diff options
author | Jay Mehta <91770194+jaymehta-g@users.noreply.github.com> | 2023-02-07 16:13:28 -0600 |
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committer | Jay Mehta <91770194+jaymehta-g@users.noreply.github.com> | 2023-02-07 16:13:28 -0600 |
commit | 3bafb97e894e438114aa87160fe10027bf346275 (patch) | |
tree | 9a8893990cde4e5d6bc10204148de82e9952cd61 | |
parent | 0331f4475729f249decdca9a306e79ad82c55f3f (diff) |
Second revision of area node desc
-rw-r--r-- | doc/classes/Area2D.xml | 2 | ||||
-rw-r--r-- | doc/classes/Area3D.xml | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Area2D.xml b/doc/classes/Area2D.xml index c6c99fa027..66750acf67 100644 --- a/doc/classes/Area2D.xml +++ b/doc/classes/Area2D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Area2D" inherits="CollisionObject2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - 2D area for collision detection, as well as physics and audio influence. + 2D area for detection, as well as physics and audio influence. </brief_description> <description> 2D area that detects [CollisionObject2D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses. diff --git a/doc/classes/Area3D.xml b/doc/classes/Area3D.xml index 3bcbc2e187..42aa5aa036 100644 --- a/doc/classes/Area3D.xml +++ b/doc/classes/Area3D.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Area3D" inherits="CollisionObject3D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - 3D area for collision detection, as well as physics and audio influence. + 3D area for detection, as well as physics and audio influence. </brief_description> <description> 3D area that detects [CollisionObject3D] nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to custom audio buses. |