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authorRémi Verschelde <remi@verschelde.fr>2021-07-14 15:05:50 +0200
committerGitHub <noreply@github.com>2021-07-14 15:05:50 +0200
commit29c56f33a4108429ce4488784d9daff1e1f620b8 (patch)
treee5cd0e7cb7ebbfa7131874ff3c15b91cb5384d62
parent8f6240a275bbe138e0b52e643583c2fed2211ee4 (diff)
parent50c63bdc4ca6239d06ddf5a63557aadd0c405770 (diff)
Merge pull request #48502 from KoBeWi/visual_button
Add set_pressed_no_signal method to BaseButton
-rw-r--r--doc/classes/BaseButton.xml13
-rw-r--r--scene/gui/base_button.cpp13
-rw-r--r--scene/gui/base_button.h3
3 files changed, 27 insertions, 2 deletions
diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml
index f7e31f5f9c..d842bac54a 100644
--- a/doc/classes/BaseButton.xml
+++ b/doc/classes/BaseButton.xml
@@ -39,6 +39,16 @@
Returns [code]true[/code] if the mouse has entered the button and has not left it yet.
</description>
</method>
+ <method name="set_pressed_no_signal">
+ <return type="void">
+ </return>
+ <argument index="0" name="pressed" type="bool">
+ </argument>
+ <description>
+ Changes the [member pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code].
+ [b]Note:[/b] This method doesn't unpress other buttons in [member button_group].
+ </description>
+ </method>
</methods>
<members>
<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1">
@@ -60,7 +70,8 @@
[b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
- If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active).
+ If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code].
+ [b]Note:[/b] Setting [member pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal].
</member>
<member name="shortcut" type="Shortcut" setter="set_shortcut" getter="get_shortcut">
[Shortcut] associated to the button.
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index c1ae0479f5..8414c4dc78 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -226,6 +226,18 @@ void BaseButton::set_pressed(bool p_pressed) {
update();
}
+void BaseButton::set_pressed_no_signal(bool p_pressed) {
+ if (!toggle_mode) {
+ return;
+ }
+ if (status.pressed == p_pressed) {
+ return;
+ }
+ status.pressed = p_pressed;
+
+ update();
+}
+
bool BaseButton::is_pressing() const {
return status.press_attempt;
}
@@ -399,6 +411,7 @@ void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &BaseButton::_unhandled_key_input);
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed);
ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed);
+ ClassDB::bind_method(D_METHOD("set_pressed_no_signal", "pressed"), &BaseButton::set_pressed_no_signal);
ClassDB::bind_method(D_METHOD("is_hovered"), &BaseButton::is_hovered);
ClassDB::bind_method(D_METHOD("set_toggle_mode", "enabled"), &BaseButton::set_toggle_mode);
ClassDB::bind_method(D_METHOD("is_toggle_mode"), &BaseButton::is_toggle_mode);
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index 6c7a8f3433..d86b35daf0 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -98,7 +98,8 @@ public:
bool is_pressing() const; ///< return whether button is pressed (toggled in)
bool is_hovered() const;
- void set_pressed(bool p_pressed); ///only works in toggle mode
+ void set_pressed(bool p_pressed); // Only works in toggle mode.
+ void set_pressed_no_signal(bool p_pressed);
void set_toggle_mode(bool p_on);
bool is_toggle_mode() const;