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authorskyace65 <trekie96@hotmail.com>2020-08-25 09:59:57 -0400
committerskyace65 <trekie96@hotmail.com>2020-08-27 12:44:20 -0400
commit51367c1bcf8eb79d81f5a4b4e35285e29b1ca623 (patch)
treefb895326a0b624be708c17fd923eef22269aafc8
parentb2aae76f8553e81e9d66853918f9557f6abbecb2 (diff)
Mention listener node in AudioStreamPlayer3D description
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index bd90e3bd1a..98100370b6 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space.
+ By default, audio is heard from the camera position. This can be changed by adding a [Listener3D] node to the scene and enabling it by calling [method Listener3D.make_current] on it.
</description>
<tutorials>
<link>https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html</link>