 index 42fa77a174..0000000000 --- a/modules/gdnative/gdnative/variant.cpp +++ /dev/null @@ -1,1273 +0,0 @@ -/*************************************************************************/ -/* variant.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/variant.h" - -#include "core/object/ref_counted.h" -#include "core/variant/variant.h" - -#ifdef __cplusplus -extern "C" { -#endif - -static_assert(sizeof(godot_variant) == sizeof(Variant), "Variant size mismatch"); - -// Workaround GCC ICE on armv7hl which was affected GCC 6.0 up to 8.0 (GH-16100). -// It was fixed upstream in 8.1, and a fix was backported to 7.4. -// This can be removed once no supported distro ships with versions older than 7.4. -#if defined(__arm__) && defined(__GNUC__) && !defined(__clang__) && \ - (__GNUC__ == 6 || (__GNUC__ == 7 && __GNUC_MINOR__ < 4) || (__GNUC__ == 8 && __GNUC_MINOR__ < 1)) -#pragma GCC push_options -#pragma GCC optimize("-O0") -#endif - -#if defined(__arm__) && defined(__GNUC__) && !defined(__clang__) && \ - (__GNUC__ == 6 || (__GNUC__ == 7 && __GNUC_MINOR__ < 4) || (__GNUC__ == 8 && __GNUC_MINOR__ < 1)) -#pragma GCC pop_options -#endif - -// Memory - -void GDAPI godot_variant_new_copy(godot_variant *p_dest, const godot_variant *p_src) { - Variant *dest = (Variant *)p_dest; - const Variant *src = (const Variant *)p_src; - memnew_placement(dest, Variant(*src)); -} - -void GDAPI godot_variant_new_nil(godot_variant *r_dest) { - Variant *dest = (Variant *)r_dest; - memnew_placement(dest, Variant); -} - -void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) { - Variant *dest = (Variant *)r_dest; - memnew_placement(dest, Variant(p_b)); -} - -void GDAPI godot_variant_new_int(godot_variant *r_dest, const godot_int p_i) { - Variant *dest = (Variant *)r_dest; - memnew_placement(dest, Variant(p_i)); -} - -void GDAPI godot_variant_new_float(godot_variant *r_dest, const godot_float p_r) { - Variant *dest = (Variant *)r_dest; - memnew_placement(dest, Variant(p_r)); -} - -void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) { - Variant *dest = (Variant *)r_dest; - const String *s = (const String *)p_s; - memnew_placement(dest, Variant(*s)); -} - -void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s) { - Variant *dest = (Variant *)r_dest; - const StringName *s = (const StringName *)p_s; - memnew_placement(dest, Variant(*s)); -} - -void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) { - Variant *dest = (Variant *)r_dest; - const Vector2 *v2 = (const Vector2 *)p_v2; - memnew_placement(dest, Variant(*v2)); -} - -void GDAPI godot_variant_new_vector2i(godot_variant *r_dest, const godot_vector2i *p_v2) { - Variant *dest = (Variant *)r_dest; - const Vector2i *v2 = (const Vector2i *)p_v2; - memnew_placement(dest, Variant(*v2)); -} - -void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) { - Variant *dest = (Variant *)r_dest; - const Rect2 *rect2 = (const Rect2 *)p_rect2; - memnew_placement(dest, Variant(*rect2)); -} - -void GDAPI godot_variant_new_rect2i(godot_variant *r_dest, const godot_rect2i *p_rect2) { - Variant *dest = (Variant *)r_dest; - const Rect2i *rect2 = (const Rect2i *)p_rect2; - memnew_placement(dest, Variant(*rect2)); -} - -void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) { - Variant *dest = (Variant *)r_dest; - const Vector3 *v3 = (const Vector3 *)p_v3; - memnew_placement(dest, Variant(*v3)); -} - -void GDAPI godot_variant_new_vector3i(godot_variant *r_dest, const godot_vector3i *p_v3) { - Variant *dest = (Variant *)r_dest; - const Vector3i *v3 = (const Vector3i *)p_v3; - memnew_placement(dest, Variant(*v3)); -} - -void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) { - Variant *dest = (Variant *)r_dest; - const Transform2D *t2d = (const Transform2D *)p_t2d; - memnew_placement(dest, Variant(*t2d)); -} - -void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) { - Variant *dest = (Variant *)r_dest; - const Plane *plane = (const Plane *)p_plane; - memnew_placement(dest, Variant(*plane)); -} - -void GDAPI godot_variant_new_quaternion(godot_variant *r_dest, const godot_quaternion *p_quaternion) { - Variant *dest = (Variant *)r_dest; - const Quaternion *quaternion = (const Quaternion *)p_quaternion; - memnew_placement(dest, Variant(*quaternion)); -} - -void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) { - Variant *dest = (Variant *)r_dest; - const AABB *aabb = (const AABB *)p_aabb; - memnew_placement(dest, Variant(*aabb)); -} - -void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) { - Variant *dest = (Variant *)r_dest; - const Basis *basis = (const Basis *)p_basis; - memnew_placement(dest, Variant(*basis)); -} - -void GDAPI godot_variant_new_transform3d(godot_variant *r_dest, const godot_transform3d *p_trans) { - Variant *dest = (Variant *)r_dest; - const Transform3D *trans = (const Transform3D *)p_trans; - memnew_placement(dest, Variant(*trans)); -} - -void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) { - Variant *dest = (Variant *)r_dest; - const Color *color = (const Color *)p_color; - memnew_placement(dest, Variant(*color)); -} - -void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) { - Variant *dest = (Variant *)r_dest; - const NodePath *np = (const NodePath *)p_np; - memnew_placement(dest, Variant(*np)); -} - -void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) { - Variant *dest = (Variant *)r_dest; - const RID *rid = (const RID *)p_rid; - memnew_placement(dest, Variant(*rid)); -} - -void GDAPI godot_variant_new_callable(godot_variant *r_dest, const godot_callable *p_cb) { - Variant *dest = (Variant *)r_dest; - const Callable *cb = (const Callable *)p_cb; - memnew_placement(dest, Variant(*cb)); -} - -void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p_signal) { - Variant *dest = (Variant *)r_dest; - const Signal *signal = (const Signal *)p_signal; - memnew_placement(dest, Variant(*signal)); -} - -void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) { - Variant *dest = (Variant *)r_dest; - const Object *obj = (const Object *)p_obj; - const RefCounted *ref_counted = Object::cast_to(obj); - REF ref; - if (ref_counted) { - ref = REF(ref_counted); - } - if (!ref.is_null()) { - memnew_placement(dest, Variant(ref)); - } else { -#if defined(DEBUG_METHODS_ENABLED) - if (ref_counted) { - ERR_PRINT("RefCounted object has 0 refcount in godot_variant_new_object - you lost it somewhere."); - } -#endif - memnew_placement(dest, Variant(obj)); - } -} - -void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) { - Variant *dest = (Variant *)r_dest; - const Dictionary *dict = (const Dictionary *)p_dict; - memnew_placement(dest, Variant(*dict)); -} - -void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) { - Variant *dest = (Variant *)r_dest; - const Array *arr = (const Array *)p_arr; - memnew_placement(dest, Variant(*arr)); -} - -void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba) { - Variant *dest = (Variant *)r_dest; - const PackedByteArray *pba = (const PackedByteArray *)p_pba; - memnew_placement(dest, Variant(*pba)); -} - -void GDAPI godot_variant_new_packed_int32_array(godot_variant *r_dest, const godot_packed_int32_array *p_pia) { - Variant *dest = (Variant *)r_dest; - const PackedInt32Array *pia = (const PackedInt32Array *)p_pia; - memnew_placement(dest, Variant(*pia)); -} - -void GDAPI godot_variant_new_packed_int64_array(godot_variant *r_dest, const godot_packed_int64_array *p_pia) { - Variant *dest = (Variant *)r_dest; - const PackedInt64Array *pia = (const PackedInt64Array *)p_pia; - memnew_placement(dest, Variant(*pia)); -} - -void GDAPI godot_variant_new_packed_float32_array(godot_variant *r_dest, const godot_packed_float32_array *p_pra) { - Variant *dest = (Variant *)r_dest; - const PackedFloat32Array *pra = (const PackedFloat32Array *)p_pra; - memnew_placement(dest, Variant(*pra)); -} - -void GDAPI godot_variant_new_packed_float64_array(godot_variant *r_dest, const godot_packed_float64_array *p_pra) { - Variant *dest = (Variant *)r_dest; - const PackedFloat64Array *pra = (const PackedFloat64Array *)p_pra; - memnew_placement(dest, Variant(*pra)); -} - -void GDAPI godot_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa) { - Variant *dest = (Variant *)r_dest; - const PackedStringArray *psa = (const PackedStringArray *)p_psa; - memnew_placement(dest, Variant(*psa)); -} - -void GDAPI godot_variant_new_packed_vector2_array(godot_variant *r_dest, const godot_packed_vector2_array *p_pv2a) { - Variant *dest = (Variant *)r_dest; - const PackedVector2Array *pv2a = (const PackedVector2Array *)p_pv2a; - memnew_placement(dest, Variant(*pv2a)); -} - -void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const godot_packed_vector3_array *p_pv3a) { - Variant *dest = (Variant *)r_dest; - const PackedVector3Array *pv3a = (const PackedVector3Array *)p_pv3a; - memnew_placement(dest, Variant(*pv3a)); -} - -void GDAPI godot_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca) { - Variant *dest = (Variant *)r_dest; - const PackedColorArray *pca = (const PackedColorArray *)p_pca; - memnew_placement(dest, Variant(*pca)); -} - -godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) { - const Variant *self = (const Variant *)p_self; - return self->operator bool(); -} - -godot_int GDAPI godot_variant_as_int(const godot_variant *p_self) { - const Variant *self = (const Variant *)p_self; - return self->operator int64_t(); -} - -godot_float GDAPI godot_variant_as_float(const godot_variant *p_self) { - const Variant *self = (const Variant *)p_self; - return self->operator double(); -} - -godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) { - godot_string raw_dest; - const Variant *self = (const Variant *)p_self; - String *dest = (String *)&raw_dest; - memnew_placement(dest, String(self->operator String())); // operator = is overloaded by String - return raw_dest; -} - -godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self) { - godot_string_name raw_dest; - const Variant *self = (const Variant *)p_self; - StringName *dest = (StringName *)&raw_dest; - memnew_placement(dest, StringName(self->operator StringName())); // operator = is overloaded by StringName - return raw_dest; -} - -godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) { - godot_vector2 raw_dest; - const Variant *self = (const Variant *)p_self; - Vector2 *dest = (Vector2 *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_vector2i GDAPI godot_variant_as_vector2i(const godot_variant *p_self) { - godot_vector2i raw_dest; - const Variant *self = (const Variant *)p_self; - Vector2i *dest = (Vector2i *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) { - godot_rect2 raw_dest; - const Variant *self = (const Variant *)p_self; - Rect2 *dest = (Rect2 *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_rect2i GDAPI godot_variant_as_rect2i(const godot_variant *p_self) { - godot_rect2i raw_dest; - const Variant *self = (const Variant *)p_self; - Rect2i *dest = (Rect2i *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) { - godot_vector3 raw_dest; - const Variant *self = (const Variant *)p_self; - Vector3 *dest = (Vector3 *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_vector3i GDAPI godot_variant_as_vector3i(const godot_variant *p_self) { - godot_vector3i raw_dest; - const Variant *self = (const Variant *)p_self; - Vector3i *dest = (Vector3i *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self) { - godot_transform2d raw_dest; - const Variant *self = (const Variant *)p_self; - Transform2D *dest = (Transform2D *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) { - godot_plane raw_dest; - const Variant *self = (const Variant *)p_self; - Plane *dest = (Plane *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_quaternion GDAPI godot_variant_as_quaternion(const godot_variant *p_self) { - godot_quaternion raw_dest; - const Variant *self = (const Variant *)p_self; - Quaternion *dest = (Quaternion *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self) { - godot_aabb raw_dest; - const Variant *self = (const Variant *)p_self; - AABB *dest = (AABB *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) { - godot_basis raw_dest; - const Variant *self = (const Variant *)p_self; - Basis *dest = (Basis *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_transform3d GDAPI godot_variant_as_transform3d(const godot_variant *p_self) { - godot_transform3d raw_dest; - const Variant *self = (const Variant *)p_self; - Transform3D *dest = (Transform3D *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_color GDAPI godot_variant_as_color(const godot_variant *p_self) { - godot_color raw_dest; - const Variant *self = (const Variant *)p_self; - Color *dest = (Color *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self) { - godot_node_path raw_dest; - const Variant *self = (const Variant *)p_self; - NodePath *dest = (NodePath *)&raw_dest; - memnew_placement(dest, NodePath(self->operator NodePath())); // operator = is overloaded by NodePath - return raw_dest; -} - -godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) { - godot_rid raw_dest; - const Variant *self = (const Variant *)p_self; - RID *dest = (RID *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_callable GDAPI godot_variant_as_callable(const godot_variant *p_self) { - godot_callable raw_dest; - const Variant *self = (const Variant *)p_self; - Callable *dest = (Callable *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_signal GDAPI godot_variant_as_signal(const godot_variant *p_self) { - godot_signal raw_dest; - const Variant *self = (const Variant *)p_self; - Signal *dest = (Signal *)&raw_dest; - *dest = *self; - return raw_dest; -} - -godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self) { - const Variant *self = (const Variant *)p_self; - Object *dest; - dest = *self; - return (godot_object *)dest; -} - -godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self) { - godot_dictionary raw_dest; - const Variant *self = (const Variant *)p_self; - Dictionary *dest = (Dictionary *)&raw_dest; - memnew_placement(dest, Dictionary(self->operator Dictionary())); // operator = is overloaded by Dictionary - return raw_dest; -} - -godot_array GDAPI godot_variant_as_array(const godot_variant *p_self) { - godot_array raw_dest; - const Variant *self = (const Variant *)p_self; - Array *dest = (Array *)&raw_dest; - memnew_placement(dest, Array(self->operator Array())); // operator = is overloaded by Array - return raw_dest; -} - -godot_packed_byte_array GDAPI godot_variant_as_packed_byte_array(const godot_variant *p_self) { - godot_packed_byte_array raw_dest; - const Variant *self = (const Variant *)p_self; - PackedByteArray *dest = (PackedByteArray *)&raw_dest; - memnew_placement(dest, PackedByteArray(self->operator PackedByteArray())); // operator = is overloaded by PackedByteArray - *dest = *self; - return raw_dest; -} - -godot_packed_int32_array GDAPI godot_variant_as_packed_int32_array(const godot_variant *p_self) { - godot_packed_int32_array raw_dest; - const Variant *self = (const Variant *)p_self; - PackedInt32Array *dest = (PackedInt32Array *)&raw_dest; - memnew_placement(dest, PackedInt32Array(self->operator PackedInt32Array())); // operator = is overloaded by PackedInt32Array - *dest = *self; - return raw_dest; -} - -godot_packed_int64_array GDAPI godot_variant_as_packed_int64_array(const godot_variant *p_self) { - godot_packed_int64_array raw_dest; - const Variant *self = (const Variant *)p_self; - PackedInt64Array *dest = (PackedInt64Array *)&raw_dest; - memnew_placement(dest, PackedInt64Array(self->operator PackedInt64Array())); // operator = is overloaded by PackedInt64Array - *dest = *self; - return raw_dest; -} - -godot_packed_float32_array GDAPI godot_variant_as_packed_float32_array(const godot_variant *p_self) { - godot_packed_float32_array raw_dest; - const Variant *self = (const Variant *)p_self; - PackedFloat32Array *dest = (PackedFloat32Array *)&raw_dest; - memnew_placement(dest, PackedFloat32Array(self->operator PackedFloat32Array())); // operator = is overloaded by PackedFloat32Array - *dest = *self; - return raw_dest; -} - -godot_packed_float64_array GDAPI godot_variant_as_packed_float64_array(const godot_variant *p_self) { - godot_packed_float64_array raw_dest; - const Variant *self = (const Variant *)p_self; - PackedFloat64Array *dest = (PackedFloat64Array *)&raw_dest; - memnew_placement(dest, PackedFloat64Array(self->operator PackedFloat64Array())); // operator = is overloaded by PackedFloat64Array - *dest = *self; - return raw_dest; -} - -godot_packed_string_array GDAPI godot_variant_as_packed_string_array(const godot_variant *p_self) { - godot_packed_string_array raw_dest; - const Variant *self = (const Variant *)p_self; - PackedStringArray *dest = (PackedStringArray *)&raw_dest; - memnew_placement(dest, PackedStringArray(self->operator PackedStringArray())); // operator = is overloaded by PackedStringArray - *dest = *self; - return raw_dest; -} - -godot_packed_vector2_array GDAPI godot_variant_as_packed_vector2_array(const godot_variant *p_self) { - godot_packed_vector2_array raw_dest; - const Variant *self = (const Variant *)p_self; - PackedVector2Array *dest = (PackedVector2Array *)&raw_dest; - memnew_placement(dest, PackedVector2Array(self->operator PackedVector2Array())); // operator = is overloaded by PackedVector2Array - *dest = *self; - return raw_dest; -} - -godot_packed_vector3_array GDAPI godot_variant_as_packed_vector3_array(const godot_variant *p_self) { - godot_packed_vector3_array raw_dest; - const Variant *self = (const Variant *)p_self; - PackedVector3Array *dest = (PackedVector3Array *)&raw_dest; - memnew_placement(dest, PackedVector3Array(self->operator PackedVector3Array())); // operator = is overloaded by PackedVector3Array - *dest = *self; - return raw_dest; -} - -godot_packed_color_array GDAPI godot_variant_as_packed_color_array(const godot_variant *p_self) { - godot_packed_color_array raw_dest; - const Variant *self = (const Variant *)p_self; - PackedColorArray *dest = (PackedColorArray *)&raw_dest; - memnew_placement(dest, PackedColorArray(self->operator PackedColorArray())); // operator = is overloaded by PackedColorArray - *dest = *self; - return raw_dest; -} - -void GDAPI godot_variant_destroy(godot_variant *p_self) { - Variant *self = (Variant *)p_self; - self->~Variant(); -} - -// Dynamic interaction. - -void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) { - Variant *self = (Variant *)p_self; - const StringName *method = (const StringName *)p_method; - const Variant **args = (const Variant **)p_args; - Variant ret; - Callable::CallError error; - self->call(*method, args, p_argcount, ret, error); - memnew_placement(r_return, Variant(ret)); - - if (r_error) { - r_error->error = (godot_variant_call_error_error)error.error; - r_error->argument = error.argument; - r_error->expected = (godot_variant_type)error.expected; - } -} - -void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) { - Variant *self = (Variant *)p_self; - const StringName method(p_method); - const Variant **args = (const Variant **)p_args; - Variant ret; - Callable::CallError error; - self->call(method, args, p_argcount, ret, error); - memnew_placement(r_return, Variant(ret)); - - if (r_error) { - r_error->error = (godot_variant_call_error_error)error.error; - r_error->argument = error.argument; - r_error->expected = (godot_variant_type)error.expected; - } -} - -void GDAPI godot_variant_call_static(godot_variant_type p_type, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) { - Variant::Type type = (Variant::Type)p_type; - const StringName *method = (const StringName *)p_method; - const Variant **args = (const Variant **)p_args; - Variant ret; - Callable::CallError error; - Variant::call_static(type, *method, args, p_argcount, ret, error); - memnew_placement(r_return, Variant(ret)); - - if (r_error) { - r_error->error = (godot_variant_call_error_error)error.error; - r_error->argument = error.argument; - r_error->expected = (godot_variant_type)error.expected; - } -} - -void GDAPI godot_variant_call_static_with_cstring(godot_variant_type p_type, const char *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) { - Variant::Type type = (Variant::Type)p_type; - const StringName method(p_method); - const Variant **args = (const Variant **)p_args; - Variant ret; - Callable::CallError error; - Variant::call_static(type, method, args, p_argcount, ret, error); - memnew_placement(r_return, Variant(ret)); - - if (r_error) { - r_error->error = (godot_variant_call_error_error)error.error; - r_error->argument = error.argument; - r_error->expected = (godot_variant_type)error.expected; - } -} - -void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid) { - Variant::Operator op = (Variant::Operator)p_op; - const Variant *a = (const Variant *)p_a; - const Variant *b = (const Variant *)p_b; - Variant *ret = (Variant *)r_return; - Variant::evaluate(op, *a, *b, *ret, *r_valid); -} - -void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid) { - Variant *self = (Variant *)p_self; - const Variant *key = (const Variant *)p_key; - const Variant *value = (const Variant *)p_value; - - self->set(*key, *value, r_valid); -} - -void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_key, const godot_variant *p_value, bool *r_valid) { - Variant *self = (Variant *)p_self; - const StringName *key = (const StringName *)p_key; - const Variant *value = (const Variant *)p_value; - - self->set_named(*key, *value, *r_valid); -} - -void GDAPI godot_variant_set_named_with_cstring(godot_variant *p_self, const char *p_key, const godot_variant *p_value, bool *r_valid) { - Variant *self = (Variant *)p_self; - const StringName key(p_key); - const Variant *value = (const Variant *)p_value; - - self->set_named(key, *value, *r_valid); -} - -void GDAPI godot_variant_set_keyed(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid) { - Variant *self = (Variant *)p_self; - const Variant *key = (const Variant *)p_key; - const Variant *value = (const Variant *)p_value; - - self->set_keyed(*key, *value, *r_valid); -} - -void GDAPI godot_variant_set_indexed(godot_variant *p_self, godot_int p_index, const godot_variant *p_value, bool *r_valid, bool *r_oob) { - Variant *self = (Variant *)p_self; - const Variant *value = (const Variant *)p_value; - - self->set_indexed(p_index, value, *r_valid, *r_oob); -} - -godot_variant GDAPI godot_variant_get(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) { - const Variant *self = (const Variant *)p_self; - const Variant *key = (const Variant *)p_key; - Variant ret; - - ret = self->get(*key, r_valid); - godot_variant result; - memnew_placement(&result, Variant(ret)); - return result; -} - -godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const godot_string_name *p_key, bool *r_valid) { - const Variant *self = (const Variant *)p_self; - const StringName *key = (const StringName *)p_key; - Variant ret; - - ret = self->get_named(*key, *r_valid); - godot_variant result; - memnew_placement(&result, Variant(ret)); - return result; -} - -godot_variant GDAPI godot_variant_get_named_with_cstring(const godot_variant *p_self, const char *p_key, bool *r_valid) { - const Variant *self = (const Variant *)p_self; - const StringName *key = (const StringName *)p_key; - Variant ret; - - ret = self->get_named(*key, *r_valid); - godot_variant result; - memnew_placement(&result, Variant(ret)); - return result; -} - -godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) { - const Variant *self = (const Variant *)p_self; - const Variant *key = (const Variant *)p_key; - Variant ret; - - ret = self->get_keyed(*key, *r_valid); - godot_variant result; - memnew_placement(&result, Variant(ret)); - return result; -} - -godot_variant GDAPI godot_variant_get_indexed(const godot_variant *p_self, godot_int p_index, bool *r_valid, bool *r_oob) { - const Variant *self = (const Variant *)p_self; - Variant ret; - - ret = self->get_indexed(p_index, *r_valid, *r_oob); - godot_variant result; - memnew_placement(&result, Variant(ret)); - return result; -} - -/// Iteration. -bool GDAPI godot_variant_iter_init(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) { - const Variant *self = (const Variant *)p_self; - Variant *iter = (Variant *)r_iter; - - return self->iter_init(*iter, *r_valid); -} - -bool GDAPI godot_variant_iter_next(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) { - const Variant *self = (const Variant *)p_self; - Variant *iter = (Variant *)r_iter; - - return self->iter_next(*iter, *r_valid); -} - -godot_variant GDAPI godot_variant_iter_get(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) { - const Variant *self = (const Variant *)p_self; - Variant *iter = (Variant *)r_iter; - - Variant result = self->iter_next(*iter, *r_valid); - godot_variant ret; - memnew_placement(&ret, Variant(result)); - return ret; -} - -/// Variant functions. -godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) { - const Variant *self = (const Variant *)p_self; - const Variant *other = (const Variant *)p_other; - return self->hash_compare(*other); -} - -godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self) { - const Variant *self = (const Variant *)p_self; - return self->booleanize(); -} - -void GDAPI godot_variant_blend(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst) { - const Variant *a = (const Variant *)p_a; - const Variant *b = (const Variant *)p_b; - Variant *dst = (Variant *)r_dst; - Variant::blend(*a, *b, p_c, *dst); -} - -void GDAPI godot_variant_interpolate(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst) { - const Variant *a = (const Variant *)p_a; - const Variant *b = (const Variant *)p_b; - Variant *dst = (Variant *)r_dst; - Variant::interpolate(*a, *b, p_c, *dst); -} - -godot_variant GDAPI godot_variant_duplicate(const godot_variant *p_self, godot_bool p_deep) { - const Variant *self = (const Variant *)p_self; - Variant result = self->duplicate(p_deep); - godot_variant ret; - memnew_placement(&ret, Variant(result)); - return ret; -} - -godot_string GDAPI godot_variant_stringify(const godot_variant *p_self) { - const Variant *self = (const Variant *)p_self; - String result = *self; - godot_string ret; - memnew_placement(&ret, String(result)); - return ret; -} - -// Discovery API - -/// Operators -godot_validated_operator_evaluator GDAPI godot_variant_get_validated_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) { - return (godot_validated_operator_evaluator)Variant::get_validated_operator_evaluator((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b); -} - -godot_ptr_operator_evaluator GDAPI godot_variant_get_ptr_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) { - return (godot_ptr_operator_evaluator)Variant::get_ptr_operator_evaluator((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b); -} - -godot_variant_type GDAPI godot_variant_get_operator_return_type(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) { - return (godot_variant_type)Variant::get_operator_return_type((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b); -} - -godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_operator) { - String op_name = Variant::get_operator_name((Variant::Operator)p_operator); - godot_string ret; - memnew_placement(&ret, String(op_name)); - return ret; -} - -/// Built-in Methods - -bool GDAPI godot_variant_has_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) { - return Variant::has_builtin_method((Variant::Type)p_type, *((const StringName *)p_method)); -} - -bool GDAPI godot_variant_has_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) { - return Variant::has_builtin_method((Variant::Type)p_type, StringName(p_method)); -} - -godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) { - return (godot_validated_builtin_method)Variant::get_validated_builtin_method((Variant::Type)p_type, *((const StringName *)p_method)); -} - -godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) { - return (godot_validated_builtin_method)Variant::get_validated_builtin_method((Variant::Type)p_type, StringName(p_method)); -} - -godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) { - return (godot_ptr_builtin_method)Variant::get_ptr_builtin_method((Variant::Type)p_type, *((const StringName *)p_method)); -} - -godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) { - return (godot_ptr_builtin_method)Variant::get_ptr_builtin_method((Variant::Type)p_type, StringName(p_method)); -} - -int GDAPI godot_variant_get_builtin_method_argument_count(godot_variant_type p_type, const godot_string_name *p_method) { - return Variant::get_builtin_method_argument_count((Variant::Type)p_type, *((const StringName *)p_method)); -} - -int GDAPI godot_variant_get_builtin_method_argument_count_with_cstring(godot_variant_type p_type, const char *p_method) { - return Variant::get_builtin_method_argument_count((Variant::Type)p_type, StringName(p_method)); -} - -godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type(godot_variant_type p_type, const godot_string_name *p_method, int p_argument) { - return (godot_variant_type)Variant::get_builtin_method_argument_type((Variant::Type)p_type, *((const StringName *)p_method), p_argument); -} - -godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument) { - return (godot_variant_type)Variant::get_builtin_method_argument_type((Variant::Type)p_type, StringName(p_method), p_argument); -} - -godot_string GDAPI godot_variant_get_builtin_method_argument_name(godot_variant_type p_type, const godot_string_name *p_method, int p_argument) { - String name = Variant::get_builtin_method_argument_name((Variant::Type)p_type, *((const StringName *)p_method), p_argument); - return *(godot_string *)&name; -} - -godot_string GDAPI godot_variant_get_builtin_method_argument_name_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument) { - String name = Variant::get_builtin_method_argument_name((Variant::Type)p_type, StringName(p_method), p_argument); - return *(godot_string *)&name; -} - -bool GDAPI godot_variant_has_builtin_method_return_value(godot_variant_type p_type, const godot_string_name *p_method) { - return Variant::has_builtin_method_return_value((Variant::Type)p_type, *((const StringName *)p_method)); -} - -bool GDAPI godot_variant_has_builtin_method_return_value_with_cstring(godot_variant_type p_type, const char *p_method) { - return Variant::has_builtin_method_return_value((Variant::Type)p_type, StringName(p_method)); -} - -godot_variant_type GDAPI godot_variant_get_builtin_method_return_type(godot_variant_type p_type, const godot_string_name *p_method) { - return (godot_variant_type)Variant::get_builtin_method_return_type((Variant::Type)p_type, *((const StringName *)p_method)); -} - -godot_variant_type GDAPI godot_variant_get_builtin_method_return_type_with_cstring(godot_variant_type p_type, const char *p_method) { - return (godot_variant_type)Variant::get_builtin_method_return_type((Variant::Type)p_type, StringName(p_method)); -} - -bool GDAPI godot_variant_is_builtin_method_const(godot_variant_type p_type, const godot_string_name *p_method) { - return Variant::is_builtin_method_const((Variant::Type)p_type, *((const