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| author | Abhas Kumar Sinha <31654395+abhaskumarsinha@users.noreply.github.com> | 2018-01-17 08:02:46 +0530 | 
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-18 19:11:33 +0100 | 
| commit | 1a1303a948658053348cba15acfc81295ca36b4a (patch) | |
| tree | a303454e927d98bb1caa02a0e9e7c2773f62eca2 | |
| parent | b597d1a1c70b670fbaaa7ecd67cbca93158905e5 (diff) | |
Update MultiMeshInstance and WorldEnvironment documentation
With some edits by @akien-mga.
| -rw-r--r-- | doc/classes/MultiMeshInstance.xml | 4 | ||||
| -rw-r--r-- | doc/classes/WorldEnvironment.xml | 7 | 
2 files changed, 8 insertions, 3 deletions
diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml index e09327e2c9..2896f514aa 100644 --- a/doc/classes/MultiMeshInstance.xml +++ b/doc/classes/MultiMeshInstance.xml @@ -4,7 +4,8 @@  		Node that instances a [MultiMesh].  	</brief_description>  	<description> -		MultiMeshInstance is a [Node] that takes a [MultiMesh] resource and adds it to the current scenario by creating an instance of it (yes, this is an instance of instances). +		[code]MultiMeshInstance[/code] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource. +		This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands).  	</description>  	<tutorials>  	</tutorials> @@ -14,6 +15,7 @@  	</methods>  	<members>  		<member name="multimesh" type="MultiMesh" setter="set_multimesh" getter="get_multimesh"> +			The [MultiMesh] resource that will be used and shared among all instances of the [code]MultiMeshInstance[/code].  		</member>  	</members>  	<constants> diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index 06a24c98d9..3969a8c502 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -1,10 +1,12 @@  <?xml version="1.0" encoding="UTF-8" ?>  <class name="WorldEnvironment" inherits="Node" category="Core" version="3.0-rc1">  	<brief_description> -		Sets environment properties for the entire scene +		Default environment properties for the entire scene (post-processing effects, lightning and background settings).  	</brief_description>  	<description> -		The [code]WorldEnvironment[/code] node can be added to a scene in order to set default [Environment] variables for the scene. The [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time. The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). +		The [code]WorldEnvironment[/code] node is used to configure the default [Environment] for the scene. +		The parameters defined in the [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time. +		The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.  	</description>  	<tutorials>  		http://docs.godotengine.org/en/3.0/learning/features/3d/environment_and_post_processing.html @@ -15,6 +17,7 @@  	</methods>  	<members>  		<member name="environment" type="Environment" setter="set_environment" getter="get_environment"> +			The [Environment] resource used by this [code]WorldEnvironment[/code], defining the default properties.  		</member>  	</members>  	<constants>  |