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authorAbhas Kumar Sinha <31654395+abhaskumarsinha@users.noreply.github.com>2018-01-17 08:02:46 +0530
committerRĂ©mi Verschelde <rverschelde@gmail.com>2018-01-18 19:11:33 +0100
commit1a1303a948658053348cba15acfc81295ca36b4a (patch)
treea303454e927d98bb1caa02a0e9e7c2773f62eca2
parentb597d1a1c70b670fbaaa7ecd67cbca93158905e5 (diff)
Update MultiMeshInstance and WorldEnvironment documentation
With some edits by @akien-mga.
-rw-r--r--doc/classes/MultiMeshInstance.xml4
-rw-r--r--doc/classes/WorldEnvironment.xml7
2 files changed, 8 insertions, 3 deletions
diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml
index e09327e2c9..2896f514aa 100644
--- a/doc/classes/MultiMeshInstance.xml
+++ b/doc/classes/MultiMeshInstance.xml
@@ -4,7 +4,8 @@
Node that instances a [MultiMesh].
</brief_description>
<description>
- MultiMeshInstance is a [Node] that takes a [MultiMesh] resource and adds it to the current scenario by creating an instance of it (yes, this is an instance of instances).
+ [code]MultiMeshInstance[/code] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource.
+ This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands).
</description>
<tutorials>
</tutorials>
@@ -14,6 +15,7 @@
</methods>
<members>
<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh">
+ The [MultiMesh] resource that will be used and shared among all instances of the [code]MultiMeshInstance[/code].
</member>
</members>
<constants>
diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml
index 06a24c98d9..3969a8c502 100644
--- a/doc/classes/WorldEnvironment.xml
+++ b/doc/classes/WorldEnvironment.xml
@@ -1,10 +1,12 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="WorldEnvironment" inherits="Node" category="Core" version="3.0-rc1">
<brief_description>
- Sets environment properties for the entire scene
+ Default environment properties for the entire scene (post-processing effects, lightning and background settings).
</brief_description>
<description>
- The [code]WorldEnvironment[/code] node can be added to a scene in order to set default [Environment] variables for the scene. The [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time. The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox).
+ The [code]WorldEnvironment[/code] node is used to configure the default [Environment] for the scene.
+ The parameters defined in the [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time.
+ The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
</description>
<tutorials>
http://docs.godotengine.org/en/3.0/learning/features/3d/environment_and_post_processing.html
@@ -15,6 +17,7 @@
</methods>
<members>
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
+ The [Environment] resource used by this [code]WorldEnvironment[/code], defining the default properties.
</member>
</members>
<constants>