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authorSimon Wenner <simon@wenner.ch>2015-04-20 22:36:28 +0200
committerSimon Wenner <simon@wenner.ch>2015-04-20 22:36:28 +0200
commit87da209f147e3bb85f0e6191dba2f56916c847c0 (patch)
tree29568dc6ebcf71c3aabefe2eda3e290300cc2304
parent28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6 (diff)
fixed typos in the documentation
-rw-r--r--doc/base/classes.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml
index 342941970f..55e920db64 100644
--- a/doc/base/classes.xml
+++ b/doc/base/classes.xml
@@ -5286,7 +5286,7 @@
<argument index="0" name="screen_point" type="Vector2">
</argument>
<description>
- Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
+ Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
</description>
</method>
<method name="project_local_ray_normal" qualifiers="const" >
@@ -5303,7 +5303,7 @@
<argument index="0" name="screen_point" type="Vector2">
</argument>
<description>
- Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
+ Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking.
</description>
</method>
<method name="unproject_position" qualifiers="const" >