StringName *)p_method)); -} - -bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type p_type, const char *p_method) { - return Variant::is_builtin_method_const((Variant::Type)p_type, StringName(p_method)); -} - -bool GDAPI godot_variant_is_builtin_method_static(godot_variant_type p_type, const godot_string_name *p_method) { - return Variant::is_builtin_method_static((Variant::Type)p_type, *((const StringName *)p_method)); -} - -bool GDAPI godot_variant_is_builtin_method_static_with_cstring(godot_variant_type p_type, const char *p_method) { - return Variant::is_builtin_method_static((Variant::Type)p_type, StringName(p_method)); -} - -bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method) { - return Variant::is_builtin_method_vararg((Variant::Type)p_type, *((const StringName *)p_method)); -} - -bool GDAPI godot_variant_is_builtin_method_vararg_with_cstring(godot_variant_type p_type, const char *p_method) { - return Variant::is_builtin_method_vararg((Variant::Type)p_type, StringName(p_method)); -} - -int GDAPI godot_variant_get_builtin_method_count(godot_variant_type p_type) { - return Variant::get_builtin_method_count((Variant::Type)p_type); -} - -void GDAPI godot_variant_get_builtin_method_list(godot_variant_type p_type, godot_string_name *r_list) { - List list; - Variant::get_builtin_method_list((Variant::Type)p_type, &list); - int i = 0; - for (const StringName &E : list) { - memnew_placement(&r_list[i], StringName(E)); - } -} - -/// Constructors - -int GDAPI godot_variant_get_constructor_count(godot_variant_type p_type) { - return Variant::get_constructor_count((Variant::Type)p_type); -} - -godot_validated_constructor GDAPI godot_variant_get_validated_constructor(godot_variant_type p_type, int p_constructor) { - return (godot_validated_constructor)Variant::get_validated_constructor((Variant::Type)p_type, p_constructor); -} - -godot_ptr_constructor GDAPI godot_variant_get_ptr_constructor(godot_variant_type p_type, int p_constructor) { - return (godot_ptr_constructor)Variant::get_ptr_constructor((Variant::Type)p_type, p_constructor); -} - -int GDAPI godot_variant_get_constructor_argument_count(godot_variant_type p_type, int p_constructor) { - return Variant::get_constructor_argument_count((Variant::Type)p_type, p_constructor); -} - -godot_variant_type GDAPI godot_variant_get_constructor_argument_type(godot_variant_type p_type, int p_constructor, int p_argument) { - return (godot_variant_type)Variant::get_constructor_argument_type((Variant::Type)p_type, p_constructor, p_argument); -} - -godot_string GDAPI godot_variant_get_constructor_argument_name(godot_variant_type p_type, int p_constructor, int p_argument) { - String name = Variant::get_constructor_argument_name((Variant::Type)p_type, p_constructor, p_argument); - godot_string ret; - memnew_placement(&ret, String(name)); - return ret; -} - -void GDAPI godot_variant_construct(godot_variant_type p_type, godot_variant *p_base, const godot_variant **p_args, int p_argcount, godot_variant_call_error *r_error) { - Variant::construct((Variant::Type)p_type, *((Variant *)p_base), (const Variant **)p_args, p_argcount, *((Callable::CallError *)r_error)); -} - -/// Properties. -godot_variant_type GDAPI godot_variant_get_member_type(godot_variant_type p_type, const godot_string_name *p_member) { - return (godot_variant_type)Variant::get_member_type((Variant::Type)p_type, *((const StringName *)p_member)); -} - -godot_variant_type GDAPI godot_variant_get_member_type_with_cstring(godot_variant_type p_type, const char *p_member) { - return (godot_variant_type)Variant::get_member_type((Variant::Type)p_type, StringName(p_member)); -} - -int GDAPI godot_variant_get_member_count(godot_variant_type p_type) { - return Variant::get_member_count((Variant::Type)p_type); -} - -void GDAPI godot_variant_get_member_list(godot_variant_type p_type, godot_string_name *r_list) { - List members; - Variant::get_member_list((Variant::Type)p_type, &members); - int i = 0; - for (const StringName &E : members) { - memnew_placement(&r_list[i++], StringName(E)); - } -} - -godot_validated_setter GDAPI godot_variant_get_validated_setter(godot_variant_type p_type, const godot_string_name *p_member) { - return (godot_validated_setter)Variant::get_member_validated_setter((Variant::Type)p_type, *((const StringName *)p_member)); -} - -godot_validated_setter GDAPI godot_variant_get_validated_setter_with_cstring(godot_variant_type p_type, const char *p_member) { - return (godot_validated_setter)Variant::get_member_validated_setter((Variant::Type)p_type, StringName(p_member)); -} - -godot_validated_getter GDAPI godot_variant_get_validated_getter(godot_variant_type p_type, const godot_string_name *p_member) { - return (godot_validated_getter)Variant::get_member_validated_getter((Variant::Type)p_type, *((const StringName *)p_member)); -} - -godot_validated_getter GDAPI godot_variant_get_validated_getter_with_cstring(godot_variant_type p_type, const char *p_member) { - return (godot_validated_getter)Variant::get_member_validated_getter((Variant::Type)p_type, StringName(p_member)); -} - -godot_ptr_setter GDAPI godot_variant_get_ptr_setter(godot_variant_type p_type, const godot_string_name *p_member) { - return (godot_ptr_setter)Variant::get_member_ptr_setter((Variant::Type)p_type, *((const StringName *)p_member)); -} - -godot_ptr_setter GDAPI godot_variant_get_ptr_setter_with_cstring(godot_variant_type p_type, const char *p_member) { - return (godot_ptr_setter)Variant::get_member_ptr_setter((Variant::Type)p_type, StringName(p_member)); -} - -godot_ptr_getter GDAPI godot_variant_get_ptr_getter(godot_variant_type p_type, const godot_string_name *p_member) { - return (godot_ptr_getter)Variant::get_member_ptr_getter((Variant::Type)p_type, *((const StringName *)p_member)); -} - -godot_ptr_getter GDAPI godot_variant_get_ptr_getter_with_cstring(godot_variant_type p_type, const char *p_member) { - return (godot_ptr_getter)Variant::get_member_ptr_getter((Variant::Type)p_type, StringName(p_member)); -} - -/// Indexing. -bool GDAPI godot_variant_has_indexing(godot_variant_type p_type) { - return Variant::has_indexing((Variant::Type)p_type); -} - -godot_variant_type GDAPI godot_variant_get_indexed_element_type(godot_variant_type p_type) { - return (godot_variant_type)Variant::get_indexed_element_type((Variant::Type)p_type); -} - -godot_validated_indexed_setter GDAPI godot_variant_get_validated_indexed_setter(godot_variant_type p_type) { - return (godot_validated_indexed_setter)Variant::get_member_validated_indexed_setter((Variant::Type)p_type); -} - -godot_validated_indexed_getter GDAPI godot_variant_get_validated_indexed_getter(godot_variant_type p_type) { - return (godot_validated_indexed_getter)Variant::get_member_validated_indexed_getter((Variant::Type)p_type); -} - -godot_ptr_indexed_setter GDAPI godot_variant_get_ptr_indexed_setter(godot_variant_type p_type) { - return (godot_ptr_indexed_setter)Variant::get_member_ptr_indexed_setter((Variant::Type)p_type); -} - -godot_ptr_indexed_getter GDAPI godot_variant_get_ptr_indexed_getter(godot_variant_type p_type) { - return (godot_ptr_indexed_getter)Variant::get_member_ptr_indexed_getter((Variant::Type)p_type); -} - -uint64_t GDAPI godot_variant_get_indexed_size(const godot_variant *p_self) { - const Variant *self = (const Variant *)p_self; - return self->get_indexed_size(); -} - -/// Keying. -bool GDAPI godot_variant_is_keyed(godot_variant_type p_type) { - return Variant::is_keyed((Variant::Type)p_type); -} - -godot_validated_keyed_setter GDAPI godot_variant_get_validated_keyed_setter(godot_variant_type p_type) { - return (godot_validated_keyed_setter)Variant::get_member_validated_keyed_setter((Variant::Type)p_type); -} - -godot_validated_keyed_getter GDAPI godot_variant_get_validated_keyed_getter(godot_variant_type p_type) { - return (godot_validated_keyed_getter)Variant::get_member_validated_keyed_getter((Variant::Type)p_type); -} - -godot_validated_keyed_checker GDAPI godot_variant_get_validated_keyed_checker(godot_variant_type p_type) { - return (godot_validated_keyed_checker)Variant::get_member_validated_keyed_checker((Variant::Type)p_type); -} - -godot_ptr_keyed_setter GDAPI godot_variant_get_ptr_keyed_setter(godot_variant_type p_type) { - return (godot_ptr_keyed_setter)Variant::get_member_ptr_keyed_setter((Variant::Type)p_type); -} - -godot_ptr_keyed_getter GDAPI godot_variant_get_ptr_keyed_getter(godot_variant_type p_type) { - return (godot_ptr_keyed_getter)Variant::get_member_ptr_keyed_getter((Variant::Type)p_type); -} - -godot_ptr_keyed_checker GDAPI godot_variant_get_ptr_keyed_checker(godot_variant_type p_type) { - return (godot_ptr_keyed_checker)Variant::get_member_ptr_keyed_checker((Variant::Type)p_type); -} - -/// Constants. -int GDAPI godot_variant_get_constants_count(godot_variant_type p_type) { - return Variant::get_constants_count_for_type((Variant::Type)p_type); -} - -void GDAPI godot_variant_get_constants_list(godot_variant_type p_type, godot_string_name *r_list) { - List constants; - int i = 0; - Variant::get_constants_for_type((Variant::Type)p_type, &constants); - for (const StringName &E : constants) { - memnew_placement(&r_list[i++], StringName(E)); - } -} - -bool GDAPI godot_variant_has_constant(godot_variant_type p_type, const godot_string_name *p_constant) { - return Variant::has_constant((Variant::Type)p_type, *((const StringName *)p_constant)); -} - -bool GDAPI godot_variant_has_constant_with_cstring(godot_variant_type p_type, const char *p_constant) { - return Variant::has_constant((Variant::Type)p_type, StringName(p_constant)); -} - -godot_variant GDAPI godot_variant_get_constant_value(godot_variant_type p_type, const godot_string_name *p_constant) { - Variant constant = Variant::get_constant_value((Variant::Type)p_type, *((const StringName *)p_constant)); - godot_variant ret; - memnew_placement(&ret, Variant(constant)); - return ret; -} - -godot_variant GDAPI godot_variant_get_constant_value_with_cstring(godot_variant_type p_type, const char *p_constant) { - Variant constant = Variant::get_constant_value((Variant::Type)p_type, StringName(p_constant)); - godot_variant ret; - memnew_placement(&ret, Variant(constant)); - return ret; -} - -/// Utilities. -bool GDAPI godot_variant_has_utility_function(const godot_string_name *p_function) { - return Variant::has_utility_function(*((const StringName *)p_function)); -} - -bool GDAPI godot_variant_has_utility_function_with_cstring(const char *p_function) { - return Variant::has_utility_function(StringName(p_function)); -} - -void GDAPI godot_variant_call_utility_function(const godot_string_name *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error) { - const StringName *function = (const StringName *)p_function; - Variant *ret = (Variant *)r_ret; - const Variant **args = (const Variant **)p_args; - Callable::CallError error; - - Variant::call_utility_function(*function, ret, args, p_argument_count, error); - - if (r_error) { - r_error->error = (godot_variant_call_error_error)error.error; - r_error->argument = error.argument; - r_error->expected = (godot_variant_type)error.expected; - } -} - -void GDAPI godot_variant_call_utility_function_with_cstring(const char *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error) { - Variant *ret = (Variant *)r_ret; - const Variant **args = (const Variant **)p_args; - Callable::CallError error; - - Variant::call_utility_function(StringName(p_function), ret, args, p_argument_count, error); - - if (r_error) { - r_error->error = (godot_variant_call_error_error)error.error; - r_error->argument = error.argument; - r_error->expected = (godot_variant_type)error.expected; - } -} - -godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function(const godot_string_name *p_function) { - return (godot_ptr_utility_function)Variant::get_ptr_utility_function(*((const StringName *)p_function)); -} - -godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function_with_cstring(const char *p_function) { - return (godot_ptr_utility_function)Variant::get_ptr_utility_function(StringName(p_function)); -} - -godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function(const godot_string_name *p_function) { - return (godot_validated_utility_function)Variant::get_validated_utility_function(*((const StringName *)p_function)); -} - -godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function_with_cstring(const char *p_function) { - return (godot_validated_utility_function)Variant::get_validated_utility_function(StringName(p_function)); -} - -godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type(const godot_string_name *p_function) { - return (godot_variant_utility_function_type)Variant::get_utility_function_type(*((const StringName *)p_function)); -} - -godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type_with_cstring(const char *p_function) { - return (godot_variant_utility_function_type)Variant::get_utility_function_type(StringName(p_function)); -} - -int GDAPI godot_variant_get_utility_function_argument_count(const godot_string_name *p_function) { - return Variant::get_utility_function_argument_count(*((const StringName *)p_function)); -} - -int GDAPI godot_variant_get_utility_function_argument_count_with_cstring(const char *p_function) { - return Variant::get_utility_function_argument_count(StringName(p_function)); -} - -godot_variant_type GDAPI godot_variant_get_utility_function_argument_type(const godot_string_name *p_function, int p_argument) { - return (godot_variant_type)Variant::get_utility_function_argument_type(*((const StringName *)p_function), p_argument); -} - -godot_variant_type GDAPI godot_variant_get_utility_function_argument_type_with_cstring(const char *p_function, int p_argument) { - return (godot_variant_type)Variant::get_utility_function_argument_type(StringName(p_function), p_argument); -} - -godot_string GDAPI godot_variant_get_utility_function_argument_name(const godot_string_name *p_function, int p_argument) { - String argument_name = Variant::get_utility_function_argument_name(*((const StringName *)p_function), p_argument); - godot_string ret; - memnew_placement(&ret, String(argument_name)); - return ret; -} - -godot_string GDAPI godot_variant_get_utility_function_argument_name_with_cstring(const char *p_function, int p_argument) { - String argument_name = Variant::get_utility_function_argument_name(StringName(p_function), p_argument); - godot_string ret; - memnew_placement(&ret, String(argument_name)); - return ret; -} - -bool GDAPI godot_variant_has_utility_function_return_value(const godot_string_name *p_function) { - return Variant::has_utility_function_return_value(*((const StringName *)p_function)); -} - -bool GDAPI godot_variant_has_utility_function_return_value_with_cstring(const char *p_function) { - return Variant::has_utility_function_return_value(StringName(p_function)); -} - -godot_variant_type GDAPI godot_variant_get_utility_function_return_type(const godot_string_name *p_function) { - return (godot_variant_type)Variant::get_utility_function_return_type(*((const StringName *)p_function)); -} - -godot_variant_type GDAPI godot_variant_get_utility_function_return_type_with_cstring(const char *p_function) { - return (godot_variant_type)Variant::get_utility_function_return_type(StringName(p_function)); -} - -bool GDAPI godot_variant_is_utility_function_vararg(const godot_string_name *p_function) { - return Variant::is_utility_function_vararg(*((const StringName *)p_function)); -} - -bool GDAPI godot_variant_is_utility_function_vararg_with_cstring(const char *p_function) { - return Variant::is_utility_function_vararg(StringName(p_function)); -} - -int GDAPI godot_variant_get_utility_function_count() { - return Variant::get_utility_function_count(); -} - -void GDAPI godot_variant_get_utility_function_list(godot_string_name *r_functions) { - List functions; - godot_string_name *func = r_functions; - Variant::get_utility_function_list(&functions); - - for (const StringName &E : functions) { - memnew_placement(func++, StringName(E)); - } -} - -// Introspection. - -godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) { - const Variant *self = (const Variant *)p_self; - return (godot_variant_type)self->get_type(); -} - -bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string_name *p_method) { - const Variant *self = (const Variant *)p_self; - const StringName *method = (const StringName *)p_method; - return self->has_method(*method); -} - -bool GDAPI godot_variant_has_member(godot_variant_type p_type, const godot_string_name *p_member) { - return Variant::has_member((Variant::Type)p_type, *((const StringName *)p_member)); -} - -bool GDAPI godot_variant_has_key(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) { - const Variant *self = (const Variant *)p_self; - const Variant *key = (const Variant *)p_key; - return self->has_key(*key, *r_valid); -} - -godot_string GDAPI godot_variant_get_type_name(godot_variant_type p_type) { - String name = Variant::get_type_name((Variant::Type)p_type); - godot_string ret; - memnew_placement(&ret, String(name)); - return ret; -} - -bool GDAPI godot_variant_can_convert(godot_variant_type p_from, godot_variant_type p_to) { - return Variant::can_convert((Variant::Type)p_from, (Variant::Type)p_to); -} - -bool GDAPI godot_variant_can_convert_strict(godot_variant_type p_from, godot_variant_type p_to) { - return Variant::can_convert_strict((Variant::Type)p_from, (Variant::Type)p_to); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp deleted file mode 100644 index a8d4281d25..0000000000 --- a/modules/gdnative/gdnative/vector2.cpp +++ /dev/null @@ -1,82 +0,0 @@ -/*************************************************************************/ -/* vector2.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/vector2.h" - -#include "core/math/vector2.h" -#include "core/math/vector2i.h" -#include "core/os/memory.h" - -static_assert(sizeof(godot_vector2) == sizeof(Vector2), "Vector2 size mismatch"); -static_assert(sizeof(godot_vector2i) == sizeof(Vector2i), "Vector2i size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_vector2_new(godot_vector2 *p_self) { - memnew_placement(p_self, Vector2); -} - -void GDAPI godot_vector2_new_copy(godot_vector2 *r_dest, const godot_vector2 *p_src) { - memnew_placement(r_dest, Vector2(*(Vector2 *)p_src)); -} - -void GDAPI godot_vector2i_new(godot_vector2i *p_self) { - memnew_placement(p_self, Vector2i); -} - -void GDAPI godot_vector2i_new_copy(godot_vector2i *r_dest, const godot_vector2i *p_src) { - memnew_placement(r_dest, Vector2i(*(Vector2i *)p_src)); -} - -godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index) { - Vector2 *self = (Vector2 *)p_self; - return (godot_real_t *)&self->operator[](p_index); -} - -const godot_real_t GDAPI *godot_vector2_operator_index_const(const godot_vector2 *p_self, godot_int p_index) { - const Vector2 *self = (const Vector2 *)p_self; - return (const godot_real_t *)&self->operator[](p_index); -} - -int32_t GDAPI *godot_vector2i_operator_index(godot_vector2i *p_self, godot_int p_index) { - Vector2i *self = (Vector2i *)p_self; - return (int32_t *)&self->operator[](p_index); -} - -const int32_t GDAPI *godot_vector2i_operator_index_const(const godot_vector2i *p_self, godot_int p_index) { - const Vector2i *self = (const Vector2i *)p_self; - return (const int32_t *)&self->operator[](p_index); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp deleted file mode 100644 index 37c88c3cca..0000000000 --- a/modules/gdnative/gdnative/vector3.cpp +++ /dev/null @@ -1,82 +0,0 @@ -/*************************************************************************/ -/* vector3.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/vector3.h" - -#include "core/math/vector3.h" -#include "core/math/vector3i.h" -#include "core/os/memory.h" - -static_assert(sizeof(godot_vector3) == sizeof(Vector3), "Vector3 size mismatch"); -static_assert(sizeof(godot_vector3i) == sizeof(Vector3i), "Vector3i size mismatch"); - -#ifdef __cplusplus -extern "C" { -#endif - -void GDAPI godot_vector3_new(godot_vector3 *p_self) { - memnew_placement(p_self, Vector3); -} - -void GDAPI godot_vector3_new_copy(godot_vector3 *r_dest, const godot_vector3 *p_src) { - memnew_placement(r_dest, Vector3(*(Vector3 *)p_src)); -} - -void GDAPI godot_vector3i_new(godot_vector3i *p_self) { - memnew_placement(p_self, Vector3i); -} - -void GDAPI godot_vector3i_new_copy(godot_vector3i *r_dest, const godot_vector3i *p_src) { - memnew_placement(r_dest, Vector3i(*(Vector3i *)p_src)); -} - -godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index) { - Vector3 *self = (Vector3 *)p_self; - return (godot_real_t *)&self->operator[](p_index); -} - -const godot_real_t GDAPI *godot_vector3_operator_index_const(const godot_vector3 *p_self, godot_int p_index) { - const Vector3 *self = (const Vector3 *)p_self; - return (const godot_real_t *)&self->operator[](p_index); -} - -int32_t GDAPI *godot_vector3i_operator_index(godot_vector3i *p_self, godot_int p_index) { - Vector3i *self = (Vector3i *)p_self; - return (int32_t *)&self->operator[](p_index); -} - -const int32_t GDAPI *godot_vector3i_operator_index_const(const godot_vector3i *p_self, godot_int p_index) { - const Vector3i *self = (const Vector3i *)p_self; - return (const int32_t *)&self->operator[](p_index); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json deleted file mode 100644 index cf1c7dc01f..0000000000 --- a/modules/gdnative/gdnative_api.json +++ /dev/null @@ -1,5108 +0,0 @@ -{ - "core": { - "type": "CORE", - "version": { - "major": 4, - "minor": 0 - }, - "next": null, - "api": [ - { - "name": "godot_object_destroy", - 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] - ] - }, - { - "name": "godot_get_class_constructor", - "return_type": "godot_class_constructor", - "arguments": [ - [ - "const char *", - "p_classname" - ] - ] - }, - { - "name": "godot_get_global_constants", - "return_type": "godot_dictionary", - "arguments": [] - }, - { - "name": "godot_register_native_call_type", - "return_type": "void", - "arguments": [ - [ - "const char *", - "call_type" - ], - [ - "native_call_cb", - "p_callback" - ] - ] - }, - { - "name": "godot_alloc", - "return_type": "void *", - "arguments": [ - [ - "int", - "p_bytes" - ] - ] - }, - { - "name": "godot_realloc", - "return_type": "void *", - "arguments": [ - [ - "void *", - "p_ptr" - ], - [ - "int", - "p_bytes" - ] - ] - }, - { - "name": "godot_free", - "return_type": "void", - "arguments": [ - [ - "void *", - "p_ptr" - ] - ] - }, - { - "name": "godot_print_error", - "return_type": "void", - "arguments": [ - [ - "const char *", - "p_description" - ], - [ - "const char *", - "p_function" - ], - [ - "const char *", - 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}, - { - "name": "godot_object_get_instance_id", - "return_type": "uint64_t", - "arguments": [ - [ - "const godot_object *", - "p_object" - ] - ] - }, - { - "name": "godot_variant_new_copy", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "r_dest" - ], - [ - "const godot_variant *", - "p_src" - ] - ] - }, - { - "name": "godot_variant_new_nil", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "r_dest" - ] - ] - }, - { - "name": "godot_variant_new_bool", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "r_dest" - ], - [ - "const godot_bool", - "p_b" - ] - ] - }, - { - "name": "godot_variant_new_int", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "r_dest" - ], - [ - "const int64_t", - "p_i" - ] - ] - }, - { - "name": "godot_variant_new_float", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "r_dest" - ], - [ - "const double", - "p_f" - ] - ] - }, - { - "name": "godot_variant_new_string", - 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] - }, - { - "name": "godot_variant_new_object", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "r_dest" - ], - [ - "const godot_object *", - "p_obj" - ] - ] - }, - { - "name": "godot_variant_new_callable", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "r_dest" - ], - [ - "const godot_callable *", - "p_cb" - ] - ] - }, - { - "name": "godot_variant_new_signal", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "r_dest" - ], - [ - "const godot_signal *", - "p_signal" - ] - ] - }, - { - "name": "godot_variant_new_dictionary", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "r_dest" - ], - [ - "const godot_dictionary *", - "p_dict" - ] - ] - }, - { - "name": "godot_variant_new_array", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "r_dest" - ], - [ - "const godot_array *", - "p_arr" - ] - ] - }, - { - "name": "godot_variant_new_packed_byte_array", - "return_type": "void", - "arguments": [ - 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"arguments": [ - [ - "godot_variant *", - "r_dest" - ], - [ - "const godot_packed_string_array *", - "p_psa" - ] - ] - }, - { - "name": "godot_variant_new_packed_vector2_array", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "r_dest" - ], - [ - "const godot_packed_vector2_array *", - "p_pv2a" - ] - ] - }, - { - "name": "godot_variant_new_packed_vector3_array", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "r_dest" - ], - [ - "const godot_packed_vector3_array *", - "p_pv3a" - ] - ] - }, - { - "name": "godot_variant_new_packed_color_array", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "r_dest" - ], - [ - "const godot_packed_color_array *", - "p_pca" - ] - ] - }, - { - "name": "godot_variant_as_bool", - "return_type": "godot_bool", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_int", - "return_type": "int64_t", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_float", - "return_type": "double", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_string", - "return_type": "godot_string", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_string_name", - "return_type": "godot_string_name", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_vector2", - "return_type": "godot_vector2", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_vector2i", - "return_type": "godot_vector2i", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_rect2", - "return_type": "godot_rect2", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_rect2i", - "return_type": "godot_rect2i", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_vector3", - "return_type": "godot_vector3", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_vector3i", - "return_type": "godot_vector3i", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_transform2d", - "return_type": "godot_transform2d", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_plane", - "return_type": "godot_plane", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_quaternion", - "return_type": "godot_quaternion", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_aabb", - "return_type": "godot_aabb", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_basis", - "return_type": "godot_basis", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_transform3d", - "return_type": "godot_transform3d", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_color", - "return_type": "godot_color", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_node_path", - "return_type": "godot_node_path", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_rid", - "return_type": "godot_rid", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_object", - "return_type": "godot_object *", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_callable", - "return_type": "godot_callable", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_signal", - "return_type": "godot_signal", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_dictionary", - "return_type": "godot_dictionary", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_array", - "return_type": "godot_array", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_packed_byte_array", - "return_type": "godot_packed_byte_array", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_packed_int32_array", - "return_type": "godot_packed_int32_array", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_packed_int64_array", - "return_type": "godot_packed_int64_array", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_packed_float32_array", - "return_type": "godot_packed_float32_array", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_packed_float64_array", - "return_type": "godot_packed_float64_array", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_packed_string_array", - "return_type": "godot_packed_string_array", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_packed_vector2_array", - "return_type": "godot_packed_vector2_array", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_packed_vector3_array", - "return_type": "godot_packed_vector3_array", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_as_packed_color_array", - "return_type": "godot_packed_color_array", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_destroy", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_call", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "p_self" - ], - [ - "const godot_string_name *", - "p_method" - ], - [ - "const godot_variant **", - "p_args" - ], - [ - "const godot_int", - "p_argument_count" - ], - [ - "godot_variant *", - "r_return" - ], - [ - "godot_variant_call_error *", - "r_error" - ] - ] - }, - { - "name": "godot_variant_call_with_cstring", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "p_self" - ], - [ - "const char *", - "p_method" - ], - [ - "const godot_variant **", - "p_args" - ], - [ - "const godot_int", - "p_argument_count" - ], - [ - "godot_variant *", - "r_return" - ], - [ - "godot_variant_call_error *", - "r_error" - ] - ] - }, - { - "name": "godot_variant_evaluate", - "return_type": "void", - "arguments": [ - [ - "godot_variant_operator", - "p_op" - ], - [ - "const godot_variant *", - "p_a" - ], - [ - "const godot_variant *", - "p_b" - ], - [ - "godot_variant *", - "r_return" - ], - [ - "bool *", - "r_valid" - ] - ] - }, - { - "name": "godot_variant_set", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "p_self" - ], - [ - "const godot_variant *", - "p_key" - ], - [ - "const godot_variant *", - "p_value" - ], - [ - "bool *", - "r_valid" - ] - ] - }, - { - "name": "godot_variant_set_named", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "p_self" - ], - [ - "const godot_string_name *", - "p_key" - ], - [ - "const godot_variant *", - "p_value" - ], - [ - "bool *", - "r_valid" - ] - ] - }, - { - "name": "godot_variant_set_named_with_cstring", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "p_self" - ], - [ - "const char *", - "p_key" - ], - [ - "const godot_variant *", - "p_value" - ], - [ - "bool *", - "r_valid" - ] - ] - }, - { - "name": "godot_variant_set_keyed", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "p_self" - ], - [ - "const godot_variant *", - "p_key" - ], - [ - "const godot_variant *", - "p_value" - ], - [ - "bool *", - "r_valid" - ] - ] - }, - { - "name": "godot_variant_set_indexed", - "return_type": "void", - "arguments": [ - [ - "godot_variant *", - "p_self" - ], - [ - "godot_int", - "p_index" - ], - [ - "const godot_variant *", - "p_value" - ], - [ - "bool *", - "r_valid" - ], - [ - "bool *", - "r_oob" - ] - ] - }, - { - "name": "godot_variant_get", - "return_type": "godot_variant", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ], - [ - "const godot_variant *", - "p_key" - ], - [ - "bool *", - "r_valid" - ] - ] - }, - { - "name": "godot_variant_get_named", - "return_type": "godot_variant", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ], - [ - "const godot_string_name *", - "p_key" - ], - [ - "bool *", - "r_valid" - ] - ] - }, - { - "name": "godot_variant_get_named_with_cstring", - "return_type": "godot_variant", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ], - [ - "const char *", - "p_key" - ], - [ - "bool *", - "r_valid" - ] - ] - }, - { - "name": "godot_variant_get_keyed", - "return_type": "godot_variant", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ], - [ - "const godot_variant *", - "p_key" - ], - [ - "bool *", - "r_valid" - ] - ] - }, - { - "name": "godot_variant_get_indexed", - "return_type": "godot_variant", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ], - [ - "godot_int", - "p_index" - ], - [ - "bool *", - "r_valid" - ], - [ - "bool *", - "r_oob" - ] - ] - }, - { - "name": "godot_variant_iter_init", - "return_type": "bool", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ], - [ - "godot_variant *", - "r_iter" - ], - [ - "bool *", - "r_valid" - ] - ] - }, - { - "name": "godot_variant_iter_next", - "return_type": "bool", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ], - [ - "godot_variant *", - "r_iter" - ], - [ - "bool *", - "r_valid" - ] - ] - }, - { - "name": "godot_variant_iter_get", - "return_type": "godot_variant", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ], - [ - "godot_variant *", - "r_iter" - ], - [ - "bool *", - "r_valid" - ] - ] - }, - { - "name": "godot_variant_hash_compare", - "return_type": "godot_bool", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ], - [ - "const godot_variant *", - "p_other" - ] - ] - }, - { - "name": "godot_variant_booleanize", - "return_type": "godot_bool", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_blend", - "return_type": "void", - "arguments": [ - [ - "const godot_variant *", - "p_a" - ], - [ - "const godot_variant *", - "p_b" - ], - [ - "float", - "p_c" - ], - [ - "godot_variant *", - "r_dst" - ] - ] - }, - { - "name": "godot_variant_interpolate", - "return_type": "void", - "arguments": [ - [ - "const godot_variant *", - "p_a" - ], - [ - "const godot_variant *", - "p_b" - ], - [ - "float", - "p_c" - ], - [ - "godot_variant *", - "r_dst" - ] - ] - }, - { - "name": "godot_variant_duplicate", - "return_type": "godot_variant", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ], - [ - "godot_bool", - "p_deep" - ] - ] - }, - { - "name": "godot_variant_stringify", - "return_type": "godot_string", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_get_validated_operator_evaluator", - "return_type": "godot_validated_operator_evaluator", - "arguments": [ - [ - "godot_variant_operator", - "p_operator" - ], - [ - "godot_variant_type", - "p_type_a" - ], - [ - "godot_variant_type", - "p_type_b" - ] - ] - }, - { - "name": "godot_variant_get_ptr_operator_evaluator", - "return_type": "godot_ptr_operator_evaluator", - "arguments": [ - [ - "godot_variant_operator", - "p_operator" - ], - [ - "godot_variant_type", - "p_type_a" - ], - [ - "godot_variant_type", - "p_type_b" - ] - ] - }, - { - "name": "godot_variant_get_operator_return_type", - "return_type": "godot_variant_type", - "arguments": [ - [ - "godot_variant_operator", - "p_operator" - ], - [ - "godot_variant_type", - "p_type_a" - ], - [ - "godot_variant_type", - "p_type_b" - ] - ] - }, - { - "name": "godot_variant_get_operator_name", - "return_type": "godot_string", - "arguments": [ - [ - "godot_variant_operator", - "p_operator" - ] - ] - }, - { - "name": "godot_variant_has_builtin_method", - "return_type": "bool", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_has_builtin_method_with_cstring", - "return_type": "bool", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_get_validated_builtin_method", - "return_type": "godot_validated_builtin_method", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_get_validated_builtin_method_with_cstring", - "return_type": "godot_validated_builtin_method", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_get_ptr_builtin_method", - "return_type": "godot_ptr_builtin_method", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_get_ptr_builtin_method_with_cstring", - "return_type": "godot_ptr_builtin_method", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_get_builtin_method_argument_count", - "return_type": "int", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_get_builtin_method_argument_count_with_cstring", - "return_type": "int", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_get_builtin_method_argument_type", - "return_type": "godot_variant_type", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_method" - ], - [ - "int", - "p_argument" - ] - ] - }, - { - "name": "godot_variant_get_builtin_method_argument_type_with_cstring", - "return_type": "godot_variant_type", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_method" - ], - [ - "int", - "p_argument" - ] - ] - }, - { - "name": "godot_variant_get_builtin_method_argument_name", - "return_type": "godot_string", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_method" - ], - [ - "int", - "p_argument" - ] - ] - }, - { - "name": "godot_variant_get_builtin_method_argument_name_with_cstring", - "return_type": "godot_string", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_method" - ], - [ - "int", - "p_argument" - ] - ] - }, - { - "name": "godot_variant_has_builtin_method_return_value", - "return_type": "bool", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_has_builtin_method_return_value_with_cstring", - "return_type": "bool", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_get_builtin_method_return_type", - "return_type": "godot_variant_type", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_get_builtin_method_return_type_with_cstring", - "return_type": "godot_variant_type", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_is_builtin_method_const", - "return_type": "bool", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_is_builtin_method_const_with_cstring", - "return_type": "bool", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_is_builtin_method_static", - "return_type": "bool", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_is_builtin_method_static_with_cstring", - "return_type": "bool", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_is_builtin_method_vararg", - "return_type": "bool", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_is_builtin_method_vararg_with_cstring", - "return_type": "bool", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_get_builtin_method_count", - "return_type": "int", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_get_builtin_method_list", - "return_type": "void", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "godot_string_name *", - "r_list" - ] - ] - }, - { - "name": "godot_variant_get_constructor_count", - "return_type": "int", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_get_validated_constructor", - "return_type": "godot_validated_constructor", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "int", - "p_constructor" - ] - ] - }, - { - "name": "godot_variant_get_ptr_constructor", - "return_type": "godot_ptr_constructor", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "int", - "p_constructor" - ] - ] - }, - { - "name": "godot_variant_get_constructor_argument_count", - "return_type": "int", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "int", - "p_constructor" - ] - ] - }, - { - "name": "godot_variant_get_constructor_argument_type", - "return_type": "godot_variant_type", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "int", - "p_constructor" - ], - [ - "int", - "p_argument" - ] - ] - }, - { - "name": "godot_variant_get_constructor_argument_name", - "return_type": "godot_string", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "int", - "p_constructor" - ], - [ - "int", - "p_argument" - ] - ] - }, - { - "name": "godot_variant_construct", - "return_type": "void", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "godot_variant *", - "p_base" - ], - [ - "const godot_variant **", - "p_args" - ], - [ - "int", - "p_argument_count" - ], - [ - "godot_variant_call_error *", - "r_error" - ] - ] - }, - { - "name": "godot_variant_get_member_type", - "return_type": "godot_variant_type", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_member" - ] - ] - }, - { - "name": "godot_variant_get_member_type_with_cstring", - "return_type": "godot_variant_type", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_member" - ] - ] - }, - { - "name": "godot_variant_get_member_count", - "return_type": "int", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_get_member_list", - "return_type": "void", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "godot_string_name *", - "r_list" - ] - ] - }, - { - "name": "godot_variant_get_validated_setter", - "return_type": "godot_validated_setter", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_member" - ] - ] - }, - { - "name": "godot_variant_get_validated_setter_with_cstring", - "return_type": "godot_validated_setter", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_member" - ] - ] - }, - { - "name": "godot_variant_get_validated_getter", - "return_type": "godot_validated_getter", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_member" - ] - ] - }, - { - "name": "godot_variant_get_validated_getter_with_cstring", - "return_type": "godot_validated_getter", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_member" - ] - ] - }, - { - "name": "godot_variant_get_ptr_setter", - "return_type": "godot_ptr_setter", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_member" - ] - ] - }, - { - "name": "godot_variant_get_ptr_setter_with_cstring", - "return_type": "godot_ptr_setter", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_member" - ] - ] - }, - { - "name": "godot_variant_get_ptr_getter", - "return_type": "godot_ptr_getter", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_member" - ] - ] - }, - { - "name": "godot_variant_get_ptr_getter_with_cstring", - "return_type": "godot_ptr_getter", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_member" - ] - ] - }, - { - "name": "godot_variant_has_indexing", - "return_type": "bool", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_get_indexed_element_type", - "return_type": "godot_variant_type", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_get_validated_indexed_setter", - "return_type": "godot_validated_indexed_setter", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_get_validated_indexed_getter", - "return_type": "godot_validated_indexed_getter", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_get_ptr_indexed_setter", - "return_type": "godot_ptr_indexed_setter", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_get_ptr_indexed_getter", - "return_type": "godot_ptr_indexed_getter", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_get_indexed_size", - "return_type": "uint64_t", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_is_keyed", - "return_type": "bool", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_get_validated_keyed_setter", - "return_type": "godot_validated_keyed_setter", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_get_validated_keyed_getter", - "return_type": "godot_validated_keyed_getter", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_get_validated_keyed_checker", - "return_type": "godot_validated_keyed_checker", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_get_ptr_keyed_setter", - "return_type": "godot_ptr_keyed_setter", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_get_ptr_keyed_getter", - "return_type": "godot_ptr_keyed_getter", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_get_ptr_keyed_checker", - "return_type": "godot_ptr_keyed_checker", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_get_constants_count", - "return_type": "int", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_get_constants_list", - "return_type": "void", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "godot_string_name *", - "r_list" - ] - ] - }, - { - "name": "godot_variant_has_constant", - "return_type": "bool", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_constant" - ] - ] - }, - { - "name": "godot_variant_has_constant_with_cstring", - "return_type": "bool", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_constant" - ] - ] - }, - { - "name": "godot_variant_get_constant_value", - "return_type": "godot_variant", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_constant" - ] - ] - }, - { - "name": "godot_variant_get_constant_value_with_cstring", - "return_type": "godot_variant", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const char *", - "p_constant" - ] - ] - }, - { - "name": "godot_variant_has_utility_function", - "return_type": "bool", - "arguments": [ - [ - "const godot_string_name *", - "p_function" - ] - ] - }, - { - "name": "godot_variant_has_utility_function_with_cstring", - "return_type": "bool", - "arguments": [ - [ - "const char *", - "p_function" - ] - ] - }, - { - "name": "godot_variant_call_utility_function", - "return_type": "void", - "arguments": [ - [ - "const godot_string_name *", - "p_function" - ], - [ - "godot_variant *", - "r_ret" - ], - [ - "const godot_variant **", - "p_args" - ], - [ - "int", - "p_argument_count" - ], - [ - "godot_variant_call_error *", - "r_error" - ] - ] - }, - { - "name": "godot_variant_call_utility_function_with_cstring", - "return_type": "void", - "arguments": [ - [ - "const char *", - "p_function" - ], - [ - "godot_variant *", - "r_ret" - ], - [ - "const godot_variant **", - "p_args" - ], - [ - "int", - "p_argument_count" - ], - [ - "godot_variant_call_error *", - "r_error" - ] - ] - }, - { - "name": "godot_variant_get_ptr_utility_function", - "return_type": "godot_ptr_utility_function", - "arguments": [ - [ - "const godot_string_name *", - "p_function" - ] - ] - }, - { - "name": "godot_variant_get_ptr_utility_function_with_cstring", - "return_type": "godot_ptr_utility_function", - "arguments": [ - [ - "const char *", - "p_function" - ] - ] - }, - { - "name": "godot_variant_get_validated_utility_function", - "return_type": "godot_validated_utility_function", - "arguments": [ - [ - "const godot_string_name *", - "p_function" - ] - ] - }, - { - "name": "godot_variant_get_validated_utility_function_with_cstring", - "return_type": "godot_validated_utility_function", - "arguments": [ - [ - "const char *", - "p_function" - ] - ] - }, - { - "name": "godot_variant_get_utility_function_type", - "return_type": "godot_variant_utility_function_type", - "arguments": [ - [ - "const godot_string_name *", - "p_function" - ] - ] - }, - { - "name": "godot_variant_get_utility_function_type_with_cstring", - "return_type": "godot_variant_utility_function_type", - "arguments": [ - [ - "const char *", - "p_function" - ] - ] - }, - { - "name": "godot_variant_get_utility_function_argument_count", - "return_type": "int", - "arguments": [ - [ - "const godot_string_name *", - "p_function" - ] - ] - }, - { - "name": "godot_variant_get_utility_function_argument_count_with_cstring", - "return_type": "int", - "arguments": [ - [ - "const char *", - "p_function" - ] - ] - }, - { - "name": "godot_variant_get_utility_function_argument_type", - "return_type": "godot_variant_type", - "arguments": [ - [ - "const godot_string_name *", - "p_function" - ], - [ - "int", - "p_argument" - ] - ] - }, - { - "name": "godot_variant_get_utility_function_argument_type_with_cstring", - "return_type": "godot_variant_type", - "arguments": [ - [ - "const char *", - "p_function" - ], - [ - "int", - "p_argument" - ] - ] - }, - { - "name": "godot_variant_get_utility_function_argument_name", - "return_type": "godot_string", - "arguments": [ - [ - "const godot_string_name *", - "p_function" - ], - [ - "int", - "p_argument" - ] - ] - }, - { - "name": "godot_variant_get_utility_function_argument_name_with_cstring", - "return_type": "godot_string", - "arguments": [ - [ - "const char *", - "p_function" - ], - [ - "int", - "p_argument" - ] - ] - }, - { - "name": "godot_variant_has_utility_function_return_value", - "return_type": "bool", - "arguments": [ - [ - "const godot_string_name *", - "p_function" - ] - ] - }, - { - "name": "godot_variant_has_utility_function_return_value_with_cstring", - "return_type": "bool", - "arguments": [ - [ - "const char *", - "p_function" - ] - ] - }, - { - "name": "godot_variant_get_utility_function_return_type", - "return_type": "godot_variant_type", - "arguments": [ - [ - "const godot_string_name *", - "p_function" - ] - ] - }, - { - "name": "godot_variant_get_utility_function_return_type_with_cstring", - "return_type": "godot_variant_type", - "arguments": [ - [ - "const char *", - "p_function" - ] - ] - }, - { - "name": "godot_variant_is_utility_function_vararg", - "return_type": "bool", - "arguments": [ - [ - "const godot_string_name *", - "p_function" - ] - ] - }, - { - "name": "godot_variant_is_utility_function_vararg_with_cstring", - "return_type": "bool", - "arguments": [ - [ - "const char *", - "p_function" - ] - ] - }, - { - "name": "godot_variant_get_utility_function_count", - "return_type": "int", - "arguments": [] - }, - { - "name": "godot_variant_get_utility_function_list", - "return_type": "void", - "arguments": [ - [ - "godot_string_name *", - "r_functions" - ] - ] - }, - { - "name": "godot_variant_get_type", - "return_type": "godot_variant_type", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ] - ] - }, - { - "name": "godot_variant_has_method", - "return_type": "bool", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ], - [ - "const godot_string_name *", - "p_method" - ] - ] - }, - { - "name": "godot_variant_has_member", - "return_type": "bool", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ], - [ - "const godot_string_name *", - "p_member" - ] - ] - }, - { - "name": "godot_variant_has_key", - "return_type": "bool", - "arguments": [ - [ - "const godot_variant *", - "p_self" - ], - [ - "const godot_variant *", - "p_key" - ], - [ - "bool *", - "r_valid" - ] - ] - }, - { - "name": "godot_variant_get_type_name", - "return_type": "godot_string", - "arguments": [ - [ - "godot_variant_type", - "p_type" - ] - ] - }, - { - "name": "godot_variant_can_convert", - "return_type": "bool", - "arguments": [ - [ - "godot_variant_type", - "p_from" - ], - [ - "godot_variant_type", - "p_to" - ] - ] - }, - { - "name": "godot_variant_can_convert_strict", - "return_type": "bool", - "arguments": [ - [ - "godot_variant_type", - "p_from" - ], - [ - "godot_variant_type", - "p_to" - ] - ] - }, - { - "name": "godot_aabb_new", - "return_type": "void", - "arguments": [ - [ - "godot_aabb *", - "p_self" - ] - ] - }, - { - "name": "godot_aabb_new_copy", - "return_type": "void", - "arguments": [ - [ - "godot_aabb *", - "r_dest" - ], - [ - "const godot_aabb *", - "p_src" - ] - ] - }, - { - "name": "godot_array_new", - "return_type": "void", - "arguments": [ - [ - "godot_array *", - "p_self" - ] - ] - }, - { - "name": "godot_array_new_copy", - "return_type": "void", - "arguments": [ - [ - "godot_array *", - "r_dest" - ], - [ - "const godot_array *", - "p_src" - ] - ] - }, - { - "name": "godot_array_destroy", - "return_type": "void", - "arguments": [ - [ - "godot_array *", - "p_self" - ] - ] - }, - { - "name": "godot_array_operator_index", - "return_type": "godot_variant *", - "arguments": [ - [ - "godot_array *", - "p_self" - ], - [ - "godot_int", - "p_index" - ] - ] - }, - { - "name": "godot_array_operator_index_const", - "return_type": "const godot_variant *", - "arguments": [ - [ - "const godot_array *", - "p_self" - ], - [ - "godot_int", - "p_index" - ] - ] - }, - { - "name": "godot_basis_new", - "return_type": "void", - "arguments": [ - [ - "godot_basis *", - "p_self" - ] - ] - }, - { - "name": "godot_basis_new_copy", - "return_type": "void", - "arguments": [ - [ - "godot_basis *", - "r_dest" - ], - [ - "const godot_basis *", - "p_src" - ] - ] - }, - { - "name": "godot_basis_operator_index", - "return_type": "godot_vector3 *", - "arguments": [ - [ - "godot_basis *", - "p_self" - ], - [ - "godot_int", - "p_index" - ] - ] - }, - { - "name": "godot_basis_operator_index_const", - "return_type": "const godot_vector3 *", - "arguments": [ - [ - "const godot_basis *", - "p_self" - ], - [ - "godot_int", - "p_index" - ] - ] - }, - { - "name": "godot_callable_new", - "return_type": "void", - "arguments": [ - [ - "godot_callable *", - "p_self" - ] - ] - }, - { - "name": "godot_callable_new_copy", - "return_type": "void", - "arguments": [ - [ - "godot_callable *", - "r_dest" - ], - [ - "const godot_callable *", - "p_src" - ] - ] - }, - { - "name": "godot_callable_destroy", - "return_type": "void", - "arguments": [ - [ - "godot_callable *", - "p_self" - ] - ] - }, - { - "name": "godot_color_new", - "return_type": "void", - "arguments": [ - [ - "godot_color *", - "p_self" - ] - ] - }, - { - "name": "godot_color_new_copy", - "return_type": "void", - "arguments": [ - [ - "godot_color *", - "r_dest" - ], - [ - "const godot_color *", - "p_src" - ] - ] - }, - { - "name": "godot_color_operator_index", - "return_type": "float *", - "arguments": [ - [ - "godot_color *", - "p_self" - ], - [ - "godot_int", - "p_index" - ] - ] - }, - { - "name": "godot_color_operator_index_const", - "return_type": "const float *", - "arguments": [ - [ - "const godot_color *", - "p_self" - ], - [ - "godot_int", - "p_index" - ] - ] - }, - { - "name": "godot_dictionary_new", - "return_type": "void", - "arguments": [ - [ - "godot_dictionary *", - "p_self" - ] - ] - }, - { - "name": "godot_dictionary_new_copy", - "return_type": "void", - "arguments": [ - [ - "godot_dictionary *", - "r_dest" - ], - [ - "const godot_dictionary *", - "p_src" - ] - ] - }, - { - "name": "godot_dictionary_destroy", - "return_type": "void", - "arguments": [ - [ - "godot_dictionary *", - "p_self" - ] - ] - }, - { - "name": "godot_dictionary_operator_index", - "return_type": "godot_variant *", - "arguments": [ - [ - "godot_dictionary *", - "p_self" - ], - [ - "const godot_variant *", - "p_key" - ] - ] - }, - { - "name": "godot_dictionary_operator_index_const", - "return_type": "const godot_variant *", - "arguments": [ - [ - "const godot_dictionary *", - "p_self" - ], - [ - "const godot_variant *", - "p_key" - ] - ] - }, - { - "name": "godot_node_path_new", - "return_type": "void", - "arguments": [ - [ - "godot_node_path *", - "p_self" - ] - ] - }, - { - "name": "godot_node_path_new_copy", - "return_type": "void", - "arguments": [ - [ - "godot_node_path *", - "r_dest" - ], - [ - "const godot_node_path *", - "p_src" - ] - ] - }, - { - "name": "godot_node_path_destroy", - "return_type": "void", - "arguments": [ - [ - "godot_node_path *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_byte_array_new", - "return_type": "void", - "arguments": [ - [ - "godot_packed_byte_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_byte_array_new_copy", - "return_type": "void", - "arguments": [ - [ - "godot_packed_byte_array *", - "r_dest" - ], - [ - "const godot_packed_byte_array *", - "p_src" - ] - ] - }, - { - "name": "godot_packed_byte_array_destroy", - "return_type": "void", - "arguments": [ - [ - "godot_packed_byte_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_byte_array_operator_index", - "return_type": "uint8_t *", - "arguments": [ - [ - "godot_packed_byte_array *", - "p_self" - ], - [ - "godot_int", - "p_index" - ] - ] - }, - { - "name": "godot_packed_byte_array_operator_index_const", - "return_type": "const uint8_t *", - "arguments": [ - [ - "const godot_packed_byte_array *", - "p_self" - ], - [ - "godot_int", - "p_index" - ] - ] - }, - { - "name": "godot_packed_int32_array_new", - "return_type": "void", - "arguments": [ - [ - "godot_packed_int32_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_int32_array_new_copy", - "return_type": "void", - "arguments": [ - [ - "godot_packed_int32_array *", - "r_dest" - ], - [ - "const godot_packed_int32_array *", - "p_src" - ] - ] - }, - { - "name": "godot_packed_int32_array_destroy", - "return_type": "void", - "arguments": [ - [ - "godot_packed_int32_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_int32_array_operator_index", - "return_type": "int32_t *", - "arguments": [ - [ - "godot_packed_int32_array *", - "p_self" - ], - [ - "godot_int", - "p_index" - ] - ] - }, - { - "name": "godot_packed_int32_array_operator_index_const", - "return_type": "const int32_t *", - "arguments": [ - [ - "const godot_packed_int32_array *", - "p_self" - ], - [ - "godot_int", - "p_index" - ] - ] - }, - { - "name": "godot_packed_int64_array_new", - "return_type": "void", - "arguments": [ - [ - "godot_packed_int64_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_int64_array_new_copy", - "return_type": "void", - "arguments": [ - [ - "godot_packed_int64_array *", - "r_dest" - ], - [ - "const godot_packed_int64_array *", - "p_src" - ] - ] - }, - { - "name": "godot_packed_int64_array_destroy", - "return_type": "void", - "arguments": [ - [ - "godot_packed_int64_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_int64_array_operator_index", - "return_type": "int64_t *", - "arguments": [ - [ - "godot_packed_int64_array *", - "p_self" - ], - [ - "godot_int", - "p_index" - ] - ] - }, - { - "name": "godot_packed_int64_array_operator_index_const", - "return_type": "const int64_t *", - "arguments": [ - [ - "const godot_packed_int64_array *", - "p_self" - ], - [ - "godot_int", - "p_index" - ] - ] - }, - { - "name": "godot_packed_float32_array_new", - "return_type": "void", - "arguments": [ - [ - "godot_packed_float32_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_float32_array_new_copy", - "return_type": "void", - "arguments": [ - [ - "godot_packed_float32_array *", - "r_dest" - ], - [ - "const godot_packed_float32_array *", - "p_src" - ] - ] - }, - { - "name": "godot_packed_float32_array_destroy", - "return_type": "void", - "arguments": [ - [ - "godot_packed_float32_array *", - "p_self" - ] - ] - }, - { - "name": "godot_packed_float32_array_operator_index", - "return_type": "float *", - "arguments": [ - [ - "godot_packed_float32_array *", - "p_self" - ], - [ - "godot_int", - "p_index" - ] - ] - }, - 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"p_set_func" - ], - [ - "godot_nativescript_property_get_func", - "p_get_func" - ] - ] - }, - { - "name": "godot_nativescript_register_signal", - "return_type": "void", - "arguments": [ - [ - "void *", - "p_gdnative_handle" - ], - [ - "const char *", - "p_name" - ], - [ - "const godot_nativescript_signal *", - "p_signal" - ] - ] - }, - { - "name": "godot_nativescript_get_userdata", - "return_type": "void *", - "arguments": [ - [ - "godot_object *", - "p_instance" - ] - ] - }, - { - "name": "godot_nativescript_set_class_documentation", - "return_type": "void", - "arguments": [ - [ - "void *", - "p_gdnative_handle" - ], - [ - "const char *", - "p_name" - ], - [ - "godot_string", - "p_documentation" - ] - ] - }, - { - "name": "godot_nativescript_set_method_documentation", - "return_type": "void", - "arguments": [ - [ - "void *", - "p_gdnative_handle" - ], - [ - "const char *", - "p_name" - ], - [ - "const char *", - "p_function_name" - ], - [ - "godot_string", - "p_documentation" - ] - ] - }, - { - "name": "godot_nativescript_set_property_documentation", - "return_type": "void", - "arguments": [ - [ - "void *", - "p_gdnative_handle" - ], - [ - "const char *", - "p_name" - ], - [ - "const char *", - "p_path" - ], - [ - "godot_string", - "p_documentation" - ] - ] - }, - { - "name": "godot_nativescript_set_signal_documentation", - "return_type": "void", - "arguments": [ - [ - "void *", - "p_gdnative_handle" - ], - [ - "const char *", - "p_name" - ], - [ - "const char *", - "p_signal_name" - ], - [ - "godot_string", - "p_documentation" - ] - ] - }, - { - "name": "godot_nativescript_set_global_type_tag", - "return_type": "void", - "arguments": [ - [ - "int", - "p_idx" - ], - [ - "const char *", - "p_name" - ], - [ - "const void *", - "p_type_tag" - ] - ] - }, - { - "name": "godot_nativescript_get_global_type_tag", - "return_type": "const void *", - "arguments": [ - [ - "int", - "p_idx" - ], - [ - "const char *", - "p_name" - ] - ] - }, - { - "name": "godot_nativescript_set_type_tag", - "return_type": "void", - "arguments": [ - [ - "void *", - "p_gdnative_handle" - ], - [ - "const char *", - "p_name" - ], - [ - "const void *", - "p_type_tag" - ] - ] - }, - { - "name": "godot_nativescript_get_type_tag", - "return_type": "const void *", - "arguments": [ - [ - "const godot_object *", - "p_object" - ] - ] - }, - { - "name": "godot_nativescript_register_instance_binding_data_functions", - "return_type": "int", - "arguments": [ - [ - "godot_nativescript_instance_binding_functions", - "p_binding_functions" - ] - ] - }, - { - "name": "godot_nativescript_unregister_instance_binding_data_functions", - "return_type": "void", - "arguments": [ - [ - "int", - "p_idx" - ] - ] - }, - { - "name": "godot_nativescript_get_instance_binding_data", - "return_type": "void *", - "arguments": [ - [ - "int", - "p_idx" - ], - [ - "godot_object *", - "p_object" - ] - ] - }, - { - "name": "godot_nativescript_profiling_add_data", - "return_type": "void", - "arguments": [ - [ - "const char *", - "p_signature" - ], - [ - "uint64_t", - "p_line" - ] - ] - } - ] - }, - { - "name": "pluginscript", - "type": "PLUGINSCRIPT", - "version": { - "major": 1, - "minor": 0 - }, - "next": null, - "api": [ - { - "name": "godot_pluginscript_register_language", - "return_type": "void", - "arguments": [ - [ - "const godot_pluginscript_language_desc *", - "language_desc" - ] - ] - } - ] - }, - { - "name": "android", - "type": "ANDROID", - "version": { - "major": 1, - "minor": 1 - }, - "next": null, - "api": [ - { - "name": "godot_android_get_env", - "return_type": "JNIEnv*", - "arguments": [] - }, - { - "name": "godot_android_get_activity", - "return_type": "jobject", - "arguments": [] - }, - { - "name": "godot_android_get_surface", - "return_type": "jobject", - "arguments": [] - }, - { - "name": "godot_android_is_activity_resumed", - "return_type": "bool", - "arguments": [] - } - ] - }, - { - "name": "videodecoder", - "type": "VIDEODECODER", - "version": { - "major": 0, - "minor": 1 - }, - "next": null, - "api": [ - { - "name": "godot_videodecoder_file_read", - "return_type": "godot_int", - "arguments": [ - [ - "void *", - "file_ptr" - ], - [ - "uint8_t *", - "buf" - ], - [ - "int", - "buf_size" - ] - ] - }, - { - "name": "godot_videodecoder_file_seek", - "return_type": "int64_t", - "arguments": [ - [ - "void *", - "file_ptr" - ], - [ - "int64_t", - "pos" - ], - [ - "int", - "whence" - ] - ] - }, - { - "name": "godot_videodecoder_register_decoder", - "return_type": "void", - "arguments": [ - [ - "const godot_videodecoder_interface_gdnative *", - "p_interface" - ] - ] - } - ] - } - ] -} diff --git a/modules/gdnative/gdnative_builders.py b/modules/gdnative/gdnative_builders.py deleted file mode 100644 index 6c96e23426..0000000000 --- a/modules/gdnative/gdnative_builders.py +++ /dev/null @@ -1,263 +0,0 @@ -"""Functions used to generate source files during build time - -All such functions are invoked in a subprocess on Windows to prevent build flakiness. - -""" -import json -from platform_methods import subprocess_main - - -def _spaced(e): - return e if e[-1] == "*" else e + " " - - -def _build_gdnative_api_struct_header(api): - out = [ - "/* THIS FILE IS GENERATED DO NOT EDIT */", - "#ifndef GODOT_GDNATIVE_API_STRUCT_H", - "#define GODOT_GDNATIVE_API_STRUCT_H", - "", - "#include ", - "#include ", - "#include ", - "#include ", - "#include ", - "", - "#ifdef __cplusplus", - 'extern "C" {', - "#endif", - "", - "enum GDNATIVE_API_TYPES {", - "\tGDNATIVE_" + api["core"]["type"] + ",", - ] - - for ext in api["extensions"]: - out += ["\tGDNATIVE_EXT_" + ext["type"] + ","] - - out += ["};", ""] - - def generate_extension_struct(name, ext, include_version=True): - ret_val = [] - if ext["next"]: - ret_val += generate_extension_struct(name, ext["next"]) - - ret_val += [ - "typedef struct godot_gdnative_ext_" - + name - + ("" if not include_version else ("_{0}_{1}".format(ext["version"]["major"], ext["version"]["minor"]))) - + "_api_struct {", - "\tunsigned int type;", - "\tgodot_gdnative_api_version version;", - "\tconst godot_gdnative_api_struct *next;", - ] - - for funcdef in ext["api"]: - args = ", ".join(["%s%s" % (_spaced(t), n) for t, n in funcdef["arguments"]]) - ret_val.append("\t%s(*%s)(%s);" % (_spaced(funcdef["return_type"]), funcdef["name"], args)) - - ret_val += [ - "} godot_gdnative_ext_" - + name - + ("" if not include_version else ("_{0}_{1}".format(ext["version"]["major"], ext["version"]["minor"]))) - + "_api_struct;", - "", - ] - - return ret_val - - def generate_core_extension_struct(core): - ret_val = [] - if core["next"]: - ret_val += generate_core_extension_struct(core["next"]) - - ret_val += [ - "typedef struct godot_gdnative_core_" - + "{0}_{1}".format(core["version"]["major"], core["version"]["minor"]) - + "_api_struct {", - "\tunsigned int type;", - "\tgodot_gdnative_api_version version;", - "\tconst godot_gdnative_api_struct *next;", - ] - - for funcdef in core["api"]: - args = ", ".join(["%s%s" % (_spaced(t), n) for t, n in funcdef["arguments"]]) - ret_val.append("\t%s(*%s)(%s);" % (_spaced(funcdef["return_type"]), funcdef["name"], args)) - - ret_val += [ - "} godot_gdnative_core_" - + "{0}_{1}".format(core["version"]["major"], core["version"]["minor"]) - + "_api_struct;", - "", - ] - - return ret_val - - for ext in api["extensions"]: - name = ext["name"] - out += generate_extension_struct(name, ext, False) - - if api["core"]["next"]: - out += generate_core_extension_struct(api["core"]["next"]) - - out += [ - "typedef struct godot_gdnative_core_api_struct {", - "\tunsigned int type;", - "\tgodot_gdnative_api_version version;", - "\tconst godot_gdnative_api_struct *next;", - "\tunsigned int num_extensions;", - "\tconst godot_gdnative_api_struct **extensions;", - ] - - for funcdef in api["core"]["api"]: - args = ", ".join(["%s%s" % (_spaced(t), n) for t, n in funcdef["arguments"]]) - out.append("\t%s(*%s)(%s);" % (_spaced(funcdef["return_type"]), funcdef["name"], args)) - - out += [ - "} godot_gdnative_core_api_struct;", - "", - "#ifdef __cplusplus", - "}", - "#endif", - "", - "#endif // GODOT_GDNATIVE_API_STRUCT_H", - "", - ] - return "\n".join(out) - - -def _build_gdnative_api_struct_source(api): - out = ["/* THIS FILE IS GENERATED DO NOT EDIT */", "", "#include ", ""] - - def get_extension_struct_name(name, ext, include_version=True): - return ( - "godot_gdnative_ext_" - + name - + ("" if not include_version else ("_{0}_{1}".format(ext["version"]["major"], ext["version"]["minor"]))) - + "_api_struct" - ) - - def get_extension_struct_instance_name(name, ext, include_version=True): - return ( - "api_extension_" - + name - + ("" if not include_version else ("_{0}_{1}".format(ext["version"]["major"], ext["version"]["minor"]))) - + "_struct" - ) - - def get_extension_struct_definition(name, ext, include_version=True): - - ret_val = [] - - if ext["next"]: - ret_val += get_extension_struct_definition(name, ext["next"]) - - ret_val += [ - "extern const " - + get_extension_struct_name(name, ext, include_version) - + " " - + get_extension_struct_instance_name(name, ext, include_version) - + " = {", - "\tGDNATIVE_EXT_" + ext["type"] + ",", - "\t{" + str(ext["version"]["major"]) + ", " + str(ext["version"]["minor"]) + "},", - "\t" - + ( - "nullptr" - if not ext["next"] - else ("(const godot_gdnative_api_struct *)&" + get_extension_struct_instance_name(name, ext["next"])) - ) - + ",", - ] - - for funcdef in ext["api"]: - ret_val.append("\t%s," % funcdef["name"]) - - ret_val += ["};\n"] - - return ret_val - - def get_core_struct_definition(core): - ret_val = [] - - if core["next"]: - ret_val += get_core_struct_definition(core["next"]) - - ret_val += [ - "extern const godot_gdnative_core_" - + "{0}_{1}_api_struct api_{0}_{1}".format(core["version"]["major"], core["version"]["minor"]) - + " = {", - "\tGDNATIVE_" + core["type"] + ",", - "\t{" + str(core["version"]["major"]) + ", " + str(core["version"]["minor"]) + "},", - "\t" - + ( - "nullptr" - if not core["next"] - else ( - "(const godot_gdnative_api_struct *)& api_{0}_{1}".format( - core["next"]["version"]["major"], core["next"]["version"]["minor"] - ) - ) - ) - + ",", - ] - - for funcdef in core["api"]: - ret_val.append("\t%s," % funcdef["name"]) - - ret_val += ["};\n"] - - return ret_val - - for ext in api["extensions"]: - name = ext["name"] - out += get_extension_struct_definition(name, ext, False) - - out += ["", "const godot_gdnative_api_struct *gdnative_extensions_pointers[] = {"] - - for ext in api["extensions"]: - name = ext["name"] - out += ["\t(godot_gdnative_api_struct *)&api_extension_" + name + "_struct,"] - - out += ["};\n"] - - if api["core"]["next"]: - out += get_core_struct_definition(api["core"]["next"]) - - out += [ - "extern const godot_gdnative_core_api_struct api_struct = {", - "\tGDNATIVE_" + api["core"]["type"] + ",", - "\t{" + str(api["core"]["version"]["major"]) + ", " + str(api["core"]["version"]["minor"]) + "},", - "\t" - + ( - "nullptr, " - if not api["core"]["next"] - else ( - "(const godot_gdnative_api_struct *)& api_{0}_{1},".format( - api["core"]["next"]["version"]["major"], api["core"]["next"]["version"]["minor"] - ) - ) - ), - "\t" + str(len(api["extensions"])) + ",", - "\tgdnative_extensions_pointers,", - ] - - for funcdef in api["core"]["api"]: - out.append("\t%s," % funcdef["name"]) - out.append("};\n") - - return "\n".join(out) - - -def build_gdnative_api_struct(target, source, env): - - with open(source[0], "r") as fd: - api = json.load(fd) - - header, source = target - with open(header, "w") as fd: - fd.write(_build_gdnative_api_struct_header(api)) - with open(source, "w") as fd: - fd.write(_build_gdnative_api_struct_source(api)) - - -if __name__ == "__main__": - subprocess_main(globals()) diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp deleted file mode 100644 index 66c8ab7b37..0000000000 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ /dev/null @@ -1,420 +0,0 @@ -/*************************************************************************/ -/* gdnative_library_editor_plugin.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifdef TOOLS_ENABLED - -#include "gdnative_library_editor_plugin.h" - -#include "editor/editor_file_dialog.h" -#include "editor/editor_node.h" -#include "editor/editor_scale.h" -#include "gdnative.h" - -void GDNativeLibraryEditor::edit(Ref p_library) { - library = p_library; - Ref config = p_library->get_config_file(); - - for (KeyValue &E : platforms) { - for (List::Element *it = E.value.entries.front(); it; it = it->next()) { - String target = E.key + "." + it->get(); - TargetConfig ecfg; - ecfg.library = config->get_value("entry", target, ""); - ecfg.dependencies = config->get_value("dependencies", target, Array()); - entry_configs[target] = ecfg; - } - } - - _update_tree(); -} - -void GDNativeLibraryEditor::_bind_methods() { -} - -void GDNativeLibraryEditor::_update_tree() { - tree->clear(); - TreeItem *root = tree->create_item(); - - PopupMenu *filter_list = filter->get_popup(); - String text = ""; - for (int i = 0; i < filter_list->get_item_count(); i++) { - if (!filter_list->is_item_checked(i)) { - continue; - } - Map::Element *E = platforms.find(filter_list->get_item_metadata(i)); - if (!text.is_empty()) { - text += ", "; - } - text += E->get().name; - - TreeItem *platform = tree->create_item(root); - platform->set_text(0, E->get().name); - platform->set_metadata(0, E->get().library_extension); - - platform->set_custom_bg_color(0, get_theme_color(SNAME("prop_category"), SNAME("Editor"))); - platform->set_custom_bg_color(1, get_theme_color(SNAME("prop_category"), SNAME("Editor"))); - platform->set_custom_bg_color(2, get_theme_color(SNAME("prop_category"), SNAME("Editor"))); - platform->set_selectable(0, false); - platform->set_expand_right(0, true); - - for (List::Element *it = E->value().entries.front(); it; it = it->next()) { - String target = E->key() + "." + it->get(); - TreeItem *bit = tree->create_item(platform); - - bit->set_text(0, it->get()); - bit->set_metadata(0, target); - bit->set_selectable(0, false); - bit->set_custom_bg_color(0, get_theme_color(SNAME("prop_subsection"), SNAME("Editor"))); - - bit->add_button(1, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")), BUTTON_SELECT_LIBRARY, false, TTR("Select the dynamic library for this entry")); - String file = entry_configs[target].library; - if (!file.is_empty()) { - bit->add_button(1, get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")), BUTTON_CLEAR_LIBRARY, false, TTR("Clear")); - } - bit->set_text(1, file); - - bit->add_button(2, get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")), BUTTON_SELECT_DEPENDENCES, false, TTR("Select dependencies of the library for this entry")); - Array files = entry_configs[target].dependencies; - if (files.size()) { - bit->add_button(2, get_theme_icon(SNAME("Clear"), SNAME("EditorIcons")), BUTTON_CLEAR_DEPENDENCES, false, TTR("Clear")); - } - bit->set_text(2, Variant(files)); - - bit->add_button(3, get_theme_icon(SNAME("MoveUp"), SNAME("EditorIcons")), BUTTON_MOVE_UP, false, TTR("Move Up")); - bit->add_button(3, get_theme_icon(SNAME("MoveDown"), SNAME("EditorIcons")), BUTTON_MOVE_DOWN, false, TTR("Move Down")); - bit->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), BUTTON_ERASE_ENTRY, false, TTR("Remove current entry")); - } - - TreeItem *new_arch = tree->create_item(platform); - new_arch->set_text(0, TTR("Double click to create a new entry")); - new_arch->set_text_alignment(0, HORIZONTAL_ALIGNMENT_CENTER); - new_arch->set_custom_color(0, get_theme_color(SNAME("accent_color"), SNAME("Editor"))); - new_arch->set_expand_right(0, true); - new_arch->set_metadata(1, E->key()); - - platform->set_collapsed(collapsed_items.find(E->get().name) != nullptr); - } - filter->set_text(text); -} - -void GDNativeLibraryEditor::_on_item_button(Object *item, int column, int id) { - String target = Object::cast_to(item)->get_metadata(0); - String platform = target.substr(0, target.find(".")); - String entry = target.substr(platform.length() + 1, target.length()); - String section = (id == BUTTON_SELECT_DEPENDENCES || id == BUTTON_CLEAR_DEPENDENCES) ? "dependencies" : "entry"; - - if (id == BUTTON_SELECT_LIBRARY || id == BUTTON_SELECT_DEPENDENCES) { - TreeItem *treeItem = Object::cast_to(item)->get_parent(); - EditorFileDialog::FileMode mode = EditorFileDialog::FILE_MODE_OPEN_FILE; - if (id == BUTTON_SELECT_DEPENDENCES) { - mode = EditorFileDialog::FILE_MODE_OPEN_FILES; - } else if (treeItem->get_text(0) == "iOS" || treeItem->get_text(0) == "macOS") { - mode = EditorFileDialog::FILE_MODE_OPEN_ANY; - } - - file_dialog->set_meta("target", target); - file_dialog->set_meta("section", section); - file_dialog->clear_filters(); - - String filter_string = treeItem->get_metadata(0); - Vector filters = filter_string.split(",", false, 0); - for (int i = 0; i < filters.size(); i++) { - file_dialog->add_filter(filters[i]); - } - - file_dialog->set_file_mode(mode); - file_dialog->popup_file_dialog(); - - } else if (id == BUTTON_CLEAR_LIBRARY) { - _set_target_value(section, target, ""); - } else if (id == BUTTON_CLEAR_DEPENDENCES) { - _set_target_value(section, target, Array()); - } else if (id == BUTTON_ERASE_ENTRY) { - _erase_entry(platform, entry); - } else if (id == BUTTON_MOVE_UP || id == BUTTON_MOVE_DOWN) { - _move_entry(platform, entry, id); - } -} - -void GDNativeLibraryEditor::_on_library_selected(const String &file) { - _set_target_value(file_dialog->get_meta("section"), file_dialog->get_meta("target"), file); -} - -void GDNativeLibraryEditor::_on_dependencies_selected(const PackedStringArray &files) { - _set_target_value(file_dialog->get_meta("section"), file_dialog->get_meta("target"), files); -} - -void GDNativeLibraryEditor::_on_filter_selected(int index) { - PopupMenu *filter_list = filter->get_popup(); - filter_list->set_item_checked(index, !filter_list->is_item_checked(index)); - _update_tree(); -} - -void GDNativeLibraryEditor::_on_item_collapsed(Object *p_item) { - TreeItem *item = Object::cast_to(p_item); - String name = item->get_text(0); - - if (item->is_collapsed()) { - collapsed_items.insert(name); - } else if (Set::Element *e = collapsed_items.find(name)) { - collapsed_items.erase(e); - } -} - -void GDNativeLibraryEditor::_on_item_activated() { - TreeItem *item = tree->get_selected(); - if (item && tree->get_selected_column() == 0 && item->get_metadata(0).get_type() == Variant::NIL) { - new_architecture_dialog->set_meta("platform", item->get_metadata(1)); - new_architecture_dialog->popup_centered(); - } -} - -void GDNativeLibraryEditor::_on_create_new_entry() { - String platform = new_architecture_dialog->get_meta("platform"); - String entry = new_architecture_input->get_text().strip_edges(); - if (!entry.is_empty()) { - platforms[platform].entries.push_back(entry); - _update_tree(); - } -} - -void GDNativeLibraryEditor::_set_target_value(const String §ion, const String &target, Variant file) { - if (section == "entry") { - entry_configs[target].library = file; - } else if (section == "dependencies") { - entry_configs[target].dependencies = file; - } - _translate_to_config_file(); - _update_tree(); -} - -void GDNativeLibraryEditor::_erase_entry(const String &platform, const String &entry) { - if (platforms.has(platform)) { - if (List::Element *E = platforms[platform].entries.find(entry)) { - String target = platform + "." + entry; - - platforms[platform].entries.erase(E); - _set_target_value("entry", target, ""); - _set_target_value("dependencies", target, Array()); - _translate_to_config_file(); - _update_tree(); - } - } -} - -void GDNativeLibraryEditor::_move_entry(const String &platform, const String &entry, int dir) { - if (List::Element *E = platforms[platform].entries.find(entry)) { - if (E->prev() && dir == BUTTON_MOVE_UP) { - platforms[platform].entries.insert_before(E->prev(), E->get()); - platforms[platform].entries.erase(E); - } else if (E->next() && dir == BUTTON_MOVE_DOWN) { - platforms[platform].entries.insert_after(E->next(), E->get()); - platforms[platform].entries.erase(E); - } - _translate_to_config_file(); - _update_tree(); - } -} - -void GDNativeLibraryEditor::_translate_to_config_file() { - if (!library.is_null()) { - Ref config = library->get_config_file(); - config->erase_section("entry"); - config->erase_section("dependencies"); - - for (KeyValue &E : platforms) { - for (List::Element *it = E.value.entries.front(); it; it = it->next()) { - String target = E.key + "." + it->get(); - if (entry_configs[target].library.is_empty() && entry_configs[target].dependencies.is_empty()) { - continue; - } - - config->set_value("entry", target, entry_configs[target].library); - config->set_value("dependencies", target, entry_configs[target].dependencies); - } - } - - library->notify_property_list_changed(); - } -} - -GDNativeLibraryEditor::GDNativeLibraryEditor() { - { // Define platforms - NativePlatformConfig platform_windows; - platform_windows.name = "Windows"; - platform_windows.entries.push_back("64"); - platform_windows.entries.push_back("32"); - platform_windows.library_extension = "*.dll"; - platforms["Windows"] = platform_windows; - - NativePlatformConfig platform_linux; - platform_linux.name = "Linux/X11"; - platform_linux.entries.push_back("64"); - platform_linux.entries.push_back("32"); - platform_linux.library_extension = "*.so"; - platforms["X11"] = platform_linux; - - NativePlatformConfig platform_osx; - platform_osx.name = "macOS"; - platform_osx.entries.push_back("64"); - platform_osx.library_extension = "*.framework; Framework, *.dylib; Dynamic Library"; - platforms["macOS"] = platform_osx; - - NativePlatformConfig platform_haiku; - platform_haiku.name = "Haiku"; - platform_haiku.entries.push_back("64"); - platform_haiku.entries.push_back("32"); - platform_haiku.library_extension = "*.so"; - platforms["Haiku"] = platform_haiku; - - NativePlatformConfig platform_uwp; - platform_uwp.name = "UWP"; - platform_uwp.entries.push_back("arm"); - platform_uwp.entries.push_back("32"); - platform_uwp.entries.push_back("64"); - platform_uwp.library_extension = "*.dll"; - platforms["UWP"] = platform_uwp; - - NativePlatformConfig platform_android; - platform_android.name = "Android"; - platform_android.entries.push_back("armeabi-v7a"); - platform_android.entries.push_back("arm64-v8a"); - platform_android.entries.push_back("x86"); - platform_android.entries.push_back("x86_64"); - platform_android.library_extension = "*.so"; - platforms["Android"] = platform_android; - - NativePlatformConfig platform_html5; - platform_html5.name = "HTML5"; - platform_html5.entries.push_back("wasm32"); - platform_html5.library_extension = "*.wasm"; - platforms["HTML5"] = platform_html5; - - NativePlatformConfig platform_ios; - platform_ios.name = "iOS"; - platform_ios.entries.push_back("arm64"); - platform_ios.entries.push_back("x86_64"); - // iOS can use both Static and Dynamic libraries. - // Frameworks is actually a folder with files. - platform_ios.library_extension = "*.framework; Framework, *.xcframework; Binary Framework, *.a; Static Library, *.dylib; Dynamic Library"; - platforms["iOS"] = platform_ios; - } - - VBoxContainer *container = memnew(VBoxContainer); - add_child(container); - container->set_anchors_and_offsets_preset(PRESET_WIDE); - - HBoxContainer *hbox = memnew(HBoxContainer); - container->add_child(hbox); - Label *label = memnew(Label); - label->set_text(TTR("Platform:")); - hbox->add_child(label); - filter = memnew(MenuButton); - filter->set_h_size_flags(SIZE_EXPAND_FILL); - filter->set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT); - hbox->add_child(filter); - PopupMenu *filter_list = filter->get_popup(); - filter_list->set_hide_on_checkable_item_selection(false); - - int idx = 0; - for (const KeyValue &E : platforms) { - filter_list->add_check_item(E.value.name, idx); - filter_list->set_item_metadata(idx, E.key); - filter_list->set_item_checked(idx, true); - idx += 1; - } - filter_list->connect("index_pressed", callable_mp(this, &GDNativeLibraryEditor::_on_filter_selected)); - - tree = memnew(Tree); - container->add_child(tree); - tree->set_v_size_flags(SIZE_EXPAND_FILL); - tree->set_hide_root(true); - tree->set_column_titles_visible(true); - tree->set_columns(4); - tree->set_column_expand(0, false); - tree->set_column_custom_minimum_width(0, int(200 * EDSCALE)); - tree->set_column_title(0, TTR("Platform")); - tree->set_column_title(1, TTR("Dynamic Library")); - tree->set_column_title(2, TTR("Dependencies")); - tree->set_column_expand(3, false); - tree->set_column_custom_minimum_width(3, int(110 * EDSCALE)); - tree->connect("button_pressed", callable_mp(this, &GDNativeLibraryEditor::_on_item_button)); - tree->connect("item_collapsed", callable_mp(this, &GDNativeLibraryEditor::_on_item_collapsed)); - tree->connect("item_activated", callable_mp(this, &GDNativeLibraryEditor::_on_item_activated)); - - file_dialog = memnew(EditorFileDialog); - file_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES); - //file_dialog->set_resizable(true); - add_child(file_dialog); - file_dialog->connect("file_selected", callable_mp(this, &GDNativeLibraryEditor::_on_library_selected)); - file_dialog->connect("dir_selected", callable_mp(this, &GDNativeLibraryEditor::_on_library_selected)); - file_dialog->connect("files_selected", callable_mp(this, &GDNativeLibraryEditor::_on_dependencies_selected)); - - new_architecture_dialog = memnew(ConfirmationDialog); - add_child(new_architecture_dialog); - new_architecture_dialog->set_title(TTR("Add an architecture entry")); - new_architecture_input = memnew(LineEdit); - new_architecture_dialog->add_child(new_architecture_input); - // new_architecture_dialog->set_custom_minimum_size(Vector2(300, 80) * EDSCALE); - new_architecture_input->set_anchors_and_offsets_preset(PRESET_HCENTER_WIDE, PRESET_MODE_MINSIZE, 5 * EDSCALE); - new_architecture_dialog->get_ok_button()->connect("pressed", callable_mp(this, &GDNativeLibraryEditor::_on_create_new_entry)); -} - -void GDNativeLibraryEditorPlugin::edit(Object *p_node) { - Ref new_library = Object::cast_to(p_node); - if (new_library.is_valid()) { - library_editor->edit(new_library); - } -} - -bool GDNativeLibraryEditorPlugin::handles(Object *p_node) const { - return p_node->is_class("GDNativeLibrary"); -} - -void GDNativeLibraryEditorPlugin::make_visible(bool p_visible) { - if (p_visible) { - button->show(); - EditorNode::get_singleton()->make_bottom_panel_item_visible(library_editor); - - } else { - if (library_editor->is_visible_in_tree()) { - EditorNode::get_singleton()->hide_bottom_panel(); - } - button->hide(); - } -} - -GDNativeLibraryEditorPlugin::GDNativeLibraryEditorPlugin() { - library_editor = memnew(GDNativeLibraryEditor); - library_editor->set_custom_minimum_size(Size2(0, 250 * EDSCALE)); - button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("GDNativeLibrary"), library_editor); - button->hide(); -} - -#endif diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h deleted file mode 100644 index 797695366c..0000000000 --- a/modules/gdnative/gdnative_library_editor_plugin.h +++ /dev/null @@ -1,119 +0,0 @@ -/*************************************************************************/ -/* gdnative_library_editor_plugin.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GDNATIVE_LIBRARY_EDITOR_PLUGIN_H -#define GDNATIVE_LIBRARY_EDITOR_PLUGIN_H - -#ifdef TOOLS_ENABLED - -#include "editor/editor_plugin.h" -#include "gdnative.h" -#include "scene/gui/control.h" -#include "scene/gui/menu_button.h" -#include "scene/gui/tree.h" - -class EditorFileDialog; - -class GDNativeLibraryEditor : public Control { - GDCLASS(GDNativeLibraryEditor, Control); - - struct NativePlatformConfig { - String name; - String library_extension; - List entries; - }; - - struct TargetConfig { - String library; - Array dependencies; - }; - - enum ItemButton { - BUTTON_SELECT_LIBRARY, - BUTTON_CLEAR_LIBRARY, - BUTTON_SELECT_DEPENDENCES, - BUTTON_CLEAR_DEPENDENCES, - BUTTON_ERASE_ENTRY, - BUTTON_MOVE_UP, - BUTTON_MOVE_DOWN, - }; - - Tree *tree; - MenuButton *filter; - EditorFileDialog *file_dialog; - ConfirmationDialog *new_architecture_dialog; - LineEdit *new_architecture_input; - Set collapsed_items; - - String showing_platform; - Ref library; - Map platforms; - Map entry_configs; - -protected: - static void _bind_methods(); - void _update_tree(); - void _on_item_button(Object *item, int column, int id); - void _on_library_selected(const String &file); - void _on_dependencies_selected(const PackedStringArray &files); - void _on_filter_selected(int id); - void _on_item_collapsed(Object *p_item); - void _on_item_activated(); - void _on_create_new_entry(); - void _set_target_value(const String §ion, const String &target, Variant file); - void _erase_entry(const String &platform, const String &entry); - void _move_entry(const String &platform, const String &entry, int dir); - void _translate_to_config_file(); - -public: - void edit(Ref p_library); - - GDNativeLibraryEditor(); -}; - -class GDNativeLibraryEditorPlugin : public EditorPlugin { - GDCLASS(GDNativeLibraryEditorPlugin, EditorPlugin); - - GDNativeLibraryEditor *library_editor = nullptr; - Button *button = nullptr; - -public: - virtual String get_name() const override { return "GDNativeLibrary"; } - bool has_main_screen() const override { return false; } - virtual void edit(Object *p_node) override; - virtual bool handles(Object *p_node) const override; - virtual void make_visible(bool p_visible) override; - - GDNativeLibraryEditorPlugin(); -}; - -#endif // TOOLS_ENABLED - -#endif // GDNATIVE_LIBRARY_EDITOR_PLUGIN_H diff --git a/modules/gdnative/gdnative_library_singleton_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp deleted file mode 100644 index ce1f41bdf1..0000000000 --- a/modules/gdnative/gdnative_library_singleton_editor.cpp +++ /dev/null @@ -1,213 +0,0 @@ -/*************************************************************************/ -/* gdnative_library_singleton_editor.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifdef TOOLS_ENABLED -#include "gdnative_library_singleton_editor.h" -#include "gdnative.h" - -#include "core/config/project_settings.h" -#include "editor/editor_node.h" - -Set GDNativeLibrarySingletonEditor::_find_singletons_recursive(EditorFileSystemDirectory *p_dir) { - Set file_paths; - - // check children - - for (int i = 0; i < p_dir->get_file_count(); i++) { - String file_name = p_dir->get_file(i); - String file_type = p_dir->get_file_type(i); - - if (file_type != "GDNativeLibrary") { - continue; - } - - Ref lib = ResourceLoader::load(p_dir->get_file_path(i)); - if (lib.is_valid() && lib->is_singleton()) { - file_paths.insert(p_dir->get_file_path(i)); - } - } - - // check subdirectories - for (int i = 0; i < p_dir->get_subdir_count(); i++) { - Set paths = _find_singletons_recursive(p_dir->get_subdir(i)); - - for (Set::Element *E = paths.front(); E; E = E->next()) { - file_paths.insert(E->get()); - } - } - - return file_paths; -} - -void GDNativeLibrarySingletonEditor::_discover_singletons() { - EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->get_filesystem(); - - Set file_paths = _find_singletons_recursive(dir); - - bool changed = false; - Array current_files; - if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) { - current_files = ProjectSettings::get_singleton()->get("gdnative/singletons"); - } - Array files; - for (Set::Element *E = file_paths.front(); E; E = E->next()) { - if (!current_files.has(E->get())) { - changed = true; - } - files.append(E->get()); - } - - // Check for removed files - if (!changed) { - // Removed singleton - for (int j = 0; j < current_files.size(); j++) { - if (!files.has(current_files[j])) { - changed = true; - break; - } - } - } - - if (changed) { - ProjectSettings::get_singleton()->set("gdnative/singletons", files); - _update_libraries(); // So singleton options (i.e. disabled) updates too - ProjectSettings::get_singleton()->save(); - } -} - -void GDNativeLibrarySingletonEditor::_update_libraries() { - updating = true; - libraries->clear(); - libraries->create_item(); // root item - - Array singletons; - if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) { - singletons = ProjectSettings::get_singleton()->get("gdnative/singletons"); - } - Array singletons_disabled; - if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons_disabled")) { - singletons_disabled = ProjectSettings::get_singleton()->get("gdnative/singletons_disabled"); - } - - Array updated_disabled; - for (int i = 0; i < singletons.size(); i++) { - bool enabled = true; - String path = singletons[i]; - if (singletons_disabled.has(path)) { - enabled = false; - updated_disabled.push_back(path); - } - TreeItem *ti = libraries->create_item(libraries->get_root()); - ti->set_text(0, path.get_file()); - ti->set_tooltip(0, path); - ti->set_metadata(0, path); - ti->set_cell_mode(1, TreeItem::CELL_MODE_RANGE); - ti->set_text(1, "Disabled,Enabled"); - ti->set_range(1, enabled ? 1 : 0); - ti->set_custom_color(1, enabled ? Color(0, 1, 0) : Color(1, 0, 0)); - ti->set_editable(1, true); - } - - // The singletons list changed, we must update the settings - if (updated_disabled.size() != singletons_disabled.size()) { - ProjectSettings::get_singleton()->set("gdnative/singletons_disabled", updated_disabled); - } - - updating = false; -} - -void GDNativeLibrarySingletonEditor::_item_edited() { - if (updating) { - return; - } - - TreeItem *item = libraries->get_edited(); - if (!item) { - return; - } - - bool enabled = item->get_range(1); - String path = item->get_metadata(0); - - Array disabled_paths; - Array undo_paths; - if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons_disabled")) { - disabled_paths = ProjectSettings::get_singleton()->get("gdnative/singletons_disabled"); - // Duplicate so redo works (not a reference) - disabled_paths = disabled_paths.duplicate(); - // For undo, so we can reset the property. - undo_paths = disabled_paths.duplicate(); - } - - if (enabled) { - disabled_paths.erase(path); - } else { - if (disabled_paths.find(path) == -1) { - disabled_paths.push_back(path); - } - } - - undo_redo->create_action(enabled ? TTR("Enabled GDNative Singleton") : TTR("Disabled GDNative Singleton")); - undo_redo->add_do_property(ProjectSettings::get_singleton(), "gdnative/singletons_disabled", disabled_paths); - undo_redo->add_do_method(this, "_update_libraries"); - undo_redo->add_undo_property(ProjectSettings::get_singleton(), "gdnative/singletons_disabled", undo_paths); - undo_redo->add_undo_method(this, "_update_libraries"); - undo_redo->commit_action(); -} - -void GDNativeLibrarySingletonEditor::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_VISIBILITY_CHANGED: { - if (is_visible_in_tree()) { - _update_libraries(); - } - } break; - } -} - -void GDNativeLibrarySingletonEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_update_libraries"), &GDNativeLibrarySingletonEditor::_update_libraries); -} - -GDNativeLibrarySingletonEditor::GDNativeLibrarySingletonEditor() { - undo_redo = EditorNode::get_singleton()->get_undo_redo(); - libraries = memnew(Tree); - libraries->set_columns(2); - libraries->set_column_titles_visible(true); - libraries->set_column_title(0, TTR("Library")); - libraries->set_column_title(1, TTR("Status")); - libraries->set_hide_root(true); - add_margin_child(TTR("Libraries: "), libraries, true); - updating = false; - libraries->connect("item_edited", callable_mp(this, &GDNativeLibrarySingletonEditor::_item_edited)); - EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &GDNativeLibrarySingletonEditor::_discover_singletons)); -} - -#endif // TOOLS_ENABLED diff --git a/modules/gdnative/gdnative_library_singleton_editor.h b/modules/gdnative/gdnative_library_singleton_editor.h deleted file mode 100644 index 16155723bc..0000000000 --- a/modules/gdnative/gdnative_library_singleton_editor.h +++ /dev/null @@ -1,62 +0,0 @@ -/*************************************************************************/ -/* gdnative_library_singleton_editor.