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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-08-23 08:10:06 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-23 08:10:06 +0200 |
commit | 1e55899dfe17d2f4908b66869ca9757b13e91ee9 (patch) | |
tree | 370285ed04868e63127219433a44be975b916998 | |
parent | 35e91175212dfabca7c00f6cd95ec2bda4c21b85 (diff) | |
parent | 591a892c2e830df96bd4e7be240ad60b9c4c2fb3 (diff) |
Merge pull request #10570 from groud/fix_ssao_issue
Fix SSAO issue with intel hd**** hardwares
-rw-r--r-- | drivers/gles3/shaders/ssao.glsl | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/drivers/gles3/shaders/ssao.glsl b/drivers/gles3/shaders/ssao.glsl index d8302bd46e..0e8fc89d6c 100644 --- a/drivers/gles3/shaders/ssao.glsl +++ b/drivers/gles3/shaders/ssao.glsl @@ -11,6 +11,7 @@ void main() { [fragment] +#define TWO_PI 6.283185307179586476925286766559 #define NUM_SAMPLES (15) @@ -205,7 +206,7 @@ void main() { // Hash function used in the HPG12 AlchemyAO paper - float randomPatternRotationAngle = float((3 * ssC.x ^ ssC.y + ssC.x * ssC.y) * 10); + float randomPatternRotationAngle = mod(float((3 * ssC.x ^ ssC.y + ssC.x * ssC.y) * 10), TWO_PI); // Reconstruct normals from positions. These will lead to 1-pixel black lines // at depth discontinuities, however the blur will wipe those out so they are not visible @@ -225,7 +226,7 @@ void main() { #ifdef ENABLE_RADIUS2 //go again for radius2 - randomPatternRotationAngle = float((5 * ssC.x ^ ssC.y + ssC.x * ssC.y) * 11); + randomPatternRotationAngle = mod(float((5 * ssC.x ^ ssC.y + ssC.x * ssC.y) * 11), TWO_PI); // Reconstruct normals from positions. These will lead to 1-pixel black lines // at depth discontinuities, however the blur will wipe those out so they are not visible |