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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-16 20:41:35 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-16 20:41:35 +0200 |
commit | 84b11fbaa674b6e2341de534e93a981378a307ad (patch) | |
tree | b8220660d1bfc524a15b2f332cd9e84dadd49a10 | |
parent | d5a30431b9a5960887055315dd9720869017d330 (diff) | |
parent | 4e6e25eae70e16e1c777fb40075465ffc5f2b9ee (diff) |
Merge pull request #51748 from LoipesMas/master
Epsilon check for angular velocity in Body3DSW
-rw-r--r-- | servers/physics_3d/body_3d_sw.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/physics_3d/body_3d_sw.cpp b/servers/physics_3d/body_3d_sw.cpp index ea6064cb4c..0c4079332d 100644 --- a/servers/physics_3d/body_3d_sw.cpp +++ b/servers/physics_3d/body_3d_sw.cpp @@ -578,7 +578,7 @@ void Body3DSW::integrate_velocities(real_t p_step) { real_t ang_vel = total_angular_velocity.length(); Transform3D transform = get_transform(); - if (ang_vel != 0.0) { + if (!Math::is_zero_approx(ang_vel)) { Vector3 ang_vel_axis = total_angular_velocity / ang_vel; Basis rot(ang_vel_axis, ang_vel * p_step); Basis identity3(1, 0, 0, 0, 1, 0, 0, 0, 1); |