From 6975bd106ab79cd344a27b27434fb6497bed3564 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 15 Oct 2020 10:19:20 +0200 Subject: Clarify that `MultiMesh.set_instance_color()` multiplies vertex colors This closes https://github.com/godotengine/godot-docs/issues/4273. --- doc/classes/MultiMesh.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/MultiMesh.xml b/doc/classes/MultiMesh.xml index e1b3ffa2e4..6ebfc946dc 100644 --- a/doc/classes/MultiMesh.xml +++ b/doc/classes/MultiMesh.xml @@ -65,7 +65,7 @@ - Sets the color of a specific instance. + Sets the color of a specific instance by [i]multiplying[/i] the mesh's existing vertex colors. For the color to take effect, ensure that [member use_colors] is [code]true[/code] on the [MultiMesh] and [member BaseMaterial3D.vertex_color_use_as_albedo] is [code]true[/code] on the material. -- cgit v1.2.3