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GD_NATIVE_LIBRARY_EDITOR_H -#define GD_NATIVE_LIBRARY_EDITOR_H - -#ifdef TOOLS_ENABLED -#include "editor/editor_file_system.h" -#include "editor/project_settings_editor.h" - -class GDNativeLibrarySingletonEditor : public VBoxContainer { - GDCLASS(GDNativeLibrarySingletonEditor, VBoxContainer); - -private: - Tree *libraries; - UndoRedo *undo_redo; - - bool updating; - - static Set _find_singletons_recursive(EditorFileSystemDirectory *p_dir); - -protected: - void _notification(int p_what); - static void _bind_methods(); - - void _discover_singletons(); - void _item_edited(); - void _update_libraries(); - -public: - GDNativeLibrarySingletonEditor(); -}; - -#endif -#endif // GD_NATIVE_LIBRARY_EDITOR_H diff --git a/modules/gdnative/icons/GDNativeLibrary.svg b/modules/gdnative/icons/GDNativeLibrary.svg deleted file mode 100644 index 0ddfd4e6f2..0000000000 --- a/modules/gdnative/icons/GDNativeLibrary.svg +++ /dev/null @@ -1 +0,0 @@ - diff --git a/modules/gdnative/icons/NativeScript.svg b/modules/gdnative/icons/NativeScript.svg deleted file mode 100644 index 2224b36b29..0000000000 --- a/modules/gdnative/icons/NativeScript.svg +++ /dev/null @@ -1 +0,0 @@ - diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h deleted file mode 100644 index 859a85ae1e..0000000000 --- a/modules/gdnative/include/android/godot_android.h +++ /dev/null @@ -1,56 +0,0 @@ -/*************************************************************************/ -/* godot_android.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_ANDROID_GDN_H -#define GODOT_ANDROID_GDN_H - -#include - -#ifdef __ANDROID__ -#include -#else -#define JNIEnv void -#define jobject void * -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -JNIEnv *GDAPI godot_android_get_env(); -jobject GDAPI godot_android_get_activity(); -jobject GDAPI godot_android_get_surface(); -bool GDAPI godot_android_is_activity_resumed(); - -#ifdef __cplusplus -} -#endif - -#endif /* !GODOT_ANDROID_GDN_H */ diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h deleted file mode 100644 index 67818f61c8..0000000000 --- a/modules/gdnative/include/gdnative/aabb.h +++ /dev/null @@ -1,58 +0,0 @@ -/*************************************************************************/ -/* aabb.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_AABB_H -#define GODOT_AABB_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_AABB_SIZE (sizeof(godot_real_t) * 6) - -#ifndef GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_AABB_SIZE]; -} godot_aabb; -#endif - -#include - -void GDAPI godot_aabb_new(godot_aabb *p_self); -void GDAPI godot_aabb_new_copy(godot_aabb *r_dest, const godot_aabb *p_src); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_AABB_H diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h deleted file mode 100644 index cee641a7c5..0000000000 --- a/modules/gdnative/include/gdnative/array.h +++ /dev/null @@ -1,62 +0,0 @@ -/*************************************************************************/ -/* array.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_ARRAY_H -#define GODOT_ARRAY_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_ARRAY_SIZE]; -} godot_array; -#endif - -#include -#include - -void GDAPI godot_array_new(godot_array *p_self); -void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src); -void GDAPI godot_array_destroy(godot_array *p_self); -godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, godot_int p_index); -const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, godot_int p_index); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_ARRAY_H diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h deleted file mode 100644 index 50c9aa6408..0000000000 --- a/modules/gdnative/include/gdnative/basis.h +++ /dev/null @@ -1,60 +0,0 @@ -/*************************************************************************/ -/* basis.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_BASIS_H -#define GODOT_BASIS_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_BASIS_SIZE (sizeof(godot_real_t) * 9) - -#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_BASIS_SIZE]; -} godot_basis; -#endif - -#include - -void GDAPI godot_basis_new(godot_basis *p_self); -void GDAPI godot_basis_new_copy(godot_basis *r_dest, const godot_basis *p_src); -godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index); -const godot_vector3 GDAPI *godot_basis_operator_index_const(const godot_basis *p_self, godot_int p_index); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_BASIS_H diff --git a/modules/gdnative/include/gdnative/callable.h b/modules/gdnative/include/gdnative/callable.h deleted file mode 100644 index db068d2ac7..0000000000 --- a/modules/gdnative/include/gdnative/callable.h +++ /dev/null @@ -1,60 +0,0 @@ -/*************************************************************************/ -/* callable.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_CALLABLE_H -#define GODOT_CALLABLE_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -// Alignment hardcoded in `core/variant/callable.h`. -#define GODOT_CALLABLE_SIZE (16) - -#ifndef GODOT_CORE_API_GODOT_CALLABLE_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_CALLABLE_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_CALLABLE_SIZE]; -} godot_callable; -#endif - -#include - -void GDAPI godot_callable_new(godot_callable *p_self); -void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src); -void GDAPI godot_callable_destroy(godot_callable *p_self); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h deleted file mode 100644 index 2d64a323f9..0000000000 --- a/modules/gdnative/include/gdnative/color.h +++ /dev/null @@ -1,61 +0,0 @@ -/*************************************************************************/ -/* color.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_COLOR_H -#define GODOT_COLOR_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -// Colors should always use 32-bit floats, so don't use real_t here. -#define GODOT_COLOR_SIZE (sizeof(float) * 4) - -#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_COLOR_SIZE]; -} godot_color; -#endif - -#include - -void GDAPI godot_color_new(godot_color *p_self); -void GDAPI godot_color_new_copy(godot_color *r_dest, const godot_color *p_src); -float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index); -const float GDAPI *godot_color_operator_index_const(const godot_color *p_self, godot_int p_index); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_COLOR_H diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h deleted file mode 100644 index 4219753f71..0000000000 --- a/modules/gdnative/include/gdnative/dictionary.h +++ /dev/null @@ -1,62 +0,0 @@ -/*************************************************************************/ -/* dictionary.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_DICTIONARY_H -#define GODOT_DICTIONARY_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_DICTIONARY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE]; -} godot_dictionary; -#endif - -#include -#include - -void GDAPI godot_dictionary_new(godot_dictionary *p_self); -void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src); -void GDAPI godot_dictionary_destroy(godot_dictionary *p_self); -godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key); -const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_DICTIONARY_H diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h deleted file mode 100644 index b46a00c185..0000000000 --- a/modules/gdnative/include/gdnative/gdnative.h +++ /dev/null @@ -1,287 +0,0 @@ -/*************************************************************************/ -/* gdnative.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_GDNATIVE_H -#define GODOT_GDNATIVE_H - -#ifdef __cplusplus -extern "C" { -#endif - -#if defined(_WIN32) || defined(__ANDROID__) -#define GDCALLINGCONV -#define GDAPI GDCALLINGCONV -#elif defined(__APPLE__) -#include "TargetConditionals.h" -#if TARGET_OS_IPHONE -#define GDCALLINGCONV __attribute__((visibility("default"))) -#define GDAPI GDCALLINGCONV -#elif TARGET_OS_MAC -#define GDCALLINGCONV __attribute__((sysv_abi)) -#define GDAPI GDCALLINGCONV -#endif -#else // !_WIN32 && !__APPLE__ -#define GDCALLINGCONV __attribute__((sysv_abi)) -#define GDAPI GDCALLINGCONV -#endif - -// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!! -#ifdef __GNUC__ -#define GDN_EXPORT __attribute__((visibility("default"))) -#elif defined(_WIN32) -#define GDN_EXPORT __declspec(dllexport) -#else -#define GDN_EXPORT -#endif - -#include -#include - -////// Error - -typedef enum { - GODOT_OK, // (0) - GODOT_FAILED, ///< Generic fail error - GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable - GODOT_ERR_UNCONFIGURED, ///< The object being used hasn't been properly set up yet - GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource - GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5) - GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory - GODOT_ERR_FILE_NOT_FOUND, - GODOT_ERR_FILE_BAD_DRIVE, - GODOT_ERR_FILE_BAD_PATH, - GODOT_ERR_FILE_NO_PERMISSION, // (10) - GODOT_ERR_FILE_ALREADY_IN_USE, - GODOT_ERR_FILE_CANT_OPEN, - GODOT_ERR_FILE_CANT_WRITE, - GODOT_ERR_FILE_CANT_READ, - GODOT_ERR_FILE_UNRECOGNIZED, // (15) - GODOT_ERR_FILE_CORRUPT, - GODOT_ERR_FILE_MISSING_DEPENDENCIES, - GODOT_ERR_FILE_EOF, - GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file - GODOT_ERR_CANT_CREATE, // (20) - GODOT_ERR_QUERY_FAILED, - GODOT_ERR_ALREADY_IN_USE, - GODOT_ERR_LOCKED, ///< resource is locked - GODOT_ERR_TIMEOUT, - GODOT_ERR_CANT_CONNECT, // (25) - GODOT_ERR_CANT_RESOLVE, - GODOT_ERR_CONNECTION_ERROR, - GODOT_ERR_CANT_ACQUIRE_RESOURCE, - GODOT_ERR_CANT_FORK, - GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30) - GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid - GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists - GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist - GODOT_ERR_DATABASE_CANT_READ, ///< database is full - GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35) - GODOT_ERR_COMPILATION_FAILED, - GODOT_ERR_METHOD_NOT_FOUND, - GODOT_ERR_LINK_FAILED, - GODOT_ERR_SCRIPT_FAILED, - GODOT_ERR_CYCLIC_LINK, // (40) - GODOT_ERR_INVALID_DECLARATION, - GODOT_ERR_DUPLICATE_SYMBOL, - GODOT_ERR_PARSE_ERROR, - GODOT_ERR_BUSY, - GODOT_ERR_SKIP, // (45) - GODOT_ERR_HELP, ///< user requested help!! - GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior. - GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames -} godot_error; - -/////// Object (forward declared) -typedef void godot_object; - -/////// String - -#include - -/////// String name - -#include - -////// Vector2 & Vector2i - -#include - -////// Rect2 & Rect2i - -#include - -////// Vector3 & Vector3i - -#include - -////// Transform2D - -#include - -/////// Plane - -#include - -/////// Quaternion - -#include - -/////// AABB - -#include - -/////// Basis - -#include - -/////// Transform3D - -#include - -/////// Color - -#include - -/////// NodePath - -#include - -/////// RID - -#include - -/////// Callable & Signal - -#include - -/////// Dictionary - -#include - -/////// Array - -#include - -// single API file for Packed*Array -#include - -void GDAPI godot_object_destroy(godot_object *p_o); - -////// Variant - -#include - -////// Singleton API - -godot_object GDAPI *godot_global_get_singleton(char *p_name); // Result shouldn't be freed. - -////// MethodBind API - -typedef struct { - uint8_t _dont_touch_that[1]; // TODO -} godot_method_bind; - -godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname); -void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret); -godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error); -////// Script API - -typedef struct godot_gdnative_api_version { - unsigned int major; - unsigned int minor; -} godot_gdnative_api_version; - -typedef struct godot_gdnative_api_struct godot_gdnative_api_struct; - -struct godot_gdnative_api_struct { - unsigned int type; - godot_gdnative_api_version version; - const godot_gdnative_api_struct *next; -}; - -#define GDNATIVE_VERSION_COMPATIBLE(want, have) (want.major == have.major && want.minor <= have.minor) - -typedef struct { - godot_bool in_editor; - uint64_t core_api_hash; - uint64_t editor_api_hash; - uint64_t no_api_hash; - void (*report_version_mismatch)(const godot_object *p_library, const char *p_what, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have); - void (*report_loading_error)(const godot_object *p_library, const char *p_what); - godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized - const struct godot_gdnative_core_api_struct *api_struct; - const godot_string *active_library_path; -} godot_gdnative_init_options; - -typedef struct { - godot_bool in_editor; -} godot_gdnative_terminate_options; - -// Calling convention? -typedef godot_object *(*godot_class_constructor)(); - -godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname); - -godot_dictionary GDAPI godot_get_global_constants(); - -////// GDNative procedure types -typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *); -typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *); -typedef godot_variant (*godot_gdnative_procedure_fn)(godot_array *); - -////// System Functions - -typedef godot_variant (*native_call_cb)(void *, godot_array *); -void GDAPI godot_register_native_call_type(const char *p_call_type, native_call_cb p_callback); - -//using these will help Godot track how much memory is in use in debug mode -void GDAPI *godot_alloc(int p_bytes); -void GDAPI *godot_realloc(void *p_ptr, int p_bytes); -void GDAPI godot_free(void *p_ptr); - -// Helper print functions. -void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line); -void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line); -void GDAPI godot_print_script_error(const char *p_description, const char *p_function, const char *p_file, int p_line); - -//tags used for safe dynamic casting -void GDAPI *godot_get_class_tag(const godot_string_name *p_class); -godot_object GDAPI *godot_object_cast_to(const godot_object *p_object, void *p_class_tag); - -// equivalent of GDScript's instance_from_id -godot_object GDAPI *godot_instance_from_id(uint64_t p_instance_id); - -uint64_t GDAPI godot_object_get_instance_id(const godot_object *p_object); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_GDNATIVE_H diff --git a/modules/gdnative/include/gdnative/math_defs.h b/modules/gdnative/include/gdnative/math_defs.h deleted file mode 100644 index dee027527e..0000000000 --- a/modules/gdnative/include/gdnative/math_defs.h +++ /dev/null @@ -1,66 +0,0 @@ -/*************************************************************************/ -/* math_defs.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_GDNATIVE_MATH_DEFS_H -#define GODOT_GDNATIVE_MATH_DEFS_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include -#include - -////// bool - -typedef bool godot_bool; - -#define GODOT_TRUE 1 -#define GODOT_FALSE 0 - -/////// int - -typedef int64_t godot_int; - -/////// float - -typedef double godot_float; - -#ifdef REAL_T_IS_DOUBLE -typedef double godot_real_t; -#else -typedef float godot_real_t; -#endif - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_C_H diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h deleted file mode 100644 index 46b693dcf6..0000000000 --- a/modules/gdnative/include/gdnative/node_path.h +++ /dev/null @@ -1,59 +0,0 @@ -/*************************************************************************/ -/* node_path.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_NODE_PATH_H -#define GODOT_NODE_PATH_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_NODE_PATH_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE]; -} godot_node_path; -#endif - -#include - -void GDAPI godot_node_path_new(godot_node_path *p_self); -void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src); -void GDAPI godot_node_path_destroy(godot_node_path *p_self); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_NODE_PATH_H diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h deleted file mode 100644 index f4935ee0dc..0000000000 --- a/modules/gdnative/include/gdnative/packed_arrays.h +++ /dev/null @@ -1,255 +0,0 @@ -/*************************************************************************/ -/* packed_arrays.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_PACKED_ARRAYS_H -#define GODOT_PACKED_ARRAYS_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -/////// PackedByteArray - -#define GODOT_PACKED_BYTE_ARRAY_SIZE (2 * sizeof(void *)) - -#ifndef GODOT_CORE_API_GODOT_PACKED_BYTE_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_BYTE_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_BYTE_ARRAY_SIZE]; -} godot_packed_byte_array; -#endif - -/////// PackedInt32Array - -#define GODOT_PACKED_INT32_ARRAY_SIZE (2 * sizeof(void *)) - -#ifndef GODOT_CORE_API_GODOT_PACKED_INT32_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_INT32_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_INT32_ARRAY_SIZE]; -} godot_packed_int32_array; -#endif - -/////// PackedInt64Array - -#define GODOT_PACKED_INT64_ARRAY_SIZE (2 * sizeof(void *)) - -#ifndef GODOT_CORE_API_GODOT_PACKED_INT64_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_INT64_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_INT64_ARRAY_SIZE]; -} godot_packed_int64_array; -#endif - -/////// PackedFloat32Array - -#define GODOT_PACKED_FLOAT32_ARRAY_SIZE (2 * sizeof(void *)) - -#ifndef GODOT_CORE_API_GODOT_PACKED_FLOAT32_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_FLOAT32_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_FLOAT32_ARRAY_SIZE]; -} godot_packed_float32_array; -#endif - -/////// PackedFloat64Array - -#define GODOT_PACKED_FLOAT64_ARRAY_SIZE (2 * sizeof(void *)) - -#ifndef GODOT_CORE_API_GODOT_PACKED_FLOAT64_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_FLOAT64_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_FLOAT64_ARRAY_SIZE]; -} godot_packed_float64_array; -#endif - -/////// PackedStringArray - -#define GODOT_PACKED_STRING_ARRAY_SIZE (2 * sizeof(void *)) - -#ifndef GODOT_CORE_API_GODOT_PACKED_STRING_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_STRING_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_STRING_ARRAY_SIZE]; -} godot_packed_string_array; -#endif - -/////// PackedVector2Array - -#define GODOT_PACKED_VECTOR2_ARRAY_SIZE (2 * sizeof(void *)) - -#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR2_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_VECTOR2_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_VECTOR2_ARRAY_SIZE]; -} godot_packed_vector2_array; -#endif - -/////// PackedVector2iArray - -#define GODOT_PACKED_VECTOR2I_ARRAY_SIZE (2 * sizeof(void *)) - -#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR2I_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_VECTOR2I_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_VECTOR2I_ARRAY_SIZE]; -} godot_packed_vector2i_array; -#endif - -/////// PackedVector3Array - -#define GODOT_PACKED_VECTOR3_ARRAY_SIZE (2 * sizeof(void *)) - -#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR3_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_VECTOR3_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_VECTOR3_ARRAY_SIZE]; -} godot_packed_vector3_array; -#endif - -/////// PackedVector3iArray - -#define GODOT_PACKED_VECTOR3I_ARRAY_SIZE (2 * sizeof(void *)) - -#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR3I_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_VECTOR3I_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_VECTOR3I_ARRAY_SIZE]; -} godot_packed_vector3i_array; -#endif - -/////// PackedColorArray - -#define GODOT_PACKED_COLOR_ARRAY_SIZE (2 * sizeof(void *)) - -#ifndef GODOT_CORE_API_GODOT_PACKED_COLOR_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_COLOR_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_COLOR_ARRAY_SIZE]; -} godot_packed_color_array; -#endif - -#include - -// Byte. - -void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self); -void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src); -void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self); -uint8_t GDAPI *godot_packed_byte_array_operator_index(godot_packed_byte_array *p_self, godot_int p_index); -const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_packed_byte_array *p_self, godot_int p_index); - -// Int32. - -void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self); -void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src); -void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self); -int32_t GDAPI *godot_packed_int32_array_operator_index(godot_packed_int32_array *p_self, godot_int p_index); -const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_packed_int32_array *p_self, godot_int p_index); - -// Int64. - -void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self); -void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src); -void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self); -int64_t GDAPI *godot_packed_int64_array_operator_index(godot_packed_int64_array *p_self, godot_int p_index); -const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_packed_int64_array *p_self, godot_int p_index); - -// Float32. - -void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self); -void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src); -void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self); -float GDAPI *godot_packed_float32_array_operator_index(godot_packed_float32_array *p_self, godot_int p_index); -const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_packed_float32_array *p_self, godot_int p_index); - -// Float64. - -void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self); -void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src); -void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self); -double GDAPI *godot_packed_float64_array_operator_index(godot_packed_float64_array *p_self, godot_int p_index); -const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_packed_float64_array *p_self, godot_int p_index); - -// String. - -void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self); -void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src); -void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self); -godot_string GDAPI *godot_packed_string_array_operator_index(godot_packed_string_array *p_self, godot_int p_index); -const godot_string GDAPI *godot_packed_string_array_operator_index_const(const godot_packed_string_array *p_self, godot_int p_index); - -// Vector2. - -void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self); -void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src); -void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self); -godot_vector2 GDAPI *godot_packed_vector2_array_operator_index(godot_packed_vector2_array *p_self, godot_int p_index); -const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const godot_packed_vector2_array *p_self, godot_int p_index); - -// Vector2i. - -void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self); -void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src); -void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self); -godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index(godot_packed_vector2i_array *p_self, godot_int p_index); -const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(const godot_packed_vector2i_array *p_self, godot_int p_index); - -// Vector3. - -void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self); -void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src); -void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self); -godot_vector3 GDAPI *godot_packed_vector3_array_operator_index(godot_packed_vector3_array *p_self, godot_int p_index); -const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const godot_packed_vector3_array *p_self, godot_int p_index); - -// Vector3i. - -void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self); -void GDAPI godot_packed_vector3i_array_new_copy(godot_packed_vector3i_array *r_dest, const godot_packed_vector3i_array *p_src); -void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self); -godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index(godot_packed_vector3i_array *p_self, godot_int p_index); -const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(const godot_packed_vector3i_array *p_self, godot_int p_index); - -// Color. - -void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self); -void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src); -void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self); -godot_color GDAPI *godot_packed_color_array_operator_index(godot_packed_color_array *p_self, godot_int p_index); -const godot_color GDAPI *godot_packed_color_array_operator_index_const(const godot_packed_color_array *p_self, godot_int p_index); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_PACKED_ARRAYS_H diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h deleted file mode 100644 index e8f4f13b99..0000000000 --- a/modules/gdnative/include/gdnative/plane.h +++ /dev/null @@ -1,58 +0,0 @@ -/*************************************************************************/ -/* plane.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_PLANE_H -#define GODOT_PLANE_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_PLANE_SIZE (sizeof(godot_real_t) * 4) - -#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PLANE_SIZE]; -} godot_plane; -#endif - -#include - -void GDAPI godot_plane_new(godot_plane *p_self); -void GDAPI godot_plane_new_copy(godot_plane *r_dest, const godot_plane *p_src); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_PLANE_H diff --git a/modules/gdnative/include/gdnative/quaternion.h b/modules/gdnative/include/gdnative/quaternion.h deleted file mode 100644 index 80e99c3a7c..0000000000 --- a/modules/gdnative/include/gdnative/quaternion.h +++ /dev/null @@ -1,60 +0,0 @@ -/*************************************************************************/ -/* quaternion.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_QUATERNION_H -#define GODOT_QUATERNION_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_QUATERNION_SIZE (sizeof(godot_real_t) * 4) - -#ifndef GODOT_CORE_API_GODOT_QUATERNION_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_QUATERNION_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_QUATERNION_SIZE]; -} godot_quaternion; -#endif - -#include - -void GDAPI godot_quaternion_new(godot_quaternion *p_self); -void GDAPI godot_quaternion_new_copy(godot_quaternion *r_dest, const godot_quaternion *p_src); -godot_real_t GDAPI *godot_quaternion_operator_index(godot_quaternion *p_self, godot_int p_index); -const godot_real_t GDAPI *godot_quaternion_operator_index_const(const godot_quaternion *p_self, godot_int p_index); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_QUATERNION_H diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h deleted file mode 100644 index a901537fc4..0000000000 --- a/modules/gdnative/include/gdnative/rect2.h +++ /dev/null @@ -1,69 +0,0 @@ -/*************************************************************************/ -/* rect2.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_RECT2_H -#define GODOT_RECT2_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_RECT2_SIZE (sizeof(godot_real_t) * 4) - -#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED -typedef struct godot_rect2 { - uint8_t _dont_touch_that[GODOT_RECT2_SIZE]; -} godot_rect2; -#endif - -#define GODOT_RECT2I_SIZE (sizeof(int32_t) * 4) - -#ifndef GODOT_CORE_API_GODOT_RECT2I_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_RECT2I_TYPE_DEFINED -typedef struct godot_rect2i { - uint8_t _dont_touch_that[GODOT_RECT2I_SIZE]; -} godot_rect2i; -#endif - -#include - -void GDAPI godot_rect2_new(godot_rect2 *p_self); -void GDAPI godot_rect2_new_copy(godot_rect2 *r_dest, const godot_rect2 *p_src); -void GDAPI godot_rect2i_new(godot_rect2i *p_self); -void GDAPI godot_rect2i_new_copy(godot_rect2i *r_dest, const godot_rect2i *p_src); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_RECT2_H diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h deleted file mode 100644 index f3013f36f0..0000000000 --- a/modules/gdnative/include/gdnative/rid.h +++ /dev/null @@ -1,58 +0,0 @@ -/*************************************************************************/ -/* rid.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_RID_H -#define GODOT_RID_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_RID_SIZE sizeof(uint64_t) - -#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_RID_SIZE]; -} godot_rid; -#endif - -#include - -void GDAPI godot_rid_new(godot_rid *p_self); -void GDAPI godot_rid_new_copy(godot_rid *r_dest, const godot_rid *p_src); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_RID_H diff --git a/modules/gdnative/include/gdnative/signal.h b/modules/gdnative/include/gdnative/signal.h deleted file mode 100644 index 64aef1c918..0000000000 --- a/modules/gdnative/include/gdnative/signal.h +++ /dev/null @@ -1,60 +0,0 @@ -/*************************************************************************/ -/* signal.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_SIGNAL_H -#define GODOT_SIGNAL_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -// Alignment hardcoded in `core/variant/callable.h`. -#define GODOT_SIGNAL_SIZE (16) - -#ifndef GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_SIGNAL_SIZE]; -} godot_signal; -#endif - -#include - -void GDAPI godot_signal_new(godot_signal *p_self); -void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src); -void GDAPI godot_signal_destroy(godot_signal *p_self); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h deleted file mode 100644 index 375e8f94c3..0000000000 --- a/modules/gdnative/include/gdnative/string.h +++ /dev/null @@ -1,89 +0,0 @@ -/*************************************************************************/ -/* string.