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author | Ricardo Buring <ricardo.buring@gmail.com> | 2022-07-30 22:21:23 +0200 |
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committer | Ricardo Buring <ricardo.buring@gmail.com> | 2022-07-30 22:21:23 +0200 |
commit | 54a9dcfa40589a4ee3a9f45ad3d9752178630bd1 (patch) | |
tree | 0c2d3f0193e204ffb9822352287bdfd003cb5430 | |
parent | c2d55a4e1a353b75eb598277e9a6403fc6bfc4d5 (diff) |
Don't move nonexistent debug shapes
-rw-r--r-- | scene/3d/collision_object_3d.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 0871bf536b..9a5d4f5480 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -403,6 +403,9 @@ void CollisionObject3D::_on_transform_changed() { debug_shape_old_transform = get_global_transform(); for (KeyValue<uint32_t, ShapeData> &E : shapes) { ShapeData &shapedata = E.value; + if (shapedata.disabled) { + continue; // If disabled then there are no debug shapes to update. + } const ShapeData::ShapeBase *shapes = shapedata.shapes.ptr(); for (int i = 0; i < shapedata.shapes.size(); i++) { RS::get_singleton()->instance_set_transform(shapes[i].debug_shape, debug_shape_old_transform * shapedata.xform); |