From 51367c1bcf8eb79d81f5a4b4e35285e29b1ca623 Mon Sep 17 00:00:00 2001 From: skyace65 Date: Tue, 25 Aug 2020 09:59:57 -0400 Subject: Mention listener node in AudioStreamPlayer3D description --- doc/classes/AudioStreamPlayer3D.xml | 1 + 1 file changed, 1 insertion(+) diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml index bd90e3bd1a..98100370b6 100644 --- a/doc/classes/AudioStreamPlayer3D.xml +++ b/doc/classes/AudioStreamPlayer3D.xml @@ -5,6 +5,7 @@ Plays a sound effect with directed sound effects, dampens with distance if needed, generates effect of hearable position in space. + By default, audio is heard from the camera position. This can be changed by adding a [Listener3D] node to the scene and enabling it by calling [method Listener3D.make_current] on it. https://docs.godotengine.org/en/latest/tutorials/audio/audio_streams.html -- cgit v1.2.3