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authorRémi Verschelde <rverschelde@gmail.com>2019-03-12 00:26:56 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-03-12 00:26:56 +0100
commit3ebde6fac3fac514a0ef2a2e339743992b14fb32 (patch)
tree0926f5626f5efc199ad79a7d5f0a93f7670870de
parent7452f5c619fd5daffce6e2b95f80cce6ed875f83 (diff)
GLES2: Fix comments in previous commit that broke rendering (!)
Do NOT use "[vertex]" in a comment... Kids, don't try to learn OpenGL on a production branch right before a stable release.
-rw-r--r--drivers/gles2/shaders/canvas.glsl2
-rw-r--r--drivers/gles2/shaders/cubemap_filter.glsl2
-rw-r--r--drivers/gles2/shaders/scene.glsl2
3 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl
index a2c14cd3d2..7ba2856216 100644
--- a/drivers/gles2/shaders/canvas.glsl
+++ b/drivers/gles2/shaders/canvas.glsl
@@ -221,7 +221,7 @@ VERTEX_SHADER_CODE
[fragment]
// texture2DLodEXT and textureCubeLodEXT are fragment shader specific.
-// Do not copy these defines in the [vertex] section.
+// Do not copy these defines in the vertex section.
#ifndef USE_GLES_OVER_GL
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl
index 19fd62253f..db3d8b3a1b 100644
--- a/drivers/gles2/shaders/cubemap_filter.glsl
+++ b/drivers/gles2/shaders/cubemap_filter.glsl
@@ -26,7 +26,7 @@ void main() {
[fragment]
// texture2DLodEXT and textureCubeLodEXT are fragment shader specific.
-// Do not copy these defines in the [vertex] section.
+// Do not copy these defines in the vertex section.
#ifndef USE_GLES_OVER_GL
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable
diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl
index 4a1e2a65e3..7e59b63935 100644
--- a/drivers/gles2/shaders/scene.glsl
+++ b/drivers/gles2/shaders/scene.glsl
@@ -676,7 +676,7 @@ VERTEX_SHADER_CODE
[fragment]
// texture2DLodEXT and textureCubeLodEXT are fragment shader specific.
-// Do not copy these defines in the [vertex] section.
+// Do not copy these defines in the vertex section.
#ifndef USE_GLES_OVER_GL
#ifdef GL_EXT_shader_texture_lod
#extension GL_EXT_shader_texture_lod : enable