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author | Abhas Kumar Sinha <31654395+abhaskumarsinha@users.noreply.github.com> | 2018-01-17 08:02:46 +0530 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-01-18 19:11:33 +0100 |
commit | 1a1303a948658053348cba15acfc81295ca36b4a (patch) | |
tree | a303454e927d98bb1caa02a0e9e7c2773f62eca2 | |
parent | b597d1a1c70b670fbaaa7ecd67cbca93158905e5 (diff) |
Update MultiMeshInstance and WorldEnvironment documentation
With some edits by @akien-mga.
-rw-r--r-- | doc/classes/MultiMeshInstance.xml | 4 | ||||
-rw-r--r-- | doc/classes/WorldEnvironment.xml | 7 |
2 files changed, 8 insertions, 3 deletions
diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml index e09327e2c9..2896f514aa 100644 --- a/doc/classes/MultiMeshInstance.xml +++ b/doc/classes/MultiMeshInstance.xml @@ -4,7 +4,8 @@ Node that instances a [MultiMesh]. </brief_description> <description> - MultiMeshInstance is a [Node] that takes a [MultiMesh] resource and adds it to the current scenario by creating an instance of it (yes, this is an instance of instances). + [code]MultiMeshInstance[/code] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource. + This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands). </description> <tutorials> </tutorials> @@ -14,6 +15,7 @@ </methods> <members> <member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> + The [MultiMesh] resource that will be used and shared among all instances of the [code]MultiMeshInstance[/code]. </member> </members> <constants> diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index 06a24c98d9..3969a8c502 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -1,10 +1,12 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="WorldEnvironment" inherits="Node" category="Core" version="3.0-rc1"> <brief_description> - Sets environment properties for the entire scene + Default environment properties for the entire scene (post-processing effects, lightning and background settings). </brief_description> <description> - The [code]WorldEnvironment[/code] node can be added to a scene in order to set default [Environment] variables for the scene. The [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time. The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). + The [code]WorldEnvironment[/code] node is used to configure the default [Environment] for the scene. + The parameters defined in the [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time. + The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene. </description> <tutorials> http://docs.godotengine.org/en/3.0/learning/features/3d/environment_and_post_processing.html @@ -15,6 +17,7 @@ </methods> <members> <member name="environment" type="Environment" setter="set_environment" getter="get_environment"> + The [Environment] resource used by this [code]WorldEnvironment[/code], defining the default properties. </member> </members> <constants> |