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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-21 09:21:01 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-12-21 09:21:01 +0100 |
commit | 9730c354e43b26ec850b7a6f9938095dc4cba84c (patch) | |
tree | aa26dbfefe549cb26f0452c9f0a7e44f89f0279e | |
parent | 2becec34cd86854fe315924a45be6017d7ba6498 (diff) | |
parent | 95abe32b763b96291375ec6e72b7798e452d40db (diff) |
Merge pull request #70372 from TokageItLab/fix-state-machine-connection-aborted
Fix AnimationStateMachine cannot connect nodes bug
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 293e04eb1f..aff2b11267 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -835,7 +835,8 @@ void AnimationNodeStateMachine::rename_node(const StringName &p_name, const Stri _rename_transitions(p_name, p_new_name); - emit_signal("tree_changed"); + emit_changed(); + emit_signal(SNAME("tree_changed")); } void AnimationNodeStateMachine::_rename_transitions(const StringName &p_name, const StringName &p_new_name) { @@ -878,9 +879,8 @@ void AnimationNodeStateMachine::_rename_transitions(const StringName &p_name, co transitions.write[i].to = p_new_name; } - - updating_transitions = false; } + updating_transitions = false; } void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const { @@ -1292,6 +1292,7 @@ Vector2 AnimationNodeStateMachine::get_node_position(const StringName &p_name) c } void AnimationNodeStateMachine::_tree_changed() { + emit_changed(); emit_signal(SNAME("tree_changed")); } |