From 95abe32b763b96291375ec6e72b7798e452d40db Mon Sep 17 00:00:00 2001 From: Silc Renew Date: Wed, 21 Dec 2022 06:21:17 +0900 Subject: Fix StateMachine cannot connect nodes bug --- scene/animation/animation_node_state_machine.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 293e04eb1f..aff2b11267 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -835,7 +835,8 @@ void AnimationNodeStateMachine::rename_node(const StringName &p_name, const Stri _rename_transitions(p_name, p_new_name); - emit_signal("tree_changed"); + emit_changed(); + emit_signal(SNAME("tree_changed")); } void AnimationNodeStateMachine::_rename_transitions(const StringName &p_name, const StringName &p_new_name) { @@ -878,9 +879,8 @@ void AnimationNodeStateMachine::_rename_transitions(const StringName &p_name, co transitions.write[i].to = p_new_name; } - - updating_transitions = false; } + updating_transitions = false; } void AnimationNodeStateMachine::get_node_list(List *r_nodes) const { @@ -1292,6 +1292,7 @@ Vector2 AnimationNodeStateMachine::get_node_position(const StringName &p_name) c } void AnimationNodeStateMachine::_tree_changed() { + emit_changed(); emit_signal(SNAME("tree_changed")); } -- cgit v1.2.3