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authorRémi Verschelde <rverschelde@gmail.com>2018-12-14 23:07:04 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-12-14 23:08:00 +0100
commit16fda586d915fd6d26bda8ecde487fc3f8481a2a (patch)
tree6a505e4ad4b7fbf7921bc87eaae3caa80de09af4
parent48fc70e3f70076ff31e4aa4682ff8c4ad8074e14 (diff)
Android: Don't expose x86_64 ABI for export if we can't build templates for it
Support for x86_64 *could* be added in detect.py, but AFAIK this is not a widespread architecture for Android, much less for gaming devices.
-rw-r--r--platform/android/export/export.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp
index a3b5b6dd58..7eda32b754 100644
--- a/platform/android/export/export.cpp
+++ b/platform/android/export/export.cpp
@@ -551,12 +551,15 @@ class EditorExportAndroid : public EditorExportPlatform {
}
static Vector<String> get_abis() {
- // mips and armv6 are dead (especially for games), so not including them
Vector<String> abis;
+ // We can still build armv7 in theory, but it doesn't make much
+ // sense for games, so disabling for now.
+ //abis.push_back("armeabi");
abis.push_back("armeabi-v7a");
abis.push_back("arm64-v8a");
abis.push_back("x86");
- abis.push_back("x86_64");
+ // Don't expose x86_64 for now, we don't support it in detect.py
+ //abis.push_back("x86_64");
return abis;
}