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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-12-14 23:07:04 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-12-14 23:08:00 +0100 |
commit | 16fda586d915fd6d26bda8ecde487fc3f8481a2a (patch) | |
tree | 6a505e4ad4b7fbf7921bc87eaae3caa80de09af4 | |
parent | 48fc70e3f70076ff31e4aa4682ff8c4ad8074e14 (diff) |
Android: Don't expose x86_64 ABI for export if we can't build templates for it
Support for x86_64 *could* be added in detect.py, but AFAIK this is not
a widespread architecture for Android, much less for gaming devices.
-rw-r--r-- | platform/android/export/export.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index a3b5b6dd58..7eda32b754 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -551,12 +551,15 @@ class EditorExportAndroid : public EditorExportPlatform { } static Vector<String> get_abis() { - // mips and armv6 are dead (especially for games), so not including them Vector<String> abis; + // We can still build armv7 in theory, but it doesn't make much + // sense for games, so disabling for now. + //abis.push_back("armeabi"); abis.push_back("armeabi-v7a"); abis.push_back("arm64-v8a"); abis.push_back("x86"); - abis.push_back("x86_64"); + // Don't expose x86_64 for now, we don't support it in detect.py + //abis.push_back("x86_64"); return abis; } |