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_STRING_H -#define GODOT_STRING_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include -#include - -#ifndef __cplusplus -typedef uint16_t char16_t; -typedef uint32_t char32_t; -#endif - -typedef char32_t godot_char_type; - -#define GODOT_STRING_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_STRING_SIZE]; -} godot_string; -#endif - -#include -#include - -void GDAPI godot_string_new(godot_string *r_dest); -void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src); -void GDAPI godot_string_destroy(godot_string *p_self); - -void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents); -void GDAPI godot_string_new_with_utf8_chars(godot_string *r_dest, const char *p_contents); -void GDAPI godot_string_new_with_utf16_chars(godot_string *r_dest, const char16_t *p_contents); -void GDAPI godot_string_new_with_utf32_chars(godot_string *r_dest, const char32_t *p_contents); -void GDAPI godot_string_new_with_wide_chars(godot_string *r_dest, const wchar_t *p_contents); - -void GDAPI godot_string_new_with_latin1_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size); -void GDAPI godot_string_new_with_utf8_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size); -void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const char16_t *p_contents, const int p_size); -void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size); -void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size); - -const char GDAPI *godot_string_to_latin1_chars(const godot_string *p_self); -const char GDAPI *godot_string_to_utf8_chars(const godot_string *p_self); -const char16_t GDAPI *godot_string_to_utf16_chars(const godot_string *p_self); -const char32_t GDAPI *godot_string_to_utf32_chars(const godot_string *p_self); -const wchar_t GDAPI *godot_string_to_wide_chars(const godot_string *p_self); - -char32_t GDAPI *godot_string_operator_index(godot_string *p_self, godot_int p_index); -const char32_t GDAPI *godot_string_operator_index_const(const godot_string *p_self, godot_int p_index); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_STRING_H diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h deleted file mode 100644 index 6f4d9c64fe..0000000000 --- a/modules/gdnative/include/gdnative/string_name.h +++ /dev/null @@ -1,62 +0,0 @@ -/*************************************************************************/ -/* string_name.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_STRING_NAME_H -#define GODOT_STRING_NAME_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include -#include - -#define GODOT_STRING_NAME_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_STRING_NAME_SIZE]; -} godot_string_name; -#endif - -#include - -void GDAPI godot_string_name_new(godot_string_name *r_dest); -void GDAPI godot_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src); -void GDAPI godot_string_name_destroy(godot_string_name *p_self); - -void GDAPI godot_string_name_new_with_latin1_chars(godot_string_name *r_dest, const char *p_contents); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_STRING_NAME_H diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h deleted file mode 100644 index a083e61a2c..0000000000 --- a/modules/gdnative/include/gdnative/transform2d.h +++ /dev/null @@ -1,60 +0,0 @@ -/*************************************************************************/ -/* transform2d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_TRANSFORM2D_H -#define GODOT_TRANSFORM2D_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_TRANSFORM2D_SIZE (sizeof(godot_real_t) * 6) - -#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE]; -} godot_transform2d; -#endif - -#include - -void GDAPI godot_transform2d_new(godot_transform2d *p_self); -void GDAPI godot_transform2d_new_copy(godot_transform2d *r_dest, const godot_transform2d *p_src); -godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index); -const godot_vector2 GDAPI *godot_transform2d_operator_index_const(const godot_transform2d *p_self, godot_int p_index); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_TRANSFORM2D_H diff --git a/modules/gdnative/include/gdnative/transform_3d.h b/modules/gdnative/include/gdnative/transform_3d.h deleted file mode 100644 index abd64a4d1d..0000000000 --- a/modules/gdnative/include/gdnative/transform_3d.h +++ /dev/null @@ -1,60 +0,0 @@ -/*************************************************************************/ -/* transform_3d.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_TRANSFORM3D_H -#define GODOT_TRANSFORM3D_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_TRANSFORM3D_SIZE (sizeof(godot_real_t) * 12) - -#ifndef GODOT_CORE_API_GODOT_TRANSFORM3D_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_TRANSFORM3D_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_TRANSFORM3D_SIZE]; -} godot_transform3d; -#endif - -#include - -void GDAPI godot_transform3d_new(godot_transform3d *p_self); -void GDAPI godot_transform3d_new_copy(godot_transform3d *r_dest, const godot_transform3d *p_src); -godot_vector3 GDAPI *godot_transform3d_operator_index(godot_transform3d *p_self, godot_int p_index); -const godot_vector3 GDAPI *godot_transform3d_operator_index_const(const godot_transform3d *p_self, godot_int p_index); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_TRANSFORM3D_H diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h deleted file mode 100644 index b716fdaca1..0000000000 --- a/modules/gdnative/include/gdnative/variant.h +++ /dev/null @@ -1,425 +0,0 @@ -/*************************************************************************/ -/* variant.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_VARIANT_H -#define GODOT_VARIANT_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include -#include - -typedef enum godot_variant_type { - GODOT_VARIANT_TYPE_NIL, - - // atomic types - GODOT_VARIANT_TYPE_BOOL, - GODOT_VARIANT_TYPE_INT, - GODOT_VARIANT_TYPE_FLOAT, - GODOT_VARIANT_TYPE_STRING, - - // math types - GODOT_VARIANT_TYPE_VECTOR2, - GODOT_VARIANT_TYPE_VECTOR2I, - GODOT_VARIANT_TYPE_RECT2, - GODOT_VARIANT_TYPE_RECT2I, - GODOT_VARIANT_TYPE_VECTOR3, - GODOT_VARIANT_TYPE_VECTOR3I, - GODOT_VARIANT_TYPE_TRANSFORM2D, - GODOT_VARIANT_TYPE_PLANE, - GODOT_VARIANT_TYPE_QUATERNION, - GODOT_VARIANT_TYPE_AABB, - GODOT_VARIANT_TYPE_BASIS, - GODOT_VARIANT_TYPE_TRANSFORM3D, - - // misc types - GODOT_VARIANT_TYPE_COLOR, - GODOT_VARIANT_TYPE_STRING_NAME, - GODOT_VARIANT_TYPE_NODE_PATH, - GODOT_VARIANT_TYPE_RID, - GODOT_VARIANT_TYPE_OBJECT, - GODOT_VARIANT_TYPE_CALLABLE, - GODOT_VARIANT_TYPE_SIGNAL, - GODOT_VARIANT_TYPE_DICTIONARY, - GODOT_VARIANT_TYPE_ARRAY, - - // arrays - GODOT_VARIANT_TYPE_PACKED_BYTE_ARRAY, - GODOT_VARIANT_TYPE_PACKED_INT32_ARRAY, - GODOT_VARIANT_TYPE_PACKED_INT64_ARRAY, - GODOT_VARIANT_TYPE_PACKED_FLOAT32_ARRAY, - GODOT_VARIANT_TYPE_PACKED_FLOAT64_ARRAY, - GODOT_VARIANT_TYPE_PACKED_STRING_ARRAY, - GODOT_VARIANT_TYPE_PACKED_VECTOR2_ARRAY, - GODOT_VARIANT_TYPE_PACKED_VECTOR3_ARRAY, - GODOT_VARIANT_TYPE_PACKED_COLOR_ARRAY, -} godot_variant_type; - -typedef enum godot_variant_call_error_error { - GODOT_CALL_ERROR_CALL_OK, - GODOT_CALL_ERROR_CALL_ERROR_INVALID_METHOD, - GODOT_CALL_ERROR_CALL_ERROR_INVALID_ARGUMENT, - GODOT_CALL_ERROR_CALL_ERROR_TOO_MANY_ARGUMENTS, - GODOT_CALL_ERROR_CALL_ERROR_TOO_FEW_ARGUMENTS, - GODOT_CALL_ERROR_CALL_ERROR_INSTANCE_IS_NULL, -} godot_variant_call_error_error; - -typedef struct godot_variant_call_error { - godot_variant_call_error_error error; - int argument; - godot_variant_type expected; -} godot_variant_call_error; - -typedef enum godot_variant_operator { - // comparison - GODOT_VARIANT_OP_EQUAL, - GODOT_VARIANT_OP_NOT_EQUAL, - GODOT_VARIANT_OP_LESS, - GODOT_VARIANT_OP_LESS_EQUAL, - GODOT_VARIANT_OP_GREATER, - GODOT_VARIANT_OP_GREATER_EQUAL, - - // mathematic - GODOT_VARIANT_OP_ADD, - GODOT_VARIANT_OP_SUBTRACT, - GODOT_VARIANT_OP_MULTIPLY, - GODOT_VARIANT_OP_DIVIDE, - GODOT_VARIANT_OP_NEGATE, - GODOT_VARIANT_OP_POSITIVE, - GODOT_VARIANT_OP_MODULE, - GODOT_VARIANT_OP_STRING_CONCAT, - - // bitwise - GODOT_VARIANT_OP_SHIFT_LEFT, - GODOT_VARIANT_OP_SHIFT_RIGHT, - GODOT_VARIANT_OP_BIT_AND, - GODOT_VARIANT_OP_BIT_OR, - GODOT_VARIANT_OP_BIT_XOR, - GODOT_VARIANT_OP_BIT_NEGATE, - - // logic - GODOT_VARIANT_OP_AND, - GODOT_VARIANT_OP_OR, - GODOT_VARIANT_OP_XOR, - GODOT_VARIANT_OP_NOT, - - // containment - GODOT_VARIANT_OP_IN, - - GODOT_VARIANT_OP_MAX, -} godot_variant_operator; - -typedef enum godot_variant_utility_function_type { - GODOT_UTILITY_FUNC_TYPE_MATH, - GODOT_UTILITY_FUNC_TYPE_RANDOM, - GODOT_UTILITY_FUNC_TYPE_GENERAL, -} godot_variant_utility_function_type; - -// Types for function pointers. -typedef void (*godot_validated_operator_evaluator)(const godot_variant *p_left, const godot_variant *p_right, godot_variant *r_result); -typedef void (*godot_ptr_operator_evaluator)(const void *p_left, const void *p_right, void *r_result); -typedef void (*godot_validated_builtin_method)(godot_variant *p_base, const godot_variant **p_args, int p_argument_count, godot_variant *r_return); -typedef void (*godot_ptr_builtin_method)(void *p_base, const void **p_args, void *r_return, int p_argument_count); -typedef void (*godot_validated_constructor)(godot_variant *p_base, const godot_variant **p_args); -typedef void (*godot_ptr_constructor)(void *p_base, const void **p_args); -typedef void (*godot_validated_setter)(godot_variant *p_base, const godot_variant *p_value); -typedef void (*godot_validated_getter)(const godot_variant *p_base, godot_variant *r_value); -typedef void (*godot_ptr_setter)(void *p_base, const void *p_value); -typedef void (*godot_ptr_getter)(const void *p_base, void *r_value); -typedef void (*godot_validated_indexed_setter)(godot_variant *p_base, godot_int p_index, const godot_variant *p_value, bool *r_oob); -typedef void (*godot_validated_indexed_getter)(const godot_variant *p_base, godot_int p_index, godot_variant *r_value, bool *r_oob); -typedef void (*godot_ptr_indexed_setter)(void *p_base, godot_int p_index, const void *p_value); -typedef void (*godot_ptr_indexed_getter)(const void *p_base, godot_int p_index, void *r_value); -typedef void (*godot_validated_keyed_setter)(godot_variant *p_base, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid); -typedef void (*godot_validated_keyed_getter)(const godot_variant *p_base, const godot_variant *p_key, godot_variant *r_value, bool *r_valid); -typedef bool (*godot_validated_keyed_checker)(const godot_variant *p_base, const godot_variant *p_key, bool *r_valid); -typedef void (*godot_ptr_keyed_setter)(void *p_base, const void *p_key, const void *p_value); -typedef void (*godot_ptr_keyed_getter)(const void *p_base, const void *p_key, void *r_value); -typedef uint32_t (*godot_ptr_keyed_checker)(const godot_variant *p_base, const godot_variant *p_key); -typedef void (*godot_validated_utility_function)(godot_variant *r_return, const godot_variant **p_arguments, int p_argument_count); -typedef void (*godot_ptr_utility_function)(void *r_return, const void **p_arguments, int p_argument_count); - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include - -// Memory. - -void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src); - -void GDAPI godot_variant_new_nil(godot_variant *r_dest); -void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b); -void GDAPI godot_variant_new_int(godot_variant *r_dest, const godot_int p_i); -void GDAPI godot_variant_new_float(godot_variant *r_dest, const godot_float p_f); -void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s); -void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2); -void GDAPI godot_variant_new_vector2i(godot_variant *r_dest, const godot_vector2i *p_v2); -void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2); -void GDAPI godot_variant_new_rect2i(godot_variant *r_dest, const godot_rect2i *p_rect2); -void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3); -void GDAPI godot_variant_new_vector3i(godot_variant *r_dest, const godot_vector3i *p_v3); -void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d); -void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane); -void GDAPI godot_variant_new_quaternion(godot_variant *r_dest, const godot_quaternion *p_quaternion); -void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb); -void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis); -void GDAPI godot_variant_new_transform3d(godot_variant *r_dest, const godot_transform3d *p_trans); -void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color); -void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s); -void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np); -void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid); -void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj); -void GDAPI godot_variant_new_callable(godot_variant *r_dest, const godot_callable *p_callable); -void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p_signal); -void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict); -void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr); -void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba); -void GDAPI godot_variant_new_packed_int32_array(godot_variant *r_dest, const godot_packed_int32_array *p_pia); -void GDAPI godot_variant_new_packed_int64_array(godot_variant *r_dest, const godot_packed_int64_array *p_pia); -void GDAPI godot_variant_new_packed_float32_array(godot_variant *r_dest, const godot_packed_float32_array *p_pra); -void GDAPI godot_variant_new_packed_float64_array(godot_variant *r_dest, const godot_packed_float64_array *p_pra); -void GDAPI godot_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa); -void GDAPI godot_variant_new_packed_vector2_array(godot_variant *r_dest, const godot_packed_vector2_array *p_pv2a); -void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const godot_packed_vector3_array *p_pv3a); -void GDAPI godot_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca); - -godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self); -godot_int GDAPI godot_variant_as_int(const godot_variant *p_self); -godot_float GDAPI godot_variant_as_float(const godot_variant *p_self); -godot_string GDAPI godot_variant_as_string(const godot_variant *p_self); -godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self); -godot_vector2i GDAPI godot_variant_as_vector2i(const godot_variant *p_self); -godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self); -godot_rect2i GDAPI godot_variant_as_rect2i(const godot_variant *p_self); -godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self); -godot_vector3i GDAPI godot_variant_as_vector3i(const godot_variant *p_self); -godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self); -godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self); -godot_quaternion GDAPI godot_variant_as_quaternion(const godot_variant *p_self); -godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self); -godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self); -godot_transform3d GDAPI godot_variant_as_transform3d(const godot_variant *p_self); -godot_color GDAPI godot_variant_as_color(const godot_variant *p_self); -godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self); -godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self); -godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self); -godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self); -godot_callable GDAPI godot_variant_as_callable(const godot_variant *p_self); -godot_signal GDAPI godot_variant_as_signal(const godot_variant *p_self); -godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self); -godot_array GDAPI godot_variant_as_array(const godot_variant *p_self); -godot_packed_byte_array GDAPI godot_variant_as_packed_byte_array(const godot_variant *p_self); -godot_packed_int32_array GDAPI godot_variant_as_packed_int32_array(const godot_variant *p_self); -godot_packed_int64_array GDAPI godot_variant_as_packed_int64_array(const godot_variant *p_self); -godot_packed_float32_array GDAPI godot_variant_as_packed_float32_array(const godot_variant *p_self); -godot_packed_float64_array GDAPI godot_variant_as_packed_float64_array(const godot_variant *p_self); -godot_packed_string_array GDAPI godot_variant_as_packed_string_array(const godot_variant *p_self); -godot_packed_vector2_array GDAPI godot_variant_as_packed_vector2_array(const godot_variant *p_self); -godot_packed_vector3_array GDAPI godot_variant_as_packed_vector3_array(const godot_variant *p_self); -godot_packed_color_array GDAPI godot_variant_as_packed_color_array(const godot_variant *p_self); - -void GDAPI godot_variant_destroy(godot_variant *p_self); - -// Dynamic interaction. - -void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error); -void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error); -void GDAPI godot_variant_call_static(godot_variant_type p_type, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error); -void GDAPI godot_variant_call_static_with_cstring(godot_variant_type p_type, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error); -void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid); -void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid); -void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid); -void GDAPI godot_variant_set_named_with_cstring(godot_variant *p_self, const char *p_name, const godot_variant *p_value, bool *r_valid); -void GDAPI godot_variant_set_keyed(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid); -void GDAPI godot_variant_set_indexed(godot_variant *p_self, godot_int p_index, const godot_variant *p_value, bool *r_valid, bool *r_oob); -godot_variant GDAPI godot_variant_get(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid); -godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const godot_string_name *p_key, bool *r_valid); -godot_variant GDAPI godot_variant_get_named_with_cstring(const godot_variant *p_self, const char *p_key, bool *r_valid); -godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid); -godot_variant GDAPI godot_variant_get_indexed(const godot_variant *p_self, godot_int p_index, bool *r_valid, bool *r_oob); -/// Iteration. -bool GDAPI godot_variant_iter_init(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid); -bool GDAPI godot_variant_iter_next(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid); -godot_variant GDAPI godot_variant_iter_get(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid); - -/// Variant functions. -godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other); -godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self); -void GDAPI godot_variant_blend(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst); -void GDAPI godot_variant_interpolate(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst); -godot_variant GDAPI godot_variant_duplicate(const godot_variant *p_self, godot_bool p_deep); -godot_string GDAPI godot_variant_stringify(const godot_variant *p_self); - -// Discovery API. - -/// Operators. -godot_validated_operator_evaluator GDAPI godot_variant_get_validated_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b); -godot_ptr_operator_evaluator GDAPI godot_variant_get_ptr_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b); -godot_variant_type GDAPI godot_variant_get_operator_return_type(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b); -godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_operator); - -/// Built-in methods. -bool GDAPI godot_variant_has_builtin_method(godot_variant_type p_type, const godot_string_name *p_method); -bool GDAPI godot_variant_has_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method); -godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method(godot_variant_type p_type, const godot_string_name *p_method); -godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method); -godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method(godot_variant_type p_type, const godot_string_name *p_method); -godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method); -int GDAPI godot_variant_get_builtin_method_argument_count(godot_variant_type p_type, const godot_string_name *p_method); -int GDAPI godot_variant_get_builtin_method_argument_count_with_cstring(godot_variant_type p_type, const char *p_method); -godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type(godot_variant_type p_type, const godot_string_name *p_method, int p_argument); -godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument); -godot_string GDAPI godot_variant_get_builtin_method_argument_name(godot_variant_type p_type, const godot_string_name *p_method, int p_argument); -godot_string GDAPI godot_variant_get_builtin_method_argument_name_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument); -bool GDAPI godot_variant_has_builtin_method_return_value(godot_variant_type p_type, const godot_string_name *p_method); -bool GDAPI godot_variant_has_builtin_method_return_value_with_cstring(godot_variant_type p_type, const char *p_method); -godot_variant_type GDAPI godot_variant_get_builtin_method_return_type(godot_variant_type p_type, const godot_string_name *p_method); -godot_variant_type GDAPI godot_variant_get_builtin_method_return_type_with_cstring(godot_variant_type p_type, const char *p_method); -bool GDAPI godot_variant_is_builtin_method_const(godot_variant_type p_type, const godot_string_name *p_method); -bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type p_type, const char *p_method); -bool GDAPI godot_variant_is_builtin_method_static(godot_variant_type p_type, const godot_string_name *p_method); -bool GDAPI godot_variant_is_builtin_method_static_with_cstring(godot_variant_type p_type, const char *p_method); -bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method); -bool GDAPI godot_variant_is_builtin_method_vararg_with_cstring(godot_variant_type p_type, const char *p_method); -int GDAPI godot_variant_get_builtin_method_count(godot_variant_type p_type); -void GDAPI godot_variant_get_builtin_method_list(godot_variant_type p_type, godot_string_name *r_list); - -/// Constructors. -int GDAPI godot_variant_get_constructor_count(godot_variant_type p_type); -godot_validated_constructor GDAPI godot_variant_get_validated_constructor(godot_variant_type p_type, int p_constructor); -godot_ptr_constructor GDAPI godot_variant_get_ptr_constructor(godot_variant_type p_type, int p_constructor); -int GDAPI godot_variant_get_constructor_argument_count(godot_variant_type p_type, int p_constructor); -godot_variant_type GDAPI godot_variant_get_constructor_argument_type(godot_variant_type p_type, int p_constructor, int p_argument); -godot_string GDAPI godot_variant_get_constructor_argument_name(godot_variant_type p_type, int p_constructor, int p_argument); -void GDAPI godot_variant_construct(godot_variant_type p_type, godot_variant *p_base, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error); - -/// Properties. -godot_variant_type GDAPI godot_variant_get_member_type(godot_variant_type p_type, const godot_string_name *p_member); -godot_variant_type GDAPI godot_variant_get_member_type_with_cstring(godot_variant_type p_type, const char *p_member); -int GDAPI godot_variant_get_member_count(godot_variant_type p_type); -void GDAPI godot_variant_get_member_list(godot_variant_type p_type, godot_string_name *r_list); -godot_validated_setter GDAPI godot_variant_get_validated_setter(godot_variant_type p_type, const godot_string_name *p_member); -godot_validated_setter GDAPI godot_variant_get_validated_setter_with_cstring(godot_variant_type p_type, const char *p_member); -godot_validated_getter GDAPI godot_variant_get_validated_getter(godot_variant_type p_type, const godot_string_name *p_member); -godot_validated_getter GDAPI godot_variant_get_validated_getter_with_cstring(godot_variant_type p_type, const char *p_member); -godot_ptr_setter GDAPI godot_variant_get_ptr_setter(godot_variant_type p_type, const godot_string_name *p_member); -godot_ptr_setter GDAPI godot_variant_get_ptr_setter_with_cstring(godot_variant_type p_type, const char *p_member); -godot_ptr_getter GDAPI godot_variant_get_ptr_getter(godot_variant_type p_type, const godot_string_name *p_member); -godot_ptr_getter GDAPI godot_variant_get_ptr_getter_with_cstring(godot_variant_type p_type, const char *p_member); - -/// Indexing. -bool GDAPI godot_variant_has_indexing(godot_variant_type p_type); -godot_variant_type GDAPI godot_variant_get_indexed_element_type(godot_variant_type p_type); -godot_validated_indexed_setter GDAPI godot_variant_get_validated_indexed_setter(godot_variant_type p_type); -godot_validated_indexed_getter GDAPI godot_variant_get_validated_indexed_getter(godot_variant_type p_type); -godot_ptr_indexed_setter GDAPI godot_variant_get_ptr_indexed_setter(godot_variant_type p_type); -godot_ptr_indexed_getter GDAPI godot_variant_get_ptr_indexed_getter(godot_variant_type p_type); -uint64_t GDAPI godot_variant_get_indexed_size(const godot_variant *p_self); - -/// Keying. -bool GDAPI godot_variant_is_keyed(godot_variant_type p_type); -godot_validated_keyed_setter GDAPI godot_variant_get_validated_keyed_setter(godot_variant_type p_type); -godot_validated_keyed_getter GDAPI godot_variant_get_validated_keyed_getter(godot_variant_type p_type); -godot_validated_keyed_checker GDAPI godot_variant_get_validated_keyed_checker(godot_variant_type p_type); -godot_ptr_keyed_setter GDAPI godot_variant_get_ptr_keyed_setter(godot_variant_type p_type); -godot_ptr_keyed_getter GDAPI godot_variant_get_ptr_keyed_getter(godot_variant_type p_type); -godot_ptr_keyed_checker GDAPI godot_variant_get_ptr_keyed_checker(godot_variant_type p_type); - -/// Constants. -int GDAPI godot_variant_get_constants_count(godot_variant_type p_type); -void GDAPI godot_variant_get_constants_list(godot_variant_type p_type, godot_string_name *r_list); -bool GDAPI godot_variant_has_constant(godot_variant_type p_type, const godot_string_name *p_constant); -bool GDAPI godot_variant_has_constant_with_cstring(godot_variant_type p_type, const char *p_constant); -godot_variant GDAPI godot_variant_get_constant_value(godot_variant_type p_type, const godot_string_name *p_constant); -godot_variant GDAPI godot_variant_get_constant_value_with_cstring(godot_variant_type p_type, const char *p_constant); - -/// Utilities. -bool GDAPI godot_variant_has_utility_function(const godot_string_name *p_function); -bool GDAPI godot_variant_has_utility_function_with_cstring(const char *p_function); -void GDAPI godot_variant_call_utility_function(const godot_string_name *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error); -void GDAPI godot_variant_call_utility_function_with_cstring(const char *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error); -godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function(const godot_string_name *p_function); -godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function_with_cstring(const char *p_function); -godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function(const godot_string_name *p_function); -godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function_with_cstring(const char *p_function); -godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type(const godot_string_name *p_function); -godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type_with_cstring(const char *p_function); -int GDAPI godot_variant_get_utility_function_argument_count(const godot_string_name *p_function); -int GDAPI godot_variant_get_utility_function_argument_count_with_cstring(const char *p_function); -godot_variant_type GDAPI godot_variant_get_utility_function_argument_type(const godot_string_name *p_function, int p_argument); -godot_variant_type GDAPI godot_variant_get_utility_function_argument_type_with_cstring(const char *p_function, int p_argument); -godot_string GDAPI godot_variant_get_utility_function_argument_name(const godot_string_name *p_function, int p_argument); -godot_string GDAPI godot_variant_get_utility_function_argument_name_with_cstring(const char *p_function, int p_argument); -bool GDAPI godot_variant_has_utility_function_return_value(const godot_string_name *p_function); -bool GDAPI godot_variant_has_utility_function_return_value_with_cstring(const char *p_function); -godot_variant_type GDAPI godot_variant_get_utility_function_return_type(const godot_string_name *p_function); -godot_variant_type GDAPI godot_variant_get_utility_function_return_type_with_cstring(const char *p_function); -bool GDAPI godot_variant_is_utility_function_vararg(const godot_string_name *p_function); -bool GDAPI godot_variant_is_utility_function_vararg_with_cstring(const char *p_function); -int GDAPI godot_variant_get_utility_function_count(); -void GDAPI godot_variant_get_utility_function_list(godot_string_name *r_functions); - -// Introspection. - -godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self); -bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string_name *p_method); -bool GDAPI godot_variant_has_member(godot_variant_type p_type, const godot_string_name *p_member); -bool GDAPI godot_variant_has_key(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid); - -godot_string GDAPI godot_variant_get_type_name(godot_variant_type p_type); -bool GDAPI godot_variant_can_convert(godot_variant_type p_from, godot_variant_type p_to); -bool GDAPI godot_variant_can_convert_strict(godot_variant_type p_from, godot_variant_type p_to); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/modules/gdnative/include/gdnative/variant_struct.h b/modules/gdnative/include/gdnative/variant_struct.h deleted file mode 100644 index cc75a8c498..0000000000 --- a/modules/gdnative/include/gdnative/variant_struct.h +++ /dev/null @@ -1,53 +0,0 @@ -/*************************************************************************/ -/* variant_struct.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_VARIANT_STRUCT_H -#define GODOT_VARIANT_STRUCT_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_VARIANT_SIZE (sizeof(godot_real_t) * 4 + sizeof(int64_t)) - -#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_VARIANT_SIZE]; -} godot_variant; -#endif - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h deleted file mode 100644 index f5b55fd4ce..0000000000 --- a/modules/gdnative/include/gdnative/vector2.h +++ /dev/null @@ -1,73 +0,0 @@ -/*************************************************************************/ -/* vector2.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_VECTOR2_H -#define GODOT_VECTOR2_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_VECTOR2_SIZE (sizeof(godot_real_t) * 2) - -#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE]; -} godot_vector2; -#endif - -#define GODOT_VECTOR2I_SIZE (sizeof(int32_t) * 2) - -#ifndef GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_VECTOR2I_SIZE]; -} godot_vector2i; -#endif - -#include - -void GDAPI godot_vector2_new(godot_vector2 *p_self); -void GDAPI godot_vector2_new_copy(godot_vector2 *r_dest, const godot_vector2 *p_src); -void GDAPI godot_vector2i_new(godot_vector2i *p_self); -void GDAPI godot_vector2i_new_copy(godot_vector2i *r_dest, const godot_vector2i *p_src); -godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index); -const godot_real_t GDAPI *godot_vector2_operator_index_const(const godot_vector2 *p_self, godot_int p_index); -int32_t GDAPI *godot_vector2i_operator_index(godot_vector2i *p_self, godot_int p_index); -const int32_t GDAPI *godot_vector2i_operator_index_const(const godot_vector2i *p_self, godot_int p_index); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_VECTOR2_H diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h deleted file mode 100644 index d52cd38a72..0000000000 --- a/modules/gdnative/include/gdnative/vector3.h +++ /dev/null @@ -1,73 +0,0 @@ -/*************************************************************************/ -/* vector3.