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author | Yuri Roubinsky <chaosus89@gmail.com> | 2021-03-01 10:23:05 +0300 |
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committer | GitHub <noreply@github.com> | 2021-03-01 10:23:05 +0300 |
commit | 75ac36f9393036a10612838b95227391c825695e (patch) | |
tree | c5d2cd2f2ab760db286926351d4dc97de19c3ef7 | |
parent | 165d77a496f40fd87d85a75a8e6734f2ebec9d03 (diff) | |
parent | 6f9bdaf656da71e1a20b04228e2ba4748d762ea7 (diff) |
Merge pull request #46541 from Chaosus/vs_fix_step
Fix incorrect switching port type in VisualShaderNodeStep
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index d6200059f6..566d0e659e 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3032,7 +3032,7 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) { set_input_port_default_value(0, 0.0); // edge } if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(1, 0.0); // x + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x } break; default: |