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author | Simon Wenner <simon@wenner.ch> | 2015-04-20 22:36:28 +0200 |
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committer | Simon Wenner <simon@wenner.ch> | 2015-04-20 22:36:28 +0200 |
commit | 87da209f147e3bb85f0e6191dba2f56916c847c0 (patch) | |
tree | 29568dc6ebcf71c3aabefe2eda3e290300cc2304 | |
parent | 28c4afeb5733f9ca9725ab2a5f4066af8e02b2a6 (diff) |
fixed typos in the documentation
-rw-r--r-- | doc/base/classes.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 342941970f..55e920db64 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -5286,7 +5286,7 @@ <argument index="0" name="screen_point" type="Vector2"> </argument> <description> - Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking. + Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking. </description> </method> <method name="project_local_ray_normal" qualifiers="const" > @@ -5303,7 +5303,7 @@ <argument index="0" name="screen_point" type="Vector2"> </argument> <description> - Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking. + Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking. </description> </method> <method name="unproject_position" qualifiers="const" > |