From 50c63bdc4ca6239d06ddf5a63557aadd0c405770 Mon Sep 17 00:00:00 2001 From: kobewi Date: Thu, 6 May 2021 14:33:44 +0200 Subject: Add set_pressed_no_signal method to BaseButton --- doc/classes/BaseButton.xml | 13 ++++++++++++- scene/gui/base_button.cpp | 13 +++++++++++++ scene/gui/base_button.h | 3 ++- 3 files changed, 27 insertions(+), 2 deletions(-) diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index f7e31f5f9c..d842bac54a 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -39,6 +39,16 @@ Returns [code]true[/code] if the mouse has entered the button and has not left it yet. + + + + + + + Changes the [member pressed] state of the button, without emitting [signal toggled]. Use when you just want to change the state of the button without sending the pressed event (e.g. when initializing scene). Only works if [member toggle_mode] is [code]true[/code]. + [b]Note:[/b] This method doesn't unpress other buttons in [member button_group]. + + @@ -60,7 +70,8 @@ [b]Note:[/b] This property only affects the button's visual appearance. Signals will be emitted at the same moment regardless of this property's value. - If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). + If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if [member toggle_mode] is active). Only works if [member toggle_mode] is [code]true[/code]. + [b]Note:[/b] Setting [member pressed] will result in [signal toggled] to be emitted. If you want to change the pressed state without emitting that signal, use [method set_pressed_no_signal]. [Shortcut] associated to the button. diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index c1ae0479f5..8414c4dc78 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -226,6 +226,18 @@ void BaseButton::set_pressed(bool p_pressed) { update(); } +void BaseButton::set_pressed_no_signal(bool p_pressed) { + if (!toggle_mode) { + return; + } + if (status.pressed == p_pressed) { + return; + } + status.pressed = p_pressed; + + update(); +} + bool BaseButton::is_pressing() const { return status.press_attempt; } @@ -399,6 +411,7 @@ void BaseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &BaseButton::_unhandled_key_input); ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &BaseButton::set_pressed); ClassDB::bind_method(D_METHOD("is_pressed"), &BaseButton::is_pressed); + ClassDB::bind_method(D_METHOD("set_pressed_no_signal", "pressed"), &BaseButton::set_pressed_no_signal); ClassDB::bind_method(D_METHOD("is_hovered"), &BaseButton::is_hovered); ClassDB::bind_method(D_METHOD("set_toggle_mode", "enabled"), &BaseButton::set_toggle_mode); ClassDB::bind_method(D_METHOD("is_toggle_mode"), &BaseButton::is_toggle_mode); diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 6c7a8f3433..d86b35daf0 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -98,7 +98,8 @@ public: bool is_pressing() const; ///< return whether button is pressed (toggled in) bool is_hovered() const; - void set_pressed(bool p_pressed); ///only works in toggle mode + void set_pressed(bool p_pressed); // Only works in toggle mode. + void set_pressed_no_signal(bool p_pressed); void set_toggle_mode(bool p_on); bool is_toggle_mode() const; -- cgit v1.2.3