From 2084bb5eb9a88a9258db243a9955f7430f48e7b8 Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp Date: Tue, 17 Aug 2021 07:18:22 -0700 Subject: Fix 3D character snap on moving platforms Applying the platform velocity when leaving the platform floor should be done after snapping to keep things consistent, like it's done in 2D. --- scene/3d/physics_body_3d.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 610974ff90..092efc55d7 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -1176,11 +1176,6 @@ bool CharacterBody3D::move_and_slide() { } } - if (!on_floor && !on_wall) { - // Add last platform velocity when just left a moving platform. - linear_velocity += current_floor_velocity; - } - if (was_on_floor && snap != Vector3()) { // Apply snap. Transform3D gt = get_global_transform(); @@ -1213,6 +1208,11 @@ bool CharacterBody3D::move_and_slide() { } } + if (!on_floor && !on_wall) { + // Add last platform velocity when just left a moving platform. + linear_velocity += current_floor_velocity; + } + return motion_results.size() > 0; } -- cgit v1.2.3