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_VECTOR3_H -#define GODOT_VECTOR3_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include - -#define GODOT_VECTOR3_SIZE (sizeof(godot_real_t) * 3) - -#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_VECTOR3_SIZE]; -} godot_vector3; -#endif - -#define GODOT_VECTOR3I_SIZE (sizeof(int32_t) * 3) - -#ifndef GODOT_CORE_API_GODOT_VECTOR3I_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_VECTOR3I_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_VECTOR3I_SIZE]; -} godot_vector3i; -#endif - -#include - -void GDAPI godot_vector3_new(godot_vector3 *p_self); -void GDAPI godot_vector3_new_copy(godot_vector3 *r_dest, const godot_vector3 *p_src); -void GDAPI godot_vector3i_new(godot_vector3i *p_self); -void GDAPI godot_vector3i_new_copy(godot_vector3i *r_dest, const godot_vector3i *p_src); -godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index); -const godot_real_t GDAPI *godot_vector3_operator_index_const(const godot_vector3 *p_self, godot_int p_index); -int32_t GDAPI *godot_vector3i_operator_index(godot_vector3i *p_self, godot_int p_index); -const int32_t GDAPI *godot_vector3i_operator_index_const(const godot_vector3i *p_self, godot_int p_index); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_VECTOR3_H diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h deleted file mode 100644 index 879291c2e0..0000000000 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ /dev/null @@ -1,233 +0,0 @@ -/*************************************************************************/ -/* godot_nativescript.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_NATIVESCRIPT_H -#define GODOT_NATIVESCRIPT_H - -#include - -#ifdef __cplusplus -extern "C" { -#endif - -typedef enum { - GODOT_METHOD_RPC_MODE_DISABLED, - GODOT_METHOD_RPC_MODE_ANY_PEER, - GODOT_METHOD_RPC_MODE_AUTHORITY, -} godot_nativescript_method_rpc_mode; - -typedef enum { - GODOT_PROPERTY_HINT_NONE, ///< no hint provided. - GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional" - GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit - GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc" - GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) - GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer) - GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer) - GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags) - GODOT_PROPERTY_HINT_LAYERS_2D_RENDER, - GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS, - GODOT_PROPERTY_HINT_LAYERS_2D_NAVIGATION, - GODOT_PROPERTY_HINT_LAYERS_3D_RENDER, - GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS, - GODOT_PROPERTY_HINT_LAYERS_3D_NAVIGATION, - GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," - GODOT_PROPERTY_HINT_DIR, ///< a directory path must be passed - GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc," - GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed - GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type - GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines - GODOT_PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties - GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color - GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY, - GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS, - GODOT_PROPERTY_HINT_OBJECT_ID, - GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose - GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts) - GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type - GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type - GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance - GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base - GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type - GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type - GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance - GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base - GODOT_PROPERTY_HINT_LOCALE_ID, - GODOT_PROPERTY_HINT_MAX, -} godot_nativescript_property_hint; - -typedef enum { - GODOT_PROPERTY_USAGE_STORAGE = 1, - GODOT_PROPERTY_USAGE_EDITOR = 2, - GODOT_PROPERTY_USAGE_NETWORK = 4, - GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8, - GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables - GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables - GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings - GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor - GODOT_PROPERTY_USAGE_CATEGORY = 256, - GODOT_PROPERTY_USAGE_SUBGROUP = 512, - GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048, - GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096, - GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192, - GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384, - GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768, - GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536, - - GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK, - GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED, - GODOT_PROPERTY_USAGE_NO_EDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK, -} godot_nativescript_property_usage_flags; - -typedef struct { - godot_nativescript_method_rpc_mode rset_type; - - godot_int type; - godot_nativescript_property_hint hint; - godot_string hint_string; - godot_nativescript_property_usage_flags usage; - godot_variant default_value; -} godot_nativescript_property_attributes; - -typedef struct { - // instance pointer, method_data - return user data - GDCALLINGCONV void *(*create_func)(godot_object *, void *); - void *method_data; - GDCALLINGCONV void (*free_func)(void *); -} godot_nativescript_instance_create_func; - -typedef struct { - // instance pointer, method data, user data - GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *); - void *method_data; - GDCALLINGCONV void (*free_func)(void *); -} godot_nativescript_instance_destroy_func; - -void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func); - -void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func); - -typedef struct { - godot_nativescript_method_rpc_mode rpc_type; -} godot_nativescript_method_attributes; - -typedef struct { - godot_string name; - - godot_variant_type type; - godot_nativescript_property_hint hint; - godot_string hint_string; -} godot_nativescript_method_argument; - -typedef struct { - // instance pointer, method data, user data, num args, args - return result as variant - GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **); - void *method_data; - GDCALLINGCONV void (*free_func)(void *); -} godot_nativescript_instance_method; - -void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_nativescript_method_attributes p_attr, godot_nativescript_instance_method p_method); -void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_nativescript_method_argument *p_args); - -typedef struct { - // instance pointer, method data, user data, value - GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *); - void *method_data; - GDCALLINGCONV void (*free_func)(void *); -} godot_nativescript_property_set_func; - -typedef struct { - // instance pointer, method data, user data, value - GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *); - void *method_data; - GDCALLINGCONV void (*free_func)(void *); -} godot_nativescript_property_get_func; - -void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_nativescript_property_attributes *p_attr, godot_nativescript_property_set_func p_set_func, godot_nativescript_property_get_func p_get_func); - -typedef struct { - godot_string name; - godot_int type; - godot_nativescript_property_hint hint; - godot_string hint_string; - godot_nativescript_property_usage_flags usage; - godot_variant default_value; -} godot_nativescript_signal_argument; - -typedef struct { - godot_string name; - int num_args; - godot_nativescript_signal_argument *args; - int num_default_args; - godot_variant *default_args; -} godot_nativescript_signal; - -void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_nativescript_signal *p_signal); - -void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance); - -// documentation - -void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation); -void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation); -void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation); -void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation); - -// type tag API - -void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag); -const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name); - -void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag); -const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object); - -// instance binding API - -typedef struct { - GDCALLINGCONV void *(*alloc_instance_binding_data)(void *, const void *, godot_object *); - GDCALLINGCONV void (*free_instance_binding_data)(void *, void *); - GDCALLINGCONV void (*refcount_incremented_instance_binding)(void *, godot_object *); - GDCALLINGCONV bool (*refcount_decremented_instance_binding)(void *, godot_object *); - void *data; - GDCALLINGCONV void (*free_func)(void *); -} godot_nativescript_instance_binding_functions; - -int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_nativescript_instance_binding_functions p_binding_functions); -void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx); - -void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object); - -void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time); - -#ifdef __cplusplus -} -#endif - -#endif diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h deleted file mode 100644 index 0042d79966..0000000000 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ /dev/null @@ -1,171 +0,0 @@ -/*************************************************************************/ -/* godot_pluginscript.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_PLUGINSCRIPT_H -#define GODOT_PLUGINSCRIPT_H - -#include -#include - -#ifdef __cplusplus -extern "C" { -#endif - -typedef void godot_pluginscript_instance_data; -typedef void godot_pluginscript_script_data; -typedef void godot_pluginscript_language_data; - -// --- Instance --- - -typedef struct { - godot_pluginscript_instance_data *(*init)(godot_pluginscript_script_data *p_data, godot_object *p_owner); - void (*finish)(godot_pluginscript_instance_data *p_data); - - godot_bool (*set_prop)(godot_pluginscript_instance_data *p_data, const godot_string_name *p_name, const godot_variant *p_value); - godot_bool (*get_prop)(godot_pluginscript_instance_data *p_data, const godot_string_name *p_name, godot_variant *r_ret); - - godot_variant (*call_method)(godot_pluginscript_instance_data *p_data, - const godot_string_name *p_method, const godot_variant **p_args, - int p_argcount, godot_variant_call_error *r_error); - - void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification); - godot_string (*to_string)(godot_pluginscript_instance_data *p_data, godot_bool *r_valid); - - //this is used by script languages that keep a reference counter of their own - //you can make make Ref<> not die when it reaches zero, so deleting the reference - //depends entirely from the script. - // Note: You can set those function pointer to nullptr if not needed. - void (*refcount_incremented)(godot_pluginscript_instance_data *p_data); - bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die -} godot_pluginscript_instance_desc; - -// --- Script --- - -typedef struct { - godot_pluginscript_script_data *data; - godot_string_name name; - godot_bool is_tool; - godot_string_name base; - godot_string icon_path; - - // Member lines format: {: } - godot_dictionary member_lines; - // Method info dictionary format - // { - // name: - // args: [] - // default_args: [] - // return: - // flags: - // rpc_mode: - // } - godot_array methods; - // Same format than for methods - godot_array signals; - // Property info dictionary format - // { - // name: - // type: - // hint: - // hint_string: - // usage: - // default_value: - // rset_mode: - // } - godot_array properties; -} godot_pluginscript_script_manifest; - -typedef struct { - godot_pluginscript_script_manifest (*init)(godot_pluginscript_language_data *p_data, const godot_string *p_path, const godot_string *p_source, godot_error *r_error); - void (*finish)(godot_pluginscript_script_data *p_data); - godot_pluginscript_instance_desc instance_desc; -} godot_pluginscript_script_desc; - -// --- Language --- - -typedef struct { - godot_string_name signature; - godot_int call_count; - godot_int total_time; // In microseconds - godot_int self_time; // In microseconds -} godot_pluginscript_profiling_data; - -typedef struct { - const char *name; - const char *type; - const char *extension; - const char **recognized_extensions; // nullptr terminated array - godot_pluginscript_language_data *(*init)(); - void (*finish)(godot_pluginscript_language_data *p_data); - const char **reserved_words; // nullptr terminated array - const char **comment_delimiters; // nullptr terminated array - const char **string_delimiters; // nullptr terminated array - godot_bool has_named_classes; - godot_bool supports_builtin_mode; - godot_bool can_inherit_from_file; - - godot_string (*get_template_source_code)(godot_pluginscript_language_data *p_data, const godot_string *p_class_name, const godot_string *p_base_class_name); - godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, const godot_string *p_path, godot_packed_string_array *r_functions, godot_array *r_errors); // errors = Array of Dictionary with "line", "column", "message" keys - int (*find_function)(godot_pluginscript_language_data *p_data, const godot_string *p_function, const godot_string *p_code); // Can be nullptr - godot_string (*make_function)(godot_pluginscript_language_data *p_data, const godot_string *p_class, const godot_string *p_name, const godot_packed_string_array *p_args); - godot_error (*complete_code)(godot_pluginscript_language_data *p_data, const godot_string *p_code, const godot_string *p_path, godot_object *p_owner, godot_array *r_options, godot_bool *r_force, godot_string *r_call_hint); - void (*auto_indent_code)(godot_pluginscript_language_data *p_data, godot_string *p_code, int p_from_line, int p_to_line); - - void (*add_global_constant)(godot_pluginscript_language_data *p_data, const godot_string_name *p_variable, const godot_variant *p_value); - godot_string (*debug_get_error)(godot_pluginscript_language_data *p_data); - int (*debug_get_stack_level_count)(godot_pluginscript_language_data *p_data); - int (*debug_get_stack_level_line)(godot_pluginscript_language_data *p_data, int p_level); - godot_string (*debug_get_stack_level_function)(godot_pluginscript_language_data *p_data, int p_level); - godot_string (*debug_get_stack_level_source)(godot_pluginscript_language_data *p_data, int p_level); - void (*debug_get_stack_level_locals)(godot_pluginscript_language_data *p_data, int p_level, godot_packed_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth); - void (*debug_get_stack_level_members)(godot_pluginscript_language_data *p_data, int p_level, godot_packed_string_array *p_members, godot_array *p_values, int p_max_subitems, int p_max_depth); - void (*debug_get_globals)(godot_pluginscript_language_data *p_data, godot_packed_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth); - godot_string (*debug_parse_stack_level_expression)(godot_pluginscript_language_data *p_data, int p_level, const godot_string *p_expression, int p_max_subitems, int p_max_depth); - - // TODO: could this stuff be moved to the godot_pluginscript_language_desc ? - void (*get_public_functions)(godot_pluginscript_language_data *p_data, godot_array *r_functions); - void (*get_public_constants)(godot_pluginscript_language_data *p_data, godot_dictionary *r_constants); - - void (*profiling_start)(godot_pluginscript_language_data *p_data); - void (*profiling_stop)(godot_pluginscript_language_data *p_data); - int (*profiling_get_accumulated_data)(godot_pluginscript_language_data *p_data, godot_pluginscript_profiling_data *r_info, int p_info_max); - int (*profiling_get_frame_data)(godot_pluginscript_language_data *p_data, godot_pluginscript_profiling_data *r_info, int p_info_max); - void (*profiling_frame)(godot_pluginscript_language_data *p_data); - - godot_pluginscript_script_desc script_desc; -} godot_pluginscript_language_desc; - -void GDAPI godot_pluginscript_register_language(const godot_pluginscript_language_desc *language_desc); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_PLUGINSCRIPT_H diff --git a/modules/gdnative/include/videodecoder/godot_videodecoder.h b/modules/gdnative/include/videodecoder/godot_videodecoder.h deleted file mode 100644 index 16daba0a67..0000000000 --- a/modules/gdnative/include/videodecoder/godot_videodecoder.h +++ /dev/null @@ -1,75 +0,0 @@ -/*************************************************************************/ -/* godot_videodecoder.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_NATIVEVIDEODECODER_H -#define GODOT_NATIVEVIDEODECODER_H - -#include - -#ifdef __cplusplus -extern "C" { -#endif - -#define GODOTAV_API_MAJOR 0 -#define GODOTAV_API_MINOR 1 - -typedef struct -{ - godot_gdnative_api_version version; - void *next; - void *(*constructor)(godot_object *); - void (*destructor)(void *); - const char *(*get_plugin_name)(); - const char **(*get_supported_extensions)(int *count); - godot_bool (*open_file)(void *, void *); // data struct, and a FileAccess pointer - godot_float (*get_length)(const void *); - godot_float (*get_playback_position)(const void *); - void (*seek)(void *, godot_float); - void (*set_audio_track)(void *, godot_int); - void (*update)(void *, godot_float); - godot_packed_byte_array *(*get_videoframe)(void *); - godot_int (*get_audioframe)(void *, float *, int); - godot_int (*get_channels)(const void *); - godot_int (*get_mix_rate)(const void *); - godot_vector2 (*get_texture_size)(const void *); -} godot_videodecoder_interface_gdnative; - -typedef int (*GDNativeAudioMixCallback)(void *, const float *, int); - -// FileAccess wrappers for custom FFmpeg IO -godot_int GDAPI godot_videodecoder_file_read(void *file_ptr, uint8_t *buf, int buf_size); -int64_t GDAPI godot_videodecoder_file_seek(void *file_ptr, int64_t pos, int whence); -void GDAPI godot_videodecoder_register_decoder(const godot_videodecoder_interface_gdnative *p_interface); - -#ifdef __cplusplus -} -#endif - -#endif /* GODOT_NATIVEVIDEODECODER_H */ diff --git a/modules/gdnative/nativescript/SCsub b/modules/gdnative/nativescript/SCsub deleted file mode 100644 index 4212e87a87..0000000000 --- a/modules/gdnative/nativescript/SCsub +++ /dev/null @@ -1,9 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_gdnative") - -env_gdnative.add_source_files(env.modules_sources, "*.cpp") - -if "platform" in env and env["platform"] in ["linuxbsd", "iphone"]: - env.Append(LINKFLAGS=["-rdynamic"]) diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp deleted file mode 100644 index 0309d1d9c7..0000000000 --- a/modules/gdnative/nativescript/api_generator.cpp +++ /dev/null @@ -1,948 +0,0 @@ -/*************************************************************************/ -/* api_generator.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "api_generator.h" - -#ifdef TOOLS_ENABLED - -#include "core/config/engine.h" -#include "core/core_constants.h" -#include "core/io/file_access.h" -#include "core/object/class_db.h" -#include "core/string/string_builder.h" -#include "core/templates/pair.h" -#include "core/variant/variant_parser.h" - -// helper stuff - -static Error save_file(const String &p_path, const List &p_content) { - FileAccessRef file = FileAccess::open(p_path, FileAccess::WRITE); - - ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE); - - for (const List::Element *e = p_content.front(); e != nullptr; e = e->next()) { - file->store_string(e->get()); - } - - file->close(); - - return OK; -} - -// helper stuff end - -struct MethodAPI { - String method_name; - String return_type; - - List argument_types; - List argument_names; - - Map default_arguments; - - int argument_count = 0; - bool has_varargs = false; - bool is_editor = false; - bool is_noscript = false; - bool is_const = false; - bool is_static = false; // For builtin types. - bool is_reverse = false; - bool is_virtual = false; - bool is_from_script = false; -}; - -struct PropertyAPI { - String name; - String getter; - String setter; - String type; - int index = 0; -}; - -struct ConstantAPI { - String constant_name; - int constant_value = 0; - Variant builtin_constant_value; // For builtin types; - String builtin_constant_type; // For builtin types; -}; - -struct SignalAPI { - String name; - List argument_types; - List argument_names; - Map default_arguments; -}; - -struct EnumAPI { - String name; - List> values; -}; - -struct OperatorAPI { // For builtin types; - String name; - int oper = Variant::OP_MAX; - String other_type; - String return_type; -}; - -struct ClassAPI { - String class_name; - String super_class_name; - - ClassDB::APIType api_type = ClassDB::API_NONE; - - bool is_singleton = false; - String singleton_name; - bool is_instantiable = false; - // @Unclear - bool is_ref_counted = false; - bool has_indexing = false; // For builtin types. - String indexed_type; // For builtin types. - bool is_keyed = false; // For builtin types. - - List methods; - List constructors; // For builtin types. - List properties; - List constants; - List signals_; - List enums; - List operators; // For builtin types. -}; - -static String get_type_name(const PropertyInfo &info) { - if (info.type == Variant::INT && (info.usage & PROPERTY_USAGE_CLASS_IS_ENUM)) { - return String("enum.") + String(info.class_name).replace(".", "::"); - } - if (info.class_name != StringName()) { - return info.class_name; - } - if (info.hint == PROPERTY_HINT_RESOURCE_TYPE) { - return info.class_name; - } - if (info.type == Variant::NIL && (info.usage & PROPERTY_USAGE_NIL_IS_VARIANT)) { - return "Variant"; - } - if (info.type == Variant::NIL) { - return "void"; - } - return Variant::get_type_name(info.type); -} - -/* - * Some comparison helper functions we need - */ - -struct MethodInfoComparator { - StringName::AlphCompare compare; - bool operator()(const MethodInfo &p_a, const MethodInfo &p_b) const { - return compare(p_a.name, p_b.name); - } -}; - -struct PropertyInfoComparator { - StringName::AlphCompare compare; - bool operator()(const PropertyInfo &p_a, const PropertyInfo &p_b) const { - return compare(p_a.name, p_b.name); - } -}; - -struct ConstantAPIComparator { - NoCaseComparator compare; - bool operator()(const ConstantAPI &p_a, const ConstantAPI &p_b) const { - return compare(p_a.constant_name, p_b.constant_name); - } -}; - -/* - * Reads the entire Godot API to a list - */ -List generate_c_api_classes() { - List api; - - List classes; - ClassDB::get_class_list(&classes); - classes.sort_custom(); - - // Register global constants as a fake CoreConstants singleton class - { - ClassAPI global_constants_api; - global_constants_api.class_name = "CoreConstants"; - global_constants_api.api_type = ClassDB::API_CORE; - global_constants_api.is_singleton = true; - global_constants_api.singleton_name = "CoreConstants"; - global_constants_api.is_instantiable = false; - const int constants_count = CoreConstants::get_global_constant_count(); - - Map enum_api_map; - for (int i = 0; i < constants_count; ++i) { - StringName enum_name = CoreConstants::get_global_constant_enum(i); - String name = String(CoreConstants::get_global_constant_name(i)); - int value = CoreConstants::get_global_constant_value(i); - - if (enum_name == StringName()) { - ConstantAPI constant_api; - constant_api.constant_name = name; - constant_api.constant_value = value; - global_constants_api.constants.push_back(constant_api); - } else { - EnumAPI enum_api; - if (enum_api_map.has(enum_name)) { - enum_api = enum_api_map[enum_name]; - } else { - enum_api.name = String(enum_name); - } - enum_api.values.push_back(Pair(value, name)); - - enum_api_map[enum_name] = enum_api; - } - } - for (const KeyValue &E : enum_api_map) { - global_constants_api.enums.push_back(E.value); - } - global_constants_api.constants.sort_custom(); - api.push_back(global_constants_api); - } - - for (List::Element *e = classes.front(); e != nullptr; e = e->next()) { - StringName class_name = e->get(); - - if (!ClassDB::is_class_exposed(class_name)) { - continue; - } - - ClassAPI class_api; - class_api.api_type = ClassDB::get_api_type(e->get()); - class_api.class_name = class_name; - class_api.super_class_name = ClassDB::get_parent_class(class_name); - { - class_api.is_singleton = Engine::get_singleton()->has_singleton(class_name); - if (class_api.is_singleton) { - class_api.singleton_name = class_name; - } - } - class_api.is_instantiable = !class_api.is_singleton && ClassDB::can_instantiate(class_name); - - { - List inheriters; - ClassDB::get_inheriters_from_class("RefCounted", &inheriters); - bool is_ref_counted = !!inheriters.find(class_name) || class_name == "RefCounted"; - // @Unclear - class_api.is_ref_counted = !class_api.is_singleton && is_ref_counted; - } - - // constants - { - List constant; - ClassDB::get_integer_constant_list(class_name, &constant, true); - constant.sort_custom(); - for (List::Element *c = constant.front(); c != nullptr; c = c->next()) { - ConstantAPI constant_api; - constant_api.constant_name = c->get(); - constant_api.constant_value = ClassDB::get_integer_constant(class_name, c->get()); - - class_api.constants.push_back(constant_api); - } - } - - // signals - { - List signals_; - ClassDB::get_signal_list(class_name, &signals_, true); - signals_.sort_custom(); - - for (int i = 0; i < signals_.size(); i++) { - SignalAPI signal; - - MethodInfo method_info = signals_[i]; - signal.name = method_info.name; - - for (int j = 0; j < method_info.arguments.size(); j++) { - PropertyInfo argument = method_info.arguments[j]; - String type; - String name = argument.name; - - if (argument.name.contains(":")) { - type = argument.name.get_slice(":", 1); - name = argument.name.get_slice(":", 0); - } else { - type = get_type_name(argument); - } - - signal.argument_names.push_back(name); - signal.argument_types.push_back(type); - } - - Vector default_arguments = method_info.default_arguments; - - int default_start = signal.argument_names.size() - default_arguments.size(); - - for (int j = 0; j < default_arguments.size(); j++) { - signal.default_arguments[default_start + j] = default_arguments[j]; - } - - class_api.signals_.push_back(signal); - } - } - - //properties - { - List properties; - ClassDB::get_property_list(class_name, &properties, true); - properties.sort_custom(); - - for (List::Element *p = properties.front(); p != nullptr; p = p->next()) { - PropertyAPI property_api; - - property_api.name = p->get().name; - property_api.getter = ClassDB::get_property_getter(class_name, p->get().name); - property_api.setter = ClassDB::get_property_setter(class_name, p->get().name); - - if (p->get().name.contains(":")) { - property_api.type = p->get().name.get_slice(":", 1); - property_api.name = p->get().name.get_slice(":", 0); - } else { - MethodInfo minfo; - ClassDB::get_method_info(class_name, property_api.getter, &minfo, true, false); - property_api.type = get_type_name(minfo.return_val); - } - - property_api.index = ClassDB::get_property_index(class_name, p->get().name); - - if (!property_api.setter.is_empty() || !property_api.getter.is_empty()) { - class_api.properties.push_back(property_api); - } - } - } - - //methods - { - List methods; - ClassDB::get_method_list(class_name, &methods, true); - methods.sort_custom(); - - for (List::Element *m = methods.front(); m != nullptr; m = m->next()) { - MethodAPI method_api; - MethodBind *method_bind = ClassDB::get_method(class_name, m->get().name); - MethodInfo &method_info = m->get(); - - //method name - method_api.method_name = method_info.name; - //method return type - if (method_api.method_name.contains(":")) { - method_api.return_type = method_api.method_name.get_slice(":", 1); - method_api.method_name = method_api.method_name.get_slice(":", 0); - } else { - method_api.return_type = get_type_name(m->get().return_val); - } - - method_api.argument_count = method_info.arguments.size(); - method_api.has_varargs = method_bind && method_bind->is_vararg(); - - // Method flags - method_api.is_virtual = false; - if (method_info.flags) { - const uint32_t flags = method_info.flags; - method_api.is_editor = flags & METHOD_FLAG_EDITOR; - method_api.is_noscript = flags & METHOD_FLAG_NOSCRIPT; - method_api.is_const = flags & METHOD_FLAG_CONST; - method_api.is_reverse = flags & METHOD_FLAG_REVERSE; - method_api.is_virtual = flags & METHOD_FLAG_VIRTUAL; - method_api.is_from_script = flags & METHOD_FLAG_FROM_SCRIPT; - } - - method_api.is_virtual = method_api.is_virtual || method_api.method_name[0] == '_'; - - // method argument name and type - - for (int i = 0; i < method_api.argument_count; i++) { - String arg_name; - String arg_type; - PropertyInfo arg_info = method_info.arguments[i]; - - arg_name = arg_info.name; - - if (arg_info.name.contains(":")) { - arg_type = arg_info.name.get_slice(":", 1); - arg_name = arg_info.name.get_slice(":", 0); - } else if (arg_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { - arg_type = arg_info.class_name; - } else if (arg_info.type == Variant::NIL) { - arg_type = "Variant"; - } else if (arg_info.type == Variant::OBJECT) { - arg_type = arg_info.class_name; - if (arg_type.is_empty()) { - arg_type = Variant::get_type_name(arg_info.type); - } - } else { - arg_type = get_type_name(arg_info); - } - - method_api.argument_names.push_back(arg_name); - method_api.argument_types.push_back(arg_type); - - if (method_bind && method_bind->has_default_argument(i)) { - method_api.default_arguments[i] = method_bind->get_default_argument(i); - } - } - - class_api.methods.push_back(method_api); - } - } - - // enums - { - List enums; - List enum_names; - ClassDB::get_enum_list(class_name, &enum_names, true); - for (const StringName &E : enum_names) { - List value_names; - EnumAPI enum_api; - enum_api.name = E; - ClassDB::get_enum_constants(class_name, E, &value_names, true); - for (List::Element *val_e = value_names.front(); val_e; val_e = val_e->next()) { - int int_val = ClassDB::get_integer_constant(class_name, val_e->get(), nullptr); - enum_api.values.push_back(Pair(int_val, val_e->get())); - } - enum_api.values.sort_custom>(); - class_api.enums.push_back(enum_api); - } - } - - api.push_back(class_api); - } - - return api; -} - -/* - * Reads the builtin Variant API to a list - */ -List generate_c_builtin_api_types() { - List api; - - // Special class for the utility methods. - { - ClassAPI utility_api; - utility_api.class_name = "Utilities"; - utility_api.is_instantiable = false; - - List utility_functions; - Variant::get_utility_function_list(&utility_functions); - for (const StringName &E : utility_functions) { - const StringName &function_name = E; - - MethodAPI function_api; - function_api.method_name = function_name; - function_api.has_varargs = Variant::is_utility_function_vararg(function_name); - function_api.argument_count = function_api.has_varargs ? 