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authorCamille Mohr-Daurat <pouleyKetchoup@gmail.com>2021-08-17 08:55:48 -0700
committerGitHub <noreply@github.com>2021-08-17 08:55:48 -0700
commit6cea7ebae4721e05ea7013c6159a751f7498ea85 (patch)
treed8a578619d699f7bd10bd18ec2f3c7153d63a31e
parent72cb4529375de4e3c7511cb7be4ffe8e0103d8ca (diff)
parent2084bb5eb9a88a9258db243a9955f7430f48e7b8 (diff)
Merge pull request #51487 from nekomatata/fix-moving-platform-3d-snap
Fix 3D character snap on moving platforms
-rw-r--r--scene/3d/physics_body_3d.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 610974ff90..092efc55d7 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1176,11 +1176,6 @@ bool CharacterBody3D::move_and_slide() {
}
}
- if (!on_floor && !on_wall) {
- // Add last platform velocity when just left a moving platform.
- linear_velocity += current_floor_velocity;
- }
-
if (was_on_floor && snap != Vector3()) {
// Apply snap.
Transform3D gt = get_global_transform();
@@ -1213,6 +1208,11 @@ bool CharacterBody3D::move_and_slide() {
}
}
+ if (!on_floor && !on_wall) {
+ // Add last platform velocity when just left a moving platform.
+ linear_velocity += current_floor_velocity;
+ }
+
return motion_results.size() > 0;
}