From 8aa38c9ad81fe956404009c1f6fb1a187484bef4 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 16 Nov 2018 14:30:34 -0300 Subject: Fix shader bug likely introduced recently. --- drivers/gles3/shaders/scene.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 294233d134..d4079c4b4f 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1103,9 +1103,9 @@ LIGHT_SHADER_CODE float Fr = mix(.04, 1.0, cLdotH5); float Gr = G_GGX_2cos(cNdotL, .25) * G_GGX_2cos(cNdotV, .25); - float specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL; + float clearcoat_specular_brdf_NL = 0.25 * clearcoat * Gr * Fr * Dr * cNdotL; - specular_light += specular_brdf_NL * light_color * specular_blob_intensity * attenuation; + specular_light += clearcoat_specular_brdf_NL * light_color * specular_blob_intensity * attenuation; #endif } -- cgit v1.2.3