From 1a1303a948658053348cba15acfc81295ca36b4a Mon Sep 17 00:00:00 2001 From: Abhas Kumar Sinha <31654395+abhaskumarsinha@users.noreply.github.com> Date: Wed, 17 Jan 2018 08:02:46 +0530 Subject: Update MultiMeshInstance and WorldEnvironment documentation With some edits by @akien-mga. --- doc/classes/MultiMeshInstance.xml | 4 +++- doc/classes/WorldEnvironment.xml | 7 +++++-- 2 files changed, 8 insertions(+), 3 deletions(-) diff --git a/doc/classes/MultiMeshInstance.xml b/doc/classes/MultiMeshInstance.xml index e09327e2c9..2896f514aa 100644 --- a/doc/classes/MultiMeshInstance.xml +++ b/doc/classes/MultiMeshInstance.xml @@ -4,7 +4,8 @@ Node that instances a [MultiMesh]. - MultiMeshInstance is a [Node] that takes a [MultiMesh] resource and adds it to the current scenario by creating an instance of it (yes, this is an instance of instances). + [code]MultiMeshInstance[/code] is a specialized node to instance [GeometryInstance]s based on a [MultiMesh] resource. + This is useful to optimize the rendering of a high amount of instances of a given mesh (for example tree in a forest or grass strands). @@ -14,6 +15,7 @@ + The [MultiMesh] resource that will be used and shared among all instances of the [code]MultiMeshInstance[/code]. diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml index 06a24c98d9..3969a8c502 100644 --- a/doc/classes/WorldEnvironment.xml +++ b/doc/classes/WorldEnvironment.xml @@ -1,10 +1,12 @@ - Sets environment properties for the entire scene + Default environment properties for the entire scene (post-processing effects, lightning and background settings). - The [code]WorldEnvironment[/code] node can be added to a scene in order to set default [Environment] variables for the scene. The [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time. The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). + The [code]WorldEnvironment[/code] node is used to configure the default [Environment] for the scene. + The parameters defined in the [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time. + The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene. http://docs.godotengine.org/en/3.0/learning/features/3d/environment_and_post_processing.html @@ -15,6 +17,7 @@ + The [Environment] resource used by this [code]WorldEnvironment[/code], defining the default properties. -- cgit v1.2.3