0 : Variant::get_utility_function_argument_count(function_name); - function_api.is_const = Variant::get_utility_function_type(function_name) == Variant::UTILITY_FUNC_TYPE_MATH; - - for (int i = 0; i < function_api.argument_count; i++) { - function_api.argument_names.push_back(Variant::get_utility_function_argument_name(function_name, i)); - Variant::Type arg_type = Variant::get_utility_function_argument_type(function_name, i); - function_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type)); - } - - if (Variant::has_utility_function_return_value(function_name)) { - Variant::Type ret_type = Variant::get_utility_function_return_type(function_name); - function_api.return_type = ret_type == Variant::NIL ? "Variant" : Variant::get_type_name(ret_type); - } else { - function_api.return_type = "void"; - } - - utility_api.methods.push_back(function_api); - } - - api.push_back(utility_api); - } - - for (int t = 0; t < Variant::VARIANT_MAX; t++) { - Variant::Type type = (Variant::Type)t; - - ClassAPI class_api; - class_api.class_name = Variant::get_type_name(type); - class_api.is_instantiable = true; - class_api.has_indexing = Variant::has_indexing(type); - class_api.indexed_type = Variant::get_type_name(Variant::get_indexed_element_type(type)); - class_api.is_keyed = Variant::is_keyed(type); - // Types that are passed by reference. - switch (type) { - case Variant::OBJECT: - case Variant::DICTIONARY: - case Variant::ARRAY: - case Variant::PACKED_BYTE_ARRAY: - case Variant::PACKED_INT32_ARRAY: - case Variant::PACKED_INT64_ARRAY: - case Variant::PACKED_FLOAT32_ARRAY: - case Variant::PACKED_FLOAT64_ARRAY: - case Variant::PACKED_STRING_ARRAY: - case Variant::PACKED_VECTOR2_ARRAY: - case Variant::PACKED_VECTOR3_ARRAY: - case Variant::PACKED_COLOR_ARRAY: - class_api.is_ref_counted = true; - break; - default: - class_api.is_ref_counted = false; - break; - } - - // Methods. - - List methods; - Variant::get_builtin_method_list(type, &methods); - for (const StringName &E : methods) { - const StringName &method_name = E; - - MethodAPI method_api; - - method_api.method_name = method_name; - method_api.argument_count = Variant::get_builtin_method_argument_count(type, method_name); - method_api.has_varargs = Variant::is_builtin_method_vararg(type, method_name); - method_api.is_const = Variant::is_builtin_method_const(type, method_name); - method_api.is_static = Variant::is_builtin_method_static(type, method_name); - - for (int i = 0; i < method_api.argument_count; i++) { - method_api.argument_names.push_back(Variant::get_builtin_method_argument_name(type, method_name, i)); - Variant::Type arg_type = Variant::get_builtin_method_argument_type(type, method_name, i); - method_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type)); - } - - Vector default_arguments = Variant::get_builtin_method_default_arguments(type, method_name); - - int default_start = method_api.argument_names.size() - default_arguments.size(); - - for (int i = 0; i < default_arguments.size(); i++) { - method_api.default_arguments[default_start + i] = default_arguments[i]; - } - - if (Variant::has_builtin_method_return_value(type, method_name)) { - Variant::Type ret_type = Variant::get_builtin_method_return_type(type, method_name); - method_api.return_type = ret_type == Variant::NIL ? "Variant" : Variant::get_type_name(ret_type); - } else { - method_api.return_type = "void"; - } - - class_api.methods.push_back(method_api); - } - - // Constructors. - - for (int c = 0; c < Variant::get_constructor_count(type); c++) { - MethodAPI constructor_api; - - constructor_api.method_name = Variant::get_type_name(type); - constructor_api.argument_count = Variant::get_constructor_argument_count(type, c); - constructor_api.return_type = Variant::get_type_name(type); - - for (int i = 0; i < constructor_api.argument_count; i++) { - constructor_api.argument_names.push_back(Variant::get_constructor_argument_name(type, c, i)); - Variant::Type arg_type = Variant::get_constructor_argument_type(type, c, i); - constructor_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type)); - } - - class_api.constructors.push_back(constructor_api); - } - - // Constants. - - List constants; - Variant::get_constants_for_type(type, &constants); - for (const StringName &E : constants) { - const StringName &constant_name = E; - ConstantAPI constant_api; - - constant_api.constant_name = constant_name; - constant_api.builtin_constant_value = Variant::get_constant_value(type, constant_name); - constant_api.builtin_constant_type = Variant::get_type_name(constant_api.builtin_constant_value.get_type()); - - class_api.constants.push_back(constant_api); - } - - // Members. - - List members; - Variant::get_member_list(type, &members); - for (const StringName &E : members) { - const StringName &member_name = E; - - PropertyAPI member_api; - member_api.name = member_name; - Variant::Type member_type = Variant::get_member_type(type, member_name); - member_api.type = member_type == Variant::NIL ? "Variant" : Variant::get_type_name(member_type); - - class_api.properties.push_back(member_api); - } - - // Operators. - - for (int op = 0; op < Variant::OP_MAX; op++) { - Variant::Operator oper = (Variant::Operator)op; - - for (int ot = 0; ot < Variant::VARIANT_MAX; ot++) { - Variant::Type other_type = (Variant::Type)ot; - - if (!Variant::get_validated_operator_evaluator(oper, type, other_type)) { - continue; - } - - OperatorAPI oper_api; - oper_api.name = Variant::get_operator_name(oper); - oper_api.oper = oper; - oper_api.other_type = Variant::get_type_name(other_type); - oper_api.return_type = Variant::get_type_name(Variant::get_operator_return_type(oper, type, other_type)); - - class_api.operators.push_back(oper_api); - } - } - - api.push_back(class_api); - } - - return api; -} - -/* - * Generates the JSON source from the API in p_api - */ -static List generate_c_api_json(const List &p_api) { - // I'm sorry for the \t mess - - List source; - VariantWriter writer; - - source.push_back("[\n"); - - for (const List::Element *c = p_api.front(); c != nullptr; c = c->next()) { - ClassAPI api = c->get(); - - source.push_back("\t{\n"); - - source.push_back("\t\t\"name\": \"" + api.class_name + "\",\n"); - source.push_back("\t\t\"base_class\": \"" + api.super_class_name + "\",\n"); - source.push_back(String("\t\t\"api_type\": \"") + (api.api_type == ClassDB::API_CORE ? "core" : (api.api_type == ClassDB::API_EDITOR ? "tools" : "none")) + "\",\n"); - source.push_back(String("\t\t\"singleton\": ") + (api.is_singleton ? "true" : "false") + ",\n"); - source.push_back("\t\t\"singleton_name\": \"" + api.singleton_name + "\",\n"); - source.push_back(String("\t\t\"instantiable\": ") + (api.is_instantiable ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\"is_ref_counted\": ") + (api.is_ref_counted ? "true" : "false") + ",\n"); - - source.push_back("\t\t\"constants\": {\n"); - for (List::Element *e = api.constants.front(); e; e = e->next()) { - source.push_back("\t\t\t\"" + e->get().constant_name + "\": " + String::num_int64(e->get().constant_value) + (e->next() ? "," : "") + "\n"); - } - source.push_back("\t\t},\n"); - - source.push_back("\t\t\"properties\": [\n"); - for (List::Element *e = api.properties.front(); e; e = e->next()) { - source.push_back("\t\t\t{\n"); - source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n"); - source.push_back("\t\t\t\t\"type\": \"" + e->get().type + "\",\n"); - source.push_back("\t\t\t\t\"getter\": \"" + e->get().getter + "\",\n"); - source.push_back("\t\t\t\t\"setter\": \"" + e->get().setter + "\",\n"); - source.push_back(String("\t\t\t\t\"index\": ") + itos(e->get().index) + "\n"); - source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n"); - } - source.push_back("\t\t],\n"); - - source.push_back("\t\t\"signals\": [\n"); - for (List::Element *e = api.signals_.front(); e; e = e->next()) { - source.push_back("\t\t\t{\n"); - source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n"); - source.push_back("\t\t\t\t\"arguments\": [\n"); - for (int i = 0; i < e->get().argument_names.size(); i++) { - source.push_back("\t\t\t\t\t{\n"); - source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n"); - source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n"); - source.push_back(String("\t\t\t\t\t\t\"has_default_value\": ") + (e->get().default_arguments.has(i) ? "true" : "false") + ",\n"); - String default_value; - if (e->get().default_arguments.has(i)) { - writer.write_to_string(e->get().default_arguments[i], default_value); - default_value = default_value.replace("\n", "").json_escape(); - } - source.push_back("\t\t\t\t\t\t\"default_value\": \"" + default_value + "\"\n"); - source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n"); - } - source.push_back("\t\t\t\t]\n"); - source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n"); - } - source.push_back("\t\t],\n"); - - source.push_back("\t\t\"methods\": [\n"); - for (List::Element *e = api.methods.front(); e; e = e->next()) { - source.push_back("\t\t\t{\n"); - source.push_back("\t\t\t\t\"name\": \"" + e->get().method_name + "\",\n"); - source.push_back("\t\t\t\t\"return_type\": \"" + e->get().return_type + "\",\n"); - source.push_back(String("\t\t\t\t\"is_editor\": ") + (e->get().is_editor ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"is_noscript\": ") + (e->get().is_noscript ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"is_const\": ") + (e->get().is_const ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"is_reverse\": ") + (e->get().is_reverse ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"is_virtual\": ") + (e->get().is_virtual ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"has_varargs\": ") + (e->get().has_varargs ? "true" : "false") + ",\n"); - source.push_back(String("\t\t\t\t\"is_from_script\": ") + (e->get().is_from_script ? "true" : "false") + ",\n"); - source.push_back("\t\t\t\t\"arguments\": [\n"); - for (int i = 0; i < e->get().argument_names.size(); i++) { - source.push_back("\t\t\t\t\t{\n"); - source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n"); - source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n"); - source.push_back(String("\t\t\t\t\t\t\"has_default_value\": ") + (e->get().default_arguments.has(i) ? "true" : "false") + ",\n"); - String default_value; - if (e->get().default_arguments.has(i)) { - writer.write_to_string(e->get().default_arguments[i], default_value); - default_value = default_value.replace("\n", "").json_escape(); - } - source.push_back("\t\t\t\t\t\t\"default_value\": \"" + default_value + "\"\n"); - source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n"); - } - source.push_back("\t\t\t\t]\n"); - source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n"); - } - source.push_back("\t\t],\n"); - - source.push_back("\t\t\"enums\": [\n"); - for (List::Element *e = api.enums.front(); e; e = e->next()) { - source.push_back("\t\t\t{\n"); - source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n"); - source.push_back("\t\t\t\t\"values\": {\n"); - for (List>::Element *val_e = e->get().values.front(); val_e; val_e = val_e->next()) { - source.push_back("\t\t\t\t\t\"" + val_e->get().second + "\": " + itos(val_e->get().first)); - source.push_back(String((val_e->next() ? "," : "")) + "\n"); - } - source.push_back("\t\t\t\t}\n"); - source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n"); - } - source.push_back("\t\t]\n"); - - source.push_back(String("\t}") + (c->next() ? "," : "") + "\n"); - } - source.push_back("]"); - - return source; -} - -static int indent_level = 0; - -static void append_indented(StringBuilder &p_source, const String &p_text) { - for (int i = 0; i < indent_level; i++) { - p_source.append("\t"); - } - p_source.append(p_text); - p_source.append("\n"); -} - -static void append_indented(StringBuilder &p_source, const char *p_text) { - for (int i = 0; i < indent_level; i++) { - p_source.append("\t"); - } - p_source.append(p_text); - p_source.append("\n"); -} - -static void write_builtin_method(StringBuilder &p_source, const MethodAPI &p_method) { - VariantWriter writer; - - append_indented(p_source, vformat(R"("name": "%s",)", p_method.method_name)); - append_indented(p_source, vformat(R"("return_type": "%s",)", p_method.return_type)); - append_indented(p_source, vformat(R"("is_const": %s,)", p_method.is_const ? "true" : "false")); - append_indented(p_source, vformat(R"("is_static": %s,)", p_method.is_static ? "true" : "false")); - append_indented(p_source, vformat(R"("has_varargs": %s,)", p_method.has_varargs ? "true" : "false")); - - append_indented(p_source, R"("arguments": [)"); - indent_level++; - for (int i = 0; i < p_method.argument_count; i++) { - append_indented(p_source, "{"); - indent_level++; - - append_indented(p_source, vformat(R"("name": "%s",)", p_method.argument_names[i])); - append_indented(p_source, vformat(R"("type": "%s",)", p_method.argument_types[i])); - append_indented(p_source, vformat(R"("has_default_value": %s,)", p_method.default_arguments.has(i) ? "true" : "false")); - String default_value; - if (p_method.default_arguments.has(i)) { - writer.write_to_string(p_method.default_arguments[i], default_value); - default_value = default_value.replace("\n", "").json_escape(); - } - append_indented(p_source, vformat(R"("default_value": "%s")", default_value)); - - indent_level--; - append_indented(p_source, i < p_method.argument_count - 1 ? "}," : "}"); - } - indent_level--; - append_indented(p_source, "]"); -} - -static List generate_c_builtin_api_json(const List &p_api) { - StringBuilder source; - - source.append("[\n"); - - indent_level = 1; - - for (const List::Element *C = p_api.front(); C; C = C->next()) { - const ClassAPI &class_api = C->get(); - append_indented(source, "{"); - indent_level++; - - append_indented(source, vformat(R"("name": "%s",)", class_api.class_name)); - append_indented(source, vformat(R"("is_instantiable": %s,)", class_api.is_instantiable ? "true" : "false")); - append_indented(source, vformat(R"("is_ref_counted": %s,)", class_api.is_ref_counted ? "true" : "false")); - append_indented(source, vformat(R"("has_indexing": %s,)", class_api.has_indexing ? "true" : "false")); - append_indented(source, vformat(R"("indexed_type": "%s",)", class_api.has_indexing && class_api.indexed_type == "Nil" ? "Variant" : class_api.indexed_type)); - append_indented(source, vformat(R"("is_keyed": %s,)", class_api.is_keyed ? "true" : "false")); - - // Constructors. - append_indented(source, R"("constructors": [)"); - indent_level++; - for (const List::Element *E = class_api.constructors.front(); E; E = E->next()) { - const MethodAPI &constructor = E->get(); - append_indented(source, "{"); - indent_level++; - - write_builtin_method(source, constructor); - - indent_level--; - append_indented(source, E->next() ? "}," : "}"); - } - indent_level--; - append_indented(source, "],"); - - // Constants. - append_indented(source, R"("constants": [)"); - indent_level++; - for (const List::Element *E = class_api.constants.front(); E; E = E->next()) { - const ConstantAPI &constant = E->get(); - append_indented(source, "{"); - indent_level++; - - append_indented(source, vformat(R"("name": "%s",)", constant.constant_name)); - append_indented(source, vformat(R"("type": "%s",)", constant.builtin_constant_type)); - append_indented(source, vformat(R"("value": "%s")", constant.builtin_constant_value.operator String())); - - indent_level--; - append_indented(source, E->next() ? "}," : "}"); - } - indent_level--; - append_indented(source, "],"); - - // Methods. - append_indented(source, R"("methods": [)"); - indent_level++; - for (const List::Element *E = class_api.methods.front(); E; E = E->next()) { - const MethodAPI &method = E->get(); - append_indented(source, "{"); - indent_level++; - - write_builtin_method(source, method); - - indent_level--; - append_indented(source, E->next() ? "}," : "}"); - } - indent_level--; - append_indented(source, "],"); - - // Members. - append_indented(source, R"("members": [)"); - indent_level++; - for (const List::Element *E = class_api.properties.front(); E; E = E->next()) { - const PropertyAPI &member = E->get(); - append_indented(source, "{"); - indent_level++; - - append_indented(source, vformat(R"("name": "%s",)", member.name)); - append_indented(source, vformat(R"("type": "%s")", member.type)); - - indent_level--; - append_indented(source, E->next() ? "}," : "}"); - } - indent_level--; - append_indented(source, "],"); - - // Operators. - append_indented(source, R"("operators": [)"); - indent_level++; - for (const List::Element *E = class_api.operators.front(); E; E = E->next()) { - const OperatorAPI &oper = E->get(); - append_indented(source, "{"); - indent_level++; - - append_indented(source, vformat(R"("name": "%s",)", oper.name)); - append_indented(source, vformat(R"("operator": %d,)", oper.oper)); - append_indented(source, vformat(R"("other_type": "%s",)", oper.other_type)); - append_indented(source, vformat(R"("return_type": "%s")", oper.return_type)); - - indent_level--; - append_indented(source, E->next() ? "}," : "}"); - } - indent_level--; - append_indented(source, "]"); - - indent_level--; - append_indented(source, C->next() ? "}," : "}"); - } - - indent_level--; - source.append("]\n"); - - List result; - result.push_back(source.as_string()); - return result; -} - -#endif - -/* - * Saves the whole Godot API to a JSON file located at - * p_path - */ -Error generate_c_api(const String &p_path) { -#ifndef TOOLS_ENABLED - return ERR_BUG; -#else - - List api = generate_c_api_classes(); - - List json_source = generate_c_api_json(api); - - return save_file(p_path, json_source); -#endif -} -/* - * Saves the builtin Godot API to a JSON file located at - * p_path - */ -Error generate_c_builtin_api(const String &p_path) { -#ifndef TOOLS_ENABLED - return ERR_BUG; -#else - - List api = generate_c_builtin_api_types(); - - List json_source = generate_c_builtin_api_json(api); - - return save_file(p_path, json_source); -#endif -} diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h deleted file mode 100644 index 58e141f07e..0000000000 --- a/modules/gdnative/nativescript/api_generator.h +++ /dev/null @@ -1,40 +0,0 @@ -/*************************************************************************/ -/* api_generator.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef API_GENERATOR_H -#define API_GENERATOR_H - -#include "core/string/ustring.h" -#include "core/typedefs.h" - -Error generate_c_api(const String &p_path); -Error generate_c_builtin_api(const String &p_path); - -#endif // API_GENERATOR_H diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp deleted file mode 100644 index 992eeba8f4..0000000000 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ /dev/null @@ -1,344 +0,0 @@ -/*************************************************************************/ -/* godot_nativescript.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "nativescript/godot_nativescript.h" - -#include "core/config/project_settings.h" -#include "core/core_constants.h" -#include "core/error/error_macros.h" -#include "core/object/class_db.h" -#include "core/variant/variant.h" -#include "gdnative/gdnative.h" -#include - -#include "nativescript.h" - -#ifdef __cplusplus -extern "C" { -#endif - -extern "C" void _native_script_hook() { -} - -#define NSL NativeScriptLanguage::get_singleton() - -// Script API - -void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func) { - String *s = (String *)p_gdnative_handle; - - Map *classes = &NSL->library_classes[*s]; - - NativeScriptDesc desc; - - desc.create_func = p_create_func; - desc.destroy_func = p_destroy_func; - desc.is_tool = false; - - desc.base = p_base; - - if (classes->has(p_base)) { - desc.base_data = &(*classes)[p_base]; - desc.base_native_type = desc.base_data->base_native_type; - - const NativeScriptDesc *b = desc.base_data; - while (b) { - desc.rpc_methods.append_array(b->rpc_methods); - b = b->base_data; - } - - } else { - desc.base_data = nullptr; - desc.base_native_type = p_base; - } - - classes->insert(p_name, desc); -} - -void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func) { - String *s = (String *)p_gdnative_handle; - - Map *classes = &NSL->library_classes[*s]; - - NativeScriptDesc desc; - - desc.create_func = p_create_func; - desc.destroy_func = p_destroy_func; - desc.is_tool = true; - desc.base = p_base; - - if (classes->has(p_base)) { - desc.base_data = &(*classes)[p_base]; - desc.base_native_type = desc.base_data->base_native_type; - - const NativeScriptDesc *b = desc.base_data; - while (b) { - desc.rpc_methods.append_array(b->rpc_methods); - b = b->base_data; - } - - } else { - desc.base_data = nullptr; - desc.base_native_type = p_base; - } - - classes->insert(p_name, desc); -} - -void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_nativescript_method_attributes p_attr, godot_nativescript_instance_method p_method) { - String *s = (String *)p_gdnative_handle; - - Map::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class."); - - NativeScriptDesc::Method method; - method.method = p_method; - method.rpc_mode = p_attr.rpc_type; - method.rpc_method_id = UINT16_MAX; - method.info = MethodInfo(p_function_name); - - E->get().methods.insert(p_function_name, method); - - if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) { - Multiplayer::RPCConfig nd; - nd.name = String(p_name); - nd.rpc_mode = Multiplayer::RPCMode(p_attr.rpc_type); - E->get().rpc_methods.push_back(nd); - } -} - -void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_nativescript_property_attributes *p_attr, godot_nativescript_property_set_func p_set_func, godot_nativescript_property_get_func p_get_func) { - String *s = (String *)p_gdnative_handle; - - Map::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class."); - - NativeScriptDesc::Property property; - property.default_value = *(Variant *)&p_attr->default_value; - property.getter = p_get_func; - property.setter = p_set_func; - property.info = PropertyInfo((Variant::Type)p_attr->type, - p_path, - (PropertyHint)p_attr->hint, - *(String *)&p_attr->hint_string, - (PropertyUsageFlags)p_attr->usage); - - E->get().properties.insert(p_path, property); -} - -void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_nativescript_signal *p_signal) { - String *s = (String *)p_gdnative_handle; - - Map::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to register method on non-existent class."); - - List args; - Vector default_args; - - for (int i = 0; i < p_signal->num_args; i++) { - PropertyInfo info; - - godot_nativescript_signal_argument arg = p_signal->args[i]; - - info.hint = (PropertyHint)arg.hint; - info.hint_string = *(String *)&arg.hint_string; - info.name = *(String *)&arg.name; - info.type = (Variant::Type)arg.type; - info.usage = (PropertyUsageFlags)arg.usage; - - args.push_back(info); - } - - for (int i = 0; i < p_signal->num_default_args; i++) { - Variant *v; - godot_nativescript_signal_argument attrib = p_signal->args[i]; - - v = (Variant *)&attrib.default_value; - - default_args.push_back(*v); - } - - MethodInfo method_info; - method_info.name = *(String *)&p_signal->name; - method_info.arguments = args; - method_info.default_arguments = default_args; - - NativeScriptDesc::Signal signal; - signal.signal = method_info; - - E->get().signals_.insert(*(String *)&p_signal->name, signal); -} - -void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) { - Object *instance = (Object *)p_instance; - if (!instance) { - return nullptr; - } - if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) { - return ((NativeScriptInstance *)instance->get_script_instance())->userdata; - } - return nullptr; -} - -/* - * - * - * NativeScript 1.1 - * - * - */ - -void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_nativescript_method_argument *p_args) { - String *s = (String *)p_gdnative_handle; - - Map::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to add argument information for a method on a non-existent class."); - - Map::Element *method = E->get().methods.find(p_function_name); - ERR_FAIL_COND_MSG(!method, "Attempted to add argument information to non-existent method."); - - MethodInfo *method_information = &method->get().info; - - List args; - - for (int i = 0; i < p_num_args; i++) { - godot_nativescript_method_argument arg = p_args[i]; - String name = *(String *)&arg.name; - String hint_string = *(String *)&arg.hint_string; - - Variant::Type type = (Variant::Type)arg.type; - PropertyHint hint = (PropertyHint)arg.hint; - - args.push_back(PropertyInfo(type, p_name, hint, hint_string)); - } - - method_information->arguments = args; -} - -void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation) { - String *s = (String *)p_gdnative_handle; - - Map::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a non-existent class."); - - E->get().documentation = *(String *)&p_documentation; -} - -void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation) { - String *s = (String *)p_gdnative_handle; - - Map::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a method on a non-existent class."); - - Map::Element *method = E->get().methods.find(p_function_name); - ERR_FAIL_COND_MSG(!method, "Attempted to add documentation to non-existent method."); - - method->get().documentation = *(String *)&p_documentation; -} - -void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation) { - String *s = (String *)p_gdnative_handle; - - Map::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a property on a non-existent class."); - - OrderedHashMap::Element property = E->get().properties.find(p_path); - ERR_FAIL_COND_MSG(!property, "Attempted to add documentation to non-existent property."); - - property.get().documentation = *(String *)&p_documentation; -} - -void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation) { - String *s = (String *)p_gdnative_handle; - - Map::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to add documentation to a signal on a non-existent class."); - - Map::Element *signal = E->get().signals_.find(p_signal_name); - ERR_FAIL_COND_MSG(!signal, "Attempted to add documentation to non-existent signal."); - - signal->get().documentation = *(String *)&p_documentation; -} - -void GDAPI godot_nativescript_set_global_type_tag(int p_idx, const char *p_name, const void *p_type_tag) { - NativeScriptLanguage::get_singleton()->set_global_type_tag(p_idx, StringName(p_name), p_type_tag); -} - -const void GDAPI *godot_nativescript_get_global_type_tag(int p_idx, const char *p_name) { - return NativeScriptLanguage::get_singleton()->get_global_type_tag(p_idx, StringName(p_name)); -} - -void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag) { - String *s = (String *)p_gdnative_handle; - - Map::Element *E = NSL->library_classes[*s].find(p_name); - ERR_FAIL_COND_MSG(!E, "Attempted to set type tag on a non-existent class."); - - E->get().type_tag = p_type_tag; -} - -const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object) { - const Object *o = (Object *)p_object; - - if (!o->get_script_instance()) { - return nullptr; - } else { - NativeScript *script = Object::cast_to(o->get_script_instance()->get_script().ptr()); - if (!script) { - return nullptr; - } - - if (script->get_script_desc()) { - return script->get_script_desc()->type_tag; - } - } - - return nullptr; -} - -int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_nativescript_instance_binding_functions p_binding_functions) { - return NativeScriptLanguage::get_singleton()->register_binding_functions(p_binding_functions); -} - -void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx) { - NativeScriptLanguage::get_singleton()->unregister_binding_functions(p_idx); -} - -void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object) { - return nullptr; -} - -void GDAPI godot_nativescript_profiling_add_data(const char *p_signature, uint64_t p_time) { - NativeScriptLanguage::get_singleton()->profiling_add_data(StringName(p_signature), p_time); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp deleted file mode 100644 index 95976a8827..0000000000 --- a/modules/gdnative/nativescript/nativescript.cpp +++ /dev/null @@ -1,1777 +0,0 @@ -/*************************************************************************/ -/* nativescript.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "nativescript.h" - -#include - -#include "gdnative/gdnative.h" - -#include "core/config/project_settings.h" -#include "core/core_constants.h" -#include "core/core_string_names.h" -#include "core/io/file_access.h" -#include "core/io/file_access_encrypted.h" -#include "core/os/os.h" - -#include "main/main.h" - -#include "scene/main/scene_tree.h" -#include "scene/resources/resource_format_text.h" - -#include - -#ifndef NO_THREADS -#include "core/os/thread.h" -#endif - -#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) -#include "api_generator.h" -#endif - -#ifdef TOOLS_ENABLED -#include "editor/editor_node.h" -#endif - -void NativeScript::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name); - ClassDB::bind_method(D_METHOD("get_class_name"), &NativeScript::get_class_name); - - ClassDB::bind_method(D_METHOD("set_library", "library"), &NativeScript::set_library); - ClassDB::bind_method(D_METHOD("get_library"), &NativeScript::get_library); - - ClassDB::bind_method(D_METHOD("set_script_class_name", "class_name"), &NativeScript::set_script_class_name); - ClassDB::bind_method(D_METHOD("get_script_class_name"), &NativeScript::get_script_class_name); - ClassDB::bind_method(D_METHOD("set_script_class_icon_path", "icon_path"), &NativeScript::set_script_class_icon_path); - ClassDB::bind_method(D_METHOD("get_script_class_icon_path"), &NativeScript::get_script_class_icon_path); - - ClassDB::bind_method(D_METHOD("get_class_documentation"), &NativeScript::get_class_documentation); - ClassDB::bind_method(D_METHOD("get_method_documentation", "method"), &NativeScript::get_method_documentation); - ClassDB::bind_method(D_METHOD("get_signal_documentation", "signal_name"), &NativeScript::get_signal_documentation); - ClassDB::bind_method(D_METHOD("get_property_documentation", "path"), &NativeScript::get_property_documentation); - - ADD_PROPERTY(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library"); - ADD_GROUP("Script Class", "script_class_"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_name"), "set_script_class_name", "get_script_class_name"); - ADD_PROPERTY(PropertyInfo(Variant::STRING, "script_class_icon_path", PROPERTY_HINT_FILE), "set_script_class_icon_path", "get_script_class_icon_path"); - - ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &NativeScript::_new, MethodInfo("new")); -} - -#define NSL NativeScriptLanguage::get_singleton() - -#ifdef TOOLS_ENABLED - -void NativeScript::_update_placeholder(PlaceHolderScriptInstance *p_placeholder) { - NativeScriptDesc *script_data = get_script_desc(); - - ERR_FAIL_COND(!script_data); - - List info; - get_script_property_list(&info); - Map values; - for (const PropertyInfo &E : info) { - Variant value; - get_property_default_value(E.name, value); - values[E.name] = value; - } - - p_placeholder->update(info, values); -} - -void NativeScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { - placeholders.erase(p_placeholder); -} - -#endif - -bool NativeScript::inherits_script(const Ref