From 591a892c2e830df96bd4e7be240ad60b9c4c2fb3 Mon Sep 17 00:00:00 2001 From: Gilles Roudiere Date: Tue, 22 Aug 2017 23:56:31 +0200 Subject: fix ssao issue with intel hd**** hardwares --- drivers/gles3/shaders/ssao.glsl | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/drivers/gles3/shaders/ssao.glsl b/drivers/gles3/shaders/ssao.glsl index d8302bd46e..0e8fc89d6c 100644 --- a/drivers/gles3/shaders/ssao.glsl +++ b/drivers/gles3/shaders/ssao.glsl @@ -11,6 +11,7 @@ void main() { [fragment] +#define TWO_PI 6.283185307179586476925286766559 #define NUM_SAMPLES (15) @@ -205,7 +206,7 @@ void main() { // Hash function used in the HPG12 AlchemyAO paper - float randomPatternRotationAngle = float((3 * ssC.x ^ ssC.y + ssC.x * ssC.y) * 10); + float randomPatternRotationAngle = mod(float((3 * ssC.x ^ ssC.y + ssC.x * ssC.y) * 10), TWO_PI); // Reconstruct normals from positions. These will lead to 1-pixel black lines // at depth discontinuities, however the blur will wipe those out so they are not visible @@ -225,7 +226,7 @@ void main() { #ifdef ENABLE_RADIUS2 //go again for radius2 - randomPatternRotationAngle = float((5 * ssC.x ^ ssC.y + ssC.x * ssC.y) * 11); + randomPatternRotationAngle = mod(float((5 * ssC.x ^ ssC.y + ssC.x * ssC.y) * 11), TWO_PI); // Reconstruct normals from positions. These will lead to 1-pixel black lines // at depth discontinuities, however the blur will wipe those out so they are not visible -- cgit v1.2.3