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authorJuan Linietsky <reduzio@gmail.com>2018-11-16 14:30:34 -0300
committerJuan Linietsky <reduzio@gmail.com>2018-11-16 14:30:34 -0300
commit8aa38c9ad81fe956404009c1f6fb1a187484bef4 (patch)
tree451f4336b12257a798ed30b4dc88a9ed96502bfc
parent3331ececc4c03cc2d112dcf266dc01781540551c (diff)
Fix shader bug likely introduced recently.
-rw-r--r--drivers/gles3/shaders/scene.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl
index 294233d134..d4079c4b4f 100644
--- a/drivers/gles3/shaders/scene.glsl
+++ b/drivers/gles3/shaders/scene.glsl
@@ -1103,9 +1103,9 @@ LIGHT_SHADER_CODE
float Fr = mix(.04, 1.0, cLdotH5);
float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25);
- float specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL;
+ float clearcoat_specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL;
- specular_light += specular_brdf_NL * light_color * specular_blob_intensity * attenuation;
+ specular_light += clearcoat_specular_brdf_NL * light_color * specular_blob_intensity * attenuation;
#endif
}