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authorPedro J. Estébanez <pedrojrulez@gmail.com>2017-10-22 03:57:43 +0200
committerPedro J. Estébanez <pedrojrulez@gmail.com>2017-10-22 03:58:29 +0200
commit27be483a749a19b1b46e8c8c44fd6ba5c5814098 (patch)
tree4475fe5c96bb42b22ae376ea891487f65c39fd53
parent50306041e5be9859bd448fe80a52be45694b6688 (diff)
Fix TileMap editor not getting input
Fixes #12265.
-rw-r--r--editor/plugins/tile_map_editor_plugin.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index 5b042e4780..73474a3f3d 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -197,7 +197,7 @@ class TileMapEditorPlugin : public EditorPlugin {
TileMapEditor *tile_map_editor;
public:
- virtual bool forward_canvas_gui_input(const Transform2D &p_canvas_xform, const Ref<InputEvent> &p_event) { return tile_map_editor->forward_gui_input(p_event); }
+ virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return tile_map_editor->forward_gui_input(p_event); }
virtual void forward_draw_over_canvas(Control *p_canvas) { tile_map_editor->forward_draw_over_canvas(p_canvas); }
virtual String get_name() const { return "TileMap"; }