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authorRémi Verschelde <rverschelde@gmail.com>2020-10-15 10:55:26 +0200
committerGitHub <noreply@github.com>2020-10-15 10:55:26 +0200
commit24670c5a6f5e15ceb077bc5b608a40b51c7f1fca (patch)
tree0a8bbce2ad51b096775d4221826cf8d7f1997920
parentb84f9b00681526afe39484129672e21917659084 (diff)
parent6975bd106ab79cd344a27b27434fb6497bed3564 (diff)
Merge pull request #42812 from Calinou/doc-multimesh-set-instance-color
Clarify that `MultiMesh.set_instance_color()` multiplies vertex colors
-rw-r--r--doc/classes/MultiMesh.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml
index e1b3ffa2e4..6ebfc946dc 100644
--- a/doc/classes/MultiMesh.xml
+++ b/doc/classes/MultiMesh.xml
@@ -65,7 +65,7 @@
<argument index="1" name="color" type="Color">
</argument>
<description>
- Sets the color of a specific instance.
+ Sets the color of a specific instance by [i]multiplying[/i] the mesh's existing vertex colors.
For the color to take effect, ensure that [member use_colors] is [code]true[/code] on the [MultiMesh] and [member BaseMaterial3D.vertex_color_use_as_albedo] is [code]true[/code] on the material.
</description>
</method>