From 54a9dcfa40589a4ee3a9f45ad3d9752178630bd1 Mon Sep 17 00:00:00 2001 From: Ricardo Buring Date: Sat, 30 Jul 2022 22:21:23 +0200 Subject: Don't move nonexistent debug shapes --- scene/3d/collision_object_3d.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 0871bf536b..9a5d4f5480 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -403,6 +403,9 @@ void CollisionObject3D::_on_transform_changed() { debug_shape_old_transform = get_global_transform(); for (KeyValue &E : shapes) { ShapeData &shapedata = E.value; + if (shapedata.disabled) { + continue; // If disabled then there are no debug shapes to update. + } const ShapeData::ShapeBase *shapes = shapedata.shapes.ptr(); for (int i = 0; i < shapedata.shapes.size(); i++) { RS::get_singleton()->instance_set_transform(shapes[i].debug_shape, debug_shape_old_transform * shapedata.xform); -- cgit v1.2.3