From 3ebde6fac3fac514a0ef2a2e339743992b14fb32 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 12 Mar 2019 00:26:56 +0100 Subject: GLES2: Fix comments in previous commit that broke rendering (!) Do NOT use "[vertex]" in a comment... Kids, don't try to learn OpenGL on a production branch right before a stable release. --- drivers/gles2/shaders/canvas.glsl | 2 +- drivers/gles2/shaders/cubemap_filter.glsl | 2 +- drivers/gles2/shaders/scene.glsl | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index a2c14cd3d2..7ba2856216 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -221,7 +221,7 @@ VERTEX_SHADER_CODE [fragment] // texture2DLodEXT and textureCubeLodEXT are fragment shader specific. -// Do not copy these defines in the [vertex] section. +// Do not copy these defines in the vertex section. #ifndef USE_GLES_OVER_GL #ifdef GL_EXT_shader_texture_lod #extension GL_EXT_shader_texture_lod : enable diff --git a/drivers/gles2/shaders/cubemap_filter.glsl b/drivers/gles2/shaders/cubemap_filter.glsl index 19fd62253f..db3d8b3a1b 100644 --- a/drivers/gles2/shaders/cubemap_filter.glsl +++ b/drivers/gles2/shaders/cubemap_filter.glsl @@ -26,7 +26,7 @@ void main() { [fragment] // texture2DLodEXT and textureCubeLodEXT are fragment shader specific. -// Do not copy these defines in the [vertex] section. +// Do not copy these defines in the vertex section. #ifndef USE_GLES_OVER_GL #ifdef GL_EXT_shader_texture_lod #extension GL_EXT_shader_texture_lod : enable diff --git a/drivers/gles2/shaders/scene.glsl b/drivers/gles2/shaders/scene.glsl index 4a1e2a65e3..7e59b63935 100644 --- a/drivers/gles2/shaders/scene.glsl +++ b/drivers/gles2/shaders/scene.glsl @@ -676,7 +676,7 @@ VERTEX_SHADER_CODE [fragment] // texture2DLodEXT and textureCubeLodEXT are fragment shader specific. -// Do not copy these defines in the [vertex] section. +// Do not copy these defines in the vertex section. #ifndef USE_GLES_OVER_GL #ifdef GL_EXT_shader_texture_lod #extension GL_EXT_shader_texture_lod : enable -- cgit v1.2.3