From 6f9bdaf656da71e1a20b04228e2ba4748d762ea7 Mon Sep 17 00:00:00 2001 From: Yuri Roubinsky Date: Mon, 1 Mar 2021 08:45:49 +0300 Subject: Fix incorrect switching port type in VisualShaderNodeStep --- scene/resources/visual_shader_nodes.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index d6200059f6..566d0e659e 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -3032,7 +3032,7 @@ void VisualShaderNodeStep::set_op_type(OpType p_op_type) { set_input_port_default_value(0, 0.0); // edge } if (op_type == OP_TYPE_SCALAR) { - set_input_port_default_value(1, 0.0); // x + set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0)); // x } break; default: -- cgit v